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dapperdog

Dragon Scholar
Joined 07/29/2019 Achieve Points 1890 Posts 5679

dapperdog's Comments

  • Fun is relative obviously. If you mean why meme decks can't succeed as well as the competitive decks, then its fairly obvious by our own labeling. Meme decks are supposed to be niche. If its competitive then it'll be part of the meta and ceases to be a niche.

    If you like a certain horse, that's nice. But if it can't run then there's no point of racing it, lose, and then start complaining about how other horses race better.

    From my own experience, burgle rogue plays fine. Its just very inconsistent because there's plenty of holes in that deck, not to mention that its basically at the mercy of what you discover or get off generation. Best list in my opinion is full on disruption, with 2x Savory Deviate Delight, 2x Parrrley and Vanessa VanCleef with plenty of hope of getting your opponent's win con along the way. Plenty of laughs, just dont expect to climb up high in the rankings.

    Oh, and Cera'thine Fleetrunner is bait. If you're playing a list with this card, well, then there's not much else to say really.

    In reply to Every meta. Why?
  • I read about this yesterday and there's a part of me that feels that they were gauging at the community's response to this situation, to see how much they can get away with. Its fairly tin-foiled cap stuff, but this is the exact situation with the golden epics in the rewards track beginning from barrens, but because epics are substantially less valuable than legendaries there wasn't any community anger on the subject so it went past everyone's radar and are currently accepted as a 'cosmetic' item even though if you get it without chancing the base card in packs, its still a perfectly usable card on its own. Also, you don't need to be sherlock holmes to deduce this outcome: it was literally trending in reddit from the start of the month.

    Best thing would be to bar these cards from appearing in packs at all. Or alternatively just let us dust these golden 'cosmetic' items. So if I get base Drek'Thar from packs (as I did as my first legendary, thank you rng gods) I can hold on to this, with the promise of being able to dust away the golden version if and when I get it off the honor track. That way, there's no loss of value anywhere, and its entirely in my power to decide whether I'd prefer a golden 'cosmetic' or 1600 dust, which would make it fair game to all players, hardcore or casual.

    Im eager to see what team5 have cooked up as a solution to this, which means at some point next year we'll probably be revisiting this concept of 'choose your side' again. Or perhaps they were referring to the legendaries received as part of the tavern pass (diamond samuro, etc.) where the base version can be dusted for full value within the first 2 weeks of the expansion.

    Anyway, at very least they are doing something on the subject, which is a good thing. So well done.

  • Actually how does this interaction work? Because deathrattles trigger according to sequence of cards played first, so your first korrak will trigger after dying, but it wouldn't save you from the other 6-14 owl deathrattles. Does korrak immediately come back as each owl deathrattles kill him? So if you're lucky, you can theoretically not take a single hit from them at all?

    Unless you have a board full of korraks. That's an entirely different thing altogether.

  • Nice to know that they listened to the community about this. Sets a good precedence in the future whenever there's promotional legendaries.

    After all, it makes pack opening a nightmare to endure. That's a likely no-no from even the finance department.

  • Just remembered one more bug, possibly my favorite, having suffered it and made others suffer it myself.

    That one treasure in duels that puts two fel rifts into your deck whenever you play a fel spell. There's presently a bug that place them right above your deck after a fel spell, which means you'll more or less be pulling two 3/3s every turn, or within the same turn if youve a draw spell handy.

    Dhunter in duels is fairly rubbish. But this bug alone makes it a force to be reckon with. Imagine if this was standard instead. Seeds of Destruction would be the most overpowered card in the game.

    In reply to Lots of bugs
  • Assuming they nerf owl (probably never) if zoo is meta, then phylactery would be. Either that or they print another busted deathrattle card. The fact is that a card like Tamsin's Phylactery would never be irrelevant because its powerful and its dependent on something which is generally printed every expansion. Even something as simple as Leper Gnome has the potential of breaking the meta because of this card.

    If youre worrying about the dust cost, probably better to wait a couple of weeks when the meta settles down a little. But I crafted mine because Im almost certain I'll never regret it, whether its for memes or just plain competitive.

  • Dreadlich Tamsin will remain a good card even if owlock is nerfed (as long as it dodges the nerf itself). Draw 3 for 6 is already decent, being able to do a 3 damage AoE at the same time shouldn't be able to exist, what more if you drew at least one 3/3 all in the same turn. Even brukan does less at 8 mana.

