dapperdog
Lv.20Dragon Scholar
Comments
Looks good and can potentially decide games with spells like [card]deathborne[/card], or [card]miracle growth[/card], but its so meta dependent that Im tempted to just call this a tech card.
Because as much useful it can be, this card can also whiff hard, being stuck in your hand for the longest time because your opponent played around it or there's …
+1 spell damage at turn 9 = 4 damage * 2 because of [card]vexallus[/card] = 8
8 damage * 4 [card]arcane bolt[/card]s = 32
Vexallus + [card]magister's apprentice[/card] + spell damage minion ([card]kobold geomancer[/card] etc.) = 9 mana. Arcane bolts are free.
Its your main man for the OTK setup.
But outside of the obvious OTK, most arcane spells are expensive enough that this card will almost never be used alongside it. The best I can think of is [card]arcane intellect[/card], and that's because you'll likely have the apprentice down to reduce its cost anyway. Otherwise you'd have to reduce the …
Its main purpose is, as you guessed it, to supply you with arcane bolts. So if the bolts are key then this would be key.
But it is significantly worse than [card]arcane wyrm[/card]. Bad stats for cost, and being a deathrattle means your opponent can interact with it (or you got to pop it).
Viability dependent on arcane …
Arcane hasn't always been the best spell school in mage, so this is just an apprentice for an OTK, which is perfectly fine because its predecessor was never used outside of one anyway.
But this is one of those cards that can never be ignored or discounted no matter how useless they are in the current meta. At some …
Its main purpose is to give you [card]arcane bolt[/card]s and a decent turn 1 minion. The bolts of course is pretty good far as a ping goes, but crucially provides you the ammunition you need for an OTK with [card]vexallus[/card] strats.
Cheap enough to brann it out while youre doing other stuff.
Well here we go, arcane bolt OTK all setup. 9 mana, [card]vexallus[/card] -> [card]magister's apprentice[/card] -> one spell damage minion + 4 [card]arcane bolt[/card]s = 32 damage. And by the looks of it, you can get at least 8 arcane bolts per game as of this reveal. So its theoretically possible to do it even if they have 60 health.
…Mana gain for other classes have been explored before, like [card]lightning bloom[/card] and [card]escaped manasaber[/card] but as most would predict it, they just dont work all that well for classes that wasn't specifically designed to work with it. Druid (much to my displeasure) tend to be designed with plenty of excellent late game strats, which incentives consistent mana growth, something …
Support for aggro druid, and seems like team5 is doubling down on the hordes of undead thing with druid. But Im still not entirely convinced because there's just so many non-undead cards you'd run in aggro druid, which is why I feel there's a possibility that aggro druid will simply exist without [card]elder nadox[/card] or [card]wither[/card], good cards they may …
Not too surprised to see this being printed, since [card]wither[/card] itself becomes useless once the undead horde are all gone. So it makes sense that there should be a card that generates undead boards back
But this card has more applications than merely as reload for aggro druid. Basically this card is another [card]scale of onyxia[/card], assuming the first …
Quote From LarryMoments [spoiler]it discovers two spells and then... what? You still paid 3 mana to cast a spell that you'd easily put into your deck or maybe even Discover or draw from another card, like [card]Runed Orb[/card], [card]Spellcoiler[/card], [card]Deepwater Evoker[/card], [card]Arcanologist[/card], [card]Nerubian Vizier[/card], [card]School Teacher[/card], much better cards to get spells, with Vast Wisdom you get... 0 …
The best cards for pally this expansion is undoubtedly the blood knights, because they are fast and cover up a significant problem in pally's card library in standard - they're fast, they take initiative, and they do face damage. Like seriously, you can drop brann on turn 3 and there's a good chance paladin cant clear it. Even something as …
Its not bad, but not good neither. Certainly nowhere near the efficiency of [card]swindle[/card], the one card that every rogue mains want back in standard.
But miracle lists always need more draw, so why not? At least its likely playable, which is more than can be said for a lot of better looking cards.
Better than …
The only redeeming factor is the fact that its a shadow spell, and thus has synergies.
Aside from that, its really one of those things that looks good but further probing revealing how shit it actually is. Because what indeed is priest going to raise back up with this card?
At the moment, the most obvious target here …
Its a fine card, because basically it discovers 2 spells. The fact that the pool is restricted means you'll likely find what you need, like another [card]arcane bolt[/card] or even [card]frozen touch[/card]. Menacingly this can also get you secrets, which can help with mind games.
But the problem is very stark; where does this fit in? Spooky mage doesnt …
Its good, but very clunky.
The key here is how well druid can flood their board with undead, because this card for some reason only works with that. And since many of aggro druid's staples are non-undead, its kinda hard to see it immediately auto included. Very likely it'll only work in one very specific list at the end.
…Deathrattle support for rogue? Are we sure this isn't a mage card or something. Pretty sure its against the rules to print such things for rogue
But jokes aside. This card is good, and will likely make for a barrel of laughs with [card]snowfall graveyard[/card]. As to its practical applications, Im still running my brain for a payoff, because …
I think the main problem is that it doesn't cheese out neptulon, which is why the comparison is a little suspect.
Im actually surprised that the total revenue from the entire country only factors 3%.
But perhaps not too surprised. Im fairly certain that most serious players use VPN, so likely the currency paid cannot be tracked or paid in USD instead of yuan. China have other distractions, mobile being a serious thing there, and hearthstone being so expensive I …
Sticky as hell, and its kinda the thing that aggro druid really needs, particularly since druid currently lacks ways to protect their board from being endlessly destroyed.
Also helps that it synergizes with all those 'undead dead a turn before' cards.