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dapperdog

Lv.20

Dragon Scholar

1,948 / 5,349 XP
Joined July 2019 5,701 posts 28,695 XP 1,890 achievement pts

Comments

Thoughts on other cards:

Ysondre - The other build around for warrior but its only good if you can somehow cheat this out. Playing this on turn 6-7, then praying it will die so you can play succumb to madness to get it back, or use clutch of corruption on it, its just a tad too slow.

But …

Gonna review the other cards later, because tortolla definitely is worth talking on its own.

Yea, there's just no way this card doesnt see play and will in fact be responsible for getting bob nerfed because look at this shit. Cheat it out with chemical spill, then when your opponent is done knocking this down, rez it back with …

Hammul Runetotem - Its barely a condition at all. Making a druid deck with only nature cards do hamper them slightly but not as much as you would expect. The real question would be, is it worth it? And I kinda dont think that it is. The imbued hp is basically jades except you can only do it once per …

Toreth the unbreaking - At first glance this looks broken. Basically granting divine shield minions immunity because theres just no way to deal damage three times to a minion and somehow still be in the game. Unfortunately though, this card is only ever broken in arena, because in competitive standard theres so many ways to remove minions that this comes …

Nightmare lord Xavius - Personally think this card is unplayable but being able to tutor a minion may have its uses, though generally anything thats random that doesnt also win you the game tends not to be viable. Even at its best its a combo enabler, but Im not holding my breath

Nightmare dragonkin - Would have been busted …

New cards, my comments on the interesting ones;

Shaladrassil - Its funny because the corrupted dream cards are good, very good in fact, but good luck corrupting this card. We've already seen how hard it is to get corrupted cards going, and this puts 5 cards into your hand so that's another obstacle in of itself. For now, its …

A bit mixed over the new hp and dark gifts, but its early days.

Seems to me that imbueing hp is a bit too slow for hearthstone these days. Only way this is playable is that the hp does direct damage, or is so powerful that it cannot be ignored. The hunter and shaman hp, for example, is not …

Well well, shaffar will likely get shafted because its was already fringe before the miniset, with only an OP interaction with zerglings. Even the slightest nerf will render this unplayable but we shall see.

As for fizzle, it was gonna happen at some point because of its ridiculous interaction with ceaseless causing games to escalate to idiocy. Even if …

I havent commented on my of the cards thus far, mostly down to the lack of free time, but man I just got to make an exception for this one.

The cards rubbish. Comparable to [card]goliath, sneed's masterpiece[/card], but worse, much worse. Wheras at least sneeds does the job, putting 10 damage to your opponent's board and developing an …

Obviously this will only be proven when we get it hands on but somehow I very much doubt launching starships gonna be impactful. It just feels so contrived, in a world where you get destroyed if you so much as leave 1-2 minions on board untouched past turn 3.

Perhaps its just me but the card art of the starcraft cards so far...are a bit underwhelming. They look so standard, like tesla's cybertrucks. Kinda a bit lacking in action, like the deployed siege tanks dont catch its personality in the games. Perhaps its what happens when you shoehorn the usual hearthstone disney graphics on something thats supposed to look …

My take on the changes;

  • Reno got nerfed down, and probably no longer playable. The playrates of highlander decks is already low enough prior to this and now that reno is no longer a fuck you card I just cant see why anyone would play it now.
  • Reska got changed from zero mana to zero mana. Yes, …

Couldve just made an expansion out of it. Seeing how much a dud the great beyond was, if team5 dont make swift changes the miniset would likely engulf the expansion itself anyway.

The most problematic issue will likely be the pricetag because I cant see a world where it stays at 2k gold or 20 bucks.

Day one experience:

  • Elemental mage definitely the standout for being the least expected top meta deck around, which I think is because no one expected [card]saruun[/card] interaction with [card]overflow surger[/card], and obviously because everyones testing out new decks so heavy aggro would be favoured.
  • I can confirm that asteroid shaman is fun and can win games, but …

[card]Lumia[/card] - The most anti aggro card that ever existed. Basically if you opponent is aggro and has no spell answer to this card you practically win the game because there's really not much they can do other than heal you back to 30 and waste a turn. Unfortunately, outside of aggro this card will likely cost you damage rather …

[card]Murmur[/card] - Not exactly sure what this can do yet, but I would be surprised if this doesnt break the game in some capacity in future. But admitably its a little difficult to see where this card is leading towards because even if the cards costs only 1 after this, you're not developing more stats on board so the battlecries …

Had this been nothing more than a common card then fine. But its a legendary card with an effect thats just so mundane. That's mostly my problem with it.

Its not even like its quasar, where you can perhaps imagine it being better with added support. This card is as you say, just a buffed up SI:7 agent.

[card]Quasar[/card] - The one card that's been attracting alot of attention. Partially because its unique, and also because there's been levels of copium over what is very likely a shit card. Let's get some positives out first; this card does well with other draw cards like knickknack shack which can be setup earlier. Unfortunately, I'd like to ask what exactly …

[card]dirdra, rebel captain[/card] - A card that can only ever fit into aggro because having your deck filled with crewmates isnt exactly ideal for value decks, and you'd likely want to get rid of adjoining cards as quickly as you can, so it cant work for control neither. Whether this card itself is useful, its kinda like nerfed pozzik in …

[card]Uluu, the everdrifter[/card] - Its yet another card that would see play in most other classes but in druid remains an unimpressive card. Its too inconsistent for one thing, and conventional druid decks is simply an amalgamation of win cons and ramp. This card fits none of those things. Its a decent card dont get me wrong, but only a …