    But I don't think owlock would be nerfed to be honest. Its basically fatiguelock, with the same gameplan and nearly the same cards. The only thing different here is that owlock needs to satisfy more conditions to succeed and can be played around using Mutanus and Rustrot Viper whereas fatiguelock is nearly solitaire at its finest.

    If anything, I expect nerfs to either Dreadlich Tamsin or Runed Mithril Rod, the latter or which is straight up insane, even at 4 mana. Dont think anything would happen to owl itself, because if owl gets hit everyone would just go play fatiguelock instead and nothing changes.

    I would say one thing though. If I have viper in hand, owlock isn't really too much of a threat as long as you have a decent gameplan yourself. I used to run double viper in my corrupt freeze shaman and just steamroll owls to death.

  • There's also been random disconnects throughout. None of them bad enough that I'll lose turns because of it, but certainly very close. Not sure why all these disconnects tend to happen when its my turn.

    This is getting weird. Seems like the number of bugs are getting worse with each passing major patch. Wonder how long we have to wait for this all to get fixed. Jerry Rig Carpenter took nearly 2 weeks.

    In reply to Lots of bugs
  • Quote From Tetsuo

    Humongous Owl Warlock looks like a problem. It just cycles through the deck so fast while having such good removal and healing options that allow it to stall the game. I played it yesterday and I was able to stave off some Face Hunters and Token Druids, and that's without havingDreadlich Tamsin in my deck. Though it seems like midrange decks that can continually pressure it will be its weakness, since I had a hard time beating Quest Warriors and the new Elemental Shamans. Still, expect a nerf to Humongous Owl soon (maybe its deathrattle only hits minions) because the consistency of this deck will just kill any other slower strategies. 

    That's a hard sell, because unlike quest fatiguelock, owlock can actually be disrupted by something like Mutanus. Either take down the owl, or Tamsin Roame, both can do quite severe damage to the deck's consistency. Sometimes even just vipering the weapon goes a long way (interesting enough, some limited data in hsreplay seems to suggest a high played win rate for viper).

    A bigger problem is actually Dreadlich Tamsin itself. Draw 3, and sometimes fill the board with 3/3s for 6 mana? Like considering the effects of comparable heros like tavish, this is extraordinary. There's argument right now to simply just stick tamsin in every warlock deck possible, even quest handlock and fatiguelock itself, despite the anti-synergy. Im not asking for this deck or this specific hero to be nerfed, just a perspective. Because Ive a harder time trying to sustain pressure against warlock with so many random 3/3s coming out of nowhere.

    Overall, I am having fun with this expansion start. Admitably I can see some problems in the making (dreadlich tamsin, the sheer amount of freezes in shaman, etc.), but its a very far cry from the stormwind expansion, which is a good thing.

  • Its weird that they'd did this. Perhaps its a bug, there's been so many we wouldn't know.

    I will say its quite easy to farm xp in mercs to be honest. Just leave it on and the xp will flow without any effort. No bots, no mods. Maybe that's largely why they did it.

  • Man, looks like I heavily underestimated how easy it is to get screwed.

    Got Drek'thar literally in pack 2. That's a waste. Then proceeded to pity timer the next one.

    Most important legendary I got was Dreadlich Tamsin and Bru'kan of the Elements. More or less completely missed those I wanted.

    Once again Ive fulfilled the hearthstone circle of life. Get excited for the new set, opened all my packs and got disappointed. And we wonder why hearthstone is said to be expensive. 100 packs, and 1/5 of all the legendaries. Doesn't look too good eh?

    In reply to FiAV Pack Opening Day
  • I seen it happening against me too. Twice. Looked too coincidental to be merely unlucky. Let's see how many players are actively abusing the shit out of this one before they finally fix it.

  • Its a no win scenario. Just open your packs and pray. Its a 1 in 25, and the averages to get a legendary is 1 in 20 packs.

    Wont be shocking to me if theres no refund here. Despite how bad it looks, there's easy enough reasons for blizz to deny us a refund. For those who would probably only be finishing the honor quest somewhere around 3 months later, they would not be able to play with the opposite legendary, so it would 'unfair' to deny them the chance via packs. Something like that.

    One thing is for sure, for those who opened it, well, my condolences (pretty sure I'll be repeating those words to myself later). Let's hope you can at least dust it for 400 dust.

