Looks like shadowcasting 101 is as broken as once thought. Who'd ever be able to guess it?
Its in pool 1 too, I actually thought this was in pool 2. Nevertheless, I was able to witness first hand how broken this thing actually is. Its like anything that can deal damage as a battlecry or deathrattle instantly transform this into an insane wincon on its own.
In pirate quest, they can complete this in 4 turns, despite the nerf. That's nice.
I expect team5 to nerf this within a week, because its basically robes of gaudiness all over again.
I am still not seeing any progress on the Priest, Rogue, or Paladin quests being debugged. I'm not seeing that anyone else has continued to have issues. Is anyone else or is there something I am messing up?
Patch isn't out yet, so that's pretty much expected.
From the start of Alterac, there were reports of players receiving cards that you would normally receive via the honor track, or rewards track.
Team5 then decided to reimburse these players by granting them the dust value for these cards. Unfortunately they fked up the implementation resulting in what is now termed as dustgate.
Basically if you were one of them who received the free dust, make note of your dust collection, because you can easily receive twice as many, or lose some dust. They are currently fixing all this, so best thing in my opinion is to screenshot your dust and dont spend any of the free dust.
Hunter has a very strong classic set, and is generally considered to be the go-to class for those without much resources. So unsurprisingly its played quite a good deal because just about every tier except for legend would do decently with it.
Even if hunter is viable in every meta, is there necessarily anything wrong with it? Out of the last two years, only one face hunter deck can truly be counted as cancerous, and even then it's solidly beaten by the omnipresence of Zilliax anyway
Thief rogue will drop to tier 2-3, beast druid will drop to tier 2, quest warrior drop to tier 2, ramp druid might drop to tier 3, handlock
Poison rogue and mozaki mage are the hardest to judge. Because the winrate is different from high legend to diamond. So I'd say that if mozaki mage drops to tier 3, poison rogue will follow suit. Otherwise, theres a chance it's in tier 2
Main winners would be libram pally, freeze shaman, ping mage, deathrattle dhunter. Basically any decks that struggle against mozaki mage will come back up to tier 1-2.
My prediction of the decks the community will end up hating until the midset: Face hunter, libram pally, freeze shaman, quest warrior
Unless you're planning to be in bronze I don't know if that would even help.
Fact of the matter is, that in nearly every tier above silver everyone would be playing to win i.e. playing good decks. The only remedy is to improve our own play, and use decks that can actually win games. I like to meme myself, but even I know if ranking is the game, I'd play a tier 1-2 deck.
At this point I really think they'd be better off scrapping away tournament mode and concentrate on something else. Hearthstone esport is at a low point in terms of viewers in its history, and even at its highest point nothing was done, so it being done now would probably not change much aside from making the UI look better when watching tournaments.
Of course with an actual tournament mode would open some new ideas, like having rewards for competing, or have bests of 3 with random people on the internet, but is it really all going to be worth it? Not to mention that its target audience would likely be composed of existing players, and with even something like duels having 3 minute queues, what makes anyone think queuing for tournaments wouldn't end up even worse?
Also, much as we all would love to see purchasable expansions, this is nearly always a non-starter, at least for standard. I would be interested to see if blizz would allow for us to buy entire rotated expansions. Because I'd do it, if it means I can get all the cards for say...40 bucks? The pack purchase in wild cannot be good enough for blizz to not do something like this.
At least its confirmed that duels will reset and we'll get a ticket for it now.
Also, I kinda missed the immediate broken levels of dumb about shadowcasting 101. Its simply battlecries for a chosen minion every turn, and there's no shortage of minions in hearthstone that breaks the game played over and over again. Even something as simple as a Leper Gnome is basically 2 damage guaranteed every turn.
Does something like this really need monitoring before concluded to be broken?
I honestly don't understand why cannoneer gets so much flak. The card needs a weapon to function, in quest warrior it almost never comes out on curve, and the shots aren't guaranteed to hit what you want it to hit, which means your opponent is taking a gamble on his swing. Its not even strictly hard to play around. In fact, even in mulligan you'd much rather have Harbor Scamp or Bloodsail Deckhand any day.
Maybe its more devastating in wild than in standard, but its wild and there's more things to worry about than something like this.
