dapperdog
Lv.20Dragon Scholar
Comments
Could be [card]necrium blade[/card] instead. But Counterfeit blade does have its own set of bugs, I havent played that card much since the last two months, it could be that its been patched up. It wasn't a pleasant experience getting my arse beaten by quest mages all the time.
Oh well, onto the next expansion. Hope its more than …
Maybe the choice not to give rogue a viable deathrattle card is deliberate, and SI has always been designed with [card]loan shark[/card] in mind and nothing else.
If Im not mistaken SI has this weird anti synergy with [card]counterfeit blade[/card] where it'll draw the weapon and obviously nothing will happen. Not sure if its patched up. Maybe showing that …
Tavern brawls like these ought to just straight out ban pogos and patches. I always get in an out within hours of release simply for that reason, before the humongous piles of pogos and counter pogo decks start populating the brawl.
Granted that something like this will almost always break at some point, whether its pogos or the dreaded …
Looking at so many of these cards, it would appear that we've gone to yet another level with the powerlevel. Its fairly obvious that team5 is trying to push control strats, with so many cards that either freezes, cheap taunts, and even cheaper removals.
Honor kill is going to at least be more successful than overkill at first glance, …
With [card]reconnaissance[/card] I think team5 thinks they dont need to print anymore deathrattle cards for rogue, for like a few expansions at least.
If you needed hard removal in your deck, this is about as good as it can get.
But not being a fel spell would dampen it somewhat from use. Its likely a good card in midrange dhunter, rather than control.
Still, those pesky giants have always been troubling your local dhunter. Just jam this card and remove it.
It only damages enemies. So your fel imps are safe :)
Its great when it works. Basically fulfilling the role of a board clear and spammer at the same time.
Of course, that's part of the problem. There's a big likelihood it'll never work out the way you hoped. More often than not you'll summon one wyvern out because no one will play around this possibility, and then this gets …
On paper it looks inconsistent at best. But I'm not writing this one off until the meta settles because the pay off is so great its not impossible for this to see some play, even if its only in aggro decks. Being able to give your board divine shield is about as good as it can get.
Drop this …
Probably never used. Not only does this require an honor kill to be relevant at all, its much more consistent predecessor, [card]tour guide[/card], is still here. And your opponent will likely play around this hard, if they think your hp is worth it.
Its only ever going to see play in either mage or hunter. Nothing else.
I assume that after one turn, whenever you thaw this it'll be able to attack immediately. But likely it wouldn't or otherwise it'll be way too strong.
Will it ever be a core meta card? Too inconsistent for it to ever be. But sometimes …

Straight from blizz. A small image mismatch. Just wanted to preserve this for later when they eventually reuse this portrait.
But the card? Yeah its good. If [card]bumper car[/card] sees play, why wouldn't this?
Its a good card even with that condition. There are ways to gain armor while still playing something. You get 3 armor for each [card]cargo guard[/card], 5 from [card]shieldmaiden[/card] and another 5 from rokara. And you've got your trusty hp to help out too.
So this will never really be a play on curve, unless you're playing something like …
Quote From sule [spoiler]6 mana 9/9 with Charge. I don't know: I don't like those stats for that cost, and Charge is basically a Tier 3 keyword (it's certainly no Taunt). I think the powercreep of Hearthstone is such that a 9/9 on Turn 6 that can attack immediately isn't good enough. It's not like before turn …
Its not as value oriented as the other hero cards, but this one delivers well in terms of just winning. Basically unless you've played this card your opponent will constantly be looking over his shoulder whenever he starts playing big minions because this can easily just scam a win out of nowhere. Against paladin its particularly insane, making sure that …
So we've waited long for a deathrattle card in rogue to be introduced so the earlier deathrattle support aren't completely shit. And we duly got rewarded by a card that basically fits any and all roles as a deathrattle target.
The only way this card backfires spectacularly is if you get offered up the pre-prime cards like [card]lady vashj[/card] …
Good arena card. But is so mundane that its practically combo filler in ranked. I cannot for the life of me understand why'd anyone would want to play this unironically in a standard ranked deck, because we're coming close to the point where even a 4/5 on 3 is no longer good enough, and this one needs to be combo-ed …
If this unconditionally gets a copy, then its great. But unfortunately, it needs to honor kill for 2 in order to trigger, which drastically reduces its consistency.
The irony is that this will likely consistently work against most decks that play for tempo, which would probably give you a card you won't be using, only rarely will this ever …
Whenever it works, its amazing. But when it doesn't work you're just screwed by 2 mana.
For that reason, its likely only ever coming out via discover.
There is a small niche it has over [card]holy smite[/card], which is to technically double your deathrattle value, for a late game Xyrella push. This does conveniently kill [card]shadowed spirit[/card], and …
It draws two cards in a class that can't really draw much. This is just good.
That it is a deathrattle is slightly concerning, but that means it does synergize well with [card]xyrella, the devout[/card], so priest is not lacking in any card draw for much longer.
A small issue in that it draws specifically a holy and …