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dapperdog

Lv.20

Dragon Scholar

1,948 / 5,349 XP
Joined July 2019 5,701 posts 28,695 XP 1,890 achievement pts

Comments

[card]the 8 hands from beyond[/card] - is genuinely evil. Against certain decks this card can immediately turn the tide largely in your favour. Plus against combo, its usually just an auto win unless your opponent happens to have all the pieces in their hand. The fact that this card can come out as early as turn 6 with exarch maladaar …

Lol, team5 actually destroyed marin and togwaggle in one move.

I knew wand was oppressive, but this makes the card more or less unplayable in all but reno decks now.

Unless akama grants charge to sleeping minions I just dont see it. There's currently two ways of doing it, via [card]expedition sergeant[/card] and [card]stranded spaceman[/card], the latter being better than the former. But as I mentioned earlier, you need board and if your board is already doing damage then youre technically ahead and akama is merely a win-more card. Kinda …

[card]Spore empress moldara[/card] - Firstly, the spores are mercifully not cast when drawn i.e. you actually have to spend 5 mana to play the spores. Secondly, this card is so crap it defies any and all reasoning. I mean for fuck sake, who the hell would actually put this card into their deck? Immediately on turn 1, make your deck …

[card]Golden Kobold[/card] - Laughable to say the least. Its the worst treasure by far for good reasons. There's no way team5 can make this more playable than at its current state. I look forward to see what they have cooked up
[card]Yogg-Saron, Unleashed[/card] - It'll be a mana nerf to 10. There's just no other way of nerfing this other …

On the tavern brawl rewarding expansion packs rather than standard packs, in a perverse sort of way I kinda prefer the standard packs. Two different packs possibly is just better chances of getting legendaries/epics and the fact is I usually just craft most of the more useful legendaries within the first two weeks of the expansion anyway.

 

[card]saruun[/card] - This card has so much potential. Unfortunately, the way this card is requires you to play an elemental deck and therein lies the problem. With all the fire spell synergy moving around, had this card just give any minion +1 fire spell damage, it would have been nuts. Coated in an elemental deck, is this even strictly better …

Let's start with the starship pieces. I think it fits very conveniently into wheelock, and that's likely the main reason for it working in the class. Basically, the ship pieces [card]felfire thrusters[/card] and [card]heart of the legion[/card] are naturally defensive cards and can never realistically be a build around, more like support cards that enable win cons to work, like …

Think its safe to say that deathrattle triggers that dont increase value or at very least keep the initial minion alive is very much an unfavourable option. At least desecrated graveyard actually gives additional value, not that the card itself sees much play when it was in standard.

Besides, with [card]yelling yodeler[/card] still in standard, most if not all …

[card]Exarch naielle[/card] - At first glance you'd think this is a good card, because it virtually allows you to discover/draw a card for 1 mana each turn. But to me the downsides of losing your hp is way worse than drawing cards. Since when has tracking been that great to begin with? Far as I know, its usually cut from …

[card]askara[/card] - Im really not sure what this can do in standard that makes it worthwhile. From the set, youd think the idea is to drop [card]shield of askara[/card] on curve and develop two massively defensive cards on board but surely thats simply not worthwhile, especially since the shield isnt even that good on its own. Perhaps new velen? But …

Agreed that rabble bouncer did nothing, because outside of the scenario of a zero mana 2/7 taunt, its basically a terrible card and at 2 damage allows just about any serious card above 1 mana to value trade with it.

If I can play this at 3-4 mana, it's still a good card, on top of lifesteal being such …

[card]kil'jaeden[/card] - Its a control buster, or a reno buster, because it cant be countered, you cant fatigue, and boomboss cant do shit to you once this is played. The only way to win after this is played is to kill the opponent, and fast. That said, this card is probably not gonna see much play outside of reno decks …

[card]The exodar[/card] - Theres only really one protocol you'll be seeing the most and that's emergency repairs, which will give you armor equal to double the ship's health, which usually means in excess of 10, maybe around 16. There's really not much to say about this card aside from the fact that it'll likely only be seen in druid because …

Is outofcards going to go through with the reveal season as if the dump didnt happen?

Because there are still some cards with vague enough wordings that we'll never know what the card does until its revealed.

Well at least this website captured it.

Does make the entire reveal season kinda shit now, but at least we wont be kept waiting.

Probably have to get the miniset but its kinda the saddest miniset Ive seen thus far.

Perhaps its an indication of how poor the tourist mechanic really is. Pre-buff, most of the tourist cards are nigh unplayable shite, but yet you simply have to have them because the alternative is to not play the expansion, or indeed the game …

[card]Fine print[/card] - The fact that it damages you is unlikely to be a problem. The only issue here is whether this card is straight up better than table flip, which is not only a one sided clear, it also has the potential to be cheaper than 4 mana. I suppose its all down to the meta because 3 health …

The fact that a taunt protects it is only ever relevant in arena where removal isnt just everywhere. In standard competitive however, that is simply never the case. Its nearly impossible to expect this to actually survive for more than the turn its played so theoretically youve just refreshed one minion hoping your opponent has no answers.

As for …

[card]Carnivorous cubicle[/card] - Its not cube, and it will never be cube. The main issue with this card is that its not as versatile as cube was, and is reliant on consecutive turns to take advantage of, whereas cube made its name for giving value the very same turn its played. I just cant see where this card is playable, …