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dapperdog

Lv.20

Dragon Scholar

1,948 / 5,349 XP
Joined July 2019 5,701 posts 28,695 XP 1,890 achievement pts

Comments

Yeah that sucks, and I almost would have fallen victim to it myself, having only just completed it late last week.

Dont know why, but I felt less motivated to play mercs these days, even after the changes made.

 

As for mercs, I wouldn't be too surprised if it died slowly, surviving only on small updates …

3 years, 3 months ago · on Rattlegore event ended a week early

So part of hunter's identity this time round is weapon attacks, but done in a such a way that resembles dhunter.

I guess they're pitting it all on [card]candleshot[/card] being meta for a time. Because you'd think that such a design decision would at very least feature a weapon that is functionally infinite or at least capable of being …

Done properly this card will very well win you the game.

Because there are undead cards like [card]shadowed spirit[/card], [card]volatile skeleton[/card] and [card]brittleskin zombie[/card] that'll do additional damage, while pressuring face at the same time. If you rez some of them out that's just free damage whether or not they're removed.

But of course, if you're running loads …

Ive slagged plenty of cards like this as the reveal went on, and this card is no different.

But it does have one good thing going for it. With the amount of undead support cards being printed there may yet be a genuine undead aggro priest so consistency would only rarely be an issue. The real problem here is …

Looking at the neutral undead cards I have a feeling this card isn't really going to live up to the power level of this card.

Because most aggro decks would not bother keeping cards in their hand just so they can go off really hard at later turns, so we're looking at 3 minions tops, and that's being incredible …

3 years, 3 months ago · on New Priest Spell - Undying Allies

Yeah, youre right. And there are good undead neutrals like [card]banshee[/card], [card]incorporeal corporal[/card] etc. so it might well actually work. Dont know why, but aside from incorporeal corporal, I kinda feel that the eventual undead aggro deck kinda sucks really. Might just be a gut feeling.

I'd like to give this 5 stars, but its the sort of card that has potential for backfiring when you've run out of undead minions, and if your opponent simply doesn't kill any of your undead board (i.e. freeze, transform, ignore etc.) then this card is just sort of rubbish really.

Maybe undead shadow aggro priest is the best …

3 years, 3 months ago · on New Priest Spell - Grave Digging

At the moment, the best target would have to be [card]shadowed spirit[/card]. Not really much else, because for this card to see any decent play it'll have to ideally be an undead that will die before turn 4, or alternatively something so important that its worth holding on to this card for any amount of time after turn 4.

3 years, 3 months ago · on New Priest Minion - Bonecaller

This is a lot of support for adding undead into priest decks.

Undead shadow aggro priest? Worth a shot, because you have nearly everything from board retention, buffed hp, and reload. But I guess its really required, because it would seem like this deck would be playing loads of neutral cards, and that's rarely ever a good sign.

Just sharing my thoughts. And yes, they are that long, if not longer.

 

On this card though, youve summed up my thoughts exactly. If there were a rogue deck that's 2/3rds undead, and playing for board, then yes this card would be strong. But I simply dont see any indication of that as yet. Looking at the …

Its not that great, unless of course we're talking about undead tempo rogue.

Removal that can't be triggered reliably or consistently often leads to disaster, and this card is properly that. This card makes it more difficult because it basically allows your opponent to predict when its going to be played. In other words, this is a removal that's …

Its conditional removal, and the conditions are so predictably inconsistently fulfilled that I can't see this card ever triggering its battlecry on something that matters.

Fact of the matter is this card is very likely worthless, because rogue in 2022 have proven time and time again that it doesn't rely on removal all that much, because they're usually doing …

Lol, I guess that's tested and found out to be dumb that you get cthun immediately.

It also practically destroys our dreams of having multiple copies of a singular minion. Well, that makes my interest in the card significantly lessened.

All 'start of game' effects triggers at random, meaning if this thing eats cthun before he splits, then you'll theoretically get a full cthun. But if he splits before the scythe triggers, then you dont get cthun.

We've seen this interaction between cthun and genn greymane

Quote From GoddammitDontShootMe

Please tell me if this draws [card]Encumbered Pack Mule[/card] you get two 4/6s. Other than that, I'm not sure there are many great taunt minions in Standard right now, so I'm not expecting this to be great.

No it doesn't, or at least it didn't work with [card]scavenger's ingenuity[/card]. You get only …

3 years, 3 months ago · on New Warrior Spell - Last Stand

Another card that works well in all spells deck, but not pushing any envelopes.

Its as though as team5 were well aware that [card]souleater's scythe[/card] is the only reason for running an all spell deck at all, and so designed these other spell cards to be so mild. I mean, draw one deal 3 to a minion? That's worth …

Its a slightly better [card]flanking maneuver[/card] in all spell decks.

Probably wont see play outside of all spells. Its actually strange design, because you'd argue that even in an all spell deck its just a decent card that does what needs to be done and nothing more. Its flanking maneuver, but strangely can only ever exist in one deck.

One of the most interesting cards to have come out of this expansion. The deck doesn't even need to be good, people will play this purely because of this card alone.

Because what this does is essentially give you three copies of a minion, plus some flex options against other archetypes like aggro. Imagine multiple copies of [card]jace darkweaver[/card] …

I was concerned at first about no minion dhunter, but seems like team5 have opted to do it in one of the most unusual manners, and this might actually work out to be tier 2.

So you create a deck with three good minions, and you're good with the no minion deck. The problem here being only that the …

Well that's a safe craft if ever I saw one. There's just no way it doesn't see play, on pure flexibility alone.

So many things, from draw to damage, the design may be lazy as hell but if you can get a third copy of any spell in the game you'd put it in your deck.

3 years, 3 months ago · on New Rogue Spell - Shadow of Demise