dapperdog
Lv.20Dragon Scholar
Comments
[card]Monkey business[/card] - Practically unplayable in hunter. Its the sort of card for rogue to discover and then buff their board by +7+7, but otherwise its mainly just gonna stuff your hand with near unplayable bananas. Unless handsize is an actual archetype in hunter, this card will never see play. Same goes for shaman and priest.
[card]Envoy of prosperity[/card] …
[card]Portalmancer skyla[/card] - One of the few cards with bafflingly poor art that Ive seen across hearthstone's history. Its like a human in one of those plastic felt fursuits. But the card itself, well its good in big spell mage, and could finally make the archetype playable.
[card]Burndown[/card] - Its a better arcane intellect specifically for decks that play …
So shaman is the only class that gets to use cards from two different classes this expansion. Might as well I suppose, given that hunter couldnt even use theirs.
[card]travelmaster dungar[/card] - Its basically master oakheart, which will likely be abused further because its not really difficult to build decks with specific minions from specific expansions. Will it see …
Well its not surprising that microsoft is already pushing its fingers into the hearthstone pie and decided, like they always do with other developer studios, that the franchise needs to make more money.
So less free stuff (board, music etc.), stuff of which adds to the flavour of the expansion but otherwise generates zero revenue, and more monetization (board …
Ah yes, the most toxic set has now arrived, let's have a look;
[card]Mistah vistah[/card] - Normally youd look at cards like this and just laugh. There's no chance druid can survive three turns playing nothing but spells. Unfortunately for those who are facing them, druid has access to some of the most broken spells + armor …
[card]Hamm, the hungry[/card] - I love the idea, the art, and the fact that hes chewing on an oversized joint but honestly, this card isnt really good. It'll see play because it enables druid cards, and it still does remove a minion from your opponent's deck, but the keyword here is deck, not hand. Furthermore, this card is merely a …
Seems to be that way, thanks for the clarification
[card]Sasquawk[/card] - Its a good card that will see competitive at some point. As to what it will actually do, Ive no idea because it can be anything from board reload, to a hail mary for lethal. Guess we should think ourselves lucky that this isnt a rogue card.
[card]Ranger gilly[/card] - A card that is good for both …
Its the same argument for stuff like [card]nine lives[/card]. Its not that the card is bad, but if the card is only playable in the late game, and only after key targets are dead, assuming it doesnt get transformed or renoed out, then the card needs to win you the game or its never gonna be considered. Same reason for …
[card]Narain Soothfancy[/card] - Its not a bad card but Im not sure any archetype that actually wants to play this would be successful. It gives you two copies of the card at the top of your deck but you still got to pay full cost to play it, so its not really much of an advantage. Plus, playing a 4/4 …
[card]Aranna, thrill seeker[/card] - Its a good card. Well, unfortunately its a good card for dhunter and completely worthless for shaman. The main problem is that both classes dont really have loads of ways to self damage, meaning the only consistent method of using this card us via weapon swings. And to make matters worse, if your opponent has a …
Its the best dlc Ive played in terms of amount of content, and the extension of the usually obscure lore most souls games are burdened with. Fromsoftware are geniuses with dlc design, not a single one have disappointed. Its rather amazing that this dlc is easily equal to entire games like dark souls 3 etc.
But I do think …
The weapon is actually pretty...well crap.
7 mana to get started and then the sandwich only ever comprises of minions drawn after the weapon was first played. Not to mention that there's no realistic method of rearranging the bread means even as combo potential you can easily get screwed if what youre intending to draw gets drawn too early.
…[card]Carress, cabaret star[/card] - Only reason why I like this card is because of flexibility, though admitably 99% of the time it'll at least have +2+2 with taunt pasted on it almost by default. Infuse this one with nature/frost to more or less take back tempo. Quite useful in shaman, but in DK that is not yet certain.
[card]Carefree …
Yeah but crop rotation can never truly whiff whereas this one can actually be 4 mana to do nothing significant. Empty boards nowadays are fairly uncommon, and usually if you end your turn with one youre either a control deck or you're playing from behind quite badly. In both cases, this card is merely decent. Unplayable otherwise.
In any …
[card]Eliza goreblade[/card] - There's no reason why this card should be blood-frost rune restricted, but yet team5 persist. What this essentially does it condemn this card into being played in rainbow but little else. Facts are that the rune system for DK is currently one of the worst features of the class, ensuring that archetypes for DK remains strictly restricted …
Summoner Darkmarrow - If we ever get mines in standard again this card will absolutely terrorize standard. But look at this card on its own, in the warlock class, I cant say Im a fan. Its a bit too slow, sort of like how baron rivendare and necromechanic has never worked in competitive. At least this card guarantees the deathrattle …
One jump attack from a big weapon is usually all it takes because you very nearly always get a free follow up attack after that. All non-boss mobs dont stand a chance.
Jump attacks in this game is just broken to be honest.
The best tip ever if youre struggling to beat bosses:- Just use a greatshield.
Yes, thats basically it. Using greatshields and a load of patience will vastly improve your winrate against any and all bosses. Granted I have not yet beaten the final boss (ive been deliberately playing this slowly to explore the entire map) but that's my own …
Party planner Vona - There are stuff you can do with Ouroboros since its a deathrattle. Copy it, trigger its deathrattle multiple times, etc. Unfortunately for this card I cant see it ever being good enough, nor can I see the value be more than the initial 8/8 summoned. So in actual fact, the value of this card is simply …