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dapperdog

Lv.20

Dragon Scholar

1,948 / 5,349 XP
Joined July 2019 5,701 posts 28,695 XP 1,890 achievement pts

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Endtime Survivor - Potentially gamebreaking because certain classes and decks just cant deal with big stuff and its fairly easy to activate the buff. Fact that this card has taunt means even if it doesnt, its still a decent play on turn 5. Only way this doesnt see play is that the decks its placed in isnt up to snuff, …

Well, here comes the miniset that couldnt come sooner. At least this time, I dont feel like hearthstones a boring mess like the last expansion.

 

Morchie - Its probably most playable in rogue because of shadowstep, prep, and chrono daggers. Plus, it gives out value. Outside of that, cant really see what this cards supposed to do. …

Yet another string of nerfs but its easy enough to see why it needs to be done. The new cards are simply not creating decks that are better than the ones before them. The situation is not quite as bad as lost city, because to be worse than that expansion would require a total recall of product, but youd be …

I did actually, but not directly. I reference that chronogor can draw you two cards while dealing 6 damage to the opponents face, which obviously would come from the shreds. My main concern is that to do this you would essentially have to drop cursed catacombs from your deck, and if you have no shreds then this card is working …

Timethief Rafaam - Probably the most interesting legendary in the game, but I remain skeptical as to whether you can actually win with this deck.

Its already incredibly slow, taking 10 turns with perfect draws to complete, each of those rafaams bar maybe two arent actually that good, and then there's the question of how this playstyle differs from …

Azure Queen Sindragosa - Its a combo card piece. In fact her entire repertoire of fabled cards are basically just combo because theres zero chance this card sees play in an otherwise normal functioning deck. Both sindragosa and malygos in reality expected to be played or curve and expected to die, with the oathstone bringing them back so you kill …

Chrono-Lord Epoch - Another card that looks suspiciously nerfed post design phase because just look at this crap. Basically you are paying 6 mana to destroy maybe 2 minions, and that's being charitable. In most cases this card will just remove one big boy whilst leaving all his other friends on board to wail on you next turn.

Even …

Oh right, thats correct. The demon is summoned for your opponent so you get a card draw for killing it

Well, that makes the card look even better now. Baffling why team5 made it so they draw you a card when the quests themselves do not.

Broxigar - This card is quest in all but name but ironically it provides a reward that far exceed that of the majority of lost ungoro's quest. Getting a 12/12 charge is no joke, especially since there's really no requirements here other than drawing the portal and killing the paltry minion that spawns from it. The only real downside here …

Garona Halforcen - Yes, it'll probably win the set's most thematic card, but is it viable for competitive play? Honestly, you'll just put this card in your deck solely so your opponent can whiff a card draw because 90% of the time garona will either do nothing or you'll be too afraid to play her for nothing. There's just no …

Muradin, High King - So far its probably the most broken legendary revealed, along with the best fabled set of cards. Probably good enough to get into any shaman deck because why the fuck wouldnt it. The hammer and avatar form alone can easily deal 20 damage over two turns on its own, and is borderline impossible to avoid because …

Krona, Keeper of Eons, Waveshaping, Kaldorei Cultivator - Gonna group all these into one because they are all uniquely useless. Basically none of these things will do enough to influence the game, are highly dependent on both drawing and playing krona, or otherwise playing timeless causality. And what is the payoff? Literally nothing except satisfying your self esteem …

King Maluk - Alright, this is the supposed payoff for running a cheap and fast deck that regularly runs out of cards in hand. The problem is: well, its kinda shit, relying entirely on the board sticking, and the downsides are so terrible that I cant see this card being any way viable. Basically the correct way to play this …

Medivh the Hallowed - Its very possibly broken on paper but in practice, I doubt priest would ever be able to use this card to its fullest potential. For one thing, the card already cost a minimum of 10 mana to play, and though you do get a massive board swing out of it, any deck that actually not conceded …

The Fins Beyond Time - We've got this teased before that finley is in fact a time traveller, from the showdown expansion, so it shouldnt be surprising to see him make an appearance here. Went so far as to even hide his name, by giving this card a generic name.

As for the card itself. Well, its not terrible …

Talanji of the Graves - I kinda dont think this card will be any good, at least not until rotation, because its plainly not better than starships. Why go through all the pain of building up your bwomsamdi when simple silence/hex destroys the entire point of the card, and it doesnt even win you the game whereas starship DK is …

Misplaced Pyromancer - Dunno what this is supposed to be, nor am I aware of the apparent meme, but by the card's name and theme of the expansion you can kinda guess this is a keyword from a future expansion. Whatever it is, this card will join the ever growing list of filler cards until we actually know what shatter …

Alright, seems that team5's new reveal strat is to release all these neutral filller cards first before giving us the class cards, which is fine because ultimately we're one month away from release and facts are these cards tend to be a little bit forgotten amidst the class cards.

Amber Warden - The only good thing here is that …

Chromie - My initial instinct is that this card probably wouldnt see any play. Too slow, have no taunt/rush, and draws you cards but in todays meta youd prob be able to draw more often than not regardless. Only way I can see this seeing some bit of play is in a deck like cycle rogue, where drawing entire decks …

Finally a new expansion is coming to wash this one away. Its been a long three months of slog.

We can only hope that this one would turn out better because I dont think I can stomach another expansion where we just play the same things over and over while new cards being patently too weak.