Relic of Dimensions alone makes this card viable. Being able to draw 4 with discount is pre-nerf Skull of Gul'dan levels of power so there's no doubt in my mind this card would see play.
Its downside is of course that you need to skip a turn, but probably worth it if the effect is powerful enough. Might be the one card that makes the otherwise useless Demolition Renovator part of the meta.
A poor card unupgraded, but you'd probably play it anyway because its a relic
Once upgraded, this card can do things, but probably not game-winning because it'll never realistically summon anything bigger than 6/6, and in the late game that's hardly doing anything.
Its main purpose here is to upgrade other relics. That's about it
Its probably not too hard to get this infused by turn 8, and honestly even uninfused this card isn't really all that bad.
The main challenge is whether dhunters can actually even support a relic-heavy deck and what the end game actually is. In my opinion, its probably supporting control dhunter, probably with Sire Denathrius end game. Whatever the case, where even two relics are included this card would probably be in that deck.
With the relics, dhunters are only one cheap AoE away from being truly tier 1-2
Its probably mini-Skull of Gul'dan, and at 5 mana its not really too bad but it does need at least one upgrade in order to be viable.
The fact that you dont need to outcast this, and that upgrading this at least once before turn 5 is highly likely, I don't think there's any trouble for me to call this a fairly power card that will see play. Depending on how many relics there will ultimately be, it might be arguable that this card might actually feature outside of a relic heavy deck as well.
And double value with Relic Vault? That's just illegal
Probably just for memes, because if your game plan consist of dicking your opponent then very likely you're not aiming to win anyway.
The amount of hoops you need to go through just for this to work, not to mention the amount of rng, and the poor cards associated with this effect like Psychic Conjurer. You're better off trying to make control hunter work.
I just can't understand why cards like these get printed. If it ever gets good half the community would be in flames, and if its useless then why even bother? But team5 has just got to do it; my only fear now is that in their determination they might actually at some point in the next 2 years make thief priest work, and its not too difficult to see the end results of that endeavor.
The description is a little weird, because it implies that you get to choose from their entire hand, which would be funny UI wise. Pretty sure what you get is something like Star Student Stelina where you get to choose from three cards.
But will it see play? Well, rogue hasn't played any secrets in the last four months and it has been ages since we seen rogue secrets at all. And honestly, rogue is the last class where disruption actually matters, because you're more likely to want to play your game than prevent your opponent from playing his.
Good point, but do they actually improve after one another or is it all casted at the same time?
I think its a safe bet that its entirely random.
On another point, Im sure the relics dont improve ad infinitum or otherwise relic of dimensions actually get worse in the late game. Does anyone know if there's an end point to the improvements?
Hearthstone has really gone to the point where 4/4s on turn 3 nowadays aren't any special or good, particularly in paladin where playing for tempo tends to be really difficult. In my opinion, if that's the only consistent output for this card then its a no brainer trash material.
Fairly insane when infused, decent even uninfused. Since the relics improve after each play, there's every reason to believe this will either kill something, develop a board, or draw a bunch of cards, and that along with an 8/8 to boot. And if you infused this then you get all three which will easy turn the tide. There's just no way this card doesn't see play.
Unless all the other classes up their game, its likely we'll be seeing plenty of dhunters on launch, and it wouldn't surprise me if this deck stays tier 1-2 throughout the next expansion.
Team5 really wants dude pally to get somewhere because outside of it this card is useless. The last thing you need is a buff that only works on specific minions, and since this card isn't even the entire board all you get is really a +3+3 albeit at a really cheap price.
Im not optimistic to be honest. Odd pally used to work because you get two tokens every turn and your opponent will run out of answers sooner or later, so those very specific buff cards like Level Up! work. Without it, all you get is one token per turn and your opponent will very likely ensure there are no silverhands every turn, bricking this card or forcing you to buff pre-emptively, which is hardly anything to scream about.
If dude pally actually manages to break into tier 2 then this card would be in it, but the moment the dudes stop flowing then this card would be dropped like a hot brick.
Can get big. That's about it. Unfortunately for it, the per-requisite to even be remotely viable in constructed requires at very least having either taunt or rush, or a reason to believe that by playing it the game is over. And this card dodges just about every requirement.