  • I may have missed this one, but I can see the daily and weekly quest progressing. So does the stormwind quests. What problem is this referring to?

  • Yeah, getting that one would really suck. I think team5 would at some point buff the mana cost to 8 because it makes no sense for this to be a 9 drop at all. Looks so much like the Archwitch Willow situation, which still sees no play at 8.

  • Competitive games tend to bring the worse out of some. Its just a human emotion. But I dont like the idea of repercussions for meaningless words or actions of which any serious person would just easily ignore. Especially because we know very well that the report button would easily be abused, and it puts our accounts at the mercy of some community manager etc who would likely be monitoring these things. Sometimes when I get rng-ed to death I would use the 'wow' emote, of which some person might take offense at and report my arse. I wouldn't like the idea of getting a ban from that, and then losing days of productivity appealing it off.

    If there was a 30 min cooldown to invite someone you've just faced, its enough to cool heads or sometimes prompt some self-reflection. That's more positive to me than implementing punishments.

  • Its such a small issue to begin with to be honest, I wouldn't call for a perma ban even if they wished upon a star for everyone to get covid. Mostly because anything less serious than actual doxing, cheating, or very specific threats via the internet can be easily dismissed or ignored, and people rarely change their behavior on being punished - not these days anyway. There's just too many people on the net that either justify or encourage such toxic behavior nowadays that you can't expect corrections to do anything.

    OldKeith's idea is a better deal, just give us either an auto squelch or have a 30 min cooldown before you can invite a friend you've just faced. Its a small but likely effective way of dealing with people because it takes a real devil to wait 30 min to curse someone to hell, assuming anyone even remembers what happened.

  • Quote From h0lysatan

    I grow tired of multiple portrait cosmetics. Like you have 10 of them for a single class, but you can only pick 1 to use all the time.

    I would like to set a customizable portrait for a deck I want. For example, Pirate garrosh for Pirate Warrior, Corrupted Garrosh for Old god Control deck, etc.

    We can already do this. Just assign the portrait for every deck. Setting it as fav means its the default for every deck that you've not personally chosen a portrait for.

  • The cosmetic thing can work, its just that its very expensive so many just dont buy them because they'd rather spend it on packs than anything else, hearthstone being such an expensive game to have fun in to begin with.

    Only recently we've seen them selling those skins separately, so you're not saddled with skins you dont want just to buy those you do want. Would love to see the impact of this decision, because Im fairly sure it'll show a bigger sell value than bundled skins.

    Just sell skins at a affordable price - for other countries. Im sure in USA the cost of skins isn't all that big, but you can literally buy steaks from 5 star hotels with that value from where I live. Steam sells games at different prices in different countries, whereas blizz sets them up at only select countries. You'd think with how big WoW was 10-15 years ago they'd already have this feature across the globe by now.

  • Important things here to me:

    - Rotating wild/set - Have been asking for this since even before duels was a thing.

    - Sandbox - If it lets us test all the cards in hearthstone this is just an instant pick for me. There's plenty of times we'd want to test interactions, or just plain want to test certain decks without having to spend all our dust into a few cards.

    - Alt card art - Cosmetics can get some additional income, or just straight up as a reward for achievements, or somewhere to spend all those achievement points in. Fact is, this is a greater reward, I'd argue, over the un-dustable golden cards we keep getting from the rewards track, or indeed the honor track.

     

    Doubtful stuff

    - Guilds - Hearthstone is a largely single player game. What will guilds really accomplish here anyway?

    - Card market - Would probably never work as we think it would. Better chances it would turn hearthstone into a virtual casino for some. I mean we've seen something like this happening in games like csgo, or just about most sport video games. I'd rather not tune into reddit to hear how some family gets ruined because their children decided to go ham on mom's credit cards.

    - AI on ladder - I would be more optimistic had it not been for that new tavern brawl that utterly showed us how backwards the AI in hearthstone is. Just play ranked at the wee hours in the morning and get easy wins because the AI sucks. Or we'd start accusing the AI of cheating, because how'd anyone know if the AI can actually read your cards in hand, or the exact secret you've played.

    - Reporting features - Just more work for little gain. We dont know if 99% of the games we're facing aren't just cheating scrubs. But we do know 99% of the time this button would be pressed if the opponent emotes once too many times.

    - Class Ban - If there's one OP class in the game, it'll face its counters 90% of the time. And then another OP class would emerge where the first stood for everyone else.