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dapperdog

Dragon Scholar
Joined 07/29/2019 Achieve Points 1890 Posts 5679

dapperdog's Comments

  • This card is actually not that good because in the late game its nearly worthless. But it'll get the nod, simply because if you manage to get one out by turn 4 your opponent would need a silence or transform effect to not let you snowball from there on.

    You can also patch up its lack of initiative with Dance Floor, which is easily mandatorily required for the earthen deck to be viable anyway.

    Its the kind of card that only gets looked at simply because you have no other alternative. There's really no other card that spawns earthens other than Disciple of Amitus, which is 2 turns away.

  • Its primary objective is to get you more earthens, Stoneheart King, and a taunt. Do that and you're golden.

    But its probably pretty good regardless. Basically, if this card manages to summon at least Righteous Protector you're already guaranteed a successful result from this one card. Get another earthen and stoneheart king and suddenly your board is nearly impenetrable, possibly even threaten lethal.

    The only problem with this card is that pally tends to play loads of cheap minions, and then there's your hp. So its likely going to be a fairly midrange deck unlike the one we are currently running. Not sure if its worth losing the early game just for this card to work well.

  • Getting a mere 2/2 would be good, anything bigger will be even better. At some point you'd drop a ton of stats just with a 6 mana card that must be destroyed or you snowball.

    Its only problem is that you'd have to be running an earthen deck, and none of the earthens have rush or taunt, so no matter how big your opponent would just shrug and kill you.

  • The only good thing you can say about this card is that it can never be ignored, ever.

    If your opponent made this mistake they can easily take up to 4-5 damage extra for nothing.

    But of course you'd have to first play this card and this card is piss weak. Gets value traded by nearly anything and will never realistically survive past the turn you play it.

  • Ironically too slow in the meta, and too late to the party. Had this come out last rotation it might be in for a chance.

    Right now though? Why? Its a decent deathrattle for a deck that doesn't exist.

  • If you bank up on Glaivetar you can just drop this, draw a bunch and then play halveria to threaten lethal. I suppose the best part about this card is simply that it fits right into outcast dhunter very well.

    In nearly all other circumstances, its just too slow, and sometimes it doesn't do anything at all.

  • Im not very much sure where this card even go into. Jitterbug has demonstrated that it can easily draw you more than 2 cards, while mech decks have Radar Detector

    Its oddly just a more expensive Arcane Intellect that your opponent simply have to deal with, of which they will most certainly be doing without difficulty.

    Just redundant, unless paladin loses all their draw options.

  • It looks nice. But let's be real here. Its only function is to be a 1/3 mech on turn 1 and that's the best part of this card.

    Stick enough mechs on this card and get them back, so it incentivised you to go all in on one minion, of which if it gets silenced you're immediately behind.

    Funnily enough, had this card been printed for rogue it'll be one of rogue's best cards. Too bad.

  • It might see play, simply because it has rush. But Im not all that optimistic about its chances.

    If you draw this and no draw cards youre in effect playing a card that'll take 4 turns to do anything by which time you would have lost the game. Might be worth arguing that a 2/3 on 2 might be better than playing a 5/4 that doesn't do anything for 2-3 turns.

  • Its a hard ask for a class like dhunter to bank 2 mana to do nothing, just for a card to draw more than 2 cards at a time.

    Divine Favor worked because paladin cant draw for shit, and usually vomits cards out anyway. Even then, most of the time they'll draw somewhere around 3 cards and feel happy, during a much slower meta. In a class that can already draw and draw faster than most others, what is this card supposed to be doing anyway?

    So this good will only be good when your hand is small. You know what you can play instead of this? Sightless Magistrate adequately draws you cards and also puts up a massive 5/4 on board.

    Only thing to admire about this card is that it'll draw you 2 cards, so its an Arcane Intellect, which is respectable for the most part.

  • Its not actually very good, and that's mostly because dhunter cant draw that fast without Glaivetar, a weapon that grants draw mostly after you've swung your attack.