Perhaps there's a card that rez infused minions, so maybe there's where this card might shine. Or more likely its trash either way
At very least arena still exist, so there's that I guess.
The biggest problem with the card isn't Rustrot Viper, because if your opponent is spending 3 mana to deal with your weapon, they're not progressing their own turn and chances are you've just spent a billion mana on your turn making a massive weapon with a board to boot. The problem here is reload, of which rogue has struggled with ever since the last rotation.
There's simply no reason to go all the way and make a massive weapon only to run out of cards and get ruined by a simple AoE. And besides, how big are we expecting this to get? Perhaps 5/3 would be considered normal, and that's hardly worth wasting your entire hand for it.
Can certainly get better with more support. Right now, what miracle rogue needs is more stuff to throw out, and better draw. Something close to evil miscreants would do, even if the tokens are simple 1/1s with no other effect.
There needs to be more support before this sees any play at all. The main problem here is that there's barely any totems worth running and even with a buffed up hp, that's still no reason to play a hypothetical aggro-totem shaman deck over the much faster and stronger murloc shaman
That said, this card isn't bad at all. Played at any time and suddenly those useless totems can threaten lethal, maybe even worse with Brilliant Macaw. The main problem here is redundancy; shaman can already do better with other decks, and have more than enough options than to click hp every turn.
But with enough good totems and support, there's some aggro totem deck here somewhere, and this card would be a key member of it.
But is the card good enough as it is right now, with the totems that we currently have? Probably not. Of all the classes, shaman tends to do better than click hp every turn, and brukan is in every deck anyway, so at some point this card is not just a poor topdeck its also gets redundant as the game drags on.
Perhaps this signals that there would be at least one additional totem unrevealed, or something that can put more than one totem out at a time, because that's the only reason why'd you be playing this card at all. At the moment, its just strong stuff without a home to me.
Basically its Spectral Pillager, but in weapon form, meaning you can't just Shadowstep this card and deal damage twice.
Its certainly going to see play, simply because it deals direct damage to face and theoretically if your opponent has no viper then you just won the game. The main problem, is obviously if they do have viper then you're looking at somewhere around 5-8 damage, which really mellows down what this card is capable of doing, considering that you've likely thrown your entire hand to do it.
For now, its not yet obvious where the reload is, because even with cards like Door of Shadows, rogue still draws fairly poorly and struggle to fill its hand with cheap enough stuff to take full advantage of octobot and Field Contact.
Its really a build around that would likely be sticking around priest decks for a least a year, so long as buff cards are still relevant for priest and they actually play on board.
In a way I see this as something similar to High Priest Amet, who saw plenty of play, until priest stopped playing for board and that card disappeared completely. I can see this card sharing its fate, but perhaps less embarrassingly so.
Still, if nothing else this card has 6 health for 3 mana and is an instant magnet for removals because no opponent will risk having this stick for more than the turn its played. For that reason alone, it may be deceptively more useful even if all it does is simply die.
Its probably never going to see play, despite its potential.
Priest buff cards have traditionally never fared well as the cost go up, and since Power Infusion sees no play I have no reason to believe this card would.
The only niche it does have above the usual priest buff cards is the fact that you can target your opponent's minions for a quick and easy taunt, which will likely buy you one turn. But for 4 mana? That's a huge ask, particularly when its best use is essentially buffing your opponent's stuff.
Probably a card you'd want out of discover, because at present its a fairly high cost card with very little immediate impact on board. Power Infusion enables value trading, potentially an additional 2 damage to face, and enables trading with higher value minions, and even that card sees no play right now, where standard is at its weakest. And there's a lot of argument can be made that this card can't outshine that.
On the other hand, it does create another minion on board, and if that minion is big like say, Pelagos himself, you might just create a monster that requires destroy effects to get rid off.
But hearthstone being what it is, it'll be a tough sell for any priest card that requires a board to work, hence why cards like power infusion consistently sees little to no play despite it being arguably a good card on its own. I think this card would likely end up in the same boat
Relic of Dimensions alone makes this card viable. Being able to draw 4 with discount is pre-nerf Skull of Gul'dan levels of power so there's no doubt in my mind this card would see play.
