dapperdog
LV.20Dragon Scholar
Comments
5,712 totalDiscard support but no discard cards. Nice
And no, this will not make [card]tome tampering[/card] good nor will it ever make it viable.
Im not exactly sure this card can be good even with discard cards. Because why …
Its here so you can spam tokens on board for three turns. But bearing in mind that this card isn't really going to do much else in terms of tempo. Its low attack and 0 attack totems means youre basically …
Evolve fodder. Because they can.
At least the other has a taunt, so that's not completely rubbish even if you cant evolve this tiny thing.
Brings me back to the days of overload shaman.
But the crucial factor back then is that you can grant [card]snowfury giant[/card] taunt using ancestral healing, which substantially makes the combo stronger and more reliable. This time round, we …
The problem is that it forces you to either play totem shaman, or play [card]party favor totem[/card], because there's no other realistic way you can play enough totems to get this cheap enough to be worth it.
And looking …
To be honest, this card buffs [card]halkias[/card] by a great deal.
The main problem I have with halkias is the fact that you can trigger the secret and interact with it. Now we have something that will only trigger …
Its a strong removal card that priest desperately needs.
For the longest time priest have been juggling [card]shadow word: death[/card] and [card]holy smite[/card]. Now there's a card that may conceivably do both tasks. And at 1 mana this thing …
[card]madame lazul[/card] saw play, so why wouldn't this one?
The fact that its discover makes it a hell lot more consistent than [card]thoughtsteal[/card] ever can be. It does require you to play 3 mana do nothing but priest can …
If by some stretch you can buff this then this card is amazing.
Even if you can't, its two 2/5s on 4. Is there really a discussion here? With [card]pelagos[/card] around this card will always be threatening to do …
Likely cant get it to work on curve, and then this only reduces their cost by 2.
Its basically kindling for [card]the harvester of envy[/card], but basically useless most of the time. [card]Swiftscale trickster[/card] is being played in rogue …
If you manage to catch [card]lightray[/card] with it, you'll likely be dropping two 5/5s taunt and this card is magnificent.
The fact that it tutors is the real power here. Just imagine putting minimal amounts of paladin cards and …
Just when I thought it can't get any worse it got worse, very much worse.
This card is just hot garbage. Inconsistent, high cost, and even at its best its only doing 10 damage to minions. Oh yes, if …
Its decent, and probably what secret mage needs because very likely its going be playing from behind most of the time.
But its so much a downgrade from [card]arcane flakmage[/card], which can fire off multiple times, on whim. This …
Just a terrible card for hunter. Very high cost, dependent on opponent's board, and then there's redundancy. Why even bother playing this when you can do better by tempoing up.
But that's not to say this is completely rubbish. …
Let's be honest here. The only reason why'd you even consider playing this is because you can easily have no other deathrattles other than [card]sesselie of the fae court[/card]. And then your opponent either deals with the massive 7 damage …
Its probably not going to be as good as it looks.
The fact is that you're trading one card away for 3 damage, when you could easily just play nagas and accomplish the same feat with [card]predation[/card]. The idea …
You pump upwards to 24 damage on a minion with at least 7 health, with two of these + [card]coordinated strike[/card]
In fact this card can actually just end the game, or otherwise make your opponent not play certain …
Okay, here's a few comments on the new cards, and the full set in general;
- Secret mage is looking possible. One of the chief problems I have with the archetype in standard is the loss of [card]kirin tor …
Probably one of the best cards in the game. Unironically.
Basically unless youre a control deck there's a good chance you'll be playing at least a minion a turn so this card is practically free after somewhere around 3-4 …
Infuse only trigger in hand. The way it works is that the new card replaces the old, the same way corrupt works. Hence why bouncing an infused/corrupt minion, it will remain that way.