Demonxz95's Avatar

Demonxz95

Senior Writer
Joined 03/19/2019 Achieve Points 2245 Posts 2630

Demonxz95's Comments

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 5 months ago

    That is assuming that it doesn't pick the +2/+2 buff multiple times.

    If you can't get the keyworded effects multiple times, then playing it at 5 mana would get you one of the following:

    • 3/3 with Rush, Divine Shield, and Taunt
    • 5/5 with Rush and Divine Shield
    • 5/5 with Rush and Taunt
    • 5/5 with Divine Shield and Taunt
    • 7/7 with Rush
    • 7/7 with Divine Shield
    • 7/7 with Taunt
    • 9/9 vanilla
  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 5 months ago

    Big feedback time. With the new Guff hero card, you don't even need to wait for these cards to be discounted anymore (though of course it's obviously still ideal).

    Wailor
    I quite like the first version. I don't think it's too strong now, and it in fact actually might be weak. Cards that gain benefit when Traded only need to be Traded once before it becomes "good" whereas this one needs to be Traded twice.

    The (buffed) second version is more than acceptable, but I prefer the first version myself.

    Linkblade91

    Mecha'zoth is a classic, so I would not be opposed to the idea of using that if you want.

    Of the other two, I do think Elise would have the better chance of getting a good score over Xavius. While I for one, support the concept of a card that you "can't" play, some people will likely find it a bit too weird (particularly under its current execution) and penalize it somewhat.

    BloodMefist
    I'm a big fan of the effect, although I must admit that I do agree with Sinti in that it costing 11 doesn't seem to serve a significant purpose to the card.

    R
    As everyone else has pointed out: Good idea, but the art is already used by the Corrupted version of Sweet Tooth.

    Neoguli

    Coral Lurker has a really cool ability (although I am worried that it might be slightly too strong). Though I am hoping Tradeable makes appearances elsewhere, its watermark should be either United in Stormwind or The Deadmines for the time being.

    I am not a big fan of Miranda Coastmoor. It's not supposed to be that easy to get Treasures. Marin the Fox requires you to play an understatted 8-drop and destroy a minion you give to your opponent, and [Hearthstone Card (Heistbaron Toggwaggle) Not Found] requires you to have Lackeys (and to be playing Rogue). This requires no such condition and is easily repeatable.

    FieselFitz

    As pointed out, Fire Lord Graazek needs an art change since its art is already being used by Fireguard Destroyer. The effect is fine, but I don't think it's intended to hit itself so it should specify "other characters".

    Brogon the Trampler is…. an interesting concept but playing it covers two extremes. Either you draw it early and can be play a 10/10 with Rush for very few or potentially even 0 mana, or you draw it late when you've already drawn most of your Beasts and the card is literally unplayable and it wastes a draw. Beyond that, there are syntax errors such as "Beast" not being capitalized and Rush being below the Cost-reduction effect instead of above it.

    Fedrion
    A good idea, but I do definitely think it needs some work. As pointed out previously, Totem Goliath as a roll is pretty significant and it's much better than most other things you can possibly get. I'm not too big on the name either.

    Nirast

    This is actually one of the oldest fan-made card designs to become a "trope" many many years ago, so it's a cool throwback to those old days to see it come back.

    Back then, this effect was theorized to be used as Joust synergy rather than Evolve synergy as the latter had not existed yet by this effect's first iteration. I think this is a cool Shaman design and I do think we will eventually see it in the game some day, not to mention its contrast with other cards in this competition is probably going to give it some appeal in voting. I'm not sure about the specific numbers, but I think the base idea you have is worth using.

    AeroJulwin

    It's funny, but I do think the joke is a bit too "on the nose" for me. It'll probably get some points from some people for humor, but it'll likely also cost you some points from others for a very similar reason.

    I'd say go for it if you're really confident that more people will love the humor than people that won't. Otherwise, it'll probably be a good idea to have some other card in reserve just in case.

    BasilAnguis

    Definitely too weak in my opinion.

    As pointed out before in response to Wailor's card, cards that upgrade when Traded only need to be Traded once before they become "good". This one needs to be Traded at least 3 times before it becomes any good and that will take quite a while overall.

    MenacingBagel

    Yes, you will.

    That is all that I think needs to be said.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 5 months ago

    Thought getting a good card would be difficult until I remembered that I had this thing in my collection!

    As an Illidarminator, he's not going to let some Taunt bullshit get in the way. When he sees his target, he's going to attack it whether there's a Taunt minion or not. Nothing can stop him!

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 5 months ago

    I'm pretty sure "first Mana Crystal" is intended to be the last one spent since it would be the first one on the tray when looked at with the typical order of left-to-right, thus functioning the way you propose for it to work.

    I guess they opted to go with "first" as opposed to "leftmost" for spacing.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 5 months ago

    If nothing else, this one support card already looks dramatically better than any of ones from KotFT.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 5 months ago

    Bit of a weird one for you all.

    Feedback

    Nirast

    A very strange card. It's an interesting way to do a flexibility card like this, I'll say that much. I'm afraid I can't say I like it that much though because it's just too weird.

    It's also got mistakes where it says "Tradable" and "looses".

    Swizard
    Well that's something. It's a Deathwing, Mad Aspect effect for Hunter which is alright I suppose. For some reason, the card just bothers me and I can't exactly put my finger on why. I guess it's because Hunter can't really use the effect as well as Warrior can with Deathwing (although it has gotten a bit better recently).

    Wailor

    Chameleosaurus is pretty nifty. I like it.