Its downside is of course that you need to skip a turn, but probably worth it if the effect is powerful enough. Might be the one card that makes the otherwise useless Demolition Renovator part of the meta.
A poor card unupgraded, but you'd probably play it anyway because its a relic
Once upgraded, this card can do things, but probably not game-winning because it'll never realistically summon anything bigger than 6/6, and in the late game that's hardly doing anything.
Its main purpose here is to upgrade other relics. That's about it
Its probably not too hard to get this infused by turn 8, and honestly even uninfused this card isn't really all that bad.
The main challenge is whether dhunters can actually even support a relic-heavy deck and what the end game actually is. In my opinion, its probably supporting control dhunter, probably with Sire Denathrius end game. Whatever the case, where even two relics are included this card would probably be in that deck.
With the relics, dhunters are only one cheap AoE away from being truly tier 1-2
Its probably mini-Skull of Gul'dan, and at 5 mana its not really too bad but it does need at least one upgrade in order to be viable.
The fact that you dont need to outcast this, and that upgrading this at least once before turn 5 is highly likely, I don't think there's any trouble for me to call this a fairly power card that will see play. Depending on how many relics there will ultimately be, it might be arguable that this card might actually feature outside of a relic heavy deck as well.
And double value with Relic Vault? That's just illegal
Probably just for memes, because if your game plan consist of dicking your opponent then very likely you're not aiming to win anyway.
The amount of hoops you need to go through just for this to work, not to mention the amount of rng, and the poor cards associated with this effect like Psychic Conjurer. You're better off trying to make control hunter work.
I just can't understand why cards like these get printed. If it ever gets good half the community would be in flames, and if its useless then why even bother? But team5 has just got to do it; my only fear now is that in their determination they might actually at some point in the next 2 years make thief priest work, and its not too difficult to see the end results of that endeavor.
The description is a little weird, because it implies that you get to choose from their entire hand, which would be funny UI wise. Pretty sure what you get is something like Star Student Stelina where you get to choose from three cards.
But will it see play? Well, rogue hasn't played any secrets in the last four months and it has been ages since we seen rogue secrets at all. And honestly, rogue is the last class where disruption actually matters, because you're more likely to want to play your game than prevent your opponent from playing his.
Good point, but do they actually improve after one another or is it all casted at the same time?
I think its a safe bet that its entirely random.
On another point, Im sure the relics dont improve ad infinitum or otherwise relic of dimensions actually get worse in the late game. Does anyone know if there's an end point to the improvements?
Hearthstone has really gone to the point where 4/4s on turn 3 nowadays aren't any special or good, particularly in paladin where playing for tempo tends to be really difficult. In my opinion, if that's the only consistent output for this card then its a no brainer trash material.
Does it matter? The three leaked so far aren't exactly countering one another.
Fairly insane when infused, decent even uninfused. Since the relics improve after each play, there's every reason to believe this will either kill something, develop a board, or draw a bunch of cards, and that along with an 8/8 to boot. And if you infused this then you get all three which will easy turn the tide. There's just no way this card doesn't see play.
Unless all the other classes up their game, its likely we'll be seeing plenty of dhunters on launch, and it wouldn't surprise me if this deck stays tier 1-2 throughout the next expansion.
Team5 really wants dude pally to get somewhere because outside of it this card is useless. The last thing you need is a buff that only works on specific minions, and since this card isn't even the entire board all you get is really a +3+3 albeit at a really cheap price.
Im not optimistic to be honest. Odd pally used to work because you get two tokens every turn and your opponent will run out of answers sooner or later, so those very specific buff cards like Level Up! work. Without it, all you get is one token per turn and your opponent will very likely ensure there are no silverhands every turn, bricking this card or forcing you to buff pre-emptively, which is hardly anything to scream about.
If dude pally actually manages to break into tier 2 then this card would be in it, but the moment the dudes stop flowing then this card would be dropped like a hot brick.
Tyrant in arena? But certainly trash in constructed.
Its only hope perhaps lie in wild, where Charge is a card. But in standard even Murloc Tinyfin would go over this card.