Well, its not that we dont want to, its because team5 tends to operate as per tradition i.e. releasing the list of cards a day before release.
So if theres no indication, and there's no new cards released, there's no talk.
I won't be too surprised if its delayed, because why bother nerfing cards if the miniset would change the meta anyway. Not that mozaki mage and poison rogue shouldn't rot in hell, mind you.
That's unfortunately not how the world works. Because even if its just digital resources, someone has to write up that error report and explain to management how they fked up, and then they need to propose solutions to rectify that mistake. There's no way anyone at management would sign that document without some clawback ideas inside.
Its a similar thing with banks. If there's been a mistake transaction and the beneficiary went ahead and spend it all, they can be charged in court.
In terms of being pissed off? Well, I don't know. If someone spent money they found on the floor and turns out that it belongs to a person and he's asking for it back, should that someone be pissed off? Even in reddit, most Ive seen are people regretting they've spent that extra dust, few angry replies.
Im not saying which is right or wrong. But its rare for accidental windfalls to not come crashing back one way or another.
Almost certainly brukan. Even before this meta, it was clearly the better card. Or at least if both are in the same deck, brukan has the better win rate by far. In terms of late game, definitely brukan. Just more value than bearon any day.
Still, its perhaps better to wait until 25th before doing anything rash. For all we know, both could be unviable.
Its about the severity of the nerf. At 4 mana, that basically kills the treasure. Because in the first 3 wins, that's simply less efficient than your hero power, and certainly without that passive that reduces deathrattles to 1 mana 1/1s, its a lot to ask for this card to ever get value.
3 mana nerf would have been more appropriate, but instead its 4 mana without better stats. It got nuked, there's no way around it.
Just round up all the popular treasures and nerf them all is the philosophy behind this apparently.
That massive nerf to deathstrider though. I think its because of that treasure that reduces all deathrattles to 1 mana 1/1s, because that's practically the only way to cheese in this deck.
- Apprentice nerf has been one of the most requested and it would seem that team5 have duly delivered after 6 years. At 4 mana no less, likely because of drek'thar rather than anything else. Im fairly convinced that this nerf was meant to kill the card, they didn't even touch up the card's statline. Either way, this might be the end of this poor gnome, who'd pretty much been in mage decks from day 1.
- The nerf to Cloak of Shadows and Shadowcrafter Scabbs is interesting as far as attempting to slow down poison rogue. Personally I think they should've just change how Garrote work so the bleeds dont scale with spell damage, because how many times are we going to dance this tune? I don't have a single problem with poison rogue provided I can set up taunts or deny their weapon, but when they can blow me out regardless of whatever Im trying to do, then we have a big problem. Garrote was a mistake from the start, because its practically a win-con with nary but 3 cards and rogue draws fast anyway
- The change to quest in my opinion is more about bringing down the play population (due to dust refund) rather than attempting to clip the deck. Not that it isn't substantial, delaying the second reward is fairly devastating because pirate warrior needs tempo more than anything else.
- Wildpaw Gnoll change means no more turn 1 bs. You'll have to wait at least until turn 2 before you can secret passage for a 0 mana gnoll, and with this rework it doesn't even kill 3 drops now. A substantial change to be honest, one that will likely drop thief rogue from the top tier 1 to tier 3 at least. Unfortunate, because Im okay with thief rogue being on top, at very least we're still playing hearthstone, unlike the bs that is poison rogue and mozaki mage.
- Which brings us to Incanter's Flow. Like this is the third nerf, seriously. Just admit this was a mistake and retire the damn thing.
- The change to Rokara, the Valorous is interesting because it practically means where ever you can play this hero card, you can probably also play Captain Galvangar somewhere as well. Or this is a preemptive change for the upcoming mini set, only time can tell. For now though, it'll likely not mean much at all, certainly nowhere near the levels of what dawngraps accomplished after that buff.
We have all this cool artwork about an actual companion to tavish and for some reason Beaststalker Tavish has to borrow companions from rexxar instead.
Looks like shadowcasting 101 is as broken as once thought. Who'd ever be able to guess it?
