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dapperdog

Dragon Scholar
Joined 07/29/2019 Achieve Points 1890 Posts 5679

dapperdog's Comments

  • On paper, this is absolutely nuts. If you manage to get it copied so you have 2 at the same time it may just be a never ending train of taunts.

    But on practice, I kinda feel it will end up very similarly to Lucentbark, in that its likely just too many ways you can safely remove this and deny them value. Notably, if you simply just board clear the whole board at once then the deathrattle will simply not find a target, so even paladin have methods of denying this value.

  • It draws cards so its always up for consideration. But I'm a little more skeptical of its actual powerlevel. Seems a little like it costs too much, and the conditions are not necessarily easy to get out more than 3 cards in most cases.

  • So this card can usually draw somewhere around 3 cards, 5 at very best. Considering Rigged Faire Game already gives out 3 cards if triggered, mage is starting to feel like the premiere draw class now. If aggro secret mage comes back to standard, then this one might just squeeze into the list, if only because it plays the same function as Aluneth did.

  • Its just a fun card. Apparently mage is the only class that is mandatorily required to be designed like a slot machine, which only occasionally becomes cancerous to play against.

  • Just more fuels for memes. Without any certainty of what you'll get, and that no one will be packing up spells they won't be using, I can't see why this will unironically be played in any way.

    its only niche would be to rid yourself of inserted bombs. But at a price that all your other spells will be replaced too.

  • Its support for shuffle rogue, so we may be expecting to see more shuffle synergy down the line that may justify its inclusion.

    On its own, its basically almost always going to be 2 mana since only one shuffle effect puts 3 cards into your deck. On the off chance this may actually allow you to affect tempo while also playing a tempo losing card, like [Hearthstone Card (shadows of death) Not Found].

    I expect this to not light the world on fire, but with enough support may turn out to be better than it looks like. A shame that its an epic card, since crafting this really really doesn't feel good.

  • It does have an impact in a way. Shuffling effects are often tempo loss cards, or generally don't affect the board the same turn they are played, hence why [Hearthstone Card (shadows of death) Not Found] remains on the meme side despite its very strong effect and synergy with Stowaway. If I can do that and delete a minion for free, that may be exactly what shuffle deathrattle rogue needed to gain respectability.

  • Its bland, but definitely strong. Most of the time this will be 2 mana or cheaper, but the real question is whether Sap is simply the better card here, especially given that the condition, while not necessarily hard to accomplish, is still a relevant obstacle for a removal card.

  • Its basically Luna's Pocket Galaxy in warlock and back in standard. Unlike that card though, this one don't just straight up win you the game, and you've have to have a really mean way to getting back tempo, since warlock can't stall with freezes and the cards are cheap, but not broken cheap.

    Definitely a built around card for any midrange warlock and above, but with warlock still having trouble getting cheap taunts out on the cheap in standard, I wouldn't hold my breath that this one becomes tier 1 anytime soon, especially since we're definitely sure dhunters would likely be on top.

  • Okay, so this card is crazy good. But it also has some notable problems in that it usually makes you put lots of expensive cards in your deck with the hopes of playing this on curve than thereafter snowball on value. So in addition to not dying by turn 6, you also have to pass a turn.

    Right on top of my head, this is a handlock card or another dragon/maly combo card, which makes notable strong cards cost much less like Zzeraku the Warped, Malygos, Archwitch Willow, Enhanced Dreadlord, Abyssal Summoner etc.

    If you're playing handlock there's just no reason for this not to be in your deck, but I would be surprised if this ends up anywhere near tier 1. At best its tier 2, and at very worst its just nothing more than a meme, like poor archwitch willow.

  • I think this is the first time we've ever had a dedicated article just to watch a card being revealed.

  • Paladin cards not fitting the theme or the class flavor? I think you're mistaken. From murlocs, dragons, mechs, secrets, to having more healing than priest.

    Everything is fine here.

  • If there is any board buffs to be revealed, this one will be absolutely cancerous. But for now its just mildly broken.

