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dapperdog

Lv.20

Dragon Scholar

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Joined July 2019 5,701 posts 28,695 XP 1,890 achievement pts

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I didn't manage to watch the video myself, but does the deathrattle explicitly spell out the spell it would cast? Otherwise it might be a generic "cast the last shadow spell casted", which means it should copy your own [card]mortal coil[/card] used to kill it.

This card is weirdly positioned, because for something that cheats 3 mana you'd think it'll be the best card in warlock this set, but because of its inherent anti synergy with [card]tamsin roame[/card] it can end up backfiring on your arse. Just imagine your [card]dragged below[/card] being 0 mana now, so that's one curse card lost because of discount mechanics.

3 years, 8 months ago · on New Warlock Minion - Shadowborn

This card is completely insane in curselock. If having tamsin copy [card]dragged below[/card] isn't enough, play this for extras, because why not? Seems like team5 really wants curselock to be tier 1, so they print this thing out.

Because even if you never played a single shadow spell up until this card is played, its still putting out a …

3 years, 8 months ago · on New Warlock Minion - Lady Darkvein

Its not too bad, but in warlock its just unusable. The cost is simply too high, even if the idea is to get taunts out. You're better off playing something like [card]demonic assault[/card], which guarantees two taunts and 3 damage removal, at a lower lost.

So with that established, why even bother looking at this? Well, because its a …

3 years, 8 months ago · on New Warlock Spell - Shadow Waltz

My assumption on how this works is that the shades will cast the last shadow spell casted in the game, not after this was played. So technically this card can backfire, especially if your opponent decides when to trigger it. That may explain why the amount of stats that comes with this card on turn 5.

Probably best in …

[card]shadowborn[/card] is very strong, but also very awkward with [card]tamsin roame[/card]. Because if it does hit something like [card]dragged below[/card], you'd be cursing the screen. But as usual, mana cheats like these cannot truly be written off, whatever the scenario.

In standard, there's like a few good shadow spells you want discounted; [card]impending catastrophe[/card], [card]abyssal wave[/card], [card]tamsin's phylactery[/card], [card]soul …

In standard this might not even be impactful...for now. Basically if you're playing two cheap cards to summon a big boi, along with 6 mana for this card as well, you might as well just use the mana to summon the big boi in the first place.

And since there's no minion that's the equivalent of [card]ultimate infestation[/card], this …

Its not a control card, because control warrior would't be able to infuse this consistently nor is it any good to be honest. Three 2/4 taunts on 4 is only ever good if you're pushing for tempo, and that's not what control does.

But its a good midrange card, perhaps for some sort of rush/taunt warrior. Stabilize the midgame, …

3 years, 8 months ago · on New Warrior Spell - Burden of Pride

Its nigh impossible to play upgraded on curve. And the end results is still two 3/3s which basically mirrors [card]naga's pride[/card] in that you're likely dropping it in turn 3, but this cost 2.

But honestly, I cant see this card being impactful at all, unless there's an easy way to infuse this by turn 2. Which might still …

3 years, 8 months ago · on New Hunter Spell - Frenzied Fangs

Its basically nature studies but a little less broken. Still, since the original has left, and we can't have druid not having cards like it so we print one right straight back.

There's no earthly reason why all druids won't be running this card.

3 years, 8 months ago · on New Druid Spell - Planted Evidence

Probably will see some play if token druid is back, but even so its just unamazing in every description.

I remember when [card]landscaping[/card] used to be touted as a good card, but in 2022 even a full on 4/4 on turn 2 barely registers. The infuse upgrade also requires an absurd 5 minions dead, so on a topdeck with …

3 years, 8 months ago · on New Druid Spell - Plot of Sin

This card is just so insane Im not even kidding. Basically if druid plays this early (as early as turn 5) the game is over. With plenty of mana, end game stuff, AND now stabilizers for each spell (just about every druid spell is nature anyway) its not even close.

I dont like the design choice to be honest. …

If it weren't for the taunt, I'd rate this as trash.

But with the taunt then that's a whole other matter, because you can just play this on turn 6-7, and if your opponent can't silence it then you're guaranteed another 0 cost minion which will very likely allow you to swing board next turn.

Unfortunately, Ive seen …

Poor attack, 2 durability, costing 3. Yeah, this card is bad.

But if you're going to play vomit dhunter, then it'll see play. But since Im convinced that archetype is shit, and this card being shit as well, two and two makes for plenty of fertilizer.

In other words, I dont expect to see this played until there's …

Its certainly one of the most interesting cards printed this expansion, because it can fill multiple roles. Even its downsides can be converted to an upside.

Basically you play this in your deathrattle deck because [card]razorfen beastmaster[/card] can summon it out for free, or you play it in some sort of vomit dhunter that doesn't care about the cards …

Its practically designed either for wild or for some future expansion, because for the moment, despite the potential, this card is hot garbage. Yes, with something like [card]impending catastrophe[/card] you can easily reload your hand, but having discarded it you're basically drawing 2 cards per turn praying for the god combo to happen.

Team5 relentlessly prints cards like these …

3 years, 8 months ago · on New Warlock Spell - Tome Tampering

I actually missed the fact that it had taunt. Okay then, guess it just got a little higher in my books.

Still, in a sea of insane end game cards from druid, this is just a tiny little sardine swimming in a shark tank.

[card]Planted evidence[/card] is basically just [card]nature studies[/card] but thankfully the discount only last one turn. Still going to be one of the most included cards in standard anyway, for the flexibility alone.

[card]plot of sin[/card], probably useless. Yes, druid does swarm boards efficiently, but without being infused, and the requirement here being an insane 5, this card is just …

After seeing so much druid bs, this one is relatively tame.

Without immediate triggers like [card]hedge maze[/card], this card just does nothing the first turn and can easily be ignored. Since there's yet to be any revive mechanics revealed for druid, that means one card is all you get from druid which may not be bad, but what exactly …

There seem to some push for vomit dhunter into the meta. In my opinion it'll likely just end up being shit either way, but we'll see.

[card]razorfen beastmaster[/card] is a thing, which will do wonders getting [card]kryxis the voracious[/card] out for free + three cards, but deathrattle dhunter has not really picked out much, being completely destroyed by all …