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dapperdog

Dragon Scholar
Joined 07/29/2019 Achieve Points 1890 Posts 5679

dapperdog's Comments

  • Cost too much, but there's something to be said to a card that destroys the opponent's board and develops a minion.

    Its not a glamorous card, but all round solid card.

  • Its flexible, its a beast, hunters can tutor this out easily, it also has rush in case you're wondering if silences can put it down. There's just so much value you can get out of this one minion.

    Combos well with Augmented Porcupine, Zixor, Apex Predator, and Teron Gorefiend to name but a few. I'm sure there's more to come.

    Solid card, and a rare too.

    Mok'nathal lion? What's the difference? lf this was born in a zoo, it'll be Zoo lion.

  • A much needed card for priest, to generate more value.

    But its viability is seriously challenged by the fact that its either too slow, or you just get arsed up by RNG. Imagine Power Word: Shield into Plague of Death into "well that's that train stop a wee bit too early".

    It also suffers from the fact that the only good spells targeting minions worth including into the deck that works with this card currently is Power Infusion, Shadow Word: Pain and death. So its susceptible to both RNG and it forces you to put useless cards into your deck, and it potentially giving you useless cards as well.

    Maybe there's a way to cheapen spells, or maybe there's better spells yet to be revealed. For this cards' sake there better be or its yet another wonderful situational card nobody ever uses.

    EDIT: Okay, I've gone round to thinking a bit and there is a sizable amount of minion targeting spells in priest's arsenal at the moment. But its in my opinion, just not good enough. Its hard to build around this card, to be honest. I just cant see anyone playing Embalming Ritual, Lazul's Scheme, just so this can work.

  • back then, if im not mistaken, there werent any headers on the UI. Only the pack design was the indication aside from the obvious button.

    Blizzard offered refunds, so that's all wells that ends well.

    But I dont see what this has anything to do with the deckslots confusion. I still remembered that the statement issued out asks players to keep a list of their decks so they can replace their decks (deck codes werent a thing then, I think).

  • Thanks. Hope the deck is as fun for you as it was for me

  • The best thing about Magtheridon is not his stats but that he clears the board when you fulfill the dormancy condition. A 12/12 may look imposing, but there's plenty of ways around turn 4-5 to remove or delay his attack.

    The classes most reasonable to expect to run this card is dhunter, rogue, hunter, and warrior because a) they have weapons, dhunter in especially, so destroying 1/3s will be less mana consuming, b) rogue and hunter has no board clear, so it makes sense for them to go the extra mile for it, c) control warrior. There's plenty of AoE but one extra wouldn't hurt. And strictly speaking, its a better AoE than what warrior has.

    And I've been seeing how many are expecting warlock to go head first for this card. I personally dont think its viable. Hellfire is already a reasonable AoE in of itself. Using it to trigger an even bigger AoE doesnt make any sense, and takes up two cards. Meaning, if you're forced to use your Hellfires you might be stuck with a card that might as well be a Twisting Nether to begin with. Also, Dark Skies cant be expected to remove the three 1/3 warders. Finally, warlock already has access to the best conditional AoE in Plague of Flames which is infinitely better in my opinion.

  • He's dormant by default. My guess is that after he wakes from the 2 turns he goes back to his default. Meaning if your opponent somehow plays the three warders and they get destroyed Magtheridon will wake from dormancy.

    Its kinda hard to guess what happens if you put a default dormant minion to sleep again since there's no other card that can put a minion to dormancy before this.

  • No. Simply because there's no evidence that every deck will be nothing more than a demon fest.

    In DoD, even I gasped as Dragonmaw Poacher was introduced. I gasped even harder to find out that not every deck plays dragons, and there's very little the card can do when there isn't any dragons about.

    Even when pirates were everywhere in the early days of Ungoro Golakka Crawler wasn't that abusive.

    From what I see, there's no evidence yet that demons will be a mandatory feature in every deck. Even if it is, only warlock has that card. There are better things you can do with [Hearthstone Card (Zephrys the Great) Not Found] than a 0 mana kill a specific minion.

