I've got some versions for Shaman and Warrior. The blue border and Elemental probably screamed Shaman.
Now for some feedback.
Wailor
Lady Vude'ja has an effect that I think is a groundwork for a pretty good idea, but under its current execution, it seems too slow. It is reliant on Dredging a lot and then waiting.
That's Bait is pretty funny, though one think I sorta don't like is the unpredictable nature of it. The bottom-most minion in your deck could be a little 2/2, or it could be something like King Krush or some other large Beast. Granted, I do think you'd probably build a deck around it only cheating out large Beasts where the speed in which the effect activates would be more manageable and the unpredictability aspect of it is lessened. I'd say I probably prefer it over Vude'ja.
Linkblade91
Exploratory Mission is a cool Secret (don't tell Sinti I said that) that makes a cool use of design space that I haven't seen used on Secrets before. The Subpurrsible is probably too weak as a 7 mana 7/7. I would say to reduce the Cost, but the actual amount would be unintuitive if you can't explain it on the card.
I admire how creative you got with the flavor wording of It's The Big One! The problem though is that I literally cannot figure out what the card does because of it.
AeroJulwin
I think the effect is pretty sound, but you're probably going to get a lot of eyebrows for giving Priest an attacking weapon. Flavorfully you're also not really supposed to attack with a puzzle to solve it (unless you're really tough). I prefer your Shaman version, though you are right in that Sidequests appearing in VttSC does bother me a bit.
A non-Legendary way to generate the Relics is also a bit off-putting to me.
LarryMoments
I like the flavor and the token. My main criticism is what MrRhapsody said about the art.
Arkasaur
Shadow Word: Drown sort of shows a perspective of how bad Star Student Stelina was. It's a cool piece of disruption that's in the spirit of the set, although it being much more usable and impactful than Stelina does make me question its power level a bit.
Vengeful Retreat is fine. I'm not sure if this was intentional or not, but a part I do like is that you can cast it on a useless token that you don't care about, and the downside is pretty negligible. Seems like an equally valid method as using it on something you want and Dredging it again.
A criticism I do have about both cards though is that their artworks don't really feel like VttSC cards to me.
Neoguli
Spare Recycler is "cute", but it seems to be made up of a big stew of anachronism. It's a GvG card, but it uses a mechanic that didn't exist until K&C (keeping enchantments), and another that can't really be utilized well until VttSC (going to the bottom of the deck). It doesn't feel like a GvG card to me. As Wailor pointed out, it is also existing in the same set as Spider Tank, and just having a bunch of Spare Part enchantments doesn't make it an exciting card to get again since the upgrades are going to be incredibly minor, and it also requires you cast a shitload of Spare Parts on specifically it and nothing else to make it a threat.
I'm afraid I'm not really too big of Kol'rax the Voidseal either. Putting The First Seal on the bottom of the deck means that by the time you draw it, your opponent's deck will be either empty of almost empty, effectively rendering Azari, the Devourer worthless when there's no deck for him to destroy.
MrRhapsody
Sunken Fortune is extremely flavorful, but it doesn't seem particularly useful to me in a lot of cases. I feel like Coins are probably not things you want to Dredge most of the time, and being cast when drawn also means you're force to make use of it that turn or the effect is wasted. It's also not very good in the late-game since you can't have more than 10 Mana Crystals, making the effect wasted since you're also going to draw the card that you probably would've drawn anyway if there were no Coins there. If it was a token that added Coins to your hand that was cast when drawn, I think it'd be a lot better.
Pressure Exchange is sort of a cool Deathrattle Warlock support card. I think it's flavorful.
Heh, I had a new Time Traveler card I could retool for the competition. My first inclination is to say either Paladin or Warrior (and adjust the art and flavor accordingly).
A little bit later than I wanted, but with the Core set watermark finally on HearthCards, I was able to finish it. Here's a double feature of the Core set and Voyage to the Sunken City!
Core Set 2022
With the arrival of Year of the Hydra comes the new Core Set for Time Traveler where some things have changed quite a bit.
Full 2022 Core Set
Tokens
Voyage to the Sunken City
Down in the depths of the sunken city known as Zin-Azshari resides a group of Naga trained in the arts of matter manipulation and a land of undiscovered treasures of unspeakable power. A mystical world awaits that is equal parts enthralling and dangerous. This set and the Core set provide a new synergy package for Future Sight, an integral and iconic card since the inception of the class deserving of its own spotlight. But there are a number of possible courses for you to take.
I got what the shuffle is trying to do now, but Dredging at the end of your turn means that you just get one of the three cards at the bottom of the deck randomly (effectively making the shuffle effect now almost entirely useless). The stats are fine, but it should use the VttSC watermark.
