I think this is the first time in my life that I've scored in the bottom 3, and given the theme of the competition, I will consider that an accomplishment. XD
Hard Core is still going on if you feel that you need some normalcy.
We only have 48 hours left to submit and we only have 2 entries. At this rate, we very well may not even have enough people to fill the entire finalist list.
Feedback
Linkblade91
Pretty good card, although I must ask how it would choose what side? Would it just pick a side at random for every card?
Wailor
I will agree with the other two that Frostwolf Chieftain is the best.
And I don't blame you in the slightest. I don't think the theme is boring. I think simple themes like this can be a good place to encourage a certain thinking space and it seems that this competition in particular just got unlucky with turnout.
anchorm4n
I think I prefer the second version.
The first version isn't my favorite since passive effects on weapons are something that can be abused by simply holding onto the weapon and never using its final attack. That's why cards like Sword of Justice also have the clause of losing 1 Durability. As far as I can tell, the only weapon with an effect like this without a clause to lose Durability is Overlord's Whip because the effect can be bad.
For this reason, I like the second version's design better, although because it costs 4 mana, it's hard to summon a lot of Silver Hand Recruits, sufficiently buff them to make giving them Charge a strong payoff, and also play this.
I'm excited that this competition finally gives me a chance to use this card that I've had in my portfolio ever since Death Knight was first announced (and I touched up to use the proper border and watermark).
Reminder that we still have our April Fools competition, Consistently Inconsistent, going on if you're looking for some chaos. The regular competitions will still be going on as normal.
Edit: "Hearthcards -> Download full-sized card -> Imgur" yielded a weirdly huge pic to insert into forum post. "Download half-sized card" is the current post, but still seems too big. What am i doing wrong? It's my first time...
If you click the button "Insert/Edit Image" and then paste the image URL in the Source box, it should display "Dimension" numbers which you can edit yourself (adjusting one number will automatically adjust the other to match the proportions). 250 is the recommended size to use.
I've taken the liberty of editing your post for you so that your image uses that size.
It's time to get crazy. If you've ever wanted to make a really stupid and nonsensical card for any competition, now is the time to do that.
With that in mind, while a victory in this competition will still be displayed in the Winner's Gallery and will still count towards your leaderboard total, we've decided that this competition will not count towards the tally for the prize at the end of the season. Perhaps some more serious side competitions will count, but given the theme and context of this one, it's most appropriate that it doesn't count.
This is also a very experimental and risky idea that may not play out and I will also admit that it very narrowly avoided being dropped entirely, so you'll have to let us know if you like it or not.
Feedback time. I'm getting to this quite a bit later than I wanted to. Hearthstone stuff.
Wailor
Northshire Steward is pretty good. I don't think it's too OP. Sen'jin has already been powercrept by some class cards that don't see play, and the bonus upside is not that huge.
I don't like Undercity Acolyte. It's way too specific to be good, and the fact that it can kill itself is a huge obstacle that players have no way of navigating across.
CursedParrot
Redeem in the Light is solid. Setting aside the usage of Sidequest in Priest which personally rubs me the wrong way, I think the balance here is alright.
Lightborne Surveyor is an alright card. It's not as flashy as the Sidequest though, so I guess the Sidequest is the one to go with.
Anchorm4n
Zealous Pacifist is a pretty solid card. I do agree that some mechanics seem to be a bit at-odds with each other, but I think the core concept here is good.
Dolphinslayer
I feel like I don't really like Overheal on your hero because it relies on your hero having full Health to do anything with it and if you can't heal up to that point, then the card doesn't really do anything. I will admit that this is just a me thing and maybe other people feel differently about that.
I do also think the Battlecry is quite weak and it takes too long before you really get good value out of it.
BasilAnguis
Twilight Balance is cute, but aside from the healing, it doesn't feel particularly Priest-y to me.
Apostle of the Night strikes as really weird since I don't see a practical reason for its stats to swap.
I really like Fergus the Redeemer. Definitely your best card.
Neoguli
A novel idea, though I don't understand why it's a weapon.
I'm always very self-conscious of how people feel about the fact that I often have multiple cards ready to go for each competition as soon as it starts since the staff have the liberty of knowing the competition theme before it starts. The actual advantage we get from this is negligible since we easily could've ended up making the cards in the middle of the competition instead of the start of it, but I imagine it's probably easy for a lot of people to end up not viewing it that way.
