dapperdog
Lv.20Dragon Scholar
Comments
Its more comparable to brann honestly, even down to the effective cost of having your battlecry trigger twice.
Combos well enough with [card]shadowstep[/card]. There's definitely a lot you can do with this card, and it wouldn't surprise me if it sees play until it rotates from standard.
Its a good card on its own, but I wouldn't be straining over getting anything out of the deathrattle.
At least its better than [card]lucentbark[/card] most of the time, but will likely end up the same way as that card, at least in standard.
On paper, this is absolutely nuts. If you manage to get it copied so you have 2 at the same time it may just be a never ending train of taunts.
But on practice, I kinda feel it will end up very similarly to [card]lucentbark[/card], in that its likely just too many ways you can safely remove this and …
It draws cards so its always up for consideration. But I'm a little more skeptical of its actual powerlevel. Seems a little like it costs too much, and the conditions are not necessarily easy to get out more than 3 cards in most cases.
So this card can usually draw somewhere around 3 cards, 5 at very best. Considering [card]rigged faire game[/card] already gives out 3 cards if triggered, mage is starting to feel like the premiere draw class now. If aggro secret mage comes back to standard, then this one might just squeeze into the list, if only because it plays the same …
Its just a fun card. Apparently mage is the only class that is mandatorily required to be designed like a slot machine, which only occasionally becomes cancerous to play against.
Just more fuels for memes. Without any certainty of what you'll get, and that no one will be packing up spells they won't be using, I can't see why this will unironically be played in any way.
its only niche would be to rid yourself of inserted bombs. But at a price that all your other spells will be …
Its support for shuffle rogue, so we may be expecting to see more shuffle synergy down the line that may justify its inclusion.
On its own, its basically almost always going to be 2 mana since only one shuffle effect puts 3 cards into your deck. On the off chance this may actually allow you to affect tempo while …
It does have an impact in a way. Shuffling effects are often tempo loss cards, or generally don't affect the board the same turn they are played, hence why [card]shadows of death[/card] remains on the meme side despite its very strong effect and synergy with [card]stowaway[/card]. If I can do that and delete a minion for free, that may be …
Its bland, but definitely strong. Most of the time this will be 2 mana or cheaper, but the real question is whether [card]sap[/card] is simply the better card here, especially given that the condition, while not necessarily hard to accomplish, is still a relevant obstacle for a removal card.
Its basically [card]luna's pocket galaxy[/card] in warlock and back in standard. Unlike that card though, this one don't just straight up win you the game, and you've have to have a really mean way to getting back tempo, since warlock can't stall with freezes and the cards are cheap, but not broken cheap.
Definitely a built around card for …
Okay, so this card is crazy good. But it also has some notable problems in that it usually makes you put lots of expensive cards in your deck with the hopes of playing this on curve than thereafter snowball on value. So in addition to not dying by turn 6, you also have to pass a turn.
Right on …
I think this is the first time we've ever had a dedicated article just to watch a card being revealed.
Paladin cards not fitting the theme or the class flavor? I think you're mistaken. From murlocs, dragons, mechs, secrets, to having more healing than priest.
Everything is fine here.
If there is any board buffs to be revealed, this one will be absolutely cancerous. But for now its just mildly broken.
Can't wait to see the return of aggro paladin, and this one might just be the centerpiece missing for it to work.
This thing is completely nuts. Giving out free divine shields to dudes not only upgrades your hero power but allows paladin an additional way to constantly keep a board up, which basically solves one of the biggest problems with paladin.
Does it have problems? Yes. Basically there's a slight negative synergy with [card]pen flinger[/card] decks where getting your small …
At the moment, there's only 1 dragon tutor card, and the nzoth timing is not an auto play on 10. I honestly don't see anything wrong with only having one tutor target, since in most cases this would be a midrange deck that wants to play on curve anyway, and their cards are usually big enough that you'd rarely run …
First time rewards are still there. If I'm not mistaken it was introduced around late March, so if you've ranked up at that time before your hiatus, chances are you already got it, since the climb is relatively easy with the bonus stars. Maybe you didn't notice it cause' the reward is but a classic pack.
Probably want to dump [card]lightning bloom[/card], [card]treenforcements[/card], [card]archspore msshi'fn[/card], [card]overgrowth[/card], [card]forest warden omu[/card], and [card]winged guardian[/card].
Add in 2x [card]crystal power[/card], 2x [card]rising winds[/card], 1x [card]wrath[/card], 2x [card]anubisath defender[/card], 1x [card]cenarius[/card], 2x [card]crystal merchant[/card] or [card]steel beetle[/card]
The point of running quest is so you get a big payoff, and thus the idea is to finish it as …
There's plenty of potential for this card, especially in combo and control. But precisely because of that we know this will probably not see play until more support are revealed. Its stats and cost is perhaps too forbidding to purposefully play it in anything else other than combo or control.
In any case, we can almost be certain that …