And the best part is that since it's a Holy spell, it works perfectly with Starlight Groove. You just get the Divine Shield back right away with a 5/5.
I really couldn't think of anything on my own, so here's 3 random custom expansion cards that I chose with no real system. Maybe one of these will jump out at you.
I really did not think that the reveal season would halt the competition this much, but here we are.
Linkblade91
This is certainly a bold idea, and I like it. It might need to be 4 mana (looking at Shellshot), but I appreciate how fearless you are by posting the card at all.
Wailor
Transmute is a good card, but because it's Rogue and they always get taxed on all their spells, it needs to be 3 mana.
Roar of Time almost feels like a card that I would make. I like the effect, but I'm not sure how you'd play it to take advantage of your extra mana since you mostly want to play a board clear and a minion which you can't really do here.
BasilAnguis
I do prefer this version of Serpent Sting over the other one, but it's still too weak to be played. Damage over time on minions is not really something that comes up because minions generally don't last long enough for it. Blood Boil for example, is mostly just played as a Consecration with Lifesteal that sometimes nets you extra damage on one minion.
EXTINCTION is amusing even though the title really shouldn't be capitalized. Warlock sometimes has the ability to heal pretty well, which is slightly concerning.
"Fresh" Ingredients is probably my favorite card on yours.
Beyond that, it read as if having a single Frozen minions and then Freezing a second one with this will trigger the board clear effect. That may not have been intended, but that's definitely a no for me. Basically just 4 mana to destroy 2 minions at that point.
I would also suggest getting different artwork. Discussion of how morally in/correct it is aside, the art itself isn't really good. I realize this isn't really your fault since it's computer-generated, but I would still suggest finding new art if possible.
It's... really difficult to come up with anything you're satisfied with when the prompts are so broad.
Which is not a bad thing. It's just a challenge. Here's my only card for the competition I have.
Spectacular Entrance basically highlights all the special effects and lights that the audience is blasted with as soon as the performer comes on stage.
I wouldn't be surprised to see Overdraft put into this year's Core set. With Tradeable coming back and Shaman having an Overload theme, it makes sense that they would do something like that.
You have just a little under 7 hours to submit. I didn't really get a time to post the 24-hour reminder because of how the reveal season started and that just sort of took all of my active mind space at the time. I also didn't really have any time to possibly get another keyword in.
Last-minute feedback that hopefully you guys will be able to read.
CursedParrot
I'm afraid I don't really like Maddened. It feels like it goes too much against the way Hearthstone typically works.
Almaniarra
Infect is a fine mechanic, but the way it's written on the cards is sometimes a little bit weird (particularly on Plaguelands for example). Aside from the cards that can affect heroes, it does also feel a bit derivate of Poisonous. Some of your support cards are pretty cool (even if you can't use them).
Wailor
I realize that you've already submitted with Gunslinger, so this doesn't really help much… but out of those two, I prefer Quick-Draw if you to keep the mechanic strictly wild west themed.
And good call on giving Deputy Instructor the mechanic proper.
BasilAnguis
Predator is definitely one of the better keywords I've seen.
Although it's not entirely clear if Night Hunt will trigger itself or not. In other words, if Night Hunt is the first card to kill a minion that turn, will it trigger its own Predator effect? If not, then the tooltip should probably be reworded as "A bonus if an enemy minion has previously died this turn".
I was thinking about responding to that question, but then it occurred to me that I was going to write about it anyway in this CDC.
Honestly the fact there were only 3 kinda caught me off guard as well. I thought there were more as well. That's what writing over 100 of those will do to you, haha.
On another note, thanks for your feedback! I'm a little surprised "Stamina" caused confusion. The way it's meant to work is that the effect triggers when the minion with the keyword survives (x) turns, so when The Prismatic Disc survives 2 turns, it gains Spell Damage +2 for example. How do you think could I word the tooltip to make this more clear?
