dapperdog
LV.20Dragon Scholar
Comments
5,694 totalIts [card]snipe[/card], except it summons minions.
That makes it better in most cases because then you'd get extra minions if the minion is less than 4 health. Even if you dont you'll still get that default 4 mana snipe …
There's probably something you can do with this aside from the double [card]king krush[/card] play on 10
But really, I'd just play [card]sunken saber[/card] just to accomplish the same. The main problem is still the fact that the manathirst …
[card]restless mummy[/card] on 6 mana.
Way too slow as a tempo option against aggro, and to most other matchups its not going to do much else other than be an annoyance. There's just better options, even manathirst options.
Unfortunately, its a deathrattle.
Why would your opponent kill it when you're floating lots of mana? Why would you float mana for this to work? Why'd anyone think this card would summon anything more than 2 zombies at most?
More shadow aggro cards for shadow aggro priest.
Might be better than holy smite if the meta works out for it. But anything that's not specifically aggro would probably still prefer that 3 damage. An early tempo option that …
Likely going to be one of team5's [card]mistake[/card]s
Basically, this opens up opportunity for huge mana abuse if you can somehow cheat this out, and that may not be as difficult as it seems. We've seen cards be yanked …
Well, it has to happen sometime.
Our one mana 1/3 [card]mistake[/card] has now arrived.
Quote From Brandon Interesting rune requirement but let's remember something. Because of the rune requirement [card]Frost Queen Sindragosa[/card] can be discovered by both [card]Frost Strike[/card] and [card]Hematurge[/card], so it's a card that will show up occasionally especially when …
Its likely to be shit, but its definitely an attrition control buster card. One card, and all those stall games goes to bust unless they can transform one of these dudes.
Unfortunately, the meta being what it is, I …
There's some merit to this card. Playing 3 spells isn't all that hard for frost DK and the gameplan is to stall while hitting face. This card allows that.
[card]Might of menethil[/card] never took off largely because its too …
There's potential here for a deathrattle deck, because this card is essentially a deathrattle trigger that also puts tempo on board.
The only problem is obviously the fact that its 3 mana, and takes up a board slot, which …
Not really that good, considering that its a colossal.
Basically its 7 mana kill two minions and leave a 6/6. Well, other colossals tend to do that as well, and often enough do more. [card]Crabatoa[/card] is the closest resemblance, …
Not a fan of the rune system, and this dual-rune idea will be bound for failure, unless team5 pushes it hard.
The main problem with the rune system is that it simply does not allow for flexibility when choosing …
Quote From Auspicious Quote From Zelgadis Traditionally Blizzard games stood out in terms of polish, but that was missing from Mercenaries.
Let me put on my tinfoil hat and say that Blizzard was …
The first mistake is arguably deciding to build this within hearthstone's limited infrastructure, taking advantage of an already existing playerbase. The result is something that looks too flat, too ugly, and completely lacking in identity and design.
Compare this …
The meta is more tolerable than the one previous. At least this time you're not really being scammed out of the game because your opponent drew or discovered specific cards.
DK remains a problem in my eyes though. I've …
Hard to say, because from my own experience running the aggro enrage build there's really never a situation where I want that card, funnily enough.
Its almost all in on [card]imbued axe[/card], [card]anima extractor[/card] for the win. [card]Light of …
Have to give them credit, without the boss rush this game has a definite end far as pve is concerned. So now there's more reasons for those who actually like this game to grind upwards, as opposed to oblivion.
Unfortunate. But not unexpected.
The sad reality was that this was always going to happen, especially since mercs never really did took flight the same way battlegrounds did. Couldn't really make money neither. The moment they practically removed the …
Only positive here is that at very least we still get that free pack every week.
Unless you're a pro that plays 4 hours a day, I highly doubt anyone would even bother playing this one. Imagine playing a …