Its not that bad honestly. Basically this is a free 3/3, realistically maybe around turn 3. Coin on turn 2 into double 1 drops and you've flooded the board.
If its ever meta it'll no doubt inflame lots of players and trigger yet more questions on whether the coin should be considered a played card.
Its not the effect that's weak, its just really inconsistent. If you need a weapon tutor, just play Corsair Cache.
Because if this card isn't tutoring you a weapon, then its shit. Its only ever going to be significant out of a discover effect, because if it ever becomes meta everyone will just play around this one's honor kill all day.
Pretty much meh. Best thing about this is probably frenzy triggering or Armorsmith.
Somehow I feel that team5 is going to build around this in later expansions. Because for now its practically useless except as a clear option your opponent can see a mile away. It is 2 mana, and 2 mana for a whirlwind effect every turn for 3 turns? Still decent I suppose, even if its not realistically going to accomplish much.
Pretty sure at some point some genius will do something with this card that'll complete break standard but for the time being I'm not seeing it. Best I can think off is something to do with Playmaker, Glory Chaser, or Faceless Manipulator.
Its cheap removal, and dealing 5 AoE is as good as it can get.
The problem is the cost, which fluctuates between good and mediocre. Realistically the average cost you'll likely be paying for this, against a deck where clear matters like aggro decks, is 5 - Heavy Plate + hp
But you can throw in Frozen Buckler and suddenly this card is just clearing for a mere 2 mana, which is incredible.
One small problem: without heavy plate or frozen buckler this card will likely be useless, because any decent tempo deck will no doubt be clearing your armor every turn. We've all been here before with Shield Slam in control warrior. Still, I'd rate this highly if only because clearing on the cheap is something control warriors need.
Clearly this was the pay off cards for all the subpar fel spells that were introduced this expansion. Full-Blown Evil for example is an excellent cast from this card, which not only sets up a taunt but somewhat deals with the board as well.
Unfortunately, a few poor pieces here and there cannot be redeemed by a decent card at best. There's some hope for this card however, because for what its worth, it does cast a spell for free and puts up a taunt. So it there's better fel spells around, this card will shine a bit brighter.
Probably too expensive to ever do enough. Its practically Dark Skies because warlock rarely plays on board and require a board clear at the same time, and this is just so much weaker.
The echo effect is nice, but probably still not good enough. My guess is that its trying to combo along with Felwalker, which does make this slightly better, but more support for fel cards are needed if this is to ever get up there, because on its own its just not that good.
It'll likely come out more often out of Sleetbreaker, but the card itself is good. Its basically cycling for 1. If Far Sight can see play, why wouldn't this one?
2 mana deal 3 damage is pretty much standard nowadays. But the honor kill triggering is devastating. It'll probably trigger more often from your own minions but against spell heavy decks its likely going to force a skip, or at very least a much less powerful turn.
Good solid card that'll prop out every now and then because spell heavy decks are almost always meta.
I dont like freeze effects, but this one is pretty good. In fact, in the right meta its downright disgusting.
Being able to stall is one thing, but getting a massive minion to boot? That's just a board swing right then and there. Its a meta choice, but if it gets dropped it'll not be because it lacks in power.
Elemental, gives out a spell that freezes, spell that draws for 1, and is decently stated for its cost. Like really, there's no doubt in my mind that this card will see play for a long time.
Its only downfall is that it has 2 health and there's so many honor kill cards that triggers off 2 health. But that's a small issue compared to the value gained from this one card.
Its good that this summons a 3/4. Any less and it'll be trash. The fact is that you're getting a slightly smaller Water Elemental for the same price, and this will continue for two more turns while your opponent constantly needs to find answers or they just get blocked out.
It is a bit slow, but its not bad. If the meta slows down to midrange decks this will certainly get a look. But if dhunters get as high up the ladder as I think its capable of doing, you might just see this card all the time.
In my mind, its support for secret rogue, because there's really not many burgle spells in standard to get this out on 3, and Swashburglar is but one card. You can play plagiarize on 2, or just hanar into secret which will get you what you need to make this work out.
It reads a 'copy of this'. Which means there's a chance for this to be better but probably rogue can never take advantage of it, and I think team5 tend to learn from their mistakes.
In standard its a thinly disguised christmas tree.
What this can do is staggering enough that I think its just good, and will get better in time. And since you have a good control over what you get, its unlikely to backfire.
Its not that bad honestly. Basically this is a free 3/3, realistically maybe around turn 3. Coin on turn 2 into double 1 drops and you've flooded the board.
If its ever meta it'll no doubt inflame lots of players and trigger yet more questions on whether the coin should be considered a played card.
Its fine honestly. But probably only playable if you intend to build around this and To the Front!, because most taunts will cost at least 2.
Unless of course theres a card that spits out 1 mana taunts in hand. But that card is yet to exist far as I know.
Its not the effect that's weak, its just really inconsistent. If you need a weapon tutor, just play Corsair Cache.
