dapperdog
LV.20Dragon Scholar
Comments
5,694 totalA shame, because that game was actually quite popular when it first came out, owing to its IP and lauded digitalized graphics, sort of like rotoscoping.
To be fair to batman forever, it wasn't that bad a game. For …
Sonic 2 is fine, sonic 3 however requires you to have all the emeralds to get the real ending, and that's far greater a difficulty than sonic 2 ever was. I dont think Ive ever made it without cheats, but …
Quote From linkblade91 Quote From dapperdog I mean, he was practically flooding the LoR forums in this website, but you can argue no one's really affected by it other than himself.
I wasn't …
Okay, I did not expect to see this.
I mean, he was practically flooding the LoR forums in this website, but you can argue no one's really affected by it other than himself.
Im giving this a good rating simply because persistent effects almost always are good and will no doubt see play.
But really, its actually not that great. It doesn't solve warrior's biggest problem and that's actually surviving until this …
Sometimes this just hits the nuts in your hand and suddenly your way ahead of everyone else.
But really, its best asset is that it tutors a spell. A chance that you can play 29 minions + one [card]blackrock …
Its a control warrior card and one of the better removal option from such a slow class.
The forge condition is in fact hardly one at all. Control warrior mostly skips their turn 2 anyway, and at most stages …
Very possibly warrior's best card this expansion, because even Odyn isn't a guaranteed impact card.
This card however will be useful nearly all the time and does remarkable work for warrior because so many of their cards requires armor …
Too slow and unreliable.
[card]jam session[/card] is by far the superior option. But this card does have certain niches and that's powering up your finishers like remornia to almost obscene levels. But I dont fancy its chances to be …
Ah yes, the usual warrior conditional cards strikes again.
Well, what this card does isn't shit, but you'd be hard pressed to actually play this on curve, and even outside of curve the last thing you need is to …
It basically has lifesteal, so needs to be respected.
The main bit is that its a decent 6 drop that removes a minion and heals for 5. Most of the time this would be just about enough, although its …
Menagerie filler.
I like this only because its a 1 drop mech that sometimes makes [card]the one-amalgam band[/card] do silly things. But really, its not amazing. Menagerie warrior already dont play many good mechs so this thing will only …
Its basically [card]scale of onyxia[/card], for a class that cant ramp and therefore is mediocre at best.
It does solve one issue with warrior and that's their lack of good adequate removal against aggro decks that consistently reload. [card]Brawl[/card] …
Well, warrior's set look even more impressive than warlock's.
Odyn looks good, but not too sure if its enough as a control buster. And because he comes in so late in the game it might not be too much …
[card]power overwhelming[/card] just got whacked.
Will this see play? Not sure, probably not. Implock dont need this and if you draw this early, its a dead card in hand.
But I guess you got to respect a card …
Ordinarily Id say lifesteal should be respected, but I truly dont see where this card actually fits into. The fact that you cant choose where the damage goes makes it really unattractive, as opposed to [card]audio medic[/card] that allows you …
Useful as a discover option but otherwise utterly unplayable.
So trade up your win con for a board clear? Why not just play a board clear that doesn't force you into this shit? Not to mention that its 4 …
It does 5 damage to board, so its kinda like [card]full-blown evil[/card] in some form.
The healing is probably a bonus. The main bit is that this is a midrange removal option that sometimes just clear board. Not too …
Not sure how this work. If you dont have a spell does this still summon imps?
If it does, then this card is broken. If it doesn't then its a little harder to justify because imp decks dont tend …
Its basically powercrept [card]unwilling sacrifice[/card], and a very powercrept one. Imagine that that card is 3 mana without any ability to choose and this one allows you to choose and cost 2 mana less.
Will it see play? I …