dapperdog
Lv.20Dragon Scholar
Comments
VS does use actual data to form conclusions and since hsreplay havent exactly made a podcast of their own, I suppose it makes team5's work easier to just implement some of their suggestions. Though not all, since sinstrider and starfish came completely out of the blue. Starfish nerf though I think first came from kibler, but it is kinda stupid …
Lord almighty, Im underwhelmed to be honest, but if team5 have actually done playtesting on this one I suppose I'd have to trust that they know what the hell they're doing.
All the changes except for starfish is pretty much expected, Edwin making history as well, so here's my comments on the nerfs;
- [card]Wildheart guff [/card] got …
I think its because of the brutality of the board swing enabled by this card. For the most part, if this clears board and generates more than 2 skellys the game is over.
But I dont think its ever a problem to be honest, especially if mage is going to get nerfed in multiple areas. Its still 6 mana …
Im only stating what is obvious to me. And from what I can see, based on the designs of both HS and LoL I can't see any note of plagiarism or design choices from HS that clearly mimic LoL's star guardians. Both are white, slim designs with short skirts because that's referencing sailor moon, perhaps the only magical girl anime …
You're probably best off waiting for the patch to come in. The current meta is fairly polarizing to the point that there's no real reliable deck to climb with unless youre willing to sink hundreds of hours in.
But if you need something to reliably destroy the first few tiers, try quest hunter, or aggro druid the cheapest deck …
Not too bad an experience, but probably because Im playing with a skin I'll never pay money for, and the RoS music made my day.
As for the fight itself, its certainly not impossible to win with the four classes as long as you keep in mind;
- Opponent's secret is (in my experience) always [card]mana bind[/card]. So …
Lol, I dont play BG these days but I really feel the grind with that final quest. Getting 1st place is fairly daunting, even back then when I played it casually. Lord knows what the average number of games it'll take to actually get it.
Deleted the quest soon as I saw it. Probably made for exclusive BG players, …
There's a pattern that comes up whenever I see the new expansion achievements. Generally speaking, the goal is for those achievements to be completed within 30-40 odd games, which is doable within 4 months if that's all you're playing, and then there's those which are absolutely mind boggling like [card]gone fishin'[/card] which might as well be impossible if not insufferable …
Both are actually inspired by sailor moon, and doubtless countless other magical girl moments in western media. That's hardly plagiarizing on blizz's part.
Its more related to win trading, something higher legend players tend to do to boost up their friend's ranks. Back in the old days where tournament invitations were granted based on legend rank, its not unusual for something like this to happen.
But it'll take for a very specific brand of maliciousness to report a player for 'intentionally' losing.
A bit weird that you should find it irritating, because in my experience encountering a bot while achievement hunting is one of the few ways I got some of the more tedious shit finished up. I even design decks specifically in case I meet up with bots, and at very worse I'll just concede or raise my MMR slightly so …
There's a lot that can be said for both sides, but I think [card]theotar, the mad duke[/card] is simply an unhealthy addition to the game. My points as below;
- This card is simply a mandatory inclusion regardless of whether you're aiming for disruption. The reasoning is simple; this card is a win con in of itself and ironically, …
Bundles always cost cheaper than buying the packs directly. That's the whole point of bundles, the way blizz offers discounts for hearthstone. The runestones didn't change its price, it only makes the purchase more tedious and obscure its pricing, requiring its customers to translate the runestones to real cash.
Man, some of these decks really show us why we have 3 good and bad classes currently. Paladin's too slow and have no draw, warrior cant reload after a clear, priest without win cons, deathrattles in druid being completely redundant, secrets in rogue are a joke. At least relic dhunter looks fine, but probably because of the clearly inefficient builds …
Quote From Auspicious Speaking of theme: I'm surprised they didn't make a brawl built around Murloc Holmes and perhaps discovering cards to put in your deck, making it so players play lots of Holmes and spend the brawl guessing what their foe designed.
Probably because it'll take too much time per match waiting for both sides to …
Its likely because the cards have no deathrattles on their own, but rather given deathrattles by [card]lady darkvein[/card]. And the hero card factor in deathrattle minions, not those triggered. Hence why [card]selfish shellfish[/card] triggers in her battlecry even if it was silenced before killed.
That's a fairly common tactic used throughout history, and in our maligned industry its standard practice. Give a man enough rope and he'll hang himself.
So new patch new bugs, one especially big one because it appears that the xp bonus from the tavern pass is noticeably gone. Apparently just a visual bug, but it does make playing hearthstone today look less enticing.
If this isnt another big indication on why they should just split BG away from hearthstone I dont know what is. …
We can say that now, because the good classes can either match or stall enough that wild spirits seems just fine. It all depends on what team5 is nerfing and whether the nerf is going to diversify the current meta. Maybe hunter would just be good, so there's no need for a nerf, but I can definitely see some arguments …
I just felt that if we're going to nerf all three good classes then the natural winner would be hunter, as evident before the last nerf. [card]Wild spirits[/card] has such a crazy winrate then, and I cant see why it wouldn't be the case if both rogue and druid gets nerfed. That card is one of the best card in …