Nirast
The two effects are quite disparate from each other which you don't typically find on most Hearthstone cards, but I do like what the card is trying to do. The two effects don't seem that outlandishly strong, so I'm wondering if you could possibly give it an extra stat. The draw effect in particular is quite slow since 7 mana is quite a lot of pay for something that draws. I'd probably give this a solid B+ for design.
I personally like Blessing of the Ocean the best out of all three, but I feel that Yogg'Siren is probably going to attract more votes due to the inherently funny nature of the card whilst still feeling grounded in reality as a normal Hearthstone card.
ChickyChick
First up, it's impressive that you found good Colossal art for Grotesmal, however there are some problems with it. Namely the UI. We only have a maximum of 4 choices on any given choice card in the game, and I feel like 5 is probably the absolute limit that you can use. You've got 5 by default here, but what would happen if you were to somehow summon multiple copies of the tentacles and then you tried to Dredge?
Fuzzy Lobstradon has a "cute" effect, but it doesn't feel particularly practical and the choice to end the effect is a little weird. I feel that it should also be a Beast too.
Slithering Herald has a nifty idea, but it seems difficult to use properly without relying on just being lucky. If I have a Naga Giant or Coilfang Warlord at the bottom of my deck, then that's great, but it otherwise doesn't seem like the effect will matter a lot of the time. Feels too "all of nothing".
Alfi
A novel idea, but in addition to what Neoguli said about changing "library" to "deck", I fail to see the reason that it needs to shuffle your deck.
Time for some feedback. Not gonna lie, I almost forgot what it feels like to be back here. My thought for Hydronicus is to probably make it a 2 mana 3/2.
Linkblade91
I like it. It's a simple Legendary that represents the Dredge mechanic in the same vein as Auctioneer Jaxon does for Tradeable, and it also has pretty good synergy with things like the Sunken cards.
Hordaki
Both fairly solid cards. Faceless Scavenger is probably the weaker of the two options since it requires your deck to have a lot of top-heavy minions for the effect to be consistently solid. For that reason, I'd say Shady Snorkeler.
BloodMefist
Both solid cards. I think I prefer Gaze into the Abyss more.
dapperdog
As others have pointed out, the card is too wordy, and the effect feels convoluted without being useful. In addition, you should change "his deck" to "their deck", and use the VttSC watermark.
MrRhapsody
Magnetic Fisher is a cool callback to… Magnetic. Putting aside my distate for Mech Mage (which will not affect my voting for the card if you choose to submit it), I think it's pretty good. It does also force you to build Mech Mage in a way that's different to current Mech Mages since you skip Battlecry effects on those Mechs.
Magnetic Harpoon is pretty good and quite like the "draw and attack again" effect.
Clutch of the Deep is probably my least favorite of the three cards, but it's by no means bad. It's a perfectly balanced piece of support for Abyssal Curses.
Neoguli
Pearl Empress is my favorite of the three, but the Battlecry should be written after the passive effect and it should use the VttSC watermark.
Tender Fledgling is realistically balanced, but the usage of both Dredge and Adapt on the same card rubs me the wrong way, and the watermark does not help that either.
Sek'xeth is very weird. A part of me wants to believe that Team 5 would never print a card to support all-Legendary decks since, even if it's not competitive, a slap in the fact towards F2P/low-budget, but absolutely anything is possible with the stuff that they've been printing in recent years.
Nirast
I quite like the effect, but I feel like the stat distribution is a bit weird and the card design doesn't really use that weird stat distribution effectively (unlike a card like Wealth Redistributor for instance) and I feel like the art could be better. Otherwise, I like where this is going.
BasilAnguis
I can't tell if "Skuba" is a typo or an intentional fancy misspelling. The card is okay, but it steps on the toes of both Tuskarrrr Trawler and Loot Hoarder too much for me. If it was a 3 mana 3/3 or something, then I think I'd like it a little bit better.
Why put Kobold Geomancer in the Core set if they were going to print this anyway? It just wastes a slot in the Core set that could've instead been used for a card that isn't strictly worse than a card in the expansion.
Radiance of Azshara's textbox is already quite full. There's almost no space to add anything else, so there definitely isn't enough space to add a clause that it can't reduce the Cost of cards below 1.
Well this sorta gives another reason to suspect Echo is the returning old mechanic.
At first, I thought Magnetic was off the table due to the underwater theme (since water and robots aren't really known to mix together that well), but then I thought it could be Magnetic again because of the number of Mechs here and we'd presumably have a lot of Mechs in the Core set. And now this makes me think it could possibly be Echo and again and... ahhhh!!!!
