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Demonxz95

Senior Writer
Joined 03/19/2019 Achieve Points 2255 Posts 2779

Demonxz95's Comments

  • At this point, they should just make Rogue Secrets a core mechanic so they don't have to keep printing sets of 3 Secrets every time they want to revisit them. Limits possibly Rogue design in sets that have them.

  • Yeah, it's not great.

    If they can figure out some type of visual indicator to put onto cards to specify what counts as an Imp, then that would be great. While they're at it, they can do the same thing for things like Treants or Whelps, and that would even open the door to many other different designs that could be utilized for these "tribes" that aren't really tribes.

    It was just sort of weird when Whelps did it, but now with Imps and how many cards that count as such aren't specified in name, I can see this becoming a problem in the future.

  • Remember when Thunder Bluff Valiant was a good card? Oh, how much the game has changed.

  • My own feedback time.

    BasilAnguis
    I love the flexibility this card provides, but the destruction effect is quite strong. It can destroy an enemy minion for 3 mana, and also give one of your own guys +1/+1. Everything is on a different power level.

    Linkblade91
    I'd also say make it cost 8.

    TheHoax91
    As others have mentioned, this is very strong. As long as you have a weak minion to give to your opponent, this is basically just a 3 mana Mind Control. I think this card would be okay if it expensive (and stats were adjusted accordingly), but it's too strong when it's this cheap.

    Wailor

    Zandalari Soulbinder is quite a good use of mechanics. My only concern is how unmistakably similar it is to an already submitted card (though for what it's worth, I think your version is a lot better), and unfortunately the same goes for Darksong Deranger.

    Faceless Trickster is pretty good. I enjoy the flexibility of it. If you need something to fall back on in case you believe the other two cards are too similar to those aforementioned already submitted cards, then this is a pretty solid choice.

    MrRhapsody

    Mischievous Sea Witch feels a bit jumble and unfocused to me. It's not bad, but I do think Multi-Arrows makes better use of the prompt. It seems that MSW is the more favored of your two cards so far, so take that with a grain of salt.

    The only thing that bothers me about Multi-Arrows is the Freeze since Freeze is very much not a Hunter mechanic (and neither is Lifesteal for that matter, but Lifesteal is a much more class-neutral keyword in my opinion, so it gets a pass for me). I do realize that we got Snowed In for Warrior 2 sets ago, but even that card still feels "wrong" to me.

    AeroJulwin

    I love the way this effect plays.

    That said, I do agree that it should be Epic and I also think you should use Wailor's wording.

  • Well yes, but the Attack-buffing effect is basically identical to Combo.

  • It strikes me as weird that the Attack-buffing effect on the weapon isn't a Combo effect when it seems to work exactly the same way.

  • Alright Blizzard, which one of you saw my set?

  • We have the technology!

    I know the name for Tri-Cast Orbs isn't great, but I literally couldn't think of anything else better and I was spending a long time on it already.

  • The Gargon Companions have awesome names and artwork.

    And then it turns out that they're literally just reskinned Animal Companions, and that's so freaking lame.

  • Is it just me, or is the flavor of Solid Alibi really weird? I still don't think I entirely understand it.

  • It's most likely just going to be a group of spells with "Relic" in the name.

  • Cards of that type that summon/cast/equip random cards can typically only generate collectible cards unless the card itself specifically says otherwise. This applies to both The Juggernaut and Blingtron which can both only give you collectible weapons. It won't be able to generate Remornia's weapon form since her collectible form is her minion form.

  • Oh wow, I hadn't even realized that I haven't given feedback yet. I just assumed I had. I guess I'm no longer used to this speed at which this comp is moving.

    Linkblade91

    I do like this. I think the version that needs you to transform to upgrade is a bit thematic to Shaman, so I'd probably go with that one. My only real complaint is that it doesn't really look/feel like a Nature spell, but transform cards in general don't really feel Nature spells either and there are much worse examples of spells not feeling like the school that they have.