    Even then, its also competing for space with Dispose of Evidence, a card that does 3 damage for no mana, with a paltry condition of which glaivetar happily fixes.

    Is there a space for both? Well, Im not saying no, but I never like conditional cards in straight classes.

  • There's no reason why this card wouldn't see play. The mere fact that it fetches relics and the powerful Unleash Fel ensures that it'll always be viable no matter what the archetype.

    A tad slow, since it is in fact a discover card that does nothing more for 2 mana, but whatever. If you get unleash fel you more than offset any tempo loss anyway.

  • The funny thing about this card is that its actually better off being a 2 mana deal 1 damage to all enemy minions.

    At the moment, paladin dont really need stuff like this. Usually paladin wants board and dont really care about removal. Its also worth mentioning that control pally is not a thing, and the current crop of paladin cards from this expansion dont even support one.

    Its true competition is actually Consecration, a card that may actually be better than this one. But if there is a reason to play a more controlling archetype, this card will see play.

  • This card is a bit strange, because its obviously viable but a tad redundant since dhunter already have a reno effect from Unleash Fel, a combo that comes at a lower cost and earlier than this card.

    Even in big dhunter, we really got to ask the question whether we even want to get this for free instead of Illidari Inquisitor, which is superior in nearly all situations.

     

    Still, youve got to respect lifesteal no matter what. I'd say it'll only be viable once unleash fel rotates, because at the moment, there's really no reason not to just play the superior option, that has no counterplay.

  • Immediate thing that comes to mind would be relics. Imagine hitting Relic of Phantasms with this, its like giving your opponent free headaches.

    In fact, hitting just about anything from dhunter is usually going to be damage to the face, or otherwise, drawing more cards for free, so this card is almost always guaranteed to see play, and in fact would easily sport the highest win play rates.

    Only downside is that sometimes it just overdraws, massively. But that's a small price to pay, and can easily be played around.

  • Sky's are blue, the ocean's wet, and dhunter got more cards that synergizes with draw.

    Impressive set of cards for the class. Each of these can easily slot into currently existing dhunter decks. I wouldn't be too surprised if there's at least one other card in the set that draws a ton, because at the moment, its all or nothing with Glaivetar for consistent draw. All other cards simply draws too little at a time.

  • Not so big an issue in standard, although still very much in contention to being nerfed because for god's sake its wide scale discounts across two turns of which your opponent's only answer is potentially Razorscale, an otherwise useless card. So you can easily just drop this, swarm the board, and if they somehow remove them you can just use Radar Detector the next turn and fucking do it again.

    In wild however, its entirely possible for this card to be completely broken, but with so many bs in wild I wouldn't be surprised if it hardly even registers despite its powerlevel. Mech pally would either get an easy win regardless or would just die off to an even bigger, more toxic combination from your opponent.

     

    But its definitely a card I'll never dust because it'll always be good for refunds at some point, especially in twist where it has the highest chance of being a toxic uncounterable mess.

  • Not the first time. Is there any new timeline now? Or are they all coming up on the 2nd pally reveal?

    Edit: Never mind seems the reveal website is only a tiny bit 1 HOUR late. Its up now, three cards.

  • We'll have to see how fast we can load up Cultivation to a low enough mana cost and how much tempo we have to sacrifice to do it. Not at all straight forward. Even treant druid back in witchwood wasn't all that great and that was a time where there were tons of treant synergy. More likely people will just play cultivation along with some treant cards like Living Roots to get it to a manageable mana cost.

    Or they would eshew treant druid altogether. Ever since unholy DK dropped into the scene I see no reason whatsoever to bother playing aggro druid to any degree.

  • Your treants.

    But we're way past those days when Alleycat actually threatened the game.

    The upgrade is meaningless. If you get it early you play it as early as possible and if you dont then two 2/2s for 1 will hardly be scary enough for your opponent, and certainly I dont expect anyone to even bother holding on for the upgrade to happen.