The appendages and the weapon are both Crabatoa Claws by name (or, the appendage is actually called Crabatoa's Claw, but it's definitely intended to work on those). So that leads me to believe, should it buff both the appendages and the weapon?
When I heard that they were bringing back an old keyword, my first thought was either Echo or Twinspell. I thought Echo because the game already has some form of "fake Echo" that they have for cards like Unstable Evolution, Full-Blown Evil (the latter of which was just in the most recent expansion), and to some extent, Throw Glaive is a variant of this as well. They seem to just show up whenever, so they're clearly fine with having a random one-off every once in a while. Echo is just sort of a cool mechanic that everyone seems to like, and there are some cool applications for it, although its design space is somewhat limited by the fact that it's only really usable on cheap cards.
Twinspell seems like a good choice to me given that you can put it on just about any spell and it will do its job. Though I've heard of just everything from predictions except for Overkill, so I really don't know.
I've got some versions for Shaman and Warrior. The blue border and Elemental probably screamed Shaman.
Now for some feedback.
Lady Vude'ja has an effect that I think is a groundwork for a pretty good idea, but under its current execution, it seems too slow. It is reliant on Dredging a lot and then waiting.
That's Bait is pretty funny, though one think I sorta don't like is the unpredictable nature of it. The bottom-most minion in your deck could be a little 2/2, or it could be something like King Krush or some other large Beast. Granted, I do think you'd probably build a deck around it only cheating out large Beasts where the speed in which the effect activates would be more manageable and the unpredictability aspect of it is lessened. I'd say I probably prefer it over Vude'ja.
Exploratory Mission is a cool Secret (don't tell Sinti I said that) that makes a cool use of design space that I haven't seen used on Secrets before. The Subpurrsible is probably too weak as a 7 mana 7/7. I would say to reduce the Cost, but the actual amount would be unintuitive if you can't explain it on the card.
I admire how creative you got with the flavor wording of It's The Big One! The problem though is that I literally cannot figure out what the card does because of it.
A non-Legendary way to generate the Relics is also a bit off-putting to me.
Shadow Word: Drown sort of shows a perspective of how bad Star Student Stelina was. It's a cool piece of disruption that's in the spirit of the set, although it being much more usable and impactful than Stelina does make me question its power level a bit.
Vengeful Retreat is fine. I'm not sure if this was intentional or not, but a part I do like is that you can cast it on a useless token that you don't care about, and the downside is pretty negligible. Seems like an equally valid method as using it on something you want and Dredging it again.
A criticism I do have about both cards though is that their artworks don't really feel like VttSC cards to me.
Spare Recycler is "cute", but it seems to be made up of a big stew of anachronism. It's a GvG card, but it uses a mechanic that didn't exist until K&C (keeping enchantments), and another that can't really be utilized well until VttSC (going to the bottom of the deck). It doesn't feel like a GvG card to me. As Wailor pointed out, it is also existing in the same set as Spider Tank, and just having a bunch of Spare Part enchantments doesn't make it an exciting card to get again since the upgrades are going to be incredibly minor, and it also requires you cast a shitload of Spare Parts on specifically it and nothing else to make it a threat.
I'm afraid I'm not really too big of Kol'rax the Voidseal either. Putting The First Seal on the bottom of the deck means that by the time you draw it, your opponent's deck will be either empty of almost empty, effectively rendering Azari, the Devourer worthless when there's no deck for him to destroy.
Sunken Fortune is extremely flavorful, but it doesn't seem particularly useful to me in a lot of cases. I feel like Coins are probably not things you want to Dredge most of the time, and being cast when drawn also means you're force to make use of it that turn or the effect is wasted. It's also not very good in the late-game since you can't have more than 10 Mana Crystals, making the effect wasted since you're also going to draw the card that you probably would've drawn anyway if there were no Coins there. If it was a token that added Coins to your hand that was cast when drawn, I think it'd be a lot better.
Pressure Exchange is sort of a cool Deathrattle Warlock support card. I think it's flavorful.
I can safely say that I would've never in a million years expected a cover of Ballroom Blitz to be used to promote something tied to the Warcraft IP.
MrRhapsody takes our first gold of the season.
Heh, I had a new Time Traveler card I could retool for the competition. My first inclination is to say either Paladin or Warrior (and adjust the art and flavor accordingly).
A little bit later than I wanted, but with the Core set watermark finally on HearthCards, I was able to finish it. Here's a double feature of the Core set and Voyage to the Sunken City!
Core Set 2022
With the arrival of Year of the Hydra comes the new Core Set for Time Traveler where some things have changed quite a bit.
