Done properly this card will very well win you the game.
Because there are undead cards like Shadowed Spirit, Volatile Skeleton and Brittleskin Zombie that'll do additional damage, while pressuring face at the same time. If you rez some of them out that's just free damage whether or not they're removed.
But of course, if you're running loads of useless undead cards that do nothing then this card will similarly do the same. So its kinda hard to judge. But still, even if all it does is give you a board of useless stuff its still reload and that's something aggro priest have been lacking for years. So a nice little thumbs up from me.
Ive slagged plenty of cards like this as the reveal went on, and this card is no different.
But it does have one good thing going for it. With the amount of undead support cards being printed there may yet be a genuine undead aggro priest so consistency would only rarely be an issue. The real problem here is to ask whether an aggro deck even need something like this, basically a 5 mana Flamestrike that'll hit face.
The jury is out on this one for me. Because whenever this card works it'll likely win you the game, but on the other hand there's a good chance this card just does nothing more than 4 damage to face for 5 mana. Aside from being a dead card if drawn early, not a nice thing to happen when youre playing aggro.
Looking at the neutral undead cards I have a feeling this card isn't really going to live up to the power level of this card.
Because most aggro decks would not bother keeping cards in their hand just so they can go off really hard at later turns, so we're looking at 3 minions tops, and that's being incredible generous. Priest not having any board wide buffs also complicates matters by essentially making it hard to justify even needing this thing. Would it not be better to suggest that having another minion in hand, instead of this card, be a better choice?
Unless Elwynn Boar turns undead, or something similar to this gets printed, the best card you'd want this for is Incorporeal Corporal and really not much else.
Yeah, youre right. And there are good undead neutrals like Banshee, Incorporeal Corporal etc. so it might well actually work. Dont know why, but aside from incorporeal corporal, I kinda feel that the eventual undead aggro deck kinda sucks really. Might just be a gut feeling.
I'd like to give this 5 stars, but its the sort of card that has potential for backfiring when you've run out of undead minions, and if your opponent simply doesn't kill any of your undead board (i.e. freeze, transform, ignore etc.) then this card is just sort of rubbish really.
Maybe undead shadow aggro priest is the best fit, because in control you'll need to contrive a few undead minions and its really not worth the bother in my opinion.
At the moment, the best target would have to be Shadowed Spirit. Not really much else, because for this card to see any decent play it'll have to ideally be an undead that will die before turn 4, or alternatively something so important that its worth holding on to this card for any amount of time after turn 4.
Probably not worth inclusion to be honest. Its slow, with poor stats, and yet the most effective deck this card would be in is probably aggro. Also its increasingly looking like every one would be playing silences to some degree.
This is a lot of support for adding undead into priest decks.
Undead shadow aggro priest? Worth a shot, because you have nearly everything from board retention, buffed hp, and reload. But I guess its really required, because it would seem like this deck would be playing loads of neutral cards, and that's rarely ever a good sign.
Have to wait for the neutrals to be revealed before we can see anything from these cards.
Just sharing my thoughts. And yes, they are that long, if not longer.
On this card though, youve summed up my thoughts exactly. If there were a rogue deck that's 2/3rds undead, and playing for board, then yes this card would be strong. But I simply dont see any indication of that as yet. Looking at the renditions of tempo rogue available right now, and comparing it with the best rogue deck currently possible, I can say it'll take a lot, and I mean alot, to dislodge miracle rogue from its perch. I mean, jackpot rogue is doing better than pirate rogue right now, and that more or less sums up what I think about the possibilities of an undead tempo rogue.
I have my own opinions about concoction rogue too, but I'll wait until the official reveal happens. Still dont think this card would feature in it, unless something weird happens.
Its not that great, unless of course we're talking about undead tempo rogue.
Removal that can't be triggered reliably or consistently often leads to disaster, and this card is properly that. This card makes it more difficult because it basically allows your opponent to predict when its going to be played. In other words, this is a removal that's triggered by your opponent.
The only shining hope this card has is indeed a tempo rogue that's filled with 2/3rds undead. I think that's enough said about this card's chances.
Its conditional removal, and the conditions are so predictably inconsistently fulfilled that I can't see this card ever triggering its battlecry on something that matters.
