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dapperdog

Dragon Scholar
Joined 07/29/2019 Achieve Points 1890 Posts 5679

dapperdog's Comments

  • Quote From DragonDraena

    What happens if I silence this? Would it survive attacking? 

    Yes, if you silence it before it attacks then it won't die. Silence cancels all descriptions and all effects that aren't an aura.

  • That's funny, could've sworn it was 3/4 before this.

    Anyway, the clinching thing about the card is the mana reduction, something importer doesn't have. Also Pandaren Importer gives you cards you thats not in your deck, so its value is limited whereas vizier's is not.

  • Its a very strong card. But its never going to see play in competitive.

    The thing is that no one is going to play this card unless they're memeing, because the last thing you need is for your own Plaguespreader to start backfiring on your hand. In a world where there's so many disruption tech available right now than there ever has been, this card is simply redundant at best, and at very worse a nuisance.

    But that's hardly any criticism. If you put this card into your deck chances are good your aim is not to win but to frustrate, and this card does that handily.

  • Alright, this card is interesting in that its basically a neutral Greybough, which done properly can lead to your opponent tearing his hair in frustration. In fact, against certain classes without any silence effects two of these can legitimately checkmate the opponent out of the game.

    Probably going to see play only in druid if Im honest, and that's also only because its the only class that can trigger a deathrattle via Hedge Maze for 0 mana. And even then Im sure its a contrivance, doing something for the sake of it.

    But the final nail to the coffin is simply because Im sure silence is going to be everywhere next meta, which means this card's viability is about as good as a snowball's chance in hell.

  • Probably shit, unless youre specifically playing a big deck, which I predict will nearly never happen because there's never so many tech against big decks than there is right now.

    Also, this is a 9 mana card. So just no.

  • Its weak, and should be ignored in constructed most of the time.

    But honestly, if the meta is mostly aggro you might just play this anyway because it might force your opponent to throw their minions into it instead of your face. And get healed in the process as well.

  • This card is dangerous, especially since 1 drops are more or less mostly ignored on turn 1.

    Its like Peasant, in that if your opponent can deal with it early there's not much to the card, but specifically on turn 1 its fairly great.

  • Arena card. 6 drop 4/6 taunt is decent, but the deathrattle is insubstantial and the body isn't anything to write home neither.

  • This is one powerful card, but with a condition that's not necessarily easy to trigger on curve.

    I'd say that Venomous Scorpid is still probably ahead of it, but in some dedicated undead decks you might well just play this ahead of it. Since Incorporeal Corporal works well with this card I think its likely going to see play.

  • Probably played into burn decks.

    But with renathal decks being prominent, this card may well never see the light of day.

  • Incidentally works very well with Incorporeal Corporal, in that the latter will likely survive the first turn, and this card allows it to attack again. On curve no less with spidertank stats.

    With the loads of undead coming into this expansion, we'll likely see more than 1 target for it on curve.

  • The shadow spell pool is neither magnificent nor small so this card is fairly worthless.

    No, you'll not play this just so your Multicaster can draw one extra card. So again, this card is mostly worthless.

  • This card has the makings to be an insane card. Its practically 5 damage guaranteed because it has 5 health and its fairly contentious to challenge a card that'll remove itself anyway. I can see this being an easy pick in aggro decks, because why not? Even if your opponent does throw the kitchen sink at it, its not the end of the world, certainly not against something that will die anyway.

    That it'll die may not necessarily be a disadvantage, being an easy trigger for those 'undead dies last turn' cards. With Nerubian Vizier, that might well be desirable.

  • Its not bad, but not that great neither.

    The effect is fairly mild, but its also easy enough to get this onto a 1 drop, where most that isn't Irondeep Trogg are usually ignored on 1.

  • Just love eggs.

    The best part about this card is that it's only 1 mana, and so if you want egg shenanigans this makes it about as easy as it gets.

    How is this an undead though? Surely we're not labelling eggs the same tribes as the hatchling. But if team5 sets it as an undead, then we should be presuming that its deliberate, through some amount of play testing.

  • A decent little 1 drop that does what it needs to do.

    Unfortunately, I dont think it'll see much play. The problem is that to get value it needs to stay alive, and then the value it brings is hardly that great.

    Probably more likely to be seen in an unholy DK deck where swarms of undead are usually expected. But outside of that Im not optimistic.

     

  • Plaguespreader might well be the most insane disruption tech introduced, and Im noticing a change in design philosophy from team5. Apparently the idea is that you can get away with printing completely broken stuff just as long as you print plenty of tech against it. They really need to balance this properly, because much as I dont like the idea of losing to waves of OTKs out of nowhere its incredibly frustrating trying to play niche decks because your win con gets constantly sniped.

    Other interesting cards;

    - Incorporeal Corporal is really interesting because its basically a 2 mana deal 5 damage to face. Because why would anyone waste removal options on a card that will die after attacking anyway. But 5 damage to face for an aggro deck is hardly insignificant, and if nothing else this is still an undead body on board which means you're virtually guaranteed a target for something.

    - Nerubian Vizier is the best "after an undead died last turn" card so far. Because unlike the rest, this effect is not only strong the body is a desirable 3/4 as well. Only problem is to fit in another undead for this to trigger and for that reason its unlikely to replace Venomous Scorpid. But in aggro decks, this may be a decent option to consider.

    - Tenacious San'layn is hard to evaluate because it'll likely never manage an attack. But because this has lifesteal it should be respected. Imagine having this on board against something like implock. If they dont have specific removal for it, they might have to just ram their stuff into this twice, if not more.

  • Yet another one of those cards. Baffling choices all round, because if its played then it'll be toxic and if its not then its a waste of bytes. Kael'thas Sinstrider, Immolate, Tome Tampering etc. all these might as well never exist, because they either create one sided games, serve only to infuriate opponents, or even worse be completely and utterly useless beyond words.

    So is this card good? Well, I hope it wouldn't be, but I'd be wrong. The fact is that playing this on 6 is legit, and if your opponent has no silences the game is over. Because why would any player play it without knowing they'll be winning in two turns?

    I get that team5 wants hearthstone to be buzzing, not boring, even if they infuriate its better than them putting it down. But lord help us there has to be better ways to accomplish that without printing shit like this. In this instance it makes even less sense because hearthstone would be up the charts anyway because of the new class, so what's the point of this card even existing?

  • Let's be real here, this card is OP as hell.

    3 turns? That's way too long, especially since you get to choose when the timer starts. Fact is, that when this card is played that's an instant indication to your opponent that their face is about to explode in the next turn, because why wouldn't it be? Why would anyone play this unless they knew exactly what to do in two turns or less.

    Of course, this card is a deathrattle which means the opponent gets one chance at silencing it, or you need to kill this the same turn its played. Not really that big a deal, its not like there's a dearth of removal options that can adequately do it. And if nothing else, its not like everyone would be running silences or transform effects.

     

    Without first looking at all the cards its hard to see just how many classes can use this card. Because Sire Denathrius alone is a finisher worth inserting in just about any deck, as most of us has experienced the last three months. Whatever the case, I'd be surprised if this isn't nerfed to 7, maybe even 8. Such cards simply should not exist. If its viable its toxic as hell, and if its not then what's the point printing it.

  • A very dangerous aggro card, particularly if you have rush tokens like pirahnas or rams.

    And that 5 health is good enough to see that it'll survive most of the time.

    DK might want to experiment with this card because its grants you one extra corpse for each minion you play.