Embodiment of Light also brings up talking about Divine Shield in Priest which (not counting dual-class cards) only appears on Unidentified Elixir and Mi'da, Pure Light. It is a rarely used mechanic for the class, but there is some precedence for it. Not to mention, I think it makes sense for the class thematically just as well as it does for Paladin. I think it makes more sense than using it in Shaman anyway (looking at you, Al'Akir, Torghast Custodian, and Brass Elemental).
Overheal is a very flexible mechanic in terms of application. There's tons of room to get creative, so I'm excited to see what you all have to offer.
Just a little bit of info on how Overheal is phrased.
Overheal is written like a state-based action on effect that's always available to trigger while on the board. Overheal triggers are checked when the card with Overheal itself is healed past its maximum Health, therefore you can't write a spell with "Overheal: [effect]" because spells don't have Health.
We don't have any actual precedence for this just yet since we don't have any spells with Overheal abilities, but if there's any lick of consistency with the way the keyword works, the correct wording would be "If this Overheals" of "If this Overhealed". We don't know which one they will actually use (we do have Dreamboat as an example of using "Overhealed", but we otherwise have no precedence for effects occurring on a single target). For the moment, we will treat both of those as correct.
Refer to the picture I made below on Overheal spell wording.
Here is your 24-hour reminder. You have that much time left to submit.
Gear5PhoenixMan
Nope. Don't do this.
Paladin is not a class that has any access to hard removal (except for Enter the Coliseum), so giving them a Twisting Nether is very out of line. It's also a 1 mana Twisting Nether at that too. Granted, 10 is a fairly steep Health cost to play, but as you noted, Paladin has good ways to heal and with enough healing in one rotation, they will be able to get by just fine. I would definitely rethink this card over if I were you. As a minor extra note, it also uses the same artwork as Desperate Stand, so you should definitely find new artwork if you want to keep going with this card.
I see that you're new to the site, and I realize that this might've been a rather harsh introduction to our hobby, but that's only because we're passionate about quality card design and want to see people get better at it.
Congratulations to Loknax for the win.
I think this is the first time in my life that I've scored in the bottom 3, and given the theme of the competition, I will consider that an accomplishment. XD
Hard Core is still going on if you feel that you need some normalcy.
We only have 48 hours left to submit and we only have 2 entries. At this rate, we very well may not even have enough people to fill the entire finalist list.
Feedback
I will agree with the other two that Frostwolf Chieftain is the best.
And I don't blame you in the slightest. I don't think the theme is boring. I think simple themes like this can be a good place to encourage a certain thinking space and it seems that this competition in particular just got unlucky with turnout.
I think I prefer the second version.
The first version isn't my favorite since passive effects on weapons are something that can be abused by simply holding onto the weapon and never using its final attack. That's why cards like Sword of Justice also have the clause of losing 1 Durability. As far as I can tell, the only weapon with an effect like this without a clause to lose Durability is Overlord's Whip because the effect can be bad.
For this reason, I like the second version's design better, although because it costs 4 mana, it's hard to summon a lot of Silver Hand Recruits, sufficiently buff them to make giving them Charge a strong payoff, and also play this.
If you're looking to return to a bit of normalcy, our next main competition just started, but this competition will still be running concurrently.
I'm excited that this competition finally gives me a chance to use this card that I've had in my portfolio ever since Death Knight was first announced (and I touched up to use the proper border and watermark).
Reminder that we still have our April Fools competition, Consistently Inconsistent, going on if you're looking for some chaos. The regular competitions will still be going on as normal.
Competition Theme: Hard Core
The game is switching up its cards this year and all the classes feel it to the core.
A new Hearthstone year is upon is, and Wailor wants us to take a look at the core of the set.
As always, we can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
Not gonna lie, I'm really not even sure how to give feedback how unconventional the theme is.
If you click the button "Insert/Edit Image" and then paste the image URL in the Source box, it should display "Dimension" numbers which you can edit yourself (adjusting one number will automatically adjust the other to match the proportions). 250 is the recommended size to use.
I've taken the liberty of editing your post for you so that your image uses that size.
With that in mind, it's time to get out there and make some truly unglued cards.
Another Lightning Bolt does a totally different thing than Lightning Bolt. I don't know what you're talking about.
As for Guy In A Bear Suit. Is it a Beast? Is it not a Beast? Who knows? Either way, it's a tribal wording inconsistency, so I think it counts.
It's time to get crazy. If you've ever wanted to make a really stupid and nonsensical card for any competition, now is the time to do that.
With that in mind, while a victory in this competition will still be displayed in the Winner's Gallery and will still count towards your leaderboard total, we've decided that this competition will not count towards the tally for the prize at the end of the season. Perhaps some more serious side competitions will count, but given the theme and context of this one, it's most appropriate that it doesn't count.
