dapperdog
LV.20Dragon Scholar
Comments
5,728 totalIts really 50-50 to me because there's really only very few minions that actually synergizes with the additional stats like [card]mor'shan elite[/card], and that card hasn't seen any play at all.
But the best part of the card is …
Its the sort of card that looks good in theory but in practice you might as well just rely on [card]imbued axe[/card] to do the job. Because in many cases if you actually have a board of damaged minions with …
Straight up busted card, essentially an [card]arcane intellect[/card] that can reach 0 mana.
Going to be seen everywhere where there's a warrior. Mostly because warrior has little to no draw, but also because this is just a really solid …
Its [card]risky skipper[/card] but triggers with fire spells instead of pirates.
Probably going to see this everywhere because of [card]light of the phoenix[/card]. Also useful to clear smaller boards, something which control warrior currently suffers somewhat from.
Is there any shadow spells in warrior anyway? even if you get it via asvedon its just a dead card in hand.
Probably crap if Im honest.
Because we have to ask whether including a river croc to the deck is actually a plus. And there being so many other 2 drops that are better, I just dont see why anyone …
If this cant be cheated out then its absolutely trash, even if for some reason your hand if filled with completely OP minions.
Because at the 10 mana range most decks are in prime condition to end it, usually …
There's so many problems with this card. The first would be obviously its incredible mana cost of 9, which means its unlikely to make an appearance never mind win the game.
And secondly, the effect is doubtless powerful, but …
If for some reason you're running shadow aggro priest then this card would be your number 1 mulligan, assuming you can somehow get another shadow spell ready.
Although in hearthstone 2022, Im not exactly sure how good a 2/3 …
Big shaman support.
But more would be needed. Because it kinda sucks really. Shaman needs at least 2 other removal option, one of them being a wide AoE that will deal with medium sized boards, at around 5-6 mana …
[card]Sister svalna[/card] may actually turn out to be the [card]lady in white[/card] of this expansion.
Because there's an obvious level of power with being able to constantly generate shadow spells every turn, and since some of them have lifesteal …
Its to juice [card]wretched exile[/card]. Not really worth anything else in standard because the stats is bad and [card]skull of gul'dan[/card] is no longer here.
The outcast cards currently lacks a finisher, which is why this card can't really …
There's a lot of reasons to believe this card to be playable in all but relic decks. 2 damage for 1 mana, and the next outcast card cost 1 less. If ever there's a nice support card for a bad …
Its [card]whirlkick master[/card] for outcast cards.
But unlike that card, this one has a fair chance of actually making a deck tier 2. There's a good deal of cheap outcast cards and with [card]fierce outsider[/card] you may be able …
Here's those outcast cards to make [card]vengeful walloper[/card] happen.
There is a likelyhood that it may happen because of [card]wretched exile[/card]. Most of the current crop of outcast cards are fairly cheap, with 3 out of 10 outcast cards …
Disruptive spellbreaker is the only consistently good card here.
But more concerning is what exactly is warrior's identity this time round? Because the class has very few options in the meta right now, and these cards dont help either …
4 mana to do nothing, for a bigger taunt that will then be removed by one spell.
Yeah, Im not rating this card's chances. The only way it can work is that you need to tutor a very specific …
This card is scary as hell.
Basically a mutanus for spells, and at 5 mana. The only mitigating factor here is that its not a battlecry and therefore cannot be brann-ed, and you cannot play according to what is …
Looks good and can potentially decide games with spells like [card]deathborne[/card], or [card]miracle growth[/card], but its so meta dependent that Im tempted to just call this a tech card.
Because as much useful it can be, this card can …
+1 spell damage at turn 9 = 4 damage * 2 because of [card]vexallus[/card] = 8
8 damage * 4 [card]arcane bolt[/card]s = 32
Vexallus + [card]magister's apprentice[/card] + spell damage minion ([card]kobold geomancer[/card] etc.) = 9 mana. …