  • Lol, I literally thought it was a beast. Oh well. If it can be given charge or rush I guess the second attack can happen.

  • Glad it worked out for you

  • "Behold the power of a 4 mana 12/12".

    *Enemy Shadowsteps ONE warder

    Magtheridon has been defeated.

    Oh, and Maiev Shadowsong can just straight up put old maggy here to sleep again and with the wardens already dead my bet's that Magtheridon will stay dormant until someone summons another three warders.

    Interestingly, this can be used as a method to board clear. Very interesting indeed.

  • If it merely has rush then its a straight up upgrade from Imprisoned Vilefiend. As it happens it will attack anything, even a 1/1 lackey so its your opponent that largely controls what this will likely attack, not you.

    But there's some potential hidden. Maybe there's way to trigger the effect after dormancy, which will help a little. Also, bear in mind, the effect and the attack itself is separate i.e. if it survives the first 'attack', it can attack again.

    In other words, if the board is empty, this will 'attack' the opponent's face for 5. Play Tundra Rhino and it can attack the face again. But whether this is a viable strat will depend largely on whether hunter can gain board control within that two turns of playing this thing.

  • Its never safe to withhold an AoE for value. If it needs to be out, it goes out. Also, your opponent will be able to see your dormant minion and will play against it accordingly.

    Controlock has better stuff to play than a 2 mana, freeze for two turns 3/5 rush minion. In my opinion Imprisoned Vilefiend is more important for swinging tempo in your favor. Control decks tend to eliminate opponent's tempo, not swing it.

  • Skipping turn 2 is not the end of the world even against an aggro deck. It simply means you need to have build your deck in anticipation of skipping turn 2, so your turn 3 and 4 are more important.

    Just an ideal case example; skip turn 1, turn 2 play this, turn 3 play a 3/4, opponent builds a wide board for the first 3 turns and somehow value trades against your 3/4. Turn 4 Consecration with a 3/5 rush. No aggro deck can ever survive that tempo-wise.

    The only exception to the rule will be face hunter, because that deck doesnt care if you build a board, destroys their board, or in fact if youre even playing the game. If you dont have any healing you're dead turn 6. Period.

  • Ah yes. Back then when adding deckslots was a request denied due to the possible confusion it generates.

    Oh, and I still remember watching the first ever hearthstone "world champion" win. Artosis, little known winner of the first ever blizzcon hearthstone tournament.

    Also, I swear the voice acting for Malfurion prior to launch was different to the one we have today.

    Good times, good times.

  • Take away the invoke and it will be literally the worst card ever printed in hearthstone history.

    Imprisoned Vilefiend on the other hand potentially swings tempo on turn 4 and leave you with full 4 mana crystals to develop your own board. That's a far cry from Devoted Maniac's impact on curve.

  • A 2 drop with rush, but dormant for 2 turns. Basically, played on curve this is very strong. Its essentially a turn 4 rush with full mana crystals to work with.

    Works very well with paladin and new priest, because they can buff this thing into high heaven on turn 4 and swing tempo, just okay with the other classes.

    Played outside of curve however, this thing is plain mediocre. Top deck this thing and its essentially draw nothing.

  • I think for gameplay reasons this is not the case for dhunter in hearthstone.

  • Quote From Alleria

    Sadly, there´s another catch:

    Q: So hoarding packs before major nerfs will be a good dust strat if you have a good collection (Editor notes: This is a comment about the new duplicate rule).
    AThere's a caveat here: once you receive a card, you'll have it marked for "collected" purposes. So if you disenchant a card you've received, it's still considered "owned." So you can't exploit the refund system that way. There's a great benefit to this though: If you don't like a particular card or class, you can disenchant them and not have to worry about getting them in future packs.

    So does that mean that the first time I get 2 copies, I disenchant them, open up packs, I'm not guaranteed to get the cards I disenchanted earlier back?

  • I dont think there's yet any explanations on how the star bonuses are awarded. Either way, the new ranking system is likely next month and the rewards we get for this month will likely stick to the old system.

    Just rank as high as you can.

    In reply to new ranking