dapperdog
Lv.20Dragon Scholar
Comments
I'd give this one a high score, but I know well enough that there's nowhere near enough elementals in the current standard pool to support anything close to elemental mage, or even tempo mage.
At some point team5 would probably be printing more elementals but for now its just a good card for a non-existent archetype.
With spell damage, this card can be a beast, and I suspect its the finisher to all that effort in playing all the spell schools.
But its really not a good card outside of that. In terms of net mana to damage, even [card]frozen touch[/card] is the better option. You'd respect it for the double spell damage effect, and …
Mage's best card this expansion.
Simple, flexible, and useful in just about any mage deck. You can say fairer than that.
At some point there would be enough good elementals to actually make this work, and make elemental mage a thing.
But for now its just a card found wanting, wanting for more actual elementals in mage. Not to mention the fact that elemental mage even back then used to be shit anyway. I'll respect this card, simply because if …
Realistically its merely an [card]arcane intellect[/card] 90% of the time. [card]refreshing spring water[/card] is/was good because you can just slam it on 5 (4 before it was nerfed) and draw cards for 1 mana. This card however, requires you to play spells before it even gets decent, and to do more you'd have to rely on other cards played first, …
Its a card for big mage, and yet bizarrely requires ideally small spells to be good.
In other words, its mostly a discover option. Its never realistically a build around, because it doesn't win games on its own, and requires a quite frankly difficult condition to fulfill without dying. At most its a greed card, the sort of thing …
The powerlevel of this card depends on the pay off, and this card to be fair is one such.
I dont really like cards that rely on other cards to be good, especially since at default mage really only has three spell school types. As [card]coral keeper[/card] found much to its dismay, that you cant really just play spells …
So powercrept [card]snowchugger[/card]
Well, its still crap to be honest. I mean, in 2023 a vanilla minion that does nothing more on board is pretty much a no-no, and this card really doesn't stand a chance against other better 2 drops like [card]trench surveyor[/card]. Even in mech mage, you'd rather just have cheap minions like 1 drops to combo …
Firstly, a point to make about your comments.
It is possible to respect and appreciate the advances of our society today and still feel there's much left to be desired. I dont suffer cramping conditions standing in the local bus for 1 hour thinking how nice it is that I dont have to walk to work. Shit is shit, …
That's a good point, although I'd contend that its too easy to tech against and it has a near zero percent change to beat blood DK, one of the most annoying decks in the game.
I think if shaman can actually control the game past turn 6-7 there might well be a good chance we'll actually see [card]from de …
Looks good but likely it'll never see play.
Unless youre specifically quest shaman you'll never want to fill your deck with overload cards and for 2 mana this card barely does anything useful to any consistent degree.
[card]Florist[/card] does more or less the same, but with a wider pool to hit, and none of the downsides of having …
Remember [card]stormstrike[/card]? This is that now.
Comes with an overload, for whatever reason. But it'll still power up your [card]doomhammer[/card]s and [card]horn of the windlord[/card]. For that reason alone it'll see play.
Wouldn't be surprised to see some sort of burn shaman, or midrange shaman featuring this card at some point.
Its your popoff payoff.
So you play a bunch of nature spells after [card]flash of lightning[/card], but because shaman's nature card tend to be shit youre likely not going to do much. Here's a card that solves every one of those problems, because it hits everything and incentivized popoff turns.
Yes, it'll see play.
Along with [card]flash of lightning[/card] this is easily shaman's best card this set (aside from the titan of course). The fact that they both go hand in hand makes it even better. Better still, you could discover [card]crash of thunder[/card] and suddenly you're ahead on tempo.
Even if flash of lightning didn't get printed, Ive no doubt this card …
This card will either be the best weapon shaman has got or easily the weakest. The key thing here is that its too inconsistent and youre not in total control over how it works.
So you want to snipe off the best minion from your opponent's board but he has a bunch of tokens. You kill one with the …
I personally love cards like these but I cant see where this card fits outside of control shaman. Its just too slow to be useful, too low health to stay alive, and its effect is hardly game winning. Neptulon is great because it spawns two hands that must be dealt with, this card also summons tokens but with a near …
Its mana cheating and as such will always need to be respected.
Only good thing here is that its only nature spells and shaman's nature spells tend to be piss weak. Which is perhaps why team5 went for it and made this card a nature spell too.
There's no obvious payoff as yet to all this mana cheating, …
Lots of support for control shaman. Will we actually see a more consistent [card]rivendare, warrider[/card] into [card]from de other side[/card]?
Its a support card for control shaman, but in a more limited capacity it can also do well in most shaman decks that actually play nature spells.
Just play [card]flash of lightning[/card] on 3 and then on 4 you can pop off with [card]lightning reflexes[/card] which will get you tempo back and sometimes even more. A decent enough payoff …
On paper this looks good, fantastic even. Turning one of shaman's greatest conundrums into a strength that's more flexible than [card]overdraft[/card] ever could.
But ironically in standard shaman simply cannot reliably load up on overload because there's really not many cheap overload cards. This card is just asking for [card]lightning bloom[/card] and [card]perpetual flame[/card] to come back to standard …