This is also a very experimental and risky idea that may not play out and I will also admit that it very narrowly avoided being dropped entirely, so you'll have to let us know if you like it or not.
You guys have 24 hours left to submit.
Competition Theme: Inconsistently Consistent
The wording is getting a little weird around here, and it's time to embrace that.
In celebration of the first of April, it's time to get a little bit wacky.
As always, we can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
Please note: This is a special competition and not in a normal season.
Feedback time. I'm getting to this quite a bit later than I wanted to. Hearthstone stuff.
Northshire Steward is pretty good. I don't think it's too OP. Sen'jin has already been powercrept by some class cards that don't see play, and the bonus upside is not that huge.
I don't like Undercity Acolyte. It's way too specific to be good, and the fact that it can kill itself is a huge obstacle that players have no way of navigating across.
Redeem in the Light is solid. Setting aside the usage of Sidequest in Priest which personally rubs me the wrong way, I think the balance here is alright.
Lightborne Surveyor is an alright card. It's not as flashy as the Sidequest though, so I guess the Sidequest is the one to go with.
I feel like I don't really like Overheal on your hero because it relies on your hero having full Health to do anything with it and if you can't heal up to that point, then the card doesn't really do anything. I will admit that this is just a me thing and maybe other people feel differently about that.
I do also think the Battlecry is quite weak and it takes too long before you really get good value out of it.
Twilight Balance is cute, but aside from the healing, it doesn't feel particularly Priest-y to me.
Apostle of the Night strikes as really weird since I don't see a practical reason for its stats to swap.
I really like Fergus the Redeemer. Definitely your best card.
Hope you guys enjoy the reveal stream today.
Because this is Flux's website and he can put whatever he wants on it.
Goliath, and also Barbed Nets.
Still though, it's quite a rare thing to see and I'm glad Team 5 have started implementing more of them.
Congrats Wailor! You're kicking ass.
I'm always very self-conscious of how people feel about the fact that I often have multiple cards ready to go for each competition as soon as it starts since the staff have the liberty of knowing the competition theme before it starts. The actual advantage we get from this is negligible since we easily could've ended up making the cards in the middle of the competition instead of the start of it, but I imagine it's probably easy for a lot of people to end up not viewing it that way.
Embodiment of Light also brings up talking about Divine Shield in Priest which (not counting dual-class cards) only appears on Unidentified Elixir and Mi'da, Pure Light. It is a rarely used mechanic for the class, but there is some precedence for it. Not to mention, I think it makes sense for the class thematically just as well as it does for Paladin. I think it makes more sense than using it in Shaman anyway (looking at you, Al'Akir, Torghast Custodian, and Brass Elemental).
Overheal is a very flexible mechanic in terms of application. There's tons of room to get creative, so I'm excited to see what you all have to offer.
Just a little bit of info on how Overheal is phrased.
Overheal is written like a state-based action on effect that's always available to trigger while on the board. Overheal triggers are checked when the card with Overheal itself is healed past its maximum Health, therefore you can't write a spell with "Overheal: [effect]" because spells don't have Health.
We don't have any actual precedence for this just yet since we don't have any spells with Overheal abilities, but if there's any lick of consistency with the way the keyword works, the correct wording would be "If this Overheals" of "If this Overhealed". We don't know which one they will actually use (we do have Dreamboat as an example of using "Overhealed", but we otherwise have no precedence for effects occurring on a single target). For the moment, we will treat both of those as correct.
Refer to the picture I made below on Overheal spell wording.
Competition Theme: There's No Heal Like Overheal
I'm holding out for a healer! Get me a medic, on the double!
Our minions were all damaged in the last competition; now Wassculaire wants to benefit from healing 'em back up!
As always, we can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
Here is your 24-hour reminder. You have that much time left to submit.
Nope. Don't do this.
Paladin is not a class that has any access to hard removal (except for Enter the Coliseum), so giving them a Twisting Nether is very out of line. It's also a 1 mana Twisting Nether at that too. Granted, 10 is a fairly steep Health cost to play, but as you noted, Paladin has good ways to heal and with enough healing in one rotation, they will be able to get by just fine. I would definitely rethink this card over if I were you. As a minor extra note, it also uses the same artwork as Desperate Stand, so you should definitely find new artwork if you want to keep going with this card.
I see that you're new to the site, and I realize that this might've been a rather harsh introduction to our hobby, but that's only because we're passionate about quality card design and want to see people get better at it.