Demonxz95
LV.17Senior Writer
Comments
2,448 totalCompare it to [card]Pride's Fury[/card].
In exchange for 1 Health, you get a 2/4 with Taunt and Divine Shield. That sounds like a good trade-off in most situations to me.
Really nice card for Pirates and [card]The Crystal Cove[/card].
If it hits face, then the 1/1 also stays around which in turn means that you're building a board and getting some chip damage in.
It does so much and for such a long time, and it's not that expensive either. It definitely sees play.
Playing this and then all 3 Animals Companions is equivalent to [card]Call of the Wild[/card].
Except it's better because you can split each part of it around on separate turns or you can handbuff them.
It's also better than Porcupine because you don't need to wait for it to die to deal its damage or use Deathrattle-trigger cards. It just repeats its effect all on its own.
If Handbuff DK is a deck, then …
This is super great.
The base card can provide a really huge buff to a Silver Hand Recruit or something similarly small, and then the Mini is a [card]Subdue[/card] that costs 1 less and has a 1/1 body.
Really good Frost synergy card.
Frost spells are generally tools that you hold onto for quite a while, so it's playing well into what you're probably already doing with them.
Slightly slow to really get going, but in a grindy Paladin deck, it's going to carry pretty hard. Paladin probably has the Standard tools to be able to use it in the long-game. [card]Cardboard Golem[/card] of course works wonderfully with …
This card definitely sees play in that no-minion Mage deck.
Now... will that no-minion Mage deck be a thing in Standard?
If Puzzle Box was anything to go off of, this will probably be okay.
Such cards like this are just not my favorite thing about the game.
The Minis can potentially provide you a lot of value, but that staline of 9 mana 3/9 is pretty blegh! You're probably going to get a maximum of 4 Minis in most situations and if your opponent hard removes it, …
Phenomenal Dragon Priest card since it's always going to drop a pretty huge threat (the higher-Cost Dragon) and something that'll probably help you get to the point where you can play it (the lower-Cost Dragon).
You definitely play it …
This is pretty good. Basically [card]Thassarian[/card] for Demon Hunter. Same damage output as Thassarrian and it also has Lifesteal and probably more reliably hits minions that you want it to hit since it's not fully random. Thassarian saw play in …
Druid can be really good at drawing, so it can probably redraw this pretty reliably. It can set up combos, but you'd need to Trade it a lot of times to do that and then it becomes a bit unwieldy.
…The Mini version is really strong, but damn is 5 an EXPENSIVE cost for an Egg. One that doesn't summon a minion either.
Gaining Health as Mage is always pretty good. It helps you stall and it's repeatable, so it might be pretty good.
The base form is not so great, but the Mini form can be. Maybe in some sort of Aggro deck, it can be 4 or 5 mana for a 4/5 and a 3/3.
The fact that [card]Kobold Apprentice[/card] was legitimately played makes me think this will too even if that card is many years old at this point. It doesn't look extremely strong, but it can possibly do some good work. The damage …
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This one's pretty hard to evaluate.
It's pretty expensive and draw costs mana meaning that you probably won't save that much mana overall on turns you're able to draw a lot and play this, and it's pretty hard to …