Its in pool 1 too, I actually thought this was in pool 2. Nevertheless, I was able to witness first hand how broken this thing actually is. Its like anything that can deal damage as a battlecry or deathrattle instantly transform this into an insane wincon on its own.
In pirate quest, they can complete this in 4 turns, despite the nerf. That's nice.
I expect team5 to nerf this within a week, because its basically robes of gaudiness all over again.
Patch isn't out yet, so that's pretty much expected.
Its tomorrow, I think. On 25th Jan
From the start of Alterac, there were reports of players receiving cards that you would normally receive via the honor track, or rewards track.
Team5 then decided to reimburse these players by granting them the dust value for these cards. Unfortunately they fked up the implementation resulting in what is now termed as dustgate.
Basically if you were one of them who received the free dust, make note of your dust collection, because you can easily receive twice as many, or lose some dust. They are currently fixing all this, so best thing in my opinion is to screenshot your dust and dont spend any of the free dust.
Hunter has a very strong classic set, and is generally considered to be the go-to class for those without much resources. So unsurprisingly its played quite a good deal because just about every tier except for legend would do decently with it.
Even if hunter is viable in every meta, is there necessarily anything wrong with it? Out of the last two years, only one face hunter deck can truly be counted as cancerous, and even then it's solidly beaten by the omnipresence of Zilliax anyway
Thief rogue will drop to tier 2-3, beast druid will drop to tier 2, quest warrior drop to tier 2, ramp druid might drop to tier 3, handlock
Poison rogue and mozaki mage are the hardest to judge. Because the winrate is different from high legend to diamond. So I'd say that if mozaki mage drops to tier 3, poison rogue will follow suit. Otherwise, theres a chance it's in tier 2
Main winners would be libram pally, freeze shaman, ping mage, deathrattle dhunter. Basically any decks that struggle against mozaki mage will come back up to tier 1-2.
My prediction of the decks the community will end up hating until the midset: Face hunter, libram pally, freeze shaman, quest warrior
Unless you're planning to be in bronze I don't know if that would even help.
Fact of the matter is, that in nearly every tier above silver everyone would be playing to win i.e. playing good decks. The only remedy is to improve our own play, and use decks that can actually win games. I like to meme myself, but even I know if ranking is the game, I'd play a tier 1-2 deck.
At this point I really think they'd be better off scrapping away tournament mode and concentrate on something else. Hearthstone esport is at a low point in terms of viewers in its history, and even at its highest point nothing was done, so it being done now would probably not change much aside from making the UI look better when watching tournaments.
Of course with an actual tournament mode would open some new ideas, like having rewards for competing, or have bests of 3 with random people on the internet, but is it really all going to be worth it? Not to mention that its target audience would likely be composed of existing players, and with even something like duels having 3 minute queues, what makes anyone think queuing for tournaments wouldn't end up even worse?
Also, much as we all would love to see purchasable expansions, this is nearly always a non-starter, at least for standard. I would be interested to see if blizz would allow for us to buy entire rotated expansions. Because I'd do it, if it means I can get all the cards for say...40 bucks? The pack purchase in wild cannot be good enough for blizz to not do something like this.
At least its confirmed that duels will reset and we'll get a ticket for it now.
Also, I kinda missed the immediate broken levels of dumb about shadowcasting 101. Its simply battlecries for a chosen minion every turn, and there's no shortage of minions in hearthstone that breaks the game played over and over again. Even something as simple as a Leper Gnome is basically 2 damage guaranteed every turn.
Does something like this really need monitoring before concluded to be broken?
I honestly don't understand why cannoneer gets so much flak. The card needs a weapon to function, in quest warrior it almost never comes out on curve, and the shots aren't guaranteed to hit what you want it to hit, which means your opponent is taking a gamble on his swing. Its not even strictly hard to play around. In fact, even in mulligan you'd much rather have Harbor Scamp or Bloodsail Deckhand any day.
Maybe its more devastating in wild than in standard, but its wild and there's more things to worry about than something like this.
Well, with no announcement, they can easily just reset everything and not give you a ticket. So just wanted to be sure to avoid being screwed.
Since diablo is out, does that mean that we get a free reset on heroic duels?
Well, its not that we dont want to, its because team5 tends to operate as per tradition i.e. releasing the list of cards a day before release.