Tokens
Voyage to the Sunken City
Down in the depths of the sunken city known as Zin-Azshari resides a group of Naga trained in the arts of matter manipulation and a land of undiscovered treasures of unspeakable power. A mystical world awaits that is equal parts enthralling and dangerous. This set and the Core set provide a new synergy package for Future Sight, an integral and iconic card since the inception of the class deserving of its own spotlight. But there are a number of possible courses for you to take.
Tokens
You've got a little less than 24 hours to submit.
Another round of feedback.
First up, it's impressive that you found good Colossal art for Grotesmal, however there are some problems with it. Namely the UI. We only have a maximum of 4 choices on any given choice card in the game, and I feel like 5 is probably the absolute limit that you can use. You've got 5 by default here, but what would happen if you were to somehow summon multiple copies of the tentacles and then you tried to Dredge?
Fuzzy Lobstradon has a "cute" effect, but it doesn't feel particularly practical and the choice to end the effect is a little weird. I feel that it should also be a Beast too.
Slithering Herald has a nifty idea, but it seems difficult to use properly without relying on just being lucky. If I have a Naga Giant or Coilfang Warlord at the bottom of my deck, then that's great, but it otherwise doesn't seem like the effect will matter a lot of the time. Feels too "all of nothing".
Time for some feedback. Not gonna lie, I almost forgot what it feels like to be back here. My thought for Hydronicus is to probably make it a 2 mana 3/2.
Magnetic Fisher is a cool callback to… Magnetic. Putting aside my distate for Mech Mage (which will not affect my voting for the card if you choose to submit it), I think it's pretty good. It does also force you to build Mech Mage in a way that's different to current Mech Mages since you skip Battlecry effects on those Mechs.
Magnetic Harpoon is pretty good and quite like the "draw and attack again" effect.
Clutch of the Deep is probably my least favorite of the three cards, but it's by no means bad. It's a perfectly balanced piece of support for Abyssal Curses.
Pearl Empress is my favorite of the three, but the Battlecry should be written after the passive effect and it should use the VttSC watermark.
Tender Fledgling is realistically balanced, but the usage of both Dredge and Adapt on the same card rubs me the wrong way, and the watermark does not help that either.
Sek'xeth is very weird. A part of me wants to believe that Team 5 would never print a card to support all-Legendary decks since, even if it's not competitive, a slap in the fact towards F2P/low-budget, but absolutely anything is possible with the stuff that they've been printing in recent years.
Everybody, welcome back!
I've been faring pretty well with Pirate Warrior.
Here's something that really bothers me.
Why put Kobold Geomancer in the Core set if they were going to print this anyway? It just wastes a slot in the Core set that could've instead been used for a card that isn't strictly worse than a card in the expansion.
They really gotta nerf the Calories on this one in the next update. I mean, 672? What were these game developers thinking?
Cora's dad has the best reveal video so far for sure.
Shame he got a "bleh" card to reveal though.
Text space.
Radiance of Azshara's textbox is already quite full. There's almost no space to add anything else, so there definitely isn't enough space to add a clause that it can't reduce the Cost of cards below 1.
Well this sorta gives another reason to suspect Echo is the returning old mechanic.
At first, I thought Magnetic was off the table due to the underwater theme (since water and robots aren't really known to mix together that well), but then I thought it could be Magnetic again because of the number of Mechs here and we'd presumably have a lot of Mechs in the Core set. And now this makes me think it could possibly be Echo and again and... ahhhh!!!!
When I first saw Goliath, Sneed's Masterpiece, I kinda thought that multi-targeting would be a one-time thing exclusive to that one Legendary card.
Now I know that's not the case at all and I'm absolutely all for it!
No here's something interesting about Crabatoa.
The appendages and the weapon are both Crabatoa Claws by name (or, the appendage is actually called Crabatoa's Claw, but it's definitely intended to work on those). So that leads me to believe, should it buff both the appendages and the weapon?
It looks like he doesn't have his monocle either. Actually it looks like his snorkel is also his monocle.
When I heard that they were bringing back an old keyword, my first thought was either Echo or Twinspell. I thought Echo because the game already has some form of "fake Echo" that they have for cards like Unstable Evolution, Full-Blown Evil (the latter of which was just in the most recent expansion), and to some extent, Throw Glaive is a variant of this as well. They seem to just show up whenever, so they're clearly fine with having a random one-off every once in a while. Echo is just sort of a cool mechanic that everyone seems to like, and there are some cool applications for it, although its design space is somewhat limited by the fact that it's only really usable on cheap cards.
Twinspell seems like a good choice to me given that you can put it on just about any spell and it will do its job. Though I've heard of just everything from predictions except for Overkill, so I really don't know.
This takes delays for card reveals to a whole 'nother level. Now we've got delays for the whole damn expansion!