dapperdog
LV.20Dragon Scholar
Comments
5,728 totalWhat team5 would have nerfed [card]doomguard[/card] into.
But as we have long established, remove the charge and doomguard is useless and this card is similarly so. It'll only ever be played in a discolock deck, because discarding is the …
There's so much potential here that this is surely a playable card, even in non discolock decks. Almost nearly 100% sure the legendary would be undead, to allow this card to cheat it out.
But as it stands, we …
The absence of [card]malchezaar's imp[/card] alone makes the build contentious to say the least. Not having both the end game of lakkari pit and the early game of [card]tiny knight of evil[/card] makes it even more so.
Im not …
[card]Irondeep trogg[/card] is in a class of its own, because its good on turn 1 with or without buffs. This card however, is reliant (currently) on one very exact card to replicate half of that power level. Not to mention …
So 1 parts dragons and the other part being aggro pally?
If the dragons have came out first I would have been concerned because its yet more evidence of stuff that are too slow and pally just fold to …
Well, here's the discolock we all wished for, right back from the dead.
There's certainly a deck somewhere here, because there's discard effects, there's payoff, and there's the crucial draw factor. But it remains to be seen if this …
Depends on how long they've held on to the their left most card, and how zealous they are with their board generators like [card]scale of onyxia[/card]. In my own experience playing against and with druid I always notice that the …
The problem with the card isn't its power level, but the fact that its stuck in a class like shaman that have no use of it.
Even if there's a deathrattle trigger yet to be revealed this card is …
Shaman needs deathrattle triggers or this card is complete trash. If you had a board then surely the correct card to play would be either [card]bioluminescence[/card] or [card]bloodlust[/card], both of which are not reliant on rng to hit face.
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At first glance the card is broken as hell with cards like [card]deathweaver aura[/card], but on closer inspection, maybe not.
The main problem I have (thus far) with this card is that it only really works with one thing, …
I dont know, but it sounds very much more scarier on paper than it likely would in practice.
Because most decks that run removal can deal with 3 health on turn 1 and even if you see four 3/2s …
Looks good on paper, but let's be real here this card is shit.
If you have a board, then surely the correct card to play would be stuff like [card]bloodlust[/card], or [card]nofin can stop us[/card], or even [card]bioluminescence[/card], so …
Honestly, I dont quite like shaman's theme this time round, because it seems very highrolling. Plenty of ifs, and shaman being what it is today I dont like its chances in the new meta. Seems like if they get the …
[card]highlord fordragon[/card] has been viable before and in some handbuff decks hes still good.
But these cards are aggressive cards though, so I wouldn't count on him getting center stage in the next expansion.
Straight up better than all buffs up to 4, with the sole exception of [card]noble mount[/card].
But in an aggressive deck, this card is very welcomed. It helps a great deal that [card]stonehearth vindicator[/card] tutors this and makes a …
A powercrept [card]argent squire[/card]. And with 2 attack, it can easily take down nearly every 1 drop that matters.
If aggro pally is in, this card would be an instant pick. That divine shield makes this card relevant even …
Paladin got shafted in nathria so here's MoTLK to compensate for all that tomfoolery that is [card]stewart the steward[/card] and his ilk
Because all these cards are good, great even. There's lots of aggression, initiative, and just plain flexibility. …
Deal 3 damage for 1 mana. Sure, why not.
For a slow as hell class that can't make a come back to save its life. 5 stars.
Potentially broken as hell, limited only by paladin's minions. Because if this was in any other class it'll be nerfed within week 1.
So getting [card]the countess[/card] out for free or, better yet, early, seems like a nice choice. …
Its very likely only ever included for either healing or OTK. The fact is that [card]mo'arg artificer[/card] is only ever great in those decks and that card costs 2 mana. I can see this in DK for healing, and maybe …