dapperdog
Lv.20Dragon Scholar
Comments
Evolve fodder. Because they can.
At least the other has a taunt, so that's not completely rubbish even if you cant evolve this tiny thing.
Brings me back to the days of overload shaman.
But the crucial factor back then is that you can grant [card]snowfury giant[/card] taunt using ancestral healing, which substantially makes the combo stronger and more reliable. This time round, we dont have that.
And plus, in what shape and fashion are we imagining we can get both naga giants …
The problem is that it forces you to either play totem shaman, or play [card]party favor totem[/card], because there's no other realistic way you can play enough totems to get this cheap enough to be worth it.
And looking at the other support cards for totem this time round, I get the feeling that team5 really wants us to …
To be honest, this card buffs [card]halkias[/card] by a great deal.
The main problem I have with halkias is the fact that you can trigger the secret and interact with it. Now we have something that will only trigger when your opponent has used up their mana. Meaning they will be highly unlikely to deal with it without also …
Its a strong removal card that priest desperately needs.
For the longest time priest have been juggling [card]shadow word: death[/card] and [card]holy smite[/card]. Now there's a card that may conceivably do both tasks. And at 1 mana this thing is just flexible enough to fit into most priest decks.
[card]madame lazul[/card] saw play, so why wouldn't this one?
The fact that its discover makes it a hell lot more consistent than [card]thoughtsteal[/card] ever can be. It does require you to play 3 mana do nothing but priest can often afford doing such things.
Being a shadow card means you can play it in aggro priest. Perhaps that's …
If by some stretch you can buff this then this card is amazing.
Even if you can't, its two 2/5s on 4. Is there really a discussion here? With [card]pelagos[/card] around this card will always be threatening to do something, and 5 health is quite a lot.
Likely cant get it to work on curve, and then this only reduces their cost by 2.
Its basically kindling for [card]the harvester of envy[/card], but basically useless most of the time. [card]Swiftscale trickster[/card] is being played in rogue though its highly inconsistent with its delivery, solely because of two copies of [card]jackpot![/card] but in that case it works …
If you manage to catch [card]lightray[/card] with it, you'll likely be dropping two 5/5s taunt and this card is magnificent.
The fact that it tutors is the real power here. Just imagine putting minimal amounts of paladin cards and suddenly your cariel is 100% tutored by this thing. A long shot, but it does point out what the card …
Just when I thought it can't get any worse it got worse, very much worse.
This card is just hot garbage. Inconsistent, high cost, and even at its best its only doing 10 damage to minions. Oh yes, if only you have minions on board then this does 10 extra damage to face. Or, just play [card]battleground battlemaster[/card] + …
Its decent, and probably what secret mage needs because very likely its going be playing from behind most of the time.
But its so much a downgrade from [card]arcane flakmage[/card], which can fire off multiple times, on whim. This card offers an AoE at the end of the turn, so if there's taunts you cant strike face.
But …
Just a terrible card for hunter. Very high cost, dependent on opponent's board, and then there's redundancy. Why even bother playing this when you can do better by tempoing up.
But that's not to say this is completely rubbish. If your opponent has a bunch of tinyfins and you've played [card]twinbow terrorcoil[/card] the turn before, then this card does …
Let's be honest here. The only reason why'd you even consider playing this is because you can easily have no other deathrattles other than [card]sesselie of the fae court[/card]. And then your opponent either deals with the massive 7 damage or kill it and enable your shit.
But without taunt, this card is already a hard pass. And then …
Its probably not going to be as good as it looks.
The fact is that you're trading one card away for 3 damage, when you could easily just play nagas and accomplish the same feat with [card]predation[/card]. The idea behind this card must surely be that you can play decks that dont have a high volume of nagas, but …
You pump upwards to 24 damage on a minion with at least 7 health, with two of these + [card]coordinated strike[/card]
In fact this card can actually just end the game, or otherwise make your opponent not play certain cards. Even one of these with coordinated strike can already do 6 damage.
Likely one of the standouts for …
Okay, here's a few comments on the new cards, and the full set in general;
- Secret mage is looking possible. One of the chief problems I have with the archetype in standard is the loss of [card]kirin tor mage[/card], and team5 just went up and print another one in anonymous informant. So it is then possible to just …
Probably one of the best cards in the game. Unironically.
Basically unless youre a control deck there's a good chance you'll be playing at least a minion a turn so this card is practically free after somewhere around 3-4 turns and with a 3/4 lifesteal body you'll get back a little tempo and some health.
This is not …
Infuse only trigger in hand. The way it works is that the new card replaces the old, the same way corrupt works. Hence why bouncing an infused/corrupt minion, it will remain that way.
Its hard to say. In tempo matchups if youre spending 3 mana to do nothing while I'm equipping a weapon doing damage for probably 2 turns at least, technically youre playing from behind, since I can clear and develop a board on my own the next turn.
Traditionally cards that give your opponent stuff have never been viable in …
Unexpected, especially a class like paladin where mundane but effective cards are everywhere.
But is it any good? Well, the conditions forces you to drop cards like [card]mr. smite[/card] and [card]varian, king of stormwind[/card], both of which are fairly staples in paladin decks nowadays. At least [card]lightray[/card] can be played alongside this so youre not exactly playing a 7 …