    Can't wait to see the return of aggro paladin, and this one might just be the centerpiece missing for it to work.

  • This thing is completely nuts. Giving out free divine shields to dudes not only upgrades your hero power but allows paladin an additional way to constantly keep a board up, which basically solves one of the biggest problems with paladin.

    Does it have problems? Yes. Basically there's a slight negative synergy with Pen Flinger decks where getting your small dudes dead is generally considered as a good thing, since it combos with Libram of Wisdom and all that pen flinging. It also doesn't gel well with the Balloon Merchant, since that also gives out divine shield, but that is admitably only a tiny problem.

    But built properly, with some board buffs this can easily flip the game. Might be what aggro paladin needs to work.

    It will be broken, if not now, then later, or just in wild, where odd pally isn't exactly slowing down anyway.

  • At the moment, there's only 1 dragon tutor card, and the nzoth timing is not an auto play on 10. I honestly don't see anything wrong with only having one tutor target, since in most cases this would be a midrange deck that wants to play on curve anyway, and their cards are usually big enough that you'd rarely run out of value. So if you whiff tutoring that one dragon, that also means you've exactly what you want in your hand.

    Let's also not forget that there's only 1 beast worth running in warrior and that's Armagedillo, and there's no chance on earth you'd dilute your pool just so you dont whiff. So same situation here.

    Still, we don't know what else is down the line, so there's still plenty of time for me to end up with egg on my face.

  • First time rewards are still there. If I'm not mistaken it was introduced around late March, so if you've ranked up at that time before your hiatus, chances are you already got it, since the climb is relatively easy with the bonus stars. Maybe you didn't notice it cause' the reward is but a classic pack.

  • Probably want to dump Lightning Bloom, Treenforcements, Archspore Msshi'fn, Overgrowth, Forest Warden Omu, and Winged Guardian.

    Add in 2x Crystal Power, 2x Rising Winds, 1x Wrath, 2x Anubisath Defender, 1x Cenarius, 2x Crystal Merchant or Steel Beetle

    The point of running quest is so you get a big payoff, and thus the idea is to finish it as soon as possible. That means most of the time you can't overgrowth on 4, and there is a definite need for cards to survive the early tempo loss. Since your late game is cthun, probably dont need msshifin, or ysera, but ysera's just too good for me to remove from the list. Omu is only good if you play germination, or otherwise its just a 0 mana 5/4 most of the time so anubisath defender is the better choice.

    The addition of cthun is actually somewhat smart, since most of cthun's pieces are removal options. I would probably also remove Nature Studies for Worthy Expedition, but I think its 50/50 on both, depending on what you think is best for the meta.

  • There's plenty of potential for this card, especially in combo and control. But precisely because of that we know this will probably not see play until more support are revealed. Its stats and cost is perhaps too forbidding to purposefully play it in anything else other than combo or control.

    In any case, we can almost be certain that some form of tempo or soul dhunter will be dominating the class in the next expansion, all the more pity that an interesting and powerful value card will get sidelined until further notice.

  • Its a strong support card that does not fit into an aggressive build. Probably more meant for control dhunter, where value generation of any sort is welcomed.

    There's definitely potential with this card. A pity this is not a demon, or otherwise it will absolutely be crushing in value with cards like Felosophy.

  • It really depends on what the meta would be, and how something like a menagerie warrior would adapt to it. Warrior isn't running out of rush minions or removal anytime soon, so we can take away that debate about the early game. If the question is about what Nzoth will bring back, then we'll have to look at the full list, not really just the dragon slot. In most cases, if I can have at least 2 taunts out of Nzoth (which wouldn't be difficult), I wouldn't care much for a 5/5 rush when I can have a full 12/12 revived.

    But as I say, that's not to say this card is bad by any means. Even with one discount its already a very strong card, but far from being an auto include because I rate Deathwing, Mad Aspect higher than this card, both as a tutor target and a Nzoth target. Maybe there's room for both, but we'll have to see if there's more menagerie support for warrior to be revealed.