Just phrase the tooltip as "this minion" instead of "a minion".
With the knowledge that the minion itself has to survive that many turns, the keyword itself feels like it's probably weak for the same reason I said Duplicate was also weak. Relying on minions to survive in Hearthstone typically doesn't work out too well. As soon as you play The Prismatic Disc for example, your opponent is just going to kill it as soon as they can and you'll rarely get the Spell Damage from it.
Someone needs to give feedback or this competition is never going anywhere. I guess that'll be me.
Linkblade91
I feel like Launch is probably your best bet as far as card context is concerned since what you said about Legacy and Trials apply, and I feel like Encore is mostly undercut by the theme of Festival of Legends. I don't think Storm is entirely redundant because of Manathirst since they both have different design spaces.
Wailor
I'm not really sure how much design space Transmute has, but it's a good mechanic and I don't think it has less design space than something like Overkill or Honorable Kill, so I think it's fine.
Gunslinger seems like an okay idea for a mechanic, but as you noted, I feel like the idea is mostly taken by Divine Shield even if they're not exactly the same mechanic. This isn't really that important as far as the context of the competition is concerned, but I feel like the name doesn't really have much flavor diversity compared to "First Strike" (or "Quick Attack" which is what LoR uses for this mechanic) which can be applied to basically whatever you want it to. As Link noted, Deputy Instructor also wouldn't count since it doesn't use the mechanic itself.
Anchorm4n
First off, I think the idea of an air-racing expansion is fucking awesome and you should absolutely do it if you feel you're up to it.
I'm not exactly sure how Stamina works since the tooltip and your description just specifies "a minion" and not the Stamina minion itself. If I play a Stamina card when I've already had a minion on board for multiple turns, will it retroactively keep track of how many turns that minion has been alive and take that into account for the total? Does it get the effect right away if the minion in question happens to already meet the Stamina requirement when you play the Stamina card?
AeroJulwin
Scrap is a good mechanic. In a world where Hearthstone didn't originally have discard, it having Scrap instead would be astronomically better.
But as much as I do like the mechanic, it might be difficult for people to look past it as "just discard" but slightly different.
Dolphinslayer
Duplicate is okay. From the way Auchenai Echopriest is designed though, I actually can't tell if the minion needs to survive for the Duplicate to trigger. If it doesn't, that's cool. If it does, then its application on minions is a bit questionable for the same reason Overkill (and to a lesser extent, Honorable Kill as well) didn't fare too well. With a few exceptions, relying on minions to stay alive is a strategy that is unreliable and one that you don't really want to run.
Matthieu
Hey, welcome aboard. Glad to see you here. I say this to everyone joining these comps for the first time, but I do hope you have fun and don't hesitate to ask us any questions if you need to. For future reference, it's better to post your idea in the Discussion Topic first to get some feedback to see how the entries can be tweaked and then post your submission.
I feel like Harmony with the way its applied flavorfully might be a bit undercut by the theme of Festival of Legends, which might dock some points from some voters, but then again… it might not. Harmony is a good mechanic and I think it has some cool design space to explore.
The balance of the cards seem a bit questionable. Ballad of the Hawk receives a pretty massive upgrade for the second (and later if you happen to get them) copies. Pogo-Hip-Hopper is a cute reference to [Hearthstone Card (Pogo Hopper) Not Found], but the combination of Echo and Harmony doesn't strike me the right way since Echo is specifically a Witchwood mechanic (except for SN1P-SN4P). Doremi, Lead Singer is a really cool idea, although I feel like Mage is a bit of a weird class to put it in since it doesn't have that many ways to copy minions unless you put it in a set where its gimmick is allowing Mage to do that.
CursedParrot
Fatal Flaw feels very… weird. Very ambitious and very bizarre and I'm not sure how to feel about it.