    Gladiator Chewer however I have a problem with. Not in terms of concept, but rather that it overlooks a very important detail. Since the minion it attacks will have negative Health when you trigger the Overkill, the minion will try to gain negative Health and further weaken itself.

    Linkblade91
    Neoguli basically already put it best.

    BloodMefist
    Simple, sweet, and interesting. Good job all around.

    BasilAnguis
    Unfortunately not eligible since the card has to be a minion.

    Neoguli
    Good job. I like it.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 5 months ago

    This one gave me a bit of trouble.

    But I prevailed!

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 6 months ago

    Ended up getting lucky on this one and all my words were in roughly the same place.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 6 months ago

    Would you say that that's...

    What you want?

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 6 months ago

    Playing as Shaman... watching it play a handbuffed minion and then Revolving it... sadness and pain.

    In reply to Fairytale Brawl
  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 6 months ago

    Sorry for being late for feedback.

    Linkblade91
    Well, I already pointed out my thoughts on Discord. Nirast appears to share the same thoughts too.

    Wailor

    I like Argus Hopebringer. The effect is a little bit situational to use, but in the proper deck, it'll probably do its job pretty well. I really like the artwork too. Thumbs up overall.

    Gust Incarnation has a pretty nice idea that fixes the inherent problem with Windfury. I get that Windfury is sort of a Shaman keyword (at least in terms of flavor), but I feel like I would prefer it if it were a Neutral card, if only because Windfury is such an underpowered keyword.

    Sneaky Rodent is a fun Stealth-synergy card. I like it!

    R
    A cool idea that will probably stand out since I don't imagine Poisonous synergy will be too prevalent in this comp.

    Nirast
    A bit on the weird side, but it's a fine piece of cross-synergy all the same.

    Neoguli
    Water Vortex is a pretty neat card, but it won't be eligible since Freeze doesn't count for this comp. Wispering Sorcerer is a nice pun and it seems balanced, although it's a very weird and probably suboptimal way to use Spell Damage.

    BloodMefist
    A nifty idea, and it makes sense for there to be a Lifesteal synergy card in the set where it originated (and not something stupid like Deathaxe Punisher). I must ask though, is it intended to be able to hit your own stuff? It should probably be lowest-Attack enemy and I don't think that would be broken as it requires a bit of setup and a good Lifesteal minion to play at a time that you would want to use the effect on. It also avoids weird interactions such as if the Lifesteal minion itself was the lowest-Health minion.

    AeroJulwin
    Pretty nice job overall. I do agree with Wailor though that the art and set clash perhaps a little bit too much.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 6 months ago

    Hey, I got two DS Paladin cards that happen to work perfectly for this.

    Titanic Sentinel may have its Attack reduced to 7 based off of some previous feedback about it, but here they are for you guys! And I didn't feel like remaking it just yet. XD

    Now that Link and I both have DS Paladin cards, let's see something else! (if you have it of course)

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 6 months ago

    Congratulations MrRhapsody!

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 6 months ago

    Show Spoiler

    "or really any female character that speaks some sort of incomprehensible gibberish"

    There's one in particular. Perhaps part of a ritual to summon some dark demonic being?

    In reply to Oozefest 2
  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 6 months ago

    Finalist voting is live!

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 6 months ago
    Quote From tumkin

    Battlecry effects take place before the minion is entered into the battlefield. This is why things like "Battlecry: Deal X damage to all minions" don't affect the battlecry minion.

    No, they don't. This is an old piece of false information. It will count itself when the Battlecry triggers.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 6 months ago

    Look at Blackwater Cutlass and then look at Bloodclaw.

    I know the latter card was from 3 years ago, but it's just insulting and I love it. XD

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 6 months ago

    Pretty quick one for me. *thumbs up*

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 6 months ago

    I bizarrely can't think of anything for the side-comp at the moment, but let me contribute with some feedback.

    Anchorm4n
    A funny idea, but I'm very worried about its growth rate particularly in the early game. If you play one on turn 1 and then the other on turn 2 (or even just Coin it out), then I struggle to see a world in which you'll struggle to win the game. The only real counter to it is Silence or bouncing it. So it's not impossible to deal with, but it doesn't feel particularly fun to me.

    Bananenparty
    I like this. It's a little bit difficult to use given that it costs 7 mana and you'd need to play a Deathrattle minion on the same turn to get any good value out of it (and the fact that it only has 4 Health is not helping that), but I do enjoy the core concept.

    Neoguli
    It seems good when you use it on an enemy minion and it seems weak when used on one of your own minions. Thus, it ends up feeling less like a Deathrattle-synergy card and more like a tech card against Deathrattle minions (and not a particularly impactful one either).

    TheHoax91
    A cool idea to add spell type weaknesses to the regular game, but it's not that useful with this particular card. Priest only has 6 Shadow spells that deal damage and 3 of them are exclusive to Wild.

    Wailor
    Glorious Vrykrul is "cute" but it doesn't feel particularly practical to use. This is fine as a weird "pack filler" card, but it ultimately doesn't make the best card for these competitions. Fleshfeasting Crow on the other hand is really good.

    MenacingBagel
    This feels extremely similar to Neoguli's card and basically everything I said about that card also applies to this one.

    BasilAnguis
    A funny idea in theory, but I feel like the Bomb aspect would be more frustrating than it is fun, and it's also bad to give your opponent an extra copy of a minion.

    Arkasaur
    This is a really cool card, but it doesn't feel particularly Druid to me, at least as far as mechanics go. Perhaps in the future if we get support for a Deathrattle Druid, then this card would be perfect. The name Squashling is already used so you should think of a new name for the token (though I honestly don't blame you for not remembering the card).

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