Demonxz95's Avatar

Demonxz95

Senior Writer
Joined 03/19/2019 Achieve Points 2245 Posts 2630

Demonxz95's Comments

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 6 months ago

    First idea.

    I'm unsure if the connection is strong enough if that makes sense. That's just sort of an inherent problem with some classes in this comp.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 6 months ago

    Show Spoiler
    Also refer to Caro's clue about "ruin". Try to think surfing and "ruin" together.

    In reply to Oozefest 2
  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 6 months ago

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    "Hang ten" is a surfing term. Perhaps that'll help.

    In reply to Oozefest 2
  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 6 months ago

    Cool in theory, though how quickly you can reduce its Cost will be of concern.

    In reply to Shaman Custom Card
  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 6 months ago
    Quote From anchorm4n
    Quote From Demonxz95

    Alright, time for feedback. I literally hit Legend for the first time today, so I'm feeling pretty good!

    Nice one, congrats! What deck did you use? Did you do the deed in Standard or Wild? Enjoy that card back, I hope your experience was as great as mine when I first made it :)

    Standard with Pirate Warrior. Here you go!

    Some extra feedback

    AeroJulwin

    I agree with Grumpymonk that Rigged Sigil is a bit weird given that Secrets don't have two-sided effects or the potential to backfire if used at the wrong time.

    Warding Glyphs is okay.

    Sacrificial Summon is, as noted, a better Spellbender. Spellbender has never been of Mage's better Secrets, but the discrepancy in power level is still kinda insane. A logo also appears to be visible in the bottom-right.

    FieselFitz
    I think you've done good, but I'm afraid I'm going to have to say no to Hold the Line! It's almost a strictly better Ice Barrier, which is something I can almost get behind as Armor is supposed to be a strength and key mechanic of Warrior, but the big problem here is the random Warrior weapon. I could equip a Whetstone Hatchet, or I could equip a Gorehowl. There's too much variance in size.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 6 months ago

    Perfect and fun way to start the day (unintentional rhyme, haha).

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 6 months ago

    Tried to make a new version of Deception (with a new name) to try to differentiate it more from Suppressive Light and address a few balance comments.

    New feedback

    FieselFitz
    These Secrets look better, however you've created a new problem with Shields Up! The watermark. Since it uses the FitB watermark and the other two do not, there will be a period in time where it will be the only Warrior Secret available, thus completely negating the secretive aspect of it being a Secret.

    Linkblade91
    Looks pretty good. *thumbs up*

    Neoguli

    Demonic Presence seems a bit strange and also weak. While I don't particularly have a problem with giving Armor to classes that don't currently have it in some cases, it will likely end up costing you points from voters who believe it makes the card "not Warlock-y" The tutor effect can also very easily be played around by just not attacking into your opponent.

    Maledict Shadow is also one that I'm afraid I'm going to have to say no to. It's definitely a lot stronger than the previous version and I appreciate the buff, but permanent Attack reduction without some additional effect is a dangerous road to travel on. Any type of permanent Attack reduction like this didn't exist until Ancient Void Hound which is a 9 mana minion that only drains 1 Attack at a time and also drains Health as well meaning that the minions will eventually die if Ancient Void Hound's effect keeps going off. This however is quick permanent Attack reduction without anything to get rid of the minions. Trigger this on a board full of 2-Attack minions and all of a sudden, your opponent is completely locked out of playing any minions unless they either buff them or use their own removal on them. This in particular is why Hex gives the minion it transforms Taunt. Otherwise, it's just a 0/1 minion that sits on the board taking up a board slot without your opponent being able to do anything about it efficiently.

    Wailor
    These look pretty good. *thumbs up*

    FenrirWulf
    I think this is good. Disarming Palm might be too weak. I do like its synergy with effects like Cabal Acolyte, though I think there are better ways to go about this. Other two are pretty good though.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 6 months ago

    That Garrosh skin is probably going to replace Deathwing for me. As much as I love the thought of Deathwing controlling an army of pirates, the Garrosh skin just fits way too perfectly to pass up.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 6 months ago
    Quote From FieselFitz
    Quote From Demonxz95

    FieselFitz

    You MUST change Hold The Line because of the fact that it costs 4 mana and therefore the secretive aspect of the Secret is negated. If I see my opponent play a 4-Cost Warrior Secret, then I automatically know that it's Hold The Line since there aren't any other 4-Cost Warrior Secrets. The card is very weird too. Why exactly is Blackhowl Gunspire in the Barrens and how did it even get there? The card name shouldn't be bolded either, and it's also pretty clear that you used the same art so that should be changed as well.

    Burning Guard is an okay idea, but I feel like some of that 8 damage will likely end up being wasted. It also uses the same artwork as Soot Spewer, so it should be changed.

    Bomb Throw is a concept I approve of, although it is very weak. And once again, the card name shouldn't be bolded.

