Well the feedback is quite good. I feel more confident that the effect in this form can now probably just be a Battlecry. It can't really build up that crazily now.
As for as keywords like Battlecry and Deathrattle (and all other keywords that function like this), my thought is that it would copy the Battlecry and Deathrattle keywords, and thus it would still be able to function with certain cards that synergize with those keywords, but the effect of gaining the keywords itself would simply do nothing.
Feedback:
Wailor
I like Pureblood Sorcerer as a nod to Harry Potter, but the effect is supposed to be phrased as "If your deck has no Neutral cards". Just a minor wording thing is all.
ChameleonicSaurolisk is quite good. The effect fits in Rogue quite good and they could probably make something like this work, although I feel like it can probably start with Stealth at baseline.
Linkblade91
This card might not be overpowered (or it might be because I can't really tell), but I do agree that I don't think it's healthy. The downside of damaging your own hero doesn't seem to ever matter since you either kill your opponent anyway before you die, or you do "die" and instead just get healed back up. If there ever was a class that could find a way to abuse this, it's Priest.
BasilAnguis
Amusing idea, but I do agree that some parts are at odds with each other. For instance, you don't really benefit from stealing both Rush AND Charge, so I'd probably drop either one of them in favor of a different keyword (probably Lifesteal). Stealing both Taunt and Stealth similarly isn't useful, although I guess decks that don't typically run Stealth and Taunt minions, so this situation would be quite rare.
Crusader2010
The text seems a bit confusing. Does it only gain all the keywords from all minions on the board at the time you play it, or does it keep track of it at all times while in your hand?
Out of Cards may no longer be around in the form we once knew, but on Out of Games, we're still going to be bringing the competitions around. We've still got a season to finish.
I didn't realize until after I made it that it is a strict powercreep on Blood Herald, but then I really didn't mind that I did that since not only is that card terrible, but this is also a Legendary and a fairly difficult Rune requirement. There's a lot of fun that can be had with an effect like this one if you're able to get it to grow.
I am now also realizing that it's pretty easy to give it Charge because of the Hero Power. Is that problematic? Maybe not.
This week, our cards are getting bold and brash. But they don't belong in the trash.
Make a card that conditionally gains a keyword (or multiple).
Note that giving a keyword is not the same as gaining it. Cards that give keywords to other cards will not count (unless said card also happens to gain a keyword as well).
As Out of Cards is making some bold moves transitioning to Out of Games, Wailor is asking us to make our own bold moves with our cards as well.
As always, we can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Submission Phase: Starts on Mon, May 1 17:00 EDT (GMT -0400). Runs until Sat, May 6 17:00 EDT (GMT -0400)
Voting Phase: Starts on Sat, May 6 17:00 EDT (GMT -0400). Runs until Sun, May 7 16:00 EDT (GMT -0400)
Finalist Phase: Starts on Sun, May 7 17:00 EDT (GMT -0400). Runs until Mon, May 8 17:00 EDT (GMT -0400)
Winner Selected: After finalist voting concludes and we validate votes.
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
Removing the ability to Discover cards outside of your deck's rune combinations wouldn't be a good change if the intention is to nerf the class. Suppose you run a triple-Frost deck for example. You may not be able to get a Vampiric Blood or something like that, but now all your cards that Discover spells just make it even more likely for you to get another Frostwyrm's Fury (assuming the change were to happen instead of the one we got rather than in addition to it, but even then, it still makes it a lot more likely to Discover the really good single and double-Rune cards of that particular Rune type as well).
While people can make a debate about which one is more significant than the other, the buff and nerf that this effect would provide would be quite big changes that can't simply be glossed over. Discovering cards outside of your own Runes can be fun, and at the end of the day, restricting Discovers to your own deck's Runes basically just removes that fun factor while not really changing the power level that much (since it makes a huge change in both directions).
I'm not really sure how I feel about banning all triple-Rune cards from Discover since I feel like it calls into question over the philosophy of the class design as a whole, but I do think this is the better move than removing the ability to Discover outside of your Runes.
Feedback time. It's hard to feel the motivation to do this when so few people are part of this now, but here I go. I think maybe I'll change Cobalt Harpy to be 8 mana worth of spells.
Wailor
I do like the weird plays and stat values this card can probably produce and I think it's probably a fun design, so good job.
AeroJulwin
Beach Lurker is amusing, but I would probably agree that I don't think something like this is particularly likely to win the competition.
Harmonic Melody is a cooler design, even though Priest does already have a Harmonic card.
