dapperdog
Lv.20Dragon Scholar
Comments
Its a fairly mediocre card considering that its only ever going to see play in mech decks.
Yes you can just fireball face for 8 damage with [card]shadowstep[/card], but in what world is that actually even relevant when mech rogue practically wins or lose games within 4 turns on average. This card is hardly ever covering mech rogue's weaknesses, …
Probably broken except for a few caveats.
[card]Brawl[/card] adequately does the same without needing any armor, and because you're likely to be keeping all your armor for odyn you're very unlikely to have more than 5 armor at any given point. Against aggro, where you'd think this card should be shining in, you're likely never to actually have any …
There are admitably a lot of mechs from other classes that rogue would want. But the question is whether this card actually stands to improve the current iteration of mech rogue, or at least patch up its weaknesses. My opinion is that it does not.
Rogue already snowballs well so this card is just 1 mana to do nothing, …
Why bother even rating this card. Its completely broken and if its not then its going to be completely broken at some point of its lifetime.
Apart from being just a cheaper [card]bloodsworn mercenary [/card], a card that continues to see play even today, its even capable of copying opponent's cards which means now even warrior has a counter …
Its a decent card that'll never realistically be seen in standard.
For 7 mana you'd want something that can remove or prevent tempo, win you games, or otherwise prevent your opponent from doing so. Imagine that this card does remove tempo but at the cost of 4 armor, which is more or less like a weapon swing, something you'd …
Warrior looks to be having a good set.
[card]battleworn faceless[/card] is basically yet more powercreep over powerful cards printed for warrior in the past. This one is especially insane because it allows warrior to basically copy grom for 24 damage to the face. The fact that it can also copy your opponent's minions means even less reasons to start …
I'll give it respect because its almost always going to spawn something dangerous and hunter has plenty of ways to buff its attack.
The problem? Standalone this card is shit, and hunter rarely ever has card slots for something that can only ever be good on condition. There's probably better cards you can consider other than this one.
Its basically just a booster for arcane hunter, perhaps pushing it to go face more often than fight for board.
Not bad honestly. Probably see more play than it deserves because the persistent effect ensures youre not completely screwed even if you have to play this on 3 to remove something. [card]Conjured arrow[/card] combo is particularly welcomed.
If you think it as just a smaller kind of [card]bloodlust[/card] it really does look slightly better.
Unfortunately, hunter doesnt really swarm the board in the current meta and even if they do, you'd probably rather just be playing as paladin where cards like [card]crusader aura[/card] just does the whole thing better.
Only thing going for this is …
1 mana 1/2 that generates another card back in hand? Thats just playable in most if not all shaman decks.
The good thing is that it guarantees draw and for 0 mana at the turn youre drawing. So there's plenty of mana to do other stuff.
The problem? Your opponent can see you doing it and so can easily disrupt your turn, or make you overdraw. For that reason its kinda impossible to play in wild, but in standard …
Cant underestimate what random spells for 1 mana can do so this card gets a passing grade despite the fact that in my opinion its largely just arena fodder.
It'll see play, because why not? prison of yogg is seeing play despite its impressively low play win rate. If youre playing this card it wont be because youre aiming …
Similar to [card]saronite shambler[/card], you can see where team5 is going with this set. Draw loads of cards, deal tons of damage
The problem is that this card costs 4 and will be a dead card until the time you decide to pull the trigger. Not to mention that the only way this card even sees remotely any play …
Any card that repeats spells will bound to be broken at some point. Not even gonna bother thinking of the potential of this card, because if it doesnt see play it'll be because shaman is unviable in the current meta.
Might see play in burn dhunter deck, comparable with [card]soulshard lapidary[/card] but that was a time where broken cards like [card]blade dance[/card] exist
The biggest problem with this card is that I can see the kind of deck that will play this but Im unsure if it'll ever be good in a meta that produces taunts and healing at …
The only thing I like about this card is the fact that it only affects minions and its low costed enough that you can do a bunch of things and further lower your opponent's health.
In a deck that pressures like implock or curselock, where your opponent is often struggling for health it can potentially break their turn.
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Probably shit. Only thing this card does that even remotely useful in standard is to jack up some festival cards like [card]crescendo[/card] but otherwise its nearly always going to just deal 3 damage to both sides for 3 mana, which is frankly just chip damage in a tier where healing is nearly everywhere.
Only good thing you can say about this card is that it gives you more tentacles. If ever there is a way to amass plenty of tentacles then this might actually see play because that'll likely be your win con.
But if we're counting on this to be the only way to get those tentacles aside from putting it …
Not a fan of the anomalies, because no one would want to lose to a dice roll so early in the match. At very least we know that the requirement is for the player to first put chogall into their deck, and then there's only a 1/4 chance of triggering it.
Would probably want to wait for the full …
Never really bothered about fireside gatherings to be honest. I dont get the hype of opening card packs early, because 90% of the time you'd either be cooking recipes early via external parties (hearthstone library, OoC, etc.) or you'd just be copying what the pros are doing.
At best opening your card packs early gives you a sense of …