Demonxz95
LV.17Senior Writer
Comments
2,448 total


Let's get shifty! (no no, not like that)
Millhouse the Great can give you some longer lasting board impact from your spells by making them into minions, though something you'll have to watch out for is that sometimes …
At least it's not all bad. If you Shadowstep the Sack, then your opponent can no longer grab that minion. Even if you can't free it from the Sack, neither can they if you play the Sack.
Quote From AngryShuckie You could also argue any spell which scales with combo (e.g. [card]Eviscerate[/card], [card]Cold Blood[/card] and maybe something like [card]Swindle[/card]) is exactly the same thing.
And I use this exact argument in HS …
Fun fact: [card]Private Eye[/card] and [card]Perdition's Blade[/card] are the only two cards in the entire game that have Battlecry and Combo on the same card.
How they went nearly 10 years without printing a second one is beyond me …
I feel like all they needed to do was just give the Gargon Companions +1/+1 or something and nobody would've had a major problem with it. Some people might've had little disgruntles, but I think most people would've seen it …
The reason Paladin actually has Secrets and Rogue originally didn't was because during initial development, they found that Rogue already had a strong identity and found Paladin to be lacking in one, so they added Secrets to Paladin.
At this point, they should just make Rogue Secrets a core mechanic so they don't have to keep printing sets of 3 Secrets every time they want to revisit them. Limits possibly Rogue design in sets that have them.
Yeah, it's not great.
If they can figure out some type of visual indicator to put onto cards to specify what counts as an Imp, then that would be great. While they're at it, they can do the same …
Remember when [card]Thunder Bluff Valiant[/card] was a good card? Oh, how much the game has changed.
My own feedback time.
[spoiler text="BasilAnguis"]I love the flexibility this card provides, but the destruction effect is quite strong. It can destroy an enemy minion for 3 mana, and also give one of your own guys +1/+1. Everything is …
Well yes, but the Attack-buffing effect is basically identical to Combo.
It strikes me as weird that the Attack-buffing effect on the weapon isn't a Combo effect when it seems to work exactly the same way.


Alright Blizzard, which one of you saw my set?


We have the technology!
I know the name for Tri-Cast Orbs isn't great, but I literally couldn't think of anything else better and I was spending a long time on it already.
The Gargon Companions have awesome names and artwork.
And then it turns out that they're literally just reskinned Animal Companions, and that's so freaking lame.
Is it just me, or is the flavor of Solid Alibi really weird? I still don't think I entirely understand it.
It's most likely just going to be a group of spells with "Relic" in the name.
Cards of that type that summon/cast/equip random cards can typically only generate collectible cards unless the card itself specifically says otherwise. This applies to both The Juggernaut and Blingtron which can both only give you collectible weapons. It won't be …
Oh wow, I hadn't even realized that I haven't given feedback yet. I just assumed I had. I guess I'm no longer used to this speed at which this comp is moving.
[spoiler text="Linkblade91"]
I do like this. …
Now all it has to do is just live for a turn.
EDIT: I see that Edit, haha.