dapperdog
LV.20Dragon Scholar
Comments
5,694 totalStraight up better than all buffs up to 4, with the sole exception of [card]noble mount[/card].
But in an aggressive deck, this card is very welcomed. It helps a great deal that [card]stonehearth vindicator[/card] tutors this and makes a …
A powercrept [card]argent squire[/card]. And with 2 attack, it can easily take down nearly every 1 drop that matters.
If aggro pally is in, this card would be an instant pick. That divine shield makes this card relevant even …
Paladin got shafted in nathria so here's MoTLK to compensate for all that tomfoolery that is [card]stewart the steward[/card] and his ilk
Because all these cards are good, great even. There's lots of aggression, initiative, and just plain flexibility. …
Deal 3 damage for 1 mana. Sure, why not.
For a slow as hell class that can't make a come back to save its life. 5 stars.
Potentially broken as hell, limited only by paladin's minions. Because if this was in any other class it'll be nerfed within week 1.
So getting [card]the countess[/card] out for free or, better yet, early, seems like a nice choice. …
Its very likely only ever included for either healing or OTK. The fact is that [card]mo'arg artificer[/card] is only ever great in those decks and that card costs 2 mana. I can see this in DK for healing, and maybe …
Quote From DragonDraena What happens if I silence this? Would it survive attacking?
Yes, if you silence it before it attacks then it won't die. Silence cancels all descriptions and all effects that aren't an …
That's funny, could've sworn it was 3/4 before this.
Anyway, the clinching thing about the card is the mana reduction, something importer doesn't have. Also [card]pandaren importer[/card] gives you cards you thats not in your deck, so its value …
Its a very strong card. But its never going to see play in competitive.
The thing is that no one is going to play this card unless they're memeing, because the last thing you need is for your own …
Alright, this card is interesting in that its basically a neutral [card]greybough[/card], which done properly can lead to your opponent tearing his hair in frustration. In fact, against certain classes without any silence effects two of these can legitimately checkmate …
Probably shit, unless youre specifically playing a big deck, which I predict will nearly never happen because there's never so many tech against big decks than there is right now.
Also, this is a 9 mana card. So just …
Its weak, and should be ignored in constructed most of the time.
But honestly, if the meta is mostly aggro you might just play this anyway because it might force your opponent to throw their minions into it instead …
This card is dangerous, especially since 1 drops are more or less mostly ignored on turn 1.
Its like [card]peasant[/card], in that if your opponent can deal with it early there's not much to the card, but specifically on …
Arena card. 6 drop 4/6 taunt is decent, but the deathrattle is insubstantial and the body isn't anything to write home neither.
This is one powerful card, but with a condition that's not necessarily easy to trigger on curve.
I'd say that [card]venomous scorpid[/card] is still probably ahead of it, but in some dedicated undead decks you might well just play …
Probably played into burn decks.
But with renathal decks being prominent, this card may well never see the light of day.
Incidentally works very well with [card]incorporeal corporal[/card], in that the latter will likely survive the first turn, and this card allows it to attack again. On curve no less with spidertank stats.
With the loads of undead coming into …
The shadow spell pool is neither magnificent nor small so this card is fairly worthless.
No, you'll not play this just so your [card]multicaster[/card] can draw one extra card. So again, this card is mostly worthless.
This card has the makings to be an insane card. Its practically 5 damage guaranteed because it has 5 health and its fairly contentious to challenge a card that'll remove itself anyway. I can see this being an easy pick …
Its not bad, but not that great neither.
The effect is fairly mild, but its also easy enough to get this onto a 1 drop, where most that isn't [card]irondeep trogg[/card] are usually ignored on 1.