Fact of the matter is this card is very likely worthless, because rogue in 2022 have proven time and time again that it doesn't rely on removal all that much, because they're usually doing something more important, like pressuring face or drawing tons of cards, or more often than not, both.
The only good thing about this card is that played as a 4 mana minion its very difficult to remove without actually having to throw at least a minion at it, and that may be worthwhile in arena, but in constructed its only ever threatening to midrange decks, or specifically classes that rely on board like hunter/paladin. And let's not forget that playing this minion means youre spending 4 mana to do nothing in particular, not even to pressure face or setup the next turn.
Lol, I guess that's tested and found out to be dumb that you get cthun immediately.
It also practically destroys our dreams of having multiple copies of a singular minion. Well, that makes my interest in the card significantly lessened.
All 'start of game' effects triggers at random, meaning if this thing eats cthun before he splits, then you'll theoretically get a full cthun. But if he splits before the scythe triggers, then you dont get cthun.
We've seen this interaction between cthun and genn greymane
Please tell me if this draws Encumbered Pack Mule you get two 4/6s. Other than that, I'm not sure there are many great taunt minions in Standard right now, so I'm not expecting this to be great.
No it doesn't, or at least it didn't work with Scavenger's Ingenuity. You get only one 4/6, the other will remain a 2/3
Which is a shame, because I thought this card was nuts, only to be denied by the card's coding.
Another card that works well in all spells deck, but not pushing any envelopes.
Its as though as team5 were well aware that Souleater's Scythe is the only reason for running an all spell deck at all, and so designed these other spell cards to be so mild. I mean, draw one deal 3 to a minion? That's worth 2 mana but it would be played only because you're running an all spell deck and there's really not many good spells around to replace this card.
Probably wont see play outside of all spells. Its actually strange design, because you'd argue that even in an all spell deck its just a decent card that does what needs to be done and nothing more. Its flanking maneuver, but strangely can only ever exist in one deck.
One of the most interesting cards to have come out of this expansion. The deck doesn't even need to be good, people will play this purely because of this card alone.
Because what this does is essentially give you three copies of a minion, plus some flex options against other archetypes like aggro. Imagine multiple copies of Jace Darkweaver in an all spell deck, that's just insane.
Of course, to do so you'll have to play an all spell deck + 3 minions that'll be gone at the start of the game. Which will account for why there's so many more spells for dhunter this time round. Probably try it myself day 1.
Edit: Seems like multiple copies of the same minion is actually not possible, as confirmed by cestetalon via tweet. And there goes all my interest in this deck.
I was concerned at first about no minion dhunter, but seems like team5 have opted to do it in one of the most unusual manners, and this might actually work out to be tier 2.
So you create a deck with three good minions, and you're good with the no minion deck. The problem here being only that the payoff for having no minions seemed incredibly weak, but honestly I think the real reason why'd you be doing it is because Souleater's Scythe gives you three copies of a minion.
Have to say that Im interested enough that I'll give the deck a chance regardless of whether it sucks or not.
Edit: Apparently you can only get one copy of the minions eaten, confirmed by celestalon. Oh well, the makes the card very much less interesting. Even worse still you play 1 mana to get them back to your hand.
Well that's a safe craft if ever I saw one. There's just no way it doesn't see play, on pure flexibility alone.
So many things, from draw to damage, the design may be lazy as hell but if you can get a third copy of any spell in the game you'd put it in your deck.
Sunfury Champion and Light of the Phoenix is something that needs to be printed in order for warrior to be anything more than bottom place on the tier list. The latter especially. Warrior draws like shit, a main concern for the longest time since DoD rotated.
Warrior looks decent now, nowhere near the top I'd imagine, but at least not at the bottom. Enrage warrior will work well with the additional draw and they dont need to rely on niche cards for self damage anymore, so I think there's a nice chance it stays in tier 2. But the class does have the most disruption tools compared to other classes so might there yet be a chance for control warrior? We'll see
The main problem is that its baseline stats aren't anything spectacular, and the fact is that in aggro matchups youre highly unlikely to ever hold cards in your hand just so this one card can gain value. Especially if that card doesn't win you the game, which this doesn't.
But in control this is just 4 damage whenever you like. With the many fire spells being introduced this card will nearly always revive at least once, if not twice per game consistently. And control really needs cards like these, that take out middling minions while they do other stuff.
Done properly this card will very well win you the game.
