dapperdog
LV.20Dragon Scholar
Comments
5,728 totalSince I'm almost certain that secret mage is going to be a thing around tier 1-2, this card will certainly see play, if only because its basically another [card]kirin tor mage[/card]
That art though. Like I really like how …
Elemental synergy + small elementals in hand + broken ass cards like [card]elemental allies[/card].
The card even has vanilla stats. Like is there any reason for mage to not play this card?
Its a removal card that is already powerful on its base form. If elemental mage is a thing, then this will surely be in it.
Perhaps its a little hard to imagine mage actually playing a card worth at …
I really don't know how to evaluate a card like this. Its [card]timepiece of horror[/card] (who the hell remembers this thing) at a cheaper 7 mana price, but essentially much like the former, doesn't really do much when there's a …
[card]animated avalanche[/card] never saw play and neither will this.
Wouldn't matter much even if you can get 3 or 4 8/8s on board. The fact that its turn 8 and you've just played a card that doesn't affect the …
Its a 1 drop that gives out a secret. What else is there to say. It will certainly always see play in most decks, just because hunter secrets are annoying as hell and it gives out a curve in case …
Its not really that hard to trigger. In most cases, you play your usual 1-2 drops then something like [card]inconspicuous rider[/card] on 3 that pressures your opponent to clear the board and if they don't, or guessed wrong, then you …
If beast hunter needed a nice powerful 2 drop that can at least stay alive until turn 3, then this card fits that description.
The corrupt value is only a nice little bonus. And I do mean little. This …
I love this card, but have come to grips that until the next rotation this would probably not see any play.
Its just a decent card that sometimes deal damage to the face. But because it interferes with the …
Its always a little iffy trying to evaluate value cards in hunter.
But this one gets a little more than a glance because [card]khartut defender[/card] as a defensive option is so terrifying that getting 3 back for this card …
Nice little support for token druid. I can see it being in there. But as for whether token druid will ever see more than niche play? Probably not.
Its a slightly weaker [card]feral rage[/card] with both effects when corrupted, of which it will almost certainly always will be. Even as a simply 3 mana deal 4 damage, that's a decent if uninteresting effect, but does the removal job …
It always flabbergast me why druid keeps getting all these neat potentially 0 mana cards when other classes clearly needs tempo themselves. Druid was supposed to be that late game class, that gives up their early game for fantastic turns …
It occupies a niche solely because of nzoth. Otherwise, its just straight up too fair for druid to consider. 9 mana value trade, and a big taunt to boot is good. But we're living in a world where 9 mana …
Okay. So how many outcast cards are we looking at so this gets even remotely good if it sticks on 2.
Maybe [card]eye beam[/card] and [card]spectral sight[/card]. More or less explains why this will never see play. Most of …
Just no.
3 mana 3/2 is vanilla. Does 1 extra damage, and to all enemies? Unless token druid comes back to tier 1 this weapon will never be even considered. If I needed a clear, I'd just play [card]shardshatter …
I honestly don't think this will make the cut. Not because the card is bad, but because it costs 3 mana, doesn't develop a minion or weapon, or draw any cards for that matter. Had this been 2 mana, it …
I have to say, I love this card, and wished that team5 would've made the sensible choice of making this a neutral card instead.
But as a dhunter card, this is solid. You get something really defensive to help …
Its another bait for that hyper aggro [card]glide[/card] deck where you basically play 15 1 drops in your deck.
The best way to evaluate this card is to simply ask if this can replace [card]spectral sight[/card]. And the answer …
Even with vanilla stats, this thing is just not good. The effect lets you have something like [card]eye beam[/card] for free (if outcasted) but since it doesn't curve into skull, what exactly are we hoping this card would actually do?
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