So if theres no indication, and there's no new cards released, there's no talk.
I won't be too surprised if its delayed, because why bother nerfing cards if the miniset would change the meta anyway. Not that mozaki mage and poison rogue shouldn't rot in hell, mind you.
That's unfortunately not how the world works. Because even if its just digital resources, someone has to write up that error report and explain to management how they fked up, and then they need to propose solutions to rectify that mistake. There's no way anyone at management would sign that document without some clawback ideas inside.
Its a similar thing with banks. If there's been a mistake transaction and the beneficiary went ahead and spend it all, they can be charged in court.
In terms of being pissed off? Well, I don't know. If someone spent money they found on the floor and turns out that it belongs to a person and he's asking for it back, should that someone be pissed off? Even in reddit, most Ive seen are people regretting they've spent that extra dust, few angry replies.
Im not saying which is right or wrong. But its rare for accidental windfalls to not come crashing back one way or another.
At least we can be sure that this is the one of few things that will be fixed without us waiting months for it.
Did it say what will happen if you spend all those extra dust though? Would you end up with negative dust, that would be interesting.
Almost certainly brukan. Even before this meta, it was clearly the better card. Or at least if both are in the same deck, brukan has the better win rate by far. In terms of late game, definitely brukan. Just more value than bearon any day.
Still, its perhaps better to wait until 25th before doing anything rash. For all we know, both could be unviable.
Its about the severity of the nerf. At 4 mana, that basically kills the treasure. Because in the first 3 wins, that's simply less efficient than your hero power, and certainly without that passive that reduces deathrattles to 1 mana 1/1s, its a lot to ask for this card to ever get value.
3 mana nerf would have been more appropriate, but instead its 4 mana without better stats. It got nuked, there's no way around it.
Just round up all the popular treasures and nerf them all is the philosophy behind this apparently.
That massive nerf to deathstrider though. I think its because of that treasure that reduces all deathrattles to 1 mana 1/1s, because that's practically the only way to cheese in this deck.
My own comments on the changes;
- Apprentice nerf has been one of the most requested and it would seem that team5 have duly delivered after 6 years. At 4 mana no less, likely because of drek'thar rather than anything else. Im fairly convinced that this nerf was meant to kill the card, they didn't even touch up the card's statline. Either way, this might be the end of this poor gnome, who'd pretty much been in mage decks from day 1.
- The nerf to Cloak of Shadows and Shadowcrafter Scabbs is interesting as far as attempting to slow down poison rogue. Personally I think they should've just change how Garrote work so the bleeds dont scale with spell damage, because how many times are we going to dance this tune? I don't have a single problem with poison rogue provided I can set up taunts or deny their weapon, but when they can blow me out regardless of whatever Im trying to do, then we have a big problem. Garrote was a mistake from the start, because its practically a win-con with nary but 3 cards and rogue draws fast anyway
- The change to quest in my opinion is more about bringing down the play population (due to dust refund) rather than attempting to clip the deck. Not that it isn't substantial, delaying the second reward is fairly devastating because pirate warrior needs tempo more than anything else.
- Wildpaw Gnoll change means no more turn 1 bs. You'll have to wait at least until turn 2 before you can secret passage for a 0 mana gnoll, and with this rework it doesn't even kill 3 drops now. A substantial change to be honest, one that will likely drop thief rogue from the top tier 1 to tier 3 at least. Unfortunate, because Im okay with thief rogue being on top, at very least we're still playing hearthstone, unlike the bs that is poison rogue and mozaki mage.
- Which brings us to Incanter's Flow. Like this is the third nerf, seriously. Just admit this was a mistake and retire the damn thing.
- The change to Rokara, the Valorous is interesting because it practically means where ever you can play this hero card, you can probably also play Captain Galvangar somewhere as well. Or this is a preemptive change for the upcoming mini set, only time can tell. For now though, it'll likely not mean much at all, certainly nowhere near the levels of what dawngraps accomplished after that buff.
Well, that's fine I guess.
Hope this doesn't translate to some bug when conceding.
We have all this cool artwork about an actual companion to tavish and for some reason Beaststalker Tavish has to borrow companions from rexxar instead.