dapperdog
Lv.20Dragon Scholar
Comments
Quote From Alleria
I dont think there's yet any explanations on how the star bonuses are awarded. Either way, the new ranking system is likely next month and the rewards we get for this month will likely stick to the old system.
Just rank as high as you can.
[card]Power word: tentacles[/card] saw no play and will see no play. Its an Old Gods card, it even have the tentacles. Since this card is obviously free (its a basic card) I dont see why anyone should complain given that power creeping in hearthstone has been a feature for some time now.
From a standpoint of what it does, …
If there is a world where priest is being pushed to be more tempo oriented then the above cards checks out and will work very well...but only if there's something on board. Just about all the minions above work to sustain an existing board and its only unfortunate that they also fail miserably once they lose it. Compared with paladin, …
Probably good in wild secret mage, but unless we see some powerful secret this expansion, this is just not going to happen.
Allows you to discover a spell. Quite powerful, but that means you've got to play this on curve, hope it doesnt die, and then play your secret, which youve got to first draw as well. Or play …
Okay, the conditions for the spell to work is nearly impossible, since a deck full of spells is best paired with one of the best 2 drops for a spell-heavy mage, [card]sorcerer's apprentice[/card]. But I dont think the card is bad, simply because it reads "deal x damage", which means it can hit face.
Put simply, its a weaker …
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wtf just happened?
With no [card]voidlord[/card] for dhunter, and the fact that there are few useful demons in the list means this will often just be a 7/9 taunt for 9 that summons itself. Not too bad, but not terribly good neither.
[card]Maiev shadowsong[/card] puts your minions in lockdown for two turns due to coronavirus.
Flexible card, its like a freeze effect for two turns, but does not eliminate the threat or allow interaction. Used on your own minions, you can ensure a full turn with them along with full mana crystals execept its two turns later, or save them from …
Its a tempo mage card, through and through. You dont play this is cyclone decks, nor highlander, both of which already have plenty of cards to choose from. If it gets added into constructed, its because the deck plays fast and runs out of gas too quickly for lethal.
I actually like the card. Combos well with sorcerer's apprentice.
…Extremely good under some circumstances, especially given that [card]fresh scent[/card] exist. Essentially it papers over one of hunter's weaknesses, and make this a priority target for the opponent to get rid off before establishing their own board. Its only weakness is that the damage can go face, limiting its board control properties, but that setback can sometimes give you lethal …
Seems very strong, and boast a very cool design. Unfortunately, its very likely too slow for hunter. The dream would be to play this, bring up tundra rhino, and two other beasts ([card]savannah highmane[/card] would be best fit, [card]king krush[/card] already has charge), grab back tempo or go straight for lethal. But to do that hunter has to first draw …
Its very strong, and again highlights how OP dhunter feels like. While our poor friend Uther lingers in between so many crap, unexciting, and downright specialised cards, Illidan's cards all seemed way too powerful and flexible.
This one will be in every dhunter deck, and make ANY taunt an unreliable counter to the menagerie of tempo aggro decks dhunter …
This card can either make it to become the best mage card next expansion, or be absolute trash, depending entirely on pure RNG. I can see tempo mage making a comeback. Make it to turn 7-8 (tempo mage shouldnt have gas to last this long), play 1x [card]sorcerer's apprentice[/card] + [card]evocation[/card] and get a full reload of spells albeit for …
2 cards kill one minion for 5 mana. Yes, that's why people forget about it.
You're right actually. Right after the last hit, she obviously collapses in sheer exhaustion. Sorry.
"Battle it to the death"
Good god.
Such a massive axe she has. 1 damage.
Too bad its 'choose an enemy minion', otherwise this would be some god-like flexible card. Just imagine possible synergies.
But without any way to handbuff this, its just not really that good. At best it clears a 2 drop. As a vanilla minion, it can't even beat a 3/4 to …
Youre right. Its just weak all on its own.
The only strength this card has is that its a pally lengendary so there's some synergy with [card]lightforged crusader[/card]. But my god you've got to go dumpster diving to get something even resembling good with this card.
Well, no one says prime cant give you an OP spell :)