I don't like Millhouse the UNSTOPPABLE! since he's basically invincible. You play it on basically any turn and it's pretty much guaranteed to live. It's especially troubling if it's played on turn 2 since he'll stick there for multiple turns at a turn and you can freely cast spells with the bonus damage with no penalty while also keeping board presence. Even if your opponent were to spend all their mana next turn on spells, then you spend all of your mana on spells, and then they spend all of theirs again next turn, it would still be alive (since either 8 or 10 mana has just been played at that point). It just stays alive too reliably while also being too threatening to be fair.
Side-note: I don't believe there's a single keyword in the game with a tooltip greater than two lines of text. It's probably okay if yours is a little more than that, but it shouldn't take a paragraph to explain what's happening.
This is also a result of a quirk with new HearthCards and the difference in text sizes on the tooltips between versions. Old HearthCards would try to shrink your text down to 2 lines if it would normally go over that with the normal text size, up to a certain point and then it will finally go down to a third line.
New HearthCards on the other hand uses larger text than tooltips on old HearthCards, and also keeps the text the exact same size regardless of how much text you type. I think Transmute and Gunslinger would be both 2 lines of text on the old version of HearthCards.
What you said is definitely something that everyone should be mindful of regardless though, especially on new HearthCards where it's very easy to accidentally overtype and write a huge tooltip.
And after all of those notes, here is my first keyword submission.
(The submission wouldn't actually use the stylized method of presentation. It's just here because I already had it.)
Objectives are basically Sidequests with requirements and rewards that scale. You can choose an easier requirement in exchange for a lesser reward, a harder requirement in exchange for a greater reward, or meet in the middle.
I also have a fourth one here. If you prefer this one over any of the others, do let me know.
If you're also noticing that this competition is up an hour earlier that usual, the answer to that is because Daylight Savings Time started yesterday. Events on the site are run based on the website's clock which uses EST time. For those in areas which have started using it, the competitions are going up on the exact same clock time that they have normally gone up on, but if your area hasn't started Daylight Savings Time yet (or doesn't use it at all), it will appear as if the competitions are going up an hour earlier than their normal time. Just, be sure to be mindful of that as we go forward.
Some of you might not be aware of how to make a keyword tooltip on the new version of HearthCards yet.
To start, click the "Custom" cog button.
This will take you to this menu:
Custom menu
Click the "Create" button and that will take you here:
Create button menu
You will need an account to access that menu. If you don't have one, it'll tell you that "You need to be logged in to make emblems". Click on the tooltip and that will take you here:
And the best part is that since it's a Holy spell, it works perfectly with Starlight Groove. You just get the Divine Shield back right away with a 5/5.
I really couldn't think of anything on my own, so here's 3 random custom expansion cards that I chose with no real system. Maybe one of these will jump out at you.
I really did not think that the reveal season would halt the competition this much, but here we are.
Transmute is a good card, but because it's Rogue and they always get taxed on all their spells, it needs to be 3 mana.
Roar of Time almost feels like a card that I would make. I like the effect, but I'm not sure how you'd play it to take advantage of your extra mana since you mostly want to play a board clear and a minion which you can't really do here.
I do prefer this version of Serpent Sting over the other one, but it's still too weak to be played. Damage over time on minions is not really something that comes up because minions generally don't last long enough for it. Blood Boil for example, is mostly just played as a Consecration with Lifesteal that sometimes nets you extra damage on one minion.
EXTINCTION is amusing even though the title really shouldn't be capitalized. Warlock sometimes has the ability to heal pretty well, which is slightly concerning.
"Fresh" Ingredients is probably my favorite card on yours.
I'm imagining this with Frostwyrm's Fury. I don't want to imagine this with Frostwyrm's Fury.
Beyond that, it read as if having a single Frozen minions and then Freezing a second one with this will trigger the board clear effect. That may not have been intended, but that's definitely a no for me. Basically just 4 mana to destroy 2 minions at that point.