Can get big. That's about it. Unfortunately for it, the per-requisite to even be remotely viable in constructed requires at very least having either taunt or rush, or a reason to believe that by playing it the game is over. And this card dodges just about every requirement.
Perhaps there's a card that rez infused minions, so maybe there's where this card might shine. Or more likely its trash either way
At very least arena still exist, so there's that I guess.
The biggest problem with the card isn't Rustrot Viper, because if your opponent is spending 3 mana to deal with your weapon, they're not progressing their own turn and chances are you've just spent a billion mana on your turn making a massive weapon with a board to boot. The problem here is reload, of which rogue has struggled with ever since the last rotation.
There's simply no reason to go all the way and make a massive weapon only to run out of cards and get ruined by a simple AoE. And besides, how big are we expecting this to get? Perhaps 5/3 would be considered normal, and that's hardly worth wasting your entire hand for it.
Can certainly get better with more support. Right now, what miracle rogue needs is more stuff to throw out, and better draw. Something close to evil miscreants would do, even if the tokens are simple 1/1s with no other effect.
There needs to be more support before this sees any play at all. The main problem here is that there's barely any totems worth running and even with a buffed up hp, that's still no reason to play a hypothetical aggro-totem shaman deck over the much faster and stronger murloc shaman
That said, this card isn't bad at all. Played at any time and suddenly those useless totems can threaten lethal, maybe even worse with Brilliant Macaw. The main problem here is redundancy; shaman can already do better with other decks, and have more than enough options than to click hp every turn.
But with enough good totems and support, there's some aggro totem deck here somewhere, and this card would be a key member of it.
That's completely unexpected.
But is the card good enough as it is right now, with the totems that we currently have? Probably not. Of all the classes, shaman tends to do better than click hp every turn, and brukan is in every deck anyway, so at some point this card is not just a poor topdeck its also gets redundant as the game drags on.
Perhaps this signals that there would be at least one additional totem unrevealed, or something that can put more than one totem out at a time, because that's the only reason why'd you be playing this card at all. At the moment, its just strong stuff without a home to me.
Basically its Spectral Pillager, but in weapon form, meaning you can't just Shadowstep this card and deal damage twice.
Its certainly going to see play, simply because it deals direct damage to face and theoretically if your opponent has no viper then you just won the game. The main problem, is obviously if they do have viper then you're looking at somewhere around 5-8 damage, which really mellows down what this card is capable of doing, considering that you've likely thrown your entire hand to do it.
For now, its not yet obvious where the reload is, because even with cards like Door of Shadows, rogue still draws fairly poorly and struggle to fill its hand with cheap enough stuff to take full advantage of octobot and Field Contact.
Can get better with more support.
Its really a build around that would likely be sticking around priest decks for a least a year, so long as buff cards are still relevant for priest and they actually play on board.
In a way I see this as something similar to High Priest Amet, who saw plenty of play, until priest stopped playing for board and that card disappeared completely. I can see this card sharing its fate, but perhaps less embarrassingly so.
Still, if nothing else this card has 6 health for 3 mana and is an instant magnet for removals because no opponent will risk having this stick for more than the turn its played. For that reason alone, it may be deceptively more useful even if all it does is simply die.
Its probably never going to see play, despite its potential.
Priest buff cards have traditionally never fared well as the cost go up, and since Power Infusion sees no play I have no reason to believe this card would.
The only niche it does have above the usual priest buff cards is the fact that you can target your opponent's minions for a quick and easy taunt, which will likely buy you one turn. But for 4 mana? That's a huge ask, particularly when its best use is essentially buffing your opponent's stuff.
Probably a card you'd want out of discover, because at present its a fairly high cost card with very little immediate impact on board. Power Infusion enables value trading, potentially an additional 2 damage to face, and enables trading with higher value minions, and even that card sees no play right now, where standard is at its weakest. And there's a lot of argument can be made that this card can't outshine that.
On the other hand, it does create another minion on board, and if that minion is big like say, Pelagos himself, you might just create a monster that requires destroy effects to get rid off.
But hearthstone being what it is, it'll be a tough sell for any priest card that requires a board to work, hence why cards like power infusion consistently sees little to no play despite it being arguably a good card on its own. I think this card would likely end up in the same boat