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dapperdog

Lv.20

Dragon Scholar

1,948 / 5,349 XP
Joined July 2019 5,701 posts 28,695 XP 1,890 achievement pts

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More shadow aggro cards for shadow aggro priest.

Might be better than holy smite if the meta works out for it. But anything that's not specifically aggro would probably still prefer that 3 damage. An early tempo option that might just be what undead shadow priest needs to make it.

Likely going to be one of team5's [card]mistake[/card]s

Basically, this opens up opportunity for huge mana abuse if you can somehow cheat this out, and that may not be as difficult as it seems. We've seen cards be yanked out of decks for very little effort before.

But there is one little problem which is consistency. The polarity …

Well, it has to happen sometime.

Our one mana 1/3 [card]mistake[/card] has now arrived.

3 years, 1 month ago · on New Neutral Minion - Mistake
Quote From Brandon

Interesting rune requirement but let's remember something. Because of the rune requirement [card]Frost Queen Sindragosa[/card] can be discovered by both [card]Frost Strike[/card] and [card]Hematurge[/card], so it's a card that will show up occasionally especially when a triple blood DK finds it. However i feel like a double frost + one blood or double blood + …

Its likely to be shit, but its definitely an attrition control buster card. One card, and all those stall games goes to bust unless they can transform one of these dudes.

Unfortunately, the meta being what it is, I anticipate that this card will largely be a combo card of sorts, rather than actually included as a stall buster. …

There's some merit to this card. Playing 3 spells isn't all that hard for frost DK and the gameplan is to stall while hitting face. This card allows that.

[card]Might of menethil[/card] never took off largely because its too expensive, and require corpses, meaning its always detracting from your gameplan, needs to be activated, while being clunky for a …

There's potential here for a deathrattle deck, because this card is essentially a deathrattle trigger that also puts tempo on board.

The only problem is obviously the fact that its 3 mana, and takes up a board slot, which to most decks that want to play this might not be able to afford giving up. And of course, you'll …

Not really that good, considering that its a colossal.

Basically its 7 mana kill two minions and leave a 6/6. Well, other colossals tend to do that as well, and often enough do more. [card]Crabatoa[/card] is the closest resemblance, and the comparison is not in this card's favor.

But what really kills this card is its dual rune …

Not a fan of the rune system, and this dual-rune idea will be bound for failure, unless team5 pushes it hard.

The main problem with the rune system is that it simply does not allow for flexibility when choosing cards. The current frost, unholy and blood archetypes in the meta basically builds itself, I think its 90% similar to …

Quote From Auspicious
Quote From Zelgadis

Traditionally Blizzard games stood out in terms of polish, but that was missing from Mercenaries.

Let me put on my tinfoil hat and say that Blizzard was like Japanese industry of the 70's and 80's, taking existing material and improving it -- not creative or imaginative in …

The first mistake is arguably deciding to build this within hearthstone's limited infrastructure, taking advantage of an already existing playerbase. The result is something that looks too flat, too ugly, and completely lacking in identity and design.

Compare this to arclight rumble. I think arclight is pretty much a response to mercs' failure as a mobile game. Its night …

The meta is more tolerable than the one previous. At least this time you're not really being scammed out of the game because your opponent drew or discovered specific cards.

DK remains a problem in my eyes though. I've stated it from the start that their cards are much more powerful than other classes, the only thing holding them …

Hard to say, because from my own experience running the aggro enrage build there's really never a situation where I want that card, funnily enough.

Its almost all in on [card]imbued axe[/card], [card]anima extractor[/card] for the win. [card]Light of the phoenix[/card] is just a dead card in the early game, which you really dont want.

 

But …

Have to give them credit, without the boss rush this game has a definite end far as pve is concerned. So now there's more reasons for those who actually like this game to grind upwards, as opposed to oblivion.

Unfortunate. But not unexpected.

The sad reality was that this was always going to happen, especially since mercs never really did took flight the same way battlegrounds did. Couldn't really make money neither. The moment they practically removed the grind from the game I was pretty much convinced it would die off, but I didn't think it would be …

Only positive here is that at very least we still get that free pack every week.

Unless you're a pro that plays 4 hours a day, I highly doubt anyone would even bother playing this one. Imagine playing a mode that cost 10 packs and then going up against a group of guys that grinds up hearthstone everyday like …

Well, well, seems like the changes are so drastically different from what I initially thought. My comments;

 

- [card]Wildpaw gnoll[/card] effectively got completely destroyed. I can't see why'd anyone would ever play this card, even for memes, its just so inconsistent if not entirely worthless now. Equally useless by association is maestra, which sadly we dont get …

Here's my own observation;

DK with pig is basically the best one here because the class has plenty of tokens and sometimes you get a massive colossal early and just win.

Shaman with monkey can be tricky, because its fairly easy to snowball quickly. Even pig DK will struggle if they cant get the AoE needed to clear …

3 years, 1 month ago · on Lunar Blessings!

I'll be honest, I dont know why [card]battlefield necromancer[/card] is being chosen for buffs but it seems to be that the main problem with this card on 2 is that it takes up a corpse to do anything useful. If the card is not consistent in the early game then its probably a miss no matter what they'd do to …

I'll just chime in here to your comment on rogue.

Concoctions are really strong, but the only reason why rogue is winning lots of games is because of late game astalor win con and early [card]wildpaw gnoll[/card]s. Take away both of that and concoctions are good value cards but remain limited so it cant 100% go pass heavy control …