I would also suggest getting different artwork. Discussion of how morally in/correct it is aside, the art itself isn't really good. I realize this isn't really your fault since it's computer-generated, but I would still suggest finding new art if possible.
It's... really difficult to come up with anything you're satisfied with when the prompts are so broad.
Which is not a bad thing. It's just a challenge. Here's my only card for the competition I have.
Spectacular Entrance basically highlights all the special effects and lights that the audience is blasted with as soon as the performer comes on stage.
Competition Theme: Dies To Removal
Everyone dies eventually; some sooner than others.
Wailor is on the hunt, bringing out the big guns, holy blasts, volcanoes, and whatever else is necessary to eliminate the enemy.
As always, we can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
I wouldn't be surprised to see Overdraft put into this year's Core set. With Tradeable coming back and Shaman having an Overload theme, it makes sense that they would do something like that.
Whoa, whoa, whoa!!!
3 mana for an 18/23 body?!! And one with such a powerful Battlecry to reveal brand new cards? This card is beyond game-warping!
You have just a little under 7 hours to submit. I didn't really get a time to post the 24-hour reminder because of how the reveal season started and that just sort of took all of my active mind space at the time. I also didn't really have any time to possibly get another keyword in.
Last-minute feedback that hopefully you guys will be able to read.
I realize that you've already submitted with Gunslinger, so this doesn't really help much… but out of those two, I prefer Quick-Draw if you to keep the mechanic strictly wild west themed.
And good call on giving Deputy Instructor the mechanic proper.
Predator is definitely one of the better keywords I've seen.
Although it's not entirely clear if Night Hunt will trigger itself or not. In other words, if Night Hunt is the first card to kill a minion that turn, will it trigger its own Predator effect? If not, then the tooltip should probably be reworded as "A bonus if an enemy minion has previously died this turn".
I was thinking about responding to that question, but then it occurred to me that I was going to write about it anyway in this CDC.
Honestly the fact there were only 3 kinda caught me off guard as well. I thought there were more as well. That's what writing over 100 of those will do to you, haha.
Death Beetle and Audio Amplifier is a tale of how two unlikely allies from entirely different worlds became two inseparable buddies.
Just phrase the tooltip as "this minion" instead of "a minion".
With the knowledge that the minion itself has to survive that many turns, the keyword itself feels like it's probably weak for the same reason I said Duplicate was also weak. Relying on minions to survive in Hearthstone typically doesn't work out too well. As soon as you play The Prismatic Disc for example, your opponent is just going to kill it as soon as they can and you'll rarely get the Spell Damage from it.
Someone needs to give feedback or this competition is never going anywhere. I guess that'll be me.
I'm not really sure how much design space Transmute has, but it's a good mechanic and I don't think it has less design space than something like Overkill or Honorable Kill, so I think it's fine.
Gunslinger seems like an okay idea for a mechanic, but as you noted, I feel like the idea is mostly taken by Divine Shield even if they're not exactly the same mechanic. This isn't really that important as far as the context of the competition is concerned, but I feel like the name doesn't really have much flavor diversity compared to "First Strike" (or "Quick Attack" which is what LoR uses for this mechanic) which can be applied to basically whatever you want it to. As Link noted, Deputy Instructor also wouldn't count since it doesn't use the mechanic itself.
First off, I think the idea of an air-racing expansion is fucking awesome and you should absolutely do it if you feel you're up to it.
I'm not exactly sure how Stamina works since the tooltip and your description just specifies "a minion" and not the Stamina minion itself. If I play a Stamina card when I've already had a minion on board for multiple turns, will it retroactively keep track of how many turns that minion has been alive and take that into account for the total? Does it get the effect right away if the minion in question happens to already meet the Stamina requirement when you play the Stamina card?
Scrap is a good mechanic. In a world where Hearthstone didn't originally have discard, it having Scrap instead would be astronomically better.
But as much as I do like the mechanic, it might be difficult for people to look past it as "just discard" but slightly different.
