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dapperdog

Lv.20

Dragon Scholar

1,948 / 5,349 XP
Joined July 2019 5,701 posts 28,695 XP 1,890 achievement pts

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Its probably more cancerous in wild than it would be in standard, because there really isn't alot of minion win cons that would be worth it and far as I know there's no easy way to discount this card neither.

But as usual, mana cheats of this proportion will at some point see play, perhaps even tier 1. And …

Only good with [card]malchezaar's imp[/card], otherwise its complete garbage.

Just another one of those cards that all of us would wish is never viable because imagine facing this crap being tier 1.

[card]Spirit poacher[/card] is just near OP levels in my opinion. I thought it was obvious so I didn't bother commenting on it here. I mean, its clearly good, but very standalone.

Basically the best 2 drop in standard, and certainly the best hunter card so far. The only downside is consistency, but that's about it.

Edit: Some basic …

Perhaps it'll see play, because secrets do tend to disrupt even if its entirely innocent. I remember the days where one of [card]ice block[/card]'s most infuriating effect was forcing your opponent to waste their turn testing for [card]counterspell[/card] or [card]mirror entity[/card]

But you might argue that its not worth it in standard. Unless your deck is specifically build around …

If it was a 2/3 for 2, it'll be quite a challenge to not put it in your deck.

But as a 3 drop, its too slow even with vanilla stats. Assuming youre not facing an aggro deck, what exactly is this card aiming to accomplish? Most good decks tend to play plenty of spells, and those that dont …

Arena card. Nuff said

Too bad. If it had taunt it'll be the most hated card in standard. Turns out that without it, its just trash tier for the very desperate.

3 years, 8 months ago · on New Neutral Minion - Sinrunner

I like it because its a deathrattle, and its big, beefy and has taunt, both sides

It'll see play because of the deathrattle, and some decks simply needs better deathrattle minions. Its also almost certainly been designed to accommodate to druid's new identity this time round, because it ticks all the boxes, and is significantly more reliable than something …

3 years, 8 months ago · on New Neutral Minion - Bog Beast

I honestly dont like it.

Being able to draw 3 cards is nice, but four things need to die before you can do that and this is one very horrible top deck, meaning aggro decks might steer clear of it for consistency reasons.

If you need to draw three cards, just build your deck around [card]gorloc ravager[/card] instead. …

3 years, 8 months ago · on New Neutral Minion - Famished Fool

Had this been designed 2 years back it would be the most broken card ever made.

But in hearthstone nowadays, it suffers from redundancy. [card]Backstab[/card], once a card that never once been dropped, has indeed been dropped, so will a slightly better backstab see play? I'd much rather play [card]tooth of nefarian[/card] because it can at very least hit …

Probably the best pally card so far, and that's saying a lot seeing how [card]sinful sous chef[/card] and [card]elitist snob[/card] are both excellent cards in their own right.

Just play it because why not? You get a paladin card, a 2/4 taunt for 3 mana. It'll only ever be dropped because you're playing aggro and/or paladin sucks.

Traditionally cards that give opponent stuff tend to be shit, and that's what this is: quite trash honestly.

Its not really difficult to guess what your opponent has taken, unless he's really cheeky and picks a useless card, in which case he now has a useless spell so all's fair I guess.

I just dont see mage ever …

Just decent, I guess. Could be a lot worse.

Likely you'll still play it, because for what its worth its still two minions for 1 mana that can potentially infuse other cards. But in no way remarkable.

3 years, 8 months ago · on New Hunter Minion - Batty Guest

Despite its random nature, its still probably one of hunter's best cards revealed so far, and if available right now in standard I'd be playing it in all my hunter decks.

The key here is the fact that its a 2 drop. So you can just play it on 2, and whatever it spawns you'll likely not go behind …

3 years, 8 months ago · on New Hunter Minion - Spirit Poacher

Its a good card because it covers where druids tend to be weak at, and that's early game removal and early game tempo.

The problem is whether druids can offer enough deck slots to fit this in and still go ahead with their game plan and then there's also the issue with most ramp decks not even bothering to …

3 years, 8 months ago · on New Druid Spell - Natural Causes

Im two ways about this.

On one hand, played early this card will almost always hit once, which means its 2 mana deal 4 damage. But on the other, you lose one card which to an aggro deck can mean quite a lot, especially given how efficient removals are, and more reliant aggro is on longer games nowadays.

Its just powercreep over 2 drops in terms of stats, because most of the time you'll be getting a vanilla stated minion plus a 1/1. If you're playing aggro then you probably just put these 2 cards in your deck and go from there.

There is a small chance of backfiring, but its still 2 tokens for 2 mana …

3 years, 8 months ago · on New Neutral Minion - Maze Guide

Because most of the top level decks tend to be more reliant on spells to end games, maintain tempo, or in some cases just rely on them completely for everything. That's why [card]cult neophyte[/card] saw play throughout its lifetime in standard despite only bumping spells by 1.

Only in aggro matchups or minion centric combo decks can this really …

So interesting cards only;

[card]serrated bone spike[/card] - Basically its buffed [card]backstab[/card]. Because its very rare for rogue to use a removal option that doesn't actually end up removing a minion. However, because this can't hit face, it might only see fringe play, by decks like mine rogue.

[card]bibliomite[/card] - Likely its trash, but interesting trash. We're at …

Its yet more disruption for a class that doesn't really need it. But this card has potential simply because the conditions is fairly simple and it has aggressive stats.

Unless secret rogue comes back to standard, I wont be too surprised if this card never sees play. Because removing one card from your opponent's hand is one thing, but …

Its just bad, but not because of its power level but because it forces you to play a bad archetype with bad cards like [card]psychic conjurer[/card].

The only way this card is even remotely viable is through ridiculous rng allowing you to actually get a copy of your opponent's win con and somehow being able to play it along …