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dapperdog

Dragon Scholar
Joined 07/29/2019 Achieve Points 1890 Posts 5679

dapperdog's Comments

  • Best deck I feel is easily mine rogue.

    Just play Necrium Blade, Naval Mine, and Snowfall Graveyard, rest of the cards would either be draw or some other deathrattles. Or you can go the single deathrattle route and play Scourge Illusionist to make it more consistent. Your deck can be filled with 'cant attack' minions.

    To counter other mine rogues, play 2x Evasion. Make them waste both their mines and weapon.

    In reply to The Void Singularity
  • I think you might have had a poor experience playing against priest, which is fine because we all have at some point of our lives.

    But perhaps you should try playing as priest, and you'd see why all their copy cards are actually quite fine. Far removed from being as broken as you think. If youre struggling to beat priest in a value game that's entirely the point of design: priest end game is vastly more powerful than most classes. If youre playing a very greedy deck with no win cons you wont beat priest, that's by design.

    Only thing I would agree is that the titan cards are making copy cards a little more powerful than they should otherwise be. But that's not the fault of copy from a design perspective, that's just the introduction of overpowered cards.

  • I dont really like how team5 implemented the titans to be honest. The problem is that they allow titans to be copy-able, so it really gives advantages to classes that can easily do that. Team5 made rogue's titan one of the weakest (for obvious reasons) but then allow priest to keep aman'thul at its current state, where they just keep spamming copy until you eventually run out of options to remove the 10 health it has.

    Of course, that's partially why we dont really see much of the titans at all, because you just know against some classes they're just waiting for you to do that. Part of the reason why eonar can never really see play is because it gives your opponent such a massive advantage simply by copying it.

    The best titans are those that has 1 good move, or cannot really benefit your opponent. Or its an aggro deck that doesnt care.

  • It may be what eventually kill off the mode, much like how classic ended. The fact is that hearthstone is unlike your typical live service game in that you cant just drop it and come back later without repercussions so the game only ever gets increasingly more expensive not cheaper. Team5 must have banked on the possibility of players just paying for ready made decks, play a couple of games, then never returning but even the least conscientious would likely be wise to the idea of spending 20 bucks on those things.

    Personally creating twist sets is an instant turn off, because having already spent 80 packs only to get a grand total of 3 legendaries the game is already infuriating as it is without yet more investment. Wouldnt be too surprised if bronze is filled with blizz bots by the end of next year.

  • Without a doubt the biggest nerf here is to chad thaddius. Which is sad for all those unfortunately warlock mains who had to craft all those legendaries because with this nerf it would appear the whole deck may as well just be dead. Could it be that it is a buff in disguise? You can realistically play your entire hand now, assuming you've build the deck correctly. Maybe there's something else to this supposed 'nerf'.

    As for the others, Hollow Hound gets a small slap at the wrist, while Costumed Singer gets marginally weaker but overall still functions exactly the same. 2 health reduction is big, but if hunter still heals back at the end its still performing that function, and it doesnt really change how the minion is played anyway.

    No nerf to drum druid? A surprise. Its one of those polarizing decks that is infuriating to play against and no doubt as infuriating to play. Its almost like we're flipping coins to decide the winner. Play drum by turn 7 and win, your opponent removes your board and you lose.

     

    As for the new caverns of time set, Im only in support of it if its free, but I highly doubt that its completely free. You'll need to open packs for the new cards Im sure, and Im not 100% certain theyve made the right choice here. Its already hard enough you need to open wild packs for this mode, now you got to buy very specific packs for that mode only too?

    Oh well, we'll see when it releases.

     

     

  • Quote From fordagame

    In my opinion to fix hunter, the most problematic card is Star Power. In general this is very stupid card. 15 damage on the board for 5 mana. This means that no midrange deck can beat hunter, cos whole board is just cleared with either hound or this. But imo hound is much better card and it came on turn 6.

    Star power gets lots of hate because its so efficient as a board clear.

    But hearthstone in 2023 doesnt end simply with a board clear. In most cases you'll easily be able to reload again. Getting double krushed however is 90% of the time going to win you the game. The other 10% is you somehow win from chip damage and then the single krush is enough.

