dapperdog
LV.20Dragon Scholar
Comments
5,694 totalIts certainly an auto include into totem decks, but I don't think its really any good outside of that.
I still think shaman loses board too easily, and this card looks to me more like a win-more card that …
Its definitely something, and certain to be in every totem shaman deck. The fact that it can't buff itself is a small note, though if you manage to land [card]totemic reflection[/card] on it then it will secure at least a …
Hunter secrets have always been strong and annoying to deal with so this weapon is going the right way. It does seem a little too expensive, and having only 2 attack condemns it slightly since its unlikely to be able …
Essentially with [card]shadowstep[/card] in hand you can bonce anything for another battlecry trigger for a mere 1 mana.
Its just a versatile and strong card, and will definitely see play. Right out of the bat Kronx seems to be …
Its more comparable to brann honestly, even down to the effective cost of having your battlecry trigger twice.
Combos well enough with [card]shadowstep[/card]. There's definitely a lot you can do with this card, and it wouldn't surprise me if …
Its a good card on its own, but I wouldn't be straining over getting anything out of the deathrattle.
At least its better than [card]lucentbark[/card] most of the time, but will likely end up the same way as that …
On paper, this is absolutely nuts. If you manage to get it copied so you have 2 at the same time it may just be a never ending train of taunts.
But on practice, I kinda feel it will …
It draws cards so its always up for consideration. But I'm a little more skeptical of its actual powerlevel. Seems a little like it costs too much, and the conditions are not necessarily easy to get out more than 3 …
So this card can usually draw somewhere around 3 cards, 5 at very best. Considering [card]rigged faire game[/card] already gives out 3 cards if triggered, mage is starting to feel like the premiere draw class now. If aggro secret mage …
Its just a fun card. Apparently mage is the only class that is mandatorily required to be designed like a slot machine, which only occasionally becomes cancerous to play against.
Just more fuels for memes. Without any certainty of what you'll get, and that no one will be packing up spells they won't be using, I can't see why this will unironically be played in any way.
its only …
Its support for shuffle rogue, so we may be expecting to see more shuffle synergy down the line that may justify its inclusion.
On its own, its basically almost always going to be 2 mana since only one shuffle …
It does have an impact in a way. Shuffling effects are often tempo loss cards, or generally don't affect the board the same turn they are played, hence why [card]shadows of death[/card] remains on the meme side despite its very …
Its bland, but definitely strong. Most of the time this will be 2 mana or cheaper, but the real question is whether [card]sap[/card] is simply the better card here, especially given that the condition, while not necessarily hard to accomplish, …
Its basically [card]luna's pocket galaxy[/card] in warlock and back in standard. Unlike that card though, this one don't just straight up win you the game, and you've have to have a really mean way to getting back tempo, since warlock …
Okay, so this card is crazy good. But it also has some notable problems in that it usually makes you put lots of expensive cards in your deck with the hopes of playing this on curve than thereafter snowball on …
I think this is the first time we've ever had a dedicated article just to watch a card being revealed.
Paladin cards not fitting the theme or the class flavor? I think you're mistaken. From murlocs, dragons, mechs, secrets, to having more healing than priest.
Everything is fine here.
If there is any board buffs to be revealed, this one will be absolutely cancerous. But for now its just mildly broken.
Can't wait to see the return of aggro paladin, and this one might just be the centerpiece …
This thing is completely nuts. Giving out free divine shields to dudes not only upgrades your hero power but allows paladin an additional way to constantly keep a board up, which basically solves one of the biggest problems with paladin.
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