Because there are undead cards like Shadowed Spirit, Volatile Skeleton and Brittleskin Zombie that'll do additional damage, while pressuring face at the same time. If you rez some of them out that's just free damage whether or not they're removed.
But of course, if you're running loads of useless undead cards that do nothing then this card will similarly do the same. So its kinda hard to judge. But still, even if all it does is give you a board of useless stuff its still reload and that's something aggro priest have been lacking for years. So a nice little thumbs up from me.
Ive slagged plenty of cards like this as the reveal went on, and this card is no different.
But it does have one good thing going for it. With the amount of undead support cards being printed there may yet be a genuine undead aggro priest so consistency would only rarely be an issue. The real problem here is to ask whether an aggro deck even need something like this, basically a 5 mana Flamestrike that'll hit face.
The jury is out on this one for me. Because whenever this card works it'll likely win you the game, but on the other hand there's a good chance this card just does nothing more than 4 damage to face for 5 mana. Aside from being a dead card if drawn early, not a nice thing to happen when youre playing aggro.
Looking at the neutral undead cards I have a feeling this card isn't really going to live up to the power level of this card.
Because most aggro decks would not bother keeping cards in their hand just so they can go off really hard at later turns, so we're looking at 3 minions tops, and that's being incredible generous. Priest not having any board wide buffs also complicates matters by essentially making it hard to justify even needing this thing. Would it not be better to suggest that having another minion in hand, instead of this card, be a better choice?
Unless Elwynn Boar turns undead, or something similar to this gets printed, the best card you'd want this for is Incorporeal Corporal and really not much else.
Yeah, youre right. And there are good undead neutrals like Banshee, Incorporeal Corporal etc. so it might well actually work. Dont know why, but aside from incorporeal corporal, I kinda feel that the eventual undead aggro deck kinda sucks really. Might just be a gut feeling.
I'd like to give this 5 stars, but its the sort of card that has potential for backfiring when you've run out of undead minions, and if your opponent simply doesn't kill any of your undead board (i.e. freeze, transform, ignore etc.) then this card is just sort of rubbish really.
Maybe undead shadow aggro priest is the best fit, because in control you'll need to contrive a few undead minions and its really not worth the bother in my opinion.
At the moment, the best target would have to be Shadowed Spirit. Not really much else, because for this card to see any decent play it'll have to ideally be an undead that will die before turn 4, or alternatively something so important that its worth holding on to this card for any amount of time after turn 4.
Probably not worth inclusion to be honest. Its slow, with poor stats, and yet the most effective deck this card would be in is probably aggro. Also its increasingly looking like every one would be playing silences to some degree.
This is a lot of support for adding undead into priest decks.
Undead shadow aggro priest? Worth a shot, because you have nearly everything from board retention, buffed hp, and reload. But I guess its really required, because it would seem like this deck would be playing loads of neutral cards, and that's rarely ever a good sign.
Have to wait for the neutrals to be revealed before we can see anything from these cards.
Just sharing my thoughts. And yes, they are that long, if not longer.
On this card though, youve summed up my thoughts exactly. If there were a rogue deck that's 2/3rds undead, and playing for board, then yes this card would be strong. But I simply dont see any indication of that as yet. Looking at the renditions of tempo rogue available right now, and comparing it with the best rogue deck currently possible, I can say it'll take a lot, and I mean alot, to dislodge miracle rogue from its perch. I mean, jackpot rogue is doing better than pirate rogue right now, and that more or less sums up what I think about the possibilities of an undead tempo rogue.
I have my own opinions about concoction rogue too, but I'll wait until the official reveal happens. Still dont think this card would feature in it, unless something weird happens.
Its not that great, unless of course we're talking about undead tempo rogue.
Removal that can't be triggered reliably or consistently often leads to disaster, and this card is properly that. This card makes it more difficult because it basically allows your opponent to predict when its going to be played. In other words, this is a removal that's triggered by your opponent.
The only shining hope this card has is indeed a tempo rogue that's filled with 2/3rds undead. I think that's enough said about this card's chances.
Its conditional removal, and the conditions are so predictably inconsistently fulfilled that I can't see this card ever triggering its battlecry on something that matters.
Fact of the matter is this card is very likely worthless, because rogue in 2022 have proven time and time again that it doesn't rely on removal all that much, because they're usually doing something more important, like pressuring face or drawing tons of cards, or more often than not, both.
