dapperdog
Lv.20Dragon Scholar
Comments
The last few times it was granted after two hours. But it did made us wait 3 days the first time it was implemented.
It looks easy but in practice its a lot harder than it seems. Ive played through the first few days with quest dhunter and its really not easy finishing the quest tiers while navigating through the possible useless or useful cards you have in hand, on top of keeping in mind the possible lethal outside of the usual [card]felscream blast[/card] …
Perhaps the only consolation out of this meta is that most decks actually require skill to pull off, not least because the games don't really last all that long. Quest dhunter is one of the most skill testing mostly because unlike all the other quests, this one isn't just a card dump every turn, you need to plan and complete …
Quote From NebuchadnezzarHS The Brave and the Bolner - Trigger Battlecries with Bolner 25/50/100 times.
Instantly complete ALL 3 tiers of this XP achievement with [card gold]Bolner Hammerbeak[/card] combined with [card gold]Kazakus, Golem Shaper[/card]. It is probably not intended to work this way, so this will probably be patched in the near future.
As for complementary …
And complicated it certainly sounds like. Interesting though. It'll be like hearthstone releasing the expansions by groups of classes every 2 months.
Thanks for the explanation.
I dont think I've ever seen the win rate for going first be so radically different than second. But it makes sense. The unfortunate mess we have today is that the quest rewards ends games the following turn its played. So if going first means the quest reward drops 1 turn earlier, then obviously going first would be radically different …
Just a question from a non LoR player. How many expansions does LoR get per year? Its like for every one hearthstone expansion I'll be seeing two of these.
This is the one time Im going to do this. If anyone hold up stats in front of my face, I'll tell them to fuck off.
Why? Because mage isn't on the top of the list, and we all know damn well its broken as hell and only countered by aggro decks and nothing else. And even then that …
Im less concerned about wild because more broken things are available than being able to continually cycling [card]ignite[/card]. For now, if they would remove or nerf [card]incanter's flow[/card] then I'd say we can leave the other mage stuff in standard alone for the time being.
The point of changing the mana cost of the quest rewards has less to …
Its actually a break from the usual, because convention would be to offer 20 packs from the previous expansion now, and then two months later to offer another with 20 of the current expansion.
Well, this deal does get you 10 more packs from stormwind, but the split can mean you're a little less likely to get a legendary …
Just so everyone is aware, mind tether does help accomplish that achievement in stormwind for dealing damage with hp as priest.
So before it gets nerfed or changed, that's the fastest way to grind up that 500 xp.
Unsurprising that they decided to wait because the balance is currently too delicate for a hasty decision.
Its not merely [card]incanter's flow[/card] that twists all games in mage's favor, its also the fact that most games barely last beyond turn 7. [card]Battleground battlemaster[/card] and quests kinda ensures that the match never reaches the late game so many late game …
Jia and TJ don't match well together. They tried once in early barrens and unsurprisingly we never see them both cast together again throughout the rest of the expansion.
Specialist is good in theory, but it does expose the frailty of the meta at times because obviously nearly everyone would be playing the best class. Too bad the sideboard …
Quote From Sykomyke Quote From dapperdog Also, I'd like to agree with meisterz39's assessment. In metas where attrition based control were prominent, it was mostly an awful experience. I like slower games myself, and was gleefully playing control bomb warrior before the last rotation, and was playing lots of control priest in the early parts of …
Quote From AngryShuckie [spoiler]Quote From dapperdog ...
1) But I'd argue that its deliberate made that way by the devs, to increase interactivity (and therefore, subjectively, fun). Play a couple of games in classic and suddenly the game may be fairer (Lack of removals means more minion activity) but honestly unless you're specifically playing miracle …
Combo with [card]stealer of souls[/card], [card]darkglare[/card], and [card]free admission[/card] would have been the best deck had it not been for the goddamned slow as hell animations of the quest itself. The number of times I've lost my games because the bs quest takes forever to flip between tiers. Otherwise, it's death by turn 5-6 one way or another. Turn off …
With [card]darkglare[/card] and [card]stealer of souls[/card] on, is that really surprising? Questlock and zoolock can get those giants out fairly reliably on turns 3-5 now since the gameplan is to hurt yourself anyway. But Im actually thinking the reason why they can get away with it so much is because every deck is teching against combo and an 8/8 early …
I really don't mind people ranting because everyone needs to release some pent up anger at something and it might as well be a written piece in the internet than the house cat. But really, this sort of thing belongs in the salt thread. Just use it, you'll find more sympathetic people there than you would making two (for some …
Best thing is to simply allow us to disenchant those golden cards. If I opened a [card]primordial protector[/card] in a pack, the last thing I need is a golden copy that I can't disenchant for an epic card I actually need.
Does this defeat the point in granting golden cards? Yes. But more choice is always better than less. …
Mass nerfing is an interesting concept to explore. Keeping a weaker core set makes the expansions more playable, but does come at a cost of diversity. I wouldn't dismiss it altogether, though I'm also interested whether it makes hearthstone a little more dependent on its expansions (and therefore a more costly product to have fun in).
Glad to also …