Anchorm4n
I appreciate the "ping-pong" pun (ping pong pung?), as well as the mini-Zilliax vibes of the card. Great job.
Neoguli
Decent card in concept, but as noted, it should be 3 arrows.
You have slightly under 24 hours left to submit.
At this point, we can officially call this out first article of Out of Games. We're covering all types of games now!
Well the feedback is quite good. I feel more confident that the effect in this form can now probably just be a Battlecry. It can't really build up that crazily now.
As for as keywords like Battlecry and Deathrattle (and all other keywords that function like this), my thought is that it would copy the Battlecry and Deathrattle keywords, and thus it would still be able to function with certain cards that synergize with those keywords, but the effect of gaining the keywords itself would simply do nothing.
Feedback:
I like Pureblood Sorcerer as a nod to Harry Potter, but the effect is supposed to be phrased as "If your deck has no Neutral cards". Just a minor wording thing is all.
Chameleonic Saurolisk is quite good. The effect fits in Rogue quite good and they could probably make something like this work, although I feel like it can probably start with Stealth at baseline.
Out of Cards may no longer be around in the form we once knew, but on Out of Games, we're still going to be bringing the competitions around. We've still got a season to finish.
I didn't realize until after I made it that it is a strict powercreep on Blood Herald, but then I really didn't mind that I did that since not only is that card terrible, but this is also a Legendary and a fairly difficult Rune requirement. There's a lot of fun that can be had with an effect like this one if you're able to get it to grow.
I am now also realizing that it's pretty easy to give it Charge because of the Hero Power. Is that problematic? Maybe not.
Congratulations to Linkblade and Chegwin.
Competition Theme: Bold Moves
This week, our cards are getting bold and brash. But they don't belong in the trash.
As Out of Cards is making some bold moves transitioning to Out of Games, Wailor is asking us to make our own bold moves with our cards as well.
As always, we can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
I'm really excited.
You have 24 hours left to submit and there a total of 7 entries so far.
I haven't really had the motivation to give feedback for the past two comps because there's next to no-one here. :(
Removing the ability to Discover cards outside of your deck's rune combinations wouldn't be a good change if the intention is to nerf the class. Suppose you run a triple-Frost deck for example. You may not be able to get a Vampiric Blood or something like that, but now all your cards that Discover spells just make it even more likely for you to get another Frostwyrm's Fury (assuming the change were to happen instead of the one we got rather than in addition to it, but even then, it still makes it a lot more likely to Discover the really good single and double-Rune cards of that particular Rune type as well).
While people can make a debate about which one is more significant than the other, the buff and nerf that this effect would provide would be quite big changes that can't simply be glossed over. Discovering cards outside of your own Runes can be fun, and at the end of the day, restricting Discovers to your own deck's Runes basically just removes that fun factor while not really changing the power level that much (since it makes a huge change in both directions).
I'm not really sure how I feel about banning all triple-Rune cards from Discover since I feel like it calls into question over the philosophy of the class design as a whole, but I do think this is the better move than removing the ability to Discover outside of your Runes.
I'm excited to see what you guys come up with.
Competition Theme: The Grand Almost-Finale
We're about to reach a climactic end, so it's time to make some noise!
We have reached the final quarter of Season 6, and Loknax wants us to hype it up in the most fitting way possible.
As always, we can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
I'll have the tokens and stuff at a later... time. Here you go.
Competition Theme: Top Secret: The Fourced Sequel
We're keeping some more Secrets, but this time they're not held by the heroes.
Loknax has asked us to reboot the Top Secret series with a fourth installment. We're focusing on a different type of Secret in this one.
As always, we can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
You've got 24 hours left everybody!
Going to leave this revamped version here for future feedback.
Feedback time. It's hard to feel the motivation to do this when so few people are part of this now, but here I go. I think maybe I'll change Cobalt Harpy to be 8 mana worth of spells.
Beach Lurker is amusing, but I would probably agree that I don't think something like this is particularly likely to win the competition.
Harmonic Melody is a cooler design, even though Priest does already have a Harmonic card.
Not only with a win, but also with the highest-scoring card to ever be submitted.
In reality, what are harpies but just the aerial equivalent of nagas? (hehe)
The balancing of the spell requirement is... tricky to say the least.
Competition Theme: Numerical Value
It's time to mix it up! Swap in them beats and change the flow. [Insert additional music reference here]
Ready for Festival of Legends to begin? Icefiremage would have us search for a new rhythm!
As always, we can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
You've got a little under 24 hours to submit.