dapperdog
Lv.20Dragon Scholar
Comments
It really doesn't matter how many cards the class has. Team5 is responsible for the power level of the class, whether or not the class has ten or a hundred less cards than other classes doesn't even factor into the conversation. There's tons of cards that dont ever see play, and specifically classes like warrior might as well not even …
Those priest mirrors man, slowly eating those casters alive.
1 entire hour, 40 card list to fatigue. And the best part is that I only watched one of those things. Plenty more to come.
Im not getting the packs after 2 hours, anyone with the same problem?
The harsh reality is that new nozdormu isn't good. In fact its quite terrible in constructed, which is why no one is playing it in any serious capacity. Yes, its fun and all memeing about, but where rank is concerned no one can blame anyone else for not deliberately gimping their game for extra xp and fluff points.
Team5 …
Generous enough to be appreciated, but not generous enough to give us lich king packs instead. Oh well, 10 packs is 10 packs, and Ive drunken all the milk at home just in case.
To be fair, not many of the core cards saw any play, even after being buffed. And team5 have explicitly set out that their main objective is to get players to play the current expansion cards. So I can see why they largely retained the old core set, and selectively put out a few nostalgia cards like [card]wild pyromancer[/card] and …
Im not really a fan of removing brann until next year, but I concede its the most efficient way to correct a good deal of wrongs. Although it wont address some core fundamental issues, and it does make the game slightly less enjoyable because when brann is used for something other than scamming wins, he's very well darn fun.
…
I know guff is being targeted hard for the supposedly broken-ness of having more than 10 mana, but honestly, to me the biggest offender to all of this bs is actually 5 mana [card]nourish[/card], and [card]jerry rig carpenter[/card] tutoring this card.
Because if they get jerry rig on 2, ramp on 3, and nourish on 4, youre now officially …
[card]Sire denathrius[/card] in my opinion isn't really as broken as everyone think it is, not since [card]kael'thas sinstrider[/card] was nerfed anyway. That's because most normal decks only ever juices him to about 15-20 damage, with the most severe requiring him to be in your hand since turn 1.
The biggest problem is actually druid's usage of the sire. No …
Effectively start of game effects are randomly chosen to trigger at the start of the game. So half the time your sycthe will prevent you from triggering renathal. A known feature since darkmoon.
Ive played a good deal of spell dhunter and I think I can say with some confidence that you dont really need the extra health or …
To be fair, druid can be beaten. Ive gone pure pally for a massive divine shield minion fairly consistently, one that resisted the usual turn 5 scales and from there they're just dead. The biggest problem here is that by dedicating yourself to beating druid you're inevitably going to be destroyed by another deck, which in this case is blood …
Not exactly a surprise, especially for hunter. [card]Shockspitter[/card] can and will end games really quickly making each game more like racing than actual tempo. Im afraid with this nerf, face hunter will simply cease to be, because in constructed nowadays its bizarrely being outdone in terms of face damage by quite a number of decks.
Speaking of which, is …
Well deserved I think.
Diablo immortal should in no way shape or form be part of this discussion at all.
Day 1, not a very good experience.
Why? Because if youre not shat on by druid and their insidious ramp and armor gain, then youre being made to watch your own suffering as you go against blood DK with their endless healing. Trying to beat druid by playing aggro, get destroyed by blood DK, and vice versa. I get …
I think the reason is because arthas was supposed to return to northrend to fight illidan, hence why the convoluted order.
Well, seems like the packs are reportedly giving up legendaries like candy...and it got disabled fast, faster than I could take advantage of it myself. Real nice blizz, please do the same with the other* 'less important' bugs too.
Not exactly how Id like to start the new expansion. Hence I shall remind myself to open packs first and …
Quote From h0lysatan But if anything, my single opinion was, it's not gonna be here for a lot longer. The signs is there, The game is old, and Marvel Snap getting more popular than ever. Dean and some known designer is already out, the total playable cards is already very hard to keep track as it is (almost …
Duels got murdered in my opinion.
Giving out buckets per expansion means there's really no more insane strats, because at some point in the run you're basically playing arena. Sure, duels usually go out looking like everyone's playing a combo deck, but at least its a different taste compared to constructed or arena.
Oh well, at least you …
Well, whatever you're saying is not inaccurate, but also fairly futile, because this is the state of blizz today. Its actually a very junior partner in terms of revenue, third place to king (and the ridiculously easy money they get off candy crush) and activision, despite its much more impressive history and IPs. Hearthstone is indeed an easy way to …
Okay, so I watched the theorycraft stream, and here's my initial impressions;
[spoiler]
Concoctions works differently than I thoughts. Turns out the the potions mixed together not on play but on receiving them, making them substantially better. If this works, then [card]potionmaster putricide[/card] can turn out a lot of value. Meaning my initial review of this …