dapperdog
LV.20Dragon Scholar
Comments
5,694 totalHere's those outcast cards to make [card]vengeful walloper[/card] happen.
There is a likelyhood that it may happen because of [card]wretched exile[/card]. Most of the current crop of outcast cards are fairly cheap, with 3 out of 10 outcast cards …
Disruptive spellbreaker is the only consistently good card here.
But more concerning is what exactly is warrior's identity this time round? Because the class has very few options in the meta right now, and these cards dont help either …
4 mana to do nothing, for a bigger taunt that will then be removed by one spell.
Yeah, Im not rating this card's chances. The only way it can work is that you need to tutor a very specific …
This card is scary as hell.
Basically a mutanus for spells, and at 5 mana. The only mitigating factor here is that its not a battlecry and therefore cannot be brann-ed, and you cannot play according to what is …
Looks good and can potentially decide games with spells like [card]deathborne[/card], or [card]miracle growth[/card], but its so meta dependent that Im tempted to just call this a tech card.
Because as much useful it can be, this card can …
+1 spell damage at turn 9 = 4 damage * 2 because of [card]vexallus[/card] = 8
8 damage * 4 [card]arcane bolt[/card]s = 32
Vexallus + [card]magister's apprentice[/card] + spell damage minion ([card]kobold geomancer[/card] etc.) = 9 mana. …
Its your main man for the OTK setup.
But outside of the obvious OTK, most arcane spells are expensive enough that this card will almost never be used alongside it. The best I can think of is [card]arcane intellect[/card], …
Its main purpose is, as you guessed it, to supply you with arcane bolts. So if the bolts are key then this would be key.
But it is significantly worse than [card]arcane wyrm[/card]. Bad stats for cost, and being …
Arcane hasn't always been the best spell school in mage, so this is just an apprentice for an OTK, which is perfectly fine because its predecessor was never used outside of one anyway.
But this is one of those …
Its main purpose is to give you [card]arcane bolt[/card]s and a decent turn 1 minion. The bolts of course is pretty good far as a ping goes, but crucially provides you the ammunition you need for an OTK with [card]vexallus[/card] …
Well here we go, arcane bolt OTK all setup. 9 mana, [card]vexallus[/card] -> [card]magister's apprentice[/card] -> one spell damage minion + 4 [card]arcane bolt[/card]s = 32 damage. And by the looks of it, you can get at least 8 arcane …
Mana gain for other classes have been explored before, like [card]lightning bloom[/card] and [card]escaped manasaber[/card] but as most would predict it, they just dont work all that well for classes that wasn't specifically designed to work with it. Druid (much …
Support for aggro druid, and seems like team5 is doubling down on the hordes of undead thing with druid. But Im still not entirely convinced because there's just so many non-undead cards you'd run in aggro druid, which is why …
Not too surprised to see this being printed, since [card]wither[/card] itself becomes useless once the undead horde are all gone. So it makes sense that there should be a card that generates undead boards back
But this card has …
Quote From LarryMoments [spoiler]it discovers two spells and then... what? You still paid 3 mana to cast a spell that you'd easily put into your deck or maybe even Discover or draw from another card, like [card]Runed Orb[/card], …
The best cards for pally this expansion is undoubtedly the blood knights, because they are fast and cover up a significant problem in pally's card library in standard - they're fast, they take initiative, and they do face damage. Like …
Its not bad, but not good neither. Certainly nowhere near the efficiency of [card]swindle[/card], the one card that every rogue mains want back in standard.
But miracle lists always need more draw, so why not? At least its likely …
The only redeeming factor is the fact that its a shadow spell, and thus has synergies.
Aside from that, its really one of those things that looks good but further probing revealing how shit it actually is. Because what …
Its a fine card, because basically it discovers 2 spells. The fact that the pool is restricted means you'll likely find what you need, like another [card]arcane bolt[/card] or even [card]frozen touch[/card]. Menacingly this can also get you secrets, which …
Its good, but very clunky.
The key here is how well druid can flood their board with undead, because this card for some reason only works with that. And since many of aggro druid's staples are non-undead, its kinda …