  • Quote From Almaniarra
    Quote From dapperdog

    - Fate Splitter should work as per the card description. It shouldn't be working as it is currently with From De Other Side

    It already is working as the card description. If you don't attack with Fate Splitter, it dies to From De Other Side. At least it was my experience, i didn't try or see that if it keeps giving a copy of From De Other Side if you trade with Fate Splitter.

    Far as my own experience goes, Fate Splitter will still generate From De Other Side even if he rammed into another minion.

  • Its funny, because I first thought that the titan cards were OP, but turns out that hearthstone is moving so radically on power levels that even the titans dont really do much else other than stall a turn. And that's partially because of the copy mechanic. Play your titan, then your opponent copies it and then punish you hard. Its likely the only reason why cards like eonar, or norgannon cannot actually see play. Perhaps team5 can just set so titan cards cant be copied.

    Nerf candidates;

    - Drum Circle is moving towards the realms of bs, as most druid cards tend to be. Basically drum druid forces you to either tech starfish or die on turn 7 and below. I feel a 1 mana nerf would be sufficient to cut the crap. Team5 seriously needs to understand that druid doesn't have to be feast or famine to be viable.

    - I really think this is unfair to hunter, but something needs to be done to hound hunter before it basically takes over the next expansion as well. The deck isn't really overpowering, but it does sometimes feel that hunter is unstoppable, especially when they curve well.

    But honestly, if you push King Krush off core, hound hunter will drastically weaken. Its really krush that wins most games for them.

     

    Honorable mentions:

    - Team5 should consider removing windfury from the sparkbots. Roll windfury and win, that's the entire deck.

    - Fate Splitter should work as per the card description. It shouldn't be working as it is currently with From De Other Side

    - At some point I think DK's rune system needs reworking. Blood DK has been the same bar maybe 5 cards difference for the last 3 expansions now. At what point do we concede that triple rune cards are absolutely undroppable? Cant build anything interesting because its always asking the question of why drop the triple rune cards.

  • The change to Solid Alibi is likely just a touch to keep it playable while making it worse in terms of win rate. Because lets be honest the card has one of the worse win play rates in mage decks over the last 1 year, so I can understand team5's reluctance to nuke that card.

    But I feel at some point its demise is inevitable. The fact is that solid alibi remains one of the most infuriating cards to ever be played against, and doubly so when it out from a discover option. With mage having OTK potential back into its fold, you cant have solid alibi still actively being playable.

     

    As for Lab Constructor, it absolutely needs to be taken down a notch, but its not anywhere near the problem with mech rogue right now. The biggest problem is not stealth, its not labby here snowballing, the biggest problem is actually allowing the sparkbots to have windfury, ensuring that even innocent boards can turn hard into an OTK. Removing windfury will go a long way to making the deck more balanced, even with 4 mana labby.

  • Yes, both cards are increasingly a nuisance to deal with. Mech rogue practically scams wins. I hope they at least remove windfury from the sparkbots as an option. You can absolutely get destroyed by turn 3 simply not dealing with a 1 drop. That's absurd.

    I think Lab Constructor gets nerfed to 5, while Solid Alibi's minimum damage gets upped to 2.

  • Quote From DragonDraena

    I just played against a similar deck, and I used a fully infused Sylvanas to steal Sargeras. 

    When I used one of his available abilities, the pair of 6/6 minions appeared on my opponent's board - yikes! 

    Is that how all stolen Titans work, or just Sargeras because of the portal? 

    Yes, without portal you cant do anything with sargeras, quite literally since he cant attack until he exhaust all his abilities.

    Its funny, because if your opponent plays sargeras and spawns a portal, and you steal it, all abilities used by the stolen sargeras goes directly to your opponent's portal. Meaning, its actually detrimental to steal sargeras unless you want a board clear.

  • Unless you can prove it over a large sample size, it'll all sound like tin foil hat stuff to me.

    Im taking that youre playing the priest deck in tavern brawl. Otherwise, why even bother with Animate Dead, or in fact, Astral Automaton at all. Ive read from reddit that Storm Giant builds are simply better.

