dapperdog
Lv.20Dragon Scholar
Comments
The pop divine shield achievement seems to trigger when you draw or have a divine shield minion in hand rather than how it should work, which is played on board and having its divine shield popped. Anyone can confirm this?
If that's the case, its as easy as playing rogue or some high draw class and filling the entire …
Currently, and quite rarely enough, the best decks are also quite cheap dustwise. You can get one of the best handlock or questlock deck right now in standard for as little as 5k dust and if you have the rares and commons its just the legendary and 2x [card]flesh giant[/card]s and you're good. Even quest hunter, quest shaman or face …
Finishing this in duels as priest is relatively easy, since the health pool is smaller and priest can easily just kill all the boars themselves. Just be quick to aim at face so even if they concede the achievement will still come up if you're fast enough. Got mine there myself.
Hitting the conditions is good enough. If you reach the final reward you should be rewarded with a good board swing, and 5 mana is fine, not too high or too low. Besides which putting it to 7 mana will likely just make it [card]mutanus[/card] chow.
The key is that there are three reward tiers, so even if it …
While I appreciate that trying to balance the game is harder than it looks, I really think team5 shot themselves in the foot with the design of the stormwind quests. Its simply too easy to finish, features 2 reward tiers, and the final reward is so powerful the game just turns one sided from there.
At time of writing …
Playhearthstone website?
https://playhearthstone.com/en-us/cardbacks/
If they want to implement it, I'd say just go for the double xp and change the requirements from 'win' to 'play'. The point of this is to award bonuses, in exchange for player satisfaction and increased game time. Making winning as a requirement will almost certainly turn many heads away, and after looking at the tavern brawl this week …
Quote From allthehype Still considering wether to dust the epics or not (except [card]Darkglare[/card] which I don't own). It seems like all of them should still be good or playable, right? I feel like [card]Kolkar Pack Runner[/card] maybe took the greatest hit but I can hardly imagine any non-SMORC Hunter deck without them.
I don't use my …
Haven't seen mage at all so far, but [card]flesh giant[/card]s and [card]battleground battlemaster[/card] is still good enough to see play.
I am considering 2x bb as way too inefficient now. You can't just drop bb on 6, that's just asking for death, and if you can't draw then having 2 of them in the deck is just 1 dead …
I watched hearthstone all the way from the beginning, from the unofficial world champion till now, but I didn't actually start playing until the old gods expansion.
My initial idea was to play arena, because the idea was good and its significantly less expensive than ranked. Those were pretty much the dark days of hearthstone in terms of f2p; …
[card]Kolkar pack runner[/card] makes the coin very dangerous. If it gets off early on with coin and [card]adorable infestation[/card] or [card]wound prey[/card] its very likely you're going to win unless your opponent has a convenient board clear, that is if they can clear the pack runner as well too.
Of course, I don't agree with this change myself, because …
Not touching the quest conditions or the rewards is very surprising to me, because if there's any reason why a slower meta can't exist is because of how powerful the rewards are and how quickly they can be assembled.
But admitably changing stuff like [card]darkglare[/card], [card]flesh giant[/card], [card]incanter's flow[/card], and [card]il'gynoth[/card] will result in some changes to the meta, …
The quests are still going to be playable even if they tweak it a little, and are marquee cards, so the idea that everyone would just dust the quests and never come back is not likely to happen. If nothing else, we can take it like a 2 weeks demo for all the quests available, which would honestly raise satisfaction …
Here's my take:
- Quest rewards bumped to 6 or 7 mana. Or have their conditions tweaked. The problem we are having right now is really that the quest rewards are game winning and that the quest itself is easily completed. So what we have here are games finishing before or around turn 8. Whether its mage finishing everything …
If its any consolation, I think this is perhaps one of the better GM weeks Ive had the pleasure of watching (and listening because its hearthstone) in quite a long time. I think its because the meta is so filled with combo decks that no one knows what to ban, and unlike other metas we're seeing only warlock being the …
Card trading is definitely something worth exploring, though its very likely to be impossible because it'll likely make the game cheaper to enjoy and thus I am 100% certain the design document will never get approved. But if there is even a chance of something like this happening on a limited basis, it might have an upside of increasing satisfaction.
…Its an interesting concept in theory, but in practice means not only do you need to balance and design around 9 classes, there's now an added consideration of possible bans strats. Its just adding more work for very little benefit.
There's also the problem that the experience will be very much linear for certain classes. The current most hated …
If the goal is to just finish up your daily quests, just play a hyper aggressive burn deck and either burn your opponent off or yourself. Spell mage (no quest) in standard can already easily do that, and its basically one of the cheapest decks available.
We're pretty much stuck with this unfortunately. Just remember that the threshold is …
Yup got it, one down one more to go.
There's this weird theory (unconfirmed) that the stream have to be open and active, meaning you cant just leave it in one tab and work on another. Just for added good measure, dont mute youtube, mute the browser instead.
I personally watch on and off, got my pack. 2 more hours to go.