Demonxz95
LV.19Senior Writer
Comments
2,558 totalIn most decks, it'll be hard to use this super well.
Warlock though: [card]Plot Twist[/card] and [card]Gaslight Gatekeeper[/card]. Put those two together and this can become a problem, and I do think people will actually try this out.
Rogue absolutely has ways to break this. They're basically masters of using cheap, spammable cards and this makes your cheap, spammable cards even more cheap and even more spammable. Especially works really well with Minis, especially [card]Sandbox Scoundrel[/card].
Remember [card]Vol'jin[/card]? This is him now.
The 1 Health funnily makes him better because a lot of classes can just ping the minion down their Hero Power after you play this.
Really fun card.
Really hard to make it more than just that though since you can't really plan around what you'll get. People are of course still going to try to play it for the fun factor.
It's not going to be great since it will just be a vanilla 3 mana 3/4 in almost all situations.
That said, it's still a hell of a lot better than [card]Harbinger Celestia[/card], and the flavor is great too.
As others have pointed out, there's definitely some things you can do with it but it's very clunky since it relies on you having a large board of minions whilst also not running too many minions so you can draw …
Could be a pretty good card to tutor large minions.
And then of course, there's the funny mustaches. That's just one more reason to play the card.
Dragon decks doesn't really have a lot of one-sided AoEs, so this is pretty good.
In Wild, Dragon Priest can probably get by with just [card]Dragonfire Potion[/card] and [card]Breath of the Infinite[/card], but you'll probably try to use this …
The card by itself is not super incredible, but it's two bandages to be used with the new Raza + Hedanis combo so it'll probably see at least a little bit of play.
This is an absolutely insane card. It's a bit harder to use in Standard, but there's still combos with Hedanis and [card]Reno, Lone Ranger[/card] to abuse with [card]Papercraft Angel[/card].
Really good.
Cheap card that's easy to Combo and the Combo is pretty strong. It even has synergy with [card]The Crystal Cove[/card] since the copy will also be a 4/4.
This card is batshit insane. It's amazing in Dragon Priest, but any combo Priest can use if they just happen to also run Dragons. You might even make a Dragon package for Combo decks just to activate this.
There's …
An okay Neutral card.
Decks that are completely desperate for draw might run it in Standard, but in Wild, every class basically has better options at this point.
Being played on its own, it's not so incredible.
But it's really good for cheaty decks. Sure you're not getting the Mini, but you're still getting a 6/7 and a potentially repeatable source of 6/7s that attack random enemies. …
Good callback to the original [card]Volcano[/card]. The damage-to-cost ratio is really good and it even heals you too. This'll be quite good.
Definitely a very good card. This set even has some really great Mechs that work with it, so I can definitely see it being a Standard deck. I appreciate that your low-Cost mechs don't mess with the res pool so …
Would [card]Pit Lord[/card] see play if it was 3 mana? It would probably be okay, but it wouldn't make meta splashes and this card is basically exactly the same as that.
The only reason I rate it 2 stars …
This lives and dies on Pirate Rogue's viability.
If Pirate Rogue is a viable deck, then this will be very a strong card that sees play in every decklist of the archetype. If Pirate Rogue isn't a viable deck, …
Although it makes [card]Crafter's Aura[/card] a lot stronger, it's a bit awkward to play since it in turn forces you to play a lot of other Auras, though I guess the extra turn can make up for that.
I …
It can become really powerful, but Standard unfortunately doesn't have enough Frost spells for Death Knight for it to be really strong.
Still though, the potential to claw away at big boards or big minions is nothing to scoff …