  • Unfortunately no. Control priest is favored against any control deck that doesn't feature a convincing win con, because they practically have infinite value.

    You can theoretically build against control priest, but you'll need to sacrifice some early game for greed. The usual strategy is to have Rivendare, Warrider in your ETC and put Obliterate in your deck so you can rid it yourself.

    Put more draw in your deck instead of discover, which will help get that rivendare quickly. Helps with the win con too.

    Just be aware that amanthul can poof deathrattles away, so you'd probably want to have more ways to kill your own stuff.

    But at the end, theres a good reason why blood DK cant beat control priest and thats because focusing on beating it makes you vulnerable to other decks. Most blood DK players more or less accept that they're going to auto concede against priest.

  • That is a lot of legendary cards in that deck...

    But I feel your deck has too many win cons in it. 90% of the time your end game can be simply just sargeras alone, so you dont really need to greed out so much.

    Currently, the most effective deck with that loken+fanottem synergy uses the chad deck core, maybe you can try that.

  • A shame, because that game was actually quite popular when it first came out, owing to its IP and lauded digitalized graphics, sort of like rotoscoping.

    To be fair to batman forever, it wasn't that bad a game. For a genesis game it was fairly complex with lots of weapon types, but implemented with button inputs like street fighter. I just happen to think the animation is funny as hell.

     

    Oh well, if youre on for good retro games, perhaps the ducktales series would be up? That's one practically any 90s kid would recognize and played. Or the disney genesis platformers, which is astonishingly well animated and so difficult you'll never guess it was mickey mouse fucking with you.

  • Sonic 2 is fine, sonic 3 however requires you to have all the emeralds to get the real ending, and that's far greater a difficulty than sonic 2 ever was. I dont think Ive ever made it without cheats, but then again the sonic game franchise is something Im only willing to waste my time with in my youth, when I have less games and more time to burn.

    I think my initial comment from your first post on sonic 1 still applies. At the end sonic 2 & 3 are good 'sonic games' but nevertheless remains a poor game in general. There are better platformers out there in the genesis age than these two.

     

    Praying that your next article would be on batman forever. Now that's a game that's worth playing even today, because its so bad its good. Even today I cant go through the game without laughing at every corner.

  • Quote From linkblade91
    Quote From dapperdog

    I mean, he was practically flooding the LoR forums in this website, but you can argue no one's really affected by it other than himself.

    I wasn't going to weigh in, but when you say something like "Just kill yourself plz", you get flagged for it and somebody ends up talking to you. It may have been aimed at the void, but it's still not appropriate.

    True that. Hopefully he drops the shit and does something more productive with his life. Not sure if he has the guts to create another account and start spamming the LoR sections here again.

  • Okay, I did not expect to see this.

    I mean, he was practically flooding the LoR forums in this website, but you can argue no one's really affected by it other than himself.

  • Im giving this a good rating simply because persistent effects almost always are good and will no doubt see play.

    But really, its actually not that great. It doesn't solve warrior's biggest problem and that's actually surviving until this sees play, and then winning the game for you. Blackrock 'n' roll fulfills the latter assuming you still actually have minions in your deck, but odyn merely threatens to do the same and clearly you cannot hold on to all your armor cards until this thing gets played.

    And also, unlike blackrock n roll, this card can be sniped. If you entire deck built around this card got sniped by a Dirty Rat, you'll instant concede, and that's not what makes a deck great.

     

    In wild, where there's tons of ways to gain lots of armor, this card is more interesting, although it does need to actually maneuver past the innumerable combo and hyper aggro decks around. There's really not much else I can say other than this card being strong on paper, will see play, but ultimately doesn't bring warrior up to that level it wants to be.

  • Sometimes this just hits the nuts in your hand and suddenly your way ahead of everyone else.

    But really, its best asset is that it tutors a spell. A chance that you can play 29 minions + one Blackrock 'n' Roll to properly tutor it, but that's a very hit and miss deck indeed.

    Outside of that, its actually perfect in menagerie warrior, since it tutors your win con in Roaring Applause. Being an elemental helps massively because the current deck list dont play too many of those.

    Looking forward to this card doing work getting warrior upwards that isn't enrage.