dapperdog
LV.20Dragon Scholar
Comments
5,728 totalI keep thinking [card]shadow clone[/card] is in standard. Oh well
3 secrets it is then. Because any less would be a farce, and any more would be unprecedented
There's about 5 more rogue cards left, so there's bound to be at least 2 secrets, because the current crop of secrets in rogue are fairly abysmal.
Either way, this card is fairly unamazing, but will likely see play …
I personally don't see anything wrong with team5 revisiting old card effects. And its not like this is the first nor shall it be the last.
The artwork is to me a bigger problem because the gargon companions artwork …
Quote From borisflagell Quote From dapperdog It might end up being a card every player must have/craft because the only counter to this is by playing your own theotar.I'm under the impression the devs …
This is one mean card. Practically counters combo decks, and in some cases might well just solo games. If you steal your opponent's hero card I think the game is over...unless you use your own theotar to steal it back.
…Its hard to evaluate this one, because the stats suck, and the effect may well end up doing nothing. In effect this card is basically like mutanus, except with a chance of backfiring.
But to me this is one …
Because if they made it against enemies then the keyword may well end up being a flop because you have no agency or control over it. Overkill, honor kill, and frenzy were largely ignored because you're depending on your opponent's …
5/5 stars. Dont care whether it'll be part of the next meta, but for its mere existence its already gratifying.
It'll do 2 damage to face by default and is highly likely to do more to certain classes like …
This thing is such a hard counter to certain classes, and I wish we had this earlier. Would have made for quite a nice tech card against annoying as hell classes like mage drawing their whole deck, garrote bs, and …
I'll be honest here; even if this was the only full clear in priest it'll still likely be snubbed.
Because at its core, its simply [card]shadow word: ruin[/card] in reverse, and costing one more incidentally. However, aggro games have …
This card has potential to be fairly cancerous, but for the time being its likely not as good as it seem.
Mostly because it disrupts the [card]jerry rig carpenter[/card] into [card]nourish[/card] gameplan, which nearly all druids bar aggro rely …
Probably stuff druid simply does not need, but I can see a world where this is played.
The problem is that most druid spells dont tend to be good removal so if youre playing from behind chances are good …
Probably not good, mainly because if you're running this you're playing control so what exactly is infusing this card? So on top of draw rng, there's just times where this card cant do shit because you havent any minions on …
Its certainly powerful, but likely its not going to be much played as we think it would be.
Because on first glance, this card greatly adds to [card]celestial alignment[/card]'s consistency, being able to either play alignment or anacondra. But …
The irony of this is that druid spells aren't especially good at removing things so half the time it'll either be ramp or board development, and the other half it would be gaining armor and drawing cards.
In other …
I remember giving [card]anchored totem[/card] a thumbs down when it was first introduced but at the start of sunken city I was actually surprised at how well it worked in a sort of aggro/token shell. Perhaps, and that's again, perhaps, …
Just more support for totem shaman. Yes it might be crap, but because of cards like these you can actually build a deck around totems and expect it to be around tier 2-3, which is saying alot given how terrible …
I dont hate it. But at the same time I just dont think there's enough reasons to run this card, aside from the fact that you really want to play totem aggro shaman.
The main problem here isn't really …
I didn't manage to watch the video myself, but does the deathrattle explicitly spell out the spell it would cast? Otherwise it might be a generic "cast the last shadow spell casted", which means it should copy your own [card]mortal …
This card is weirdly positioned, because for something that cheats 3 mana you'd think it'll be the best card in warlock this set, but because of its inherent anti synergy with [card]tamsin roame[/card] it can end up backfiring on your …