    Thx for the feedback, im also not very happy with the cards so i will change them - regarding the art of Hold the Line - yes it is the same, so i understand the point there - but for the art of the other cards - aren't we allowed to use Hearthstone Art? i mean even the Creations Primer has a link to Hearthstone Art ... but i guess i have to look for other art sites.

    I thought card names on other cards should have to be bolded , so that's good to know!

    You are allowed to use Hearthstone art, but you shouldn't use Hearthstone art. As a rule, collectible cards should never use the same art as another collectible card unless you want to try to pull a Murloc Raider/Old Murk-Eye.

    The exception to this is using artwork that is only found outside of any Constructed play mode (as is the case with cards like Roll the Bones or Simulacrum, which use the artwork of Ancient Power and Pure Cold respectively which is fine as neither of these cards are accessible in Constructed).

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 6 months ago

    Alright, time for feedback. I literally hit Legend for the first time today, so I'm feeling pretty good!

    Linkblade91

    Engage Defenses is a fine idea for a Secret, but it's weak at 3 mana. Compare specifically to Dirty Tricks as well as the fact that tutor effects tend to be cheaper than raw draw effects.

    Product Recall actually can use Bombs since Seaforium Bomber exists, although it may be better to use Mines anyway since they deal 3 damage instead of 5 which is sort of an iconic thing for Bombs.

    Scrap for Parts is fine.

    Wailor
    Fertilizer and Crystalize are both fine Secrets, but I would suggest changing one of them since they both share the same activation timing and when you only have 3 Secrets to work with, variety of situations is key.

    FenrirWulf

    Focused Healing is a fine card design, but I feel its effect should probably be a bit more impactful since it requires quite a few specific things in the game state to be the way you want.

    Mirroring Shadow needs to have Silence properly capitalized, but it seems good to me otherwise, and I do quite like Spell Ward.

    R

    I'm afraid I don't really like any of these. United We Stand is very weak, and even if it were 2 mana, it'd probably still be just "fair" and not fantastic. You do get some brownie points for reminding me of Yu-Gi-Oh tough.

    Without A Trace seems to be almost a strictly better version of Hunt Them Down. Yeah, I understand that you can play them from Outcast and expand their effects differently, but still requires a LOT of specific things to happen. Namely in the case of Hunt Them Down, you have play it from Outcast and then your opponent needs to play a minion in the center of their board to get full value from the effect. I do kinda like the idea of giving some of the Secrets a bonus Outcast effect, but I don't think this is the way to go about it.

    I'm also thinking that maybe Demon Hunter is not the best class to give Secrets to since they already have Sigils which basically act as their own version of Secrets.

    Grumpymonk

    I am a bit afraid that Explosive Devolution is too powerful against a wide board. In addition to neutering their board pretty heavily, they'll also spawn with summoning sickness.

    The other two are pretty good!

    FieselFitz

    You MUST change Hold The Line because of the fact that it costs 4 mana and therefore the secretive aspect of the Secret is negated. If I see my opponent play a 4-Cost Warrior Secret, then I automatically know that it's Hold The Line since there aren't any other 4-Cost Warrior Secrets. The card is very weird too. Why exactly is Blackhowl Gunspire in the Barrens and how did it even get there? The card name shouldn't be bolded either, and it's also pretty clear that you used the same art so that should be changed as well.

    Burning Guard is an okay idea, but I feel like some of that 8 damage will likely end up being wasted. It also uses the same artwork as Soot Spewer, so it should be changed.

    Bomb Throw is a concept I approve of, although it is very weak. And once again, the card name shouldn't be bolded.

    Neoguli

    Soul Harvest is pretty good, but I have problems with the other two.

    Maledict Shadow is pretty weak. Compare to Curse of Weakness.

    Afterlife Soul on the other hand seems quite broken since it summons a permanently Immune minion which you can buff and make a monster that's very hard to get rid of.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 6 months ago

    1 mana Priest Secrets! To give some distinction in comparison to Paladin Secrets, I tried to give them effects that tend to be more aggressive and have some quick board impact.

    EDIT: Ninja changed Deception.

    Addendum: I am a bit worried that Deception is a bit too similar to Suppressive Light given that they both effectively deal 2 damage with a 2/2 value of stats in some way.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 6 months ago

    Show Spoiler
    You're on the right track with that glass clue though.

    In reply to Oozefest 2
  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 6 months ago

    Show Spoiler
    Can you think of some crossover that happened with Hearthstone recently?

    In reply to Oozefest 2
  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 6 months ago

    I think you're focusing too much on the "glass" part. The connection with broken glass is not that on the nose.

    Show Spoiler
    The card is also not ability card either. Hope you find it now.

    In reply to Oozefest 2
  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 6 months ago

    A hint for the "broken glass" clue.

    Show Spoiler
    "Broken glass" isn't the only key part of the clue, but so is "performance". Try to think "performance" and "broken glass" in the same thinking space.

