dapperdog
LV.20Dragon Scholar
Comments
5,694 total9 mana 10/10 rush taunt. Yes, its a very big boy indeed.
But then again, so is [card]msshi'fn prime[/card], and that card will at least give you a 3/4 taunt early on then proceed with 2 9/9s for 9.
…All three are very much what shaman is becoming; can't draw for shit, can't generate for shit, and stuck with gimmicks all round. So well rounded are their core cards it makes paladin look broken.
So what have we …
Visions of me wasting my ranks to make galakrond malygos rogue work comes back to mind. I may actually do it again, just because of this card.
Its a nice little inclusion, but will only seriously save you from …
[card]claw machine[/card] is a tad slow honestly. At 6, you'd probably want to start swinging boards every turn if possible. This one will mostly just trade with another minion, and since that +3+3 effect is not a tutored one, you'd …
He's a half glass full ogre that won't give any lip to negative thinking
[card]Strongman[/card] is probably the best card here. Just board wipe then swing with this is just insane.
[card]Tickatus[/card] is really strong. But it requires a 7 or more mana play first, and the only likely card I can think …
Unless there's a real benefit to playing secrets in paladin, this will never see play. And even then I still don't think it'll ever see play.
Its only niche is to deny corrupt spell value from your opponent, and …
Paladin secrets are often baffling, but this one makes absolutely no sense flavorwise.
In any case, the potential of this card to completely screw you is about the same as when you decide to put this card into your …
5 points for a being a 3/4 for 3 murloc, which is a good deal of bulk.
0 points for the [card]cult master[/card] effect that turns murlocs into legendaries
So I guess, its just an average card. Had …
The only real power of this card is that its a murloc that's a 3 mana 3/4 spidertank.
The fact that it refuels with legendary cards is but a small bonus, of which for a murloc deck, wouldn't really …
Quote From FrostyFeet First of the Enhancement Shaman cards, it seems. If they get a 1-Cost weapon, this will definitely see play. Although I guess it forms a natural curve with [card]Stormforged Axe[/card] as well. It would feel …
Even if its nothing more than 1 tick, it essentially makes your totems harder to kill, and they can actually attack now so your opponent can't just destroy your entire game with nothing more than a few 1/1s on board.
…Its a niche card for a theoretical big shaman deck. The conditions are simply too hard to shaman to pull off in the early game, and honestly, two 3/2s for 2 isn't scary or game breaking.
Maybe there's something …
Not sold on this to be honest. Most of the time this would be a 2 mana 3/2, which is a fair card, but there's plenty of similarly costed and stated cards that also perform a tech role. If you …
There's always the chance that a more midrange big spell druid will appear. At the moment, I agree with you that its not as broken as mountseller turns. But it still gains you 8 health and the possibility of a …
The potential of this to be extraordinary is so wide. Since the clone also has stealth, you can't even deny that card from charging your face without some AoE effect.
Yes, it can also copy a useless minion, but …
This thing is just pure evil.
Not really sold as yet on this card. Its just a big card with a big effect, but druid usually want to either play [card]guardian animals[/card] or [card]exotic mountseller[/card] with a bunch of cheap spells.
Don't think this card …
Its basically [card]libram of hope[/card] in druid.
Can't wait to see those [card]solar eclipse[/card]s that gains 16 health and 2 massive minions. Oh, and it will happen around turn 6.
Might be more support for big spell druid …
It can easily be a minion. And even if its a spell, if it curves into this, or after this, then it wouldn't matter. The point is to ideally have a board of totems when this is played.