dapperdog
LV.20Dragon Scholar
Comments
5,694 totalBetween this and [card]spirit poacher[/card], I think that's all the wildseeds you need. The fact is that the wildseeds are all good, but their power level diminishes as more of them are played. You dont need two stags taking up …
Attracting new and old players back to the game is probably difficult. Hearthstone is simply no longer fresh, no matter how many expansions you dropped, and suffers from comparison with the casual nature of battlegrounds. It may not be as …
Probably still good, even if a little too slow for the wildseeds. That it does 3 damage might as well be the highlight, because quest hunter can use it.
But in midrange decks, there might just be too many …
Anti deathrattle synergy? Looks very much like it. This is the level where deathrattle support for rogue has sunken to.
As for the card itself. Its fairly bad, but with so few secrets if you're playing secret rogue you'll …
[card]Sticky situation[/card] will see play even in non secret decks. Having a 3/4 that cannot be interacted for 2 mana early on is fairly good. At very least it'll likely deal 3 damage, or take a value trade.
[card]private …
Because you can have active more than 1 secret, and only one will get this card back to life. So they used the word store, and the word soul perhaps refer to what you see when you scroll over the …
I keep thinking [card]shadow clone[/card] is in standard. Oh well
3 secrets it is then. Because any less would be a farce, and any more would be unprecedented
There's about 5 more rogue cards left, so there's bound to be at least 2 secrets, because the current crop of secrets in rogue are fairly abysmal.
Either way, this card is fairly unamazing, but will likely see play …
I personally don't see anything wrong with team5 revisiting old card effects. And its not like this is the first nor shall it be the last.
The artwork is to me a bigger problem because the gargon companions artwork …
Quote From borisflagell Quote From dapperdog It might end up being a card every player must have/craft because the only counter to this is by playing your own theotar.I'm under the impression the devs …
This is one mean card. Practically counters combo decks, and in some cases might well just solo games. If you steal your opponent's hero card I think the game is over...unless you use your own theotar to steal it back.
…Its hard to evaluate this one, because the stats suck, and the effect may well end up doing nothing. In effect this card is basically like mutanus, except with a chance of backfiring.
But to me this is one …
Because if they made it against enemies then the keyword may well end up being a flop because you have no agency or control over it. Overkill, honor kill, and frenzy were largely ignored because you're depending on your opponent's …
5/5 stars. Dont care whether it'll be part of the next meta, but for its mere existence its already gratifying.
It'll do 2 damage to face by default and is highly likely to do more to certain classes like …
This thing is such a hard counter to certain classes, and I wish we had this earlier. Would have made for quite a nice tech card against annoying as hell classes like mage drawing their whole deck, garrote bs, and …
I'll be honest here; even if this was the only full clear in priest it'll still likely be snubbed.
Because at its core, its simply [card]shadow word: ruin[/card] in reverse, and costing one more incidentally. However, aggro games have …
This card has potential to be fairly cancerous, but for the time being its likely not as good as it seem.
Mostly because it disrupts the [card]jerry rig carpenter[/card] into [card]nourish[/card] gameplan, which nearly all druids bar aggro rely …
Probably stuff druid simply does not need, but I can see a world where this is played.
The problem is that most druid spells dont tend to be good removal so if youre playing from behind chances are good …
Probably not good, mainly because if you're running this you're playing control so what exactly is infusing this card? So on top of draw rng, there's just times where this card cant do shit because you havent any minions on …
Its certainly powerful, but likely its not going to be much played as we think it would be.
Because on first glance, this card greatly adds to [card]celestial alignment[/card]'s consistency, being able to either play alignment or anacondra. But …