    In reply to Oozefest 2
  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 6 months ago

    Nice job finding that clue. ;)

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 6 months ago

    Horde - Horde and Alliance are the two main factions in World of Warcraft that many characters belong to, and some characters may belong to neither. Admittedly, this does require a background knowledge of the Warcraft universe to use effectively and the game really should have some designator for each Mercenary as to what faction they belong to. For the most part though, the determinant factor here is the character's Race (for example, Humans and Draenai are Alliance, whereas Orcs and Trolls are Horde).

    Deathblow - A keyworded mechanic that triggers when the ability in question kills a Mercenary.

    Critical Damage - The term used for bonus damage when a Role fights whatever Role it is strong against.

    In reply to Mercenary wording
  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 6 months ago

    Alright, I made Lithin more expensive to get rid of its early-drop potential. I might still end up changing "its Cost" to "the spell's Cost" or something like that.

    And now it's time for some extra feedback:

    FieselFitz
    Well that's certainly quite a design. Unfortunately I can't say that I like it too much. I admire the Murloc werewolf flavor, but there will be many times in which it'll be played and then just removed, resulting in you essentially just blowing up a large part of your deck without any real strategic benefit. It being a 6-Cost Murloc with an effect that wants you to play a traditional swarmy Murloc strategy is a little bit weird.

    Wailor
    I quite like its parallels to Mal'Ganis, and I also appreciate that it's something strong that can't be used with The Demon Seed (haha). Pretty good overall.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 6 months ago

    Feedback

    Linkblade91

    Both of these are fun designs and the payout for both of them is certainly big. I think I probably prefer Zuluhed the Wicked as Dragon Shaman seems like an interesting archetype to push since Shamans are not typically about Dragons. This is bonus points for me, though I'm not sure how others will feel. Some may prefer Lord Prestor in this regard as it seems like more of a "believable" design choice.

    As I did point out, due to the way Gonk, the Raptor works, a single Nature spell that deals damage to multiple characters will allow Dragon's Maw to attack one additional time for each character it damaged as opposed to just a single extra time. This may not matter that much since you'll only get a total of 6 attacks anyway, but it may be something to consider.

    R
    Whilst you have already pointed this out, the artwork for Queen Huhuran will be a problem. If you find art for that version though, I would suggest using it over Queen Mechuhuran solely because Deathrattle Beasts are far more plentiful. Although there are quite a few Mechs with big Deathrattles, there's simply not that many Deathrattle Mechs to begin with, especially in Standard.

    Wailor

    The art is used for the Totem of the Dead treasure, though it has been long established that artwork that appears on cards that are not available in Constructed are fair game to use for collectable cards, so you are good in this department. I'm not going to judge this as a Standard card since it quite obviously isn't intended to be one as there simply wouldn't be enough Totems in Standard for this to work. In Wild where there are actually enough Totems to make a deck with this effect, you actually might get something good! If the past is anything to go by, it seems to be a very aggressive strategy.

    Neoguli
    Quite the interesting combination of class and minion type. A problem I do is the fact that there are only 2 Paladin Elementals in the game (Ragnaros, Lightlord and Benevolent Djinn) and both of them are Wild. Of course, you can use Neutral Elementals, but I'm not sure how I feel about having to rely entirely on Neutral cards for your tribal synergy to function. The effect is certainly creative though. Priest does seem to make more sense to me.

    AeroJulwin

    Zanari the Brilliant is quite the effect you've got there. My concern about the effect is that the permanent Elusive effect on your hero is on such high extremes of usefulness depending on matchup. Against some decks, the effect is entirely useless and against others, it just instantly wins the game outright.

    Rhea the Mainframe seems like a fine card on its own, but it is unfortunately usurped in practicality by Dr. Boom, Mad Genius which grants ALL of your Mechs Ruch and doesn't require every minion in your deck to be a Mech. This is made worse by the fact that the card is in the same expansion and class as Dr. Boom, Mad Genius. If this was in a different Mech class or perhaps even Neutral, then I think you'd be onto something.

    Forest Guardian is certainly a deviation from the norm of this comp, and I mean that in a positive way. I think it'll help the card stand out. Unfortunately, I do think the card is quite a bit on the weak side. I think it could not have the Elemental condition and the card wouldn't be overpowered. Of course it then wouldn't be eligible for the competition though.

    Fedrion

    RIP Captain Hooktusk.

    I know it's not quite the same and it's not strictly better, but still, [Hearthstone Card (RIP Captain Hooktusk) Not Found].

    ChickyChick

    Caught me at the tail end of writing this.

    It is a little bit weird that "Crumbel" sounds so similar to Grumble, but then again we have Lyra and Myra so it's not exactly something I can take away from the card. I think the effect works out quite well. The effect is stronger than either Genn or Baku and the condition seems a lot easier than cutting out roughly half of your collection in deckbuilding, though the fact that the card is class-specific may help alleviate that.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 6 months ago

    Little bit of creative thinking and I think I got something!

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