Hey, welcome aboard. Glad to see you here. I say this to everyone joining these comps for the first time, but I do hope you have fun and don't hesitate to ask us any questions if you need to. For future reference, it's better to post your idea in the Discussion Topic first to get some feedback to see how the entries can be tweaked and then post your submission.
I feel like Harmony with the way its applied flavorfully might be a bit undercut by the theme of Festival of Legends, which might dock some points from some voters, but then again… it might not. Harmony is a good mechanic and I think it has some cool design space to explore.
The balance of the cards seem a bit questionable. Ballad of the Hawk receives a pretty massive upgrade for the second (and later if you happen to get them) copies. Pogo-Hip-Hopper is a cute reference to [Hearthstone Card (Pogo Hopper) Not Found], but the combination of Echo and Harmony doesn't strike me the right way since Echo is specifically a Witchwood mechanic (except for SN1P-SN4P). Doremi, Lead Singer is a really cool idea, although I feel like Mage is a bit of a weird class to put it in since it doesn't have that many ways to copy minions unless you put it in a set where its gimmick is allowing Mage to do that.
Fatal Flaw feels very… weird. Very ambitious and very bizarre and I'm not sure how to feel about it.
I don't like Millhouse the UNSTOPPABLE! since he's basically invincible. You play it on basically any turn and it's pretty much guaranteed to live. It's especially troubling if it's played on turn 2 since he'll stick there for multiple turns at a turn and you can freely cast spells with the bonus damage with no penalty while also keeping board presence. Even if your opponent were to spend all their mana next turn on spells, then you spend all of your mana on spells, and then they spend all of theirs again next turn, it would still be alive (since either 8 or 10 mana has just been played at that point). It just stays alive too reliably while also being too threatening to be fair.
And Leo Robles has now confirmed that it can't be discovered.
Slightly unfortunate, but I think it's understandable.
Well it seems that we're now about to find out how this would actually work.
Damn you, Blizzard!!! Why do you do this to me?!!!
I was thinking of giving him +1 stat anyway, and I guess this answers that.
This is also a result of a quirk with new HearthCards and the difference in text sizes on the tooltips between versions. Old HearthCards would try to shrink your text down to 2 lines if it would normally go over that with the normal text size, up to a certain point and then it will finally go down to a third line.
New HearthCards on the other hand uses larger text than tooltips on old HearthCards, and also keeps the text the exact same size regardless of how much text you type. I think Transmute and Gunslinger would be both 2 lines of text on the old version of HearthCards.
What you said is definitely something that everyone should be mindful of regardless though, especially on new HearthCards where it's very easy to accidentally overtype and write a huge tooltip.
It seems that I have some competition, haha.
Great job, Wailor.
And after all of those notes, here is my first keyword submission.
(The submission wouldn't actually use the stylized method of presentation. It's just here because I already had it.)
Objectives are basically Sidequests with requirements and rewards that scale. You can choose an easier requirement in exchange for a lesser reward, a harder requirement in exchange for a greater reward, or meet in the middle.
I also have a fourth one here. If you prefer this one over any of the others, do let me know.
If you're also noticing that this competition is up an hour earlier that usual, the answer to that is because Daylight Savings Time started yesterday. Events on the site are run based on the website's clock which uses EST time. For those in areas which have started using it, the competitions are going up on the exact same clock time that they have normally gone up on, but if your area hasn't started Daylight Savings Time yet (or doesn't use it at all), it will appear as if the competitions are going up an hour earlier than their normal time. Just, be sure to be mindful of that as we go forward.
Some of you might not be aware of how to make a keyword tooltip on the new version of HearthCards yet.
To start, click the "Custom" cog button.
This will take you to this menu:
Click the "Create" button and that will take you here:
You will need an account to access that menu. If you don't have one, it'll tell you that "You need to be logged in to make emblems". Click on the tooltip and that will take you here:
From there, just make the tooltip and save it.