    I'm not too worried about Unstable Evolution making the card easy to upgrade. Some Spellstones are able to be upgraded to full power quite quickly themselves.

    MrRhapsody

    I like both of these cards.

    My biggest problem is that Riftmaster Tanya is quite blatantly just using Tamsin artwork. I do quite like the idea of Imps getting the Treant/Whelp treatment, so I do quite like the effect.

    Wailor
    I think Money Laundering is incredibly flavorful and I always like to see some good Coin Rogue support. That said, I think you can probably get away with it just upgrading based on how many Coins you played throughout the entire game. There's not that many ways to generate Coins, so it can't scale too quickly and it's a bit awkward to hold onto Coins for you to draw a Coin-specific synergy card when they could instead to used to make a stronger-than-normal play anyway.

    Hopebringer Yumna could be a little bit dangerous, but it's hard to scale too quickly since she needs to be in your hand for her effect to scale. Moonfang wasn't too much of a hassle, which leads me to believe that this won't be either.

    Anchorm4n

    I think this is good. It can potentially be quite powerful, but it requires a lot of work to scale it up really high. Namely, killings lots of minions with spells and playing Deathrattle minions you want to resurrect and then having them die. Hunter doesn't have that many ways to kill multiple minions with a single spell, so it can't scale that quickly and that's not even considering the fact that it needs to be in your hand to upgrade.

    Now that I type that out, it sounds like I'm a bit more negative on the card than I intended to (oops), but I like the card.

  • Now all it has to do is just live for a turn.

    EDIT: I see that Edit, haha.

  • Nobody knows her true face, or if she even has a face at all.

    Is it obvious how the upgrade is applied? It's supposed to be a +1/+1 upgrade.

  • A livestream match this early into the reveal season?

    That's something you don't see very much.

  • Off of AeroJulwin's feedback, here's a 1-mana version.

    Extra feedback

    Linkblade91
    You've already submitted, so I can't assist you any further, but the card looks quite solid.

    Wailor
    Not gonna lie, I feel like Gazlowe could've had this exact text and it would've worked perfectly fine. I think the card is fine, and it could be pretty fun.

    BasilAnguis

    Both of these are strange cards.

    In practice, Cascade seems to work best when it's just a 5 mana "restore 20 Health to your hero". It's bad at healing a full board since Divine Hymn or even just Neferset Ritualist does that job for much cheaper. I feel like this is not exactly what you had in mind with the card.

    I don't really like Roll the Wheel. I think the range of RNG it has is not fun for either player, and it's also quite easy to game the system by just not having minions.

  • New card ahoy! Very slow week, so I'll just post some feedback now.

    Linkblade91
    We did talk about this, but I do still believe the cost should be upped. Compare this to my old 3 mana 1-Attack weapon for Warrior for no text and basically infinite Durability. This is much stronger than that.

    Wailor

    I prefer the Rogue version personally. It's much more fun and I think the pool is better from a gameplay perspective. I think the pool is simply too small for the Warrior one.

    I would also make the Infuse effect a bit stronger since it doesn't seem particularly significant at the moment.

    AeroJulwin

    A lot of Rogue in this competition it seems.

    I think the card is pretty cool. The flavor is really nice, and it ties into the ability very well. My only gripe is that the card would logically have tokens for each spell school (similar to Druid's Choose One cards) and you wouldn't be able to fit them all anywhere in submission.

    R

    I like Marin Noggenfogger as a more grounded version of the original from MSoG. The only little problem I see is that "until" is misspelled on the card with two ls. I must also ask, is he related to Marin the Fox?

    Lady Sarevess immediately makes me think of Sorcerer's Apprentice combos which would be dangerous, but since that card isn't very good anymore, maybe this is fine?

  • 3 minutes, 12 seconds!

  • I'm going to guess that quite a few people saw the word "damage" on my card and without fully reading the card, instinctively assumed that the card broke the rules of the comp. Probably affected my score quite a bit. I thought this might happen, but didn't worry about it when the card got good feedback here. Ahh.....