Because if this card isn't tutoring you a weapon, then its shit. Its only ever going to be significant out of a discover effect, because if it ever becomes meta everyone will just play around this one's honor kill all day.
Pretty much meh. Best thing about this is probably frenzy triggering or Armorsmith.
Somehow I feel that team5 is going to build around this in later expansions. Because for now its practically useless except as a clear option your opponent can see a mile away. It is 2 mana, and 2 mana for a whirlwind effect every turn for 3 turns? Still decent I suppose, even if its not realistically going to accomplish much.
Pretty sure at some point some genius will do something with this card that'll complete break standard but for the time being I'm not seeing it. Best I can think off is something to do with Playmaker, Glory Chaser, or Faceless Manipulator.
Its cheap removal, and dealing 5 AoE is as good as it can get.
The problem is the cost, which fluctuates between good and mediocre. Realistically the average cost you'll likely be paying for this, against a deck where clear matters like aggro decks, is 5 - Heavy Plate + hp
But you can throw in Frozen Buckler and suddenly this card is just clearing for a mere 2 mana, which is incredible.
One small problem: without heavy plate or frozen buckler this card will likely be useless, because any decent tempo deck will no doubt be clearing your armor every turn. We've all been here before with Shield Slam in control warrior. Still, I'd rate this highly if only because clearing on the cheap is something control warriors need.
Purposefully printed as a non-demon so you cant just spam board with this and Felosophy.
Too few good fel spells, so this one sits on the sidelines for now. Oh well.
Maybe Seeds of Destruction can bring it to the stage, but I doubt it.
Clearly this was the pay off cards for all the subpar fel spells that were introduced this expansion. Full-Blown Evil for example is an excellent cast from this card, which not only sets up a taunt but somewhat deals with the board as well.
Unfortunately, a few poor pieces here and there cannot be redeemed by a decent card at best. There's some hope for this card however, because for what its worth, it does cast a spell for free and puts up a taunt. So it there's better fel spells around, this card will shine a bit brighter.
Its good. Just play, draw and pray.
Highrolls aside, even getting one of those triggering and this pays for itself. If its a tad slow, its still turn 2. Not the end of the world.
Its an egg cracker or token turner. It does curve out from Nerubian Egg, so there's no doubt in my mind that its designed as a deathrattle trigger.
And for consistency, Sacrificial Summoner can crack eggs too. I think we're really on the way to seeing egglock take center stage.
Probably too expensive to ever do enough. Its practically Dark Skies because warlock rarely plays on board and require a board clear at the same time, and this is just so much weaker.
The echo effect is nice, but probably still not good enough. My guess is that its trying to combo along with Felwalker, which does make this slightly better, but more support for fel cards are needed if this is to ever get up there, because on its own its just not that good.
1 mana draw and stall. Why not?
It'll likely come out more often out of Sleetbreaker, but the card itself is good. Its basically cycling for 1. If Far Sight can see play, why wouldn't this one?
2 mana deal 3 damage is pretty much standard nowadays. But the honor kill triggering is devastating. It'll probably trigger more often from your own minions but against spell heavy decks its likely going to force a skip, or at very least a much less powerful turn.
Good solid card that'll prop out every now and then because spell heavy decks are almost always meta.
I dont like freeze effects, but this one is pretty good. In fact, in the right meta its downright disgusting.
Being able to stall is one thing, but getting a massive minion to boot? That's just a board swing right then and there. Its a meta choice, but if it gets dropped it'll not be because it lacks in power.
Elemental, gives out a spell that freezes, spell that draws for 1, and is decently stated for its cost. Like really, there's no doubt in my mind that this card will see play for a long time.
Its only downfall is that it has 2 health and there's so many honor kill cards that triggers off 2 health. But that's a small issue compared to the value gained from this one card.
Its good that this summons a 3/4. Any less and it'll be trash. The fact is that you're getting a slightly smaller Water Elemental for the same price, and this will continue for two more turns while your opponent constantly needs to find answers or they just get blocked out.
It is a bit slow, but its not bad. If the meta slows down to midrange decks this will certainly get a look. But if dhunters get as high up the ladder as I think its capable of doing, you might just see this card all the time.
Yeah. Just grab secrets from hanar and before you know it you have a 5 mana card that basically invalidates your opponent's entire turn.
The only time this card is even remotely significant is when you get a taunt minion up because this thing isn't moving for 2 turns.
Don't think we'll be seeing much of this card anytime soon. Its likely more significant as a filler for other classes to unfortunately get/discover.
In my mind, its support for secret rogue, because there's really not many burgle spells in standard to get this out on 3, and Swashburglar is but one card. You can play plagiarize on 2, or just hanar into secret which will get you what you need to make this work out.
It reads a 'copy of this'. Which means there's a chance for this to be better but probably rogue can never take advantage of it, and I think team5 tend to learn from their mistakes.
In standard its a thinly disguised christmas tree.
What this can do is staggering enough that I think its just good, and will get better in time. And since you have a good control over what you get, its unlikely to backfire.