The only good thing about this card is that played as a 4 mana minion its very difficult to remove without actually having to throw at least a minion at it, and that may be worthwhile in arena, but in constructed its only ever threatening to midrange decks, or specifically classes that rely on board like hunter/paladin. And let's not forget that playing this minion means youre spending 4 mana to do nothing in particular, not even to pressure face or setup the next turn.
Lol, I guess that's tested and found out to be dumb that you get cthun immediately.
It also practically destroys our dreams of having multiple copies of a singular minion. Well, that makes my interest in the card significantly lessened.
All 'start of game' effects triggers at random, meaning if this thing eats cthun before he splits, then you'll theoretically get a full cthun. But if he splits before the scythe triggers, then you dont get cthun.
We've seen this interaction between cthun and genn greymane
No it doesn't, or at least it didn't work with Scavenger's Ingenuity. You get only one 4/6, the other will remain a 2/3
Which is a shame, because I thought this card was nuts, only to be denied by the card's coding.
Another card that works well in all spells deck, but not pushing any envelopes.
Its as though as team5 were well aware that Souleater's Scythe is the only reason for running an all spell deck at all, and so designed these other spell cards to be so mild. I mean, draw one deal 3 to a minion? That's worth 2 mana but it would be played only because you're running an all spell deck and there's really not many good spells around to replace this card.
Outside of all spells, this card is useless.
Its a slightly better Flanking Maneuver in all spell decks.
Probably wont see play outside of all spells. Its actually strange design, because you'd argue that even in an all spell deck its just a decent card that does what needs to be done and nothing more. Its flanking maneuver, but strangely can only ever exist in one deck.
One of the most interesting cards to have come out of this expansion. The deck doesn't even need to be good, people will play this purely because of this card alone.
Because what this does is essentially give you three copies of a minion, plus some flex options against other archetypes like aggro. Imagine multiple copies of Jace Darkweaver in an all spell deck, that's just insane.
Of course, to do so you'll have to play an all spell deck + 3 minions that'll be gone at the start of the game. Which will account for why there's so many more spells for dhunter this time round. Probably try it myself day 1.
Edit: Seems like multiple copies of the same minion is actually not possible, as confirmed by cestetalon via tweet. And there goes all my interest in this deck.
I was concerned at first about no minion dhunter, but seems like team5 have opted to do it in one of the most unusual manners, and this might actually work out to be tier 2.
So you create a deck with three good minions, and you're good with the no minion deck. The problem here being only that the payoff for having no minions seemed incredibly weak, but honestly I think the real reason why'd you be doing it is because Souleater's Scythe gives you three copies of a minion.
The three choices? Well, it can be Jace Darkweaver, Artificer Xy'mox, or a few flex options like Spammy Arcanist.
Have to say that Im interested enough that I'll give the deck a chance regardless of whether it sucks or not.
Edit: Apparently you can only get one copy of the minions eaten, confirmed by celestalon. Oh well, the makes the card very much less interesting. Even worse still you play 1 mana to get them back to your hand.
Well that's a safe craft if ever I saw one. There's just no way it doesn't see play, on pure flexibility alone.
So many things, from draw to damage, the design may be lazy as hell but if you can get a third copy of any spell in the game you'd put it in your deck.
Sunfury Champion and Light of the Phoenix is something that needs to be printed in order for warrior to be anything more than bottom place on the tier list. The latter especially. Warrior draws like shit, a main concern for the longest time since DoD rotated.
Warrior looks decent now, nowhere near the top I'd imagine, but at least not at the bottom. Enrage warrior will work well with the additional draw and they dont need to rely on niche cards for self damage anymore, so I think there's a nice chance it stays in tier 2. But the class does have the most disruption tools compared to other classes so might there yet be a chance for control warrior? We'll see
Good in control, fairly useless in all others.
The main problem is that its baseline stats aren't anything spectacular, and the fact is that in aggro matchups youre highly unlikely to ever hold cards in your hand just so this one card can gain value. Especially if that card doesn't win you the game, which this doesn't.
But in control this is just 4 damage whenever you like. With the many fire spells being introduced this card will nearly always revive at least once, if not twice per game consistently. And control really needs cards like these, that take out middling minions while they do other stuff.