Demonxz95's Avatar

Demonxz95

Senior Writer
Joined 03/19/2019 Achieve Points 2245 Posts 2630

Demonxz95's Comments

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 10 months ago

    A pleasure to have you for the series.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 10 months ago

    A mistake I am seeing some people make is including the Legendary gem on the reward (if it isn't a Hero Power). This isn't actually supposed to be there, though I won't be judging harshly on this aspect as it's not really that big of a deal.

    Here's some feedback too.

    Hordaki
    I will echo that the Reward is not particularly that strong for the amount of effort needed to get there (though an on-demand Freeze when you want it and combines with Reckless Apprentice is not something to scoff at). That said, the flavor is very much on point for the Barrens.

    Linkblade91
    I did of course already mention this on Discord, but I will mention it here as well for the sake of everyone reading. The requirement is particularly creative and interesting and fitting for the Druid class. I can see why people would find the Reward not particularly exciting, though I envisioned that being a Druid weapon would give it enough flair to overcome this. Pretty solid card overall I would say.

    BloodMefist
    I'm going to have to say the Quest is a bit weird. As noted, Altar of Fire is basically the only reliable way to complete it (other than maybe Azari, the Devourer but that takes a long time to get to). I'm going to say that I prefer the first Hero Power since the second one doesn't really have a way to make it reliable.

    Wailor
    I do think this is a solid card. Either design works for me, and I'm not quite sure which one is better.

    Lundy

    A thing about Lost in the Barrens that I don't particularly like is that, like Making Mummies, it relies on using a set-exclusive keyword. This means that it won't ever receive any additional support for the rest of the game's lifespan except for the end of year mini-set. This design isn't unprecedented as Making Mummies exists, but it's not one that I'm particularly fond of. As for the reward, I feel like most Frenzy effects aren't large enough to make the reward really good either.

    Embrace Insanity I do like better. The design is interesting in my opinion, although I don't think Elysiana needs "if you deck has no cards" as a condition since your deck will be empty anyway when you finish the Quest. In the rare instance where you do have cards in your deck after finishing the Quest, I don't think that needs to be a reason to limit the reward.

    Ritual of Summoning is a pretty neat idea, although I'm not sure if it should be placed right now in Hearthstone's current real life chronological context if we assume Adventurers to be a recurring part of the year (which it may or may not end up being) as the amount of cards that Warlock can use to get Adventurers right now is pretty limited. I'm not exactly sure how Portal of Summoning works either since it doesn't seem to have a mana cost or a card attached to it.

    R
    I'm particularly fond of the requirement design. I think this is a pretty neat card overall, though I unfortunately can't help you with the name as I don't have a good right one right now. That said, you definitely should change it before you submit it if you do want to submit this card.

    Anchorm4n
    I like the requirement. I think Pickpocketing is a good Hero Power (despite the usage of the Yoink! art). Fangs of the Father is something that could make a good Reward, although it is a bit incongruent with the Quest which encourages you to dump a lot of cards out of your hand, whereas Fangs of the Father wants you to have a lot of cards in your hand. Is the Fangs found in the Barrens? I'm not too sure.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 10 months ago

    The Priest's duality is their light and their shadow co-existing. This card represents both sides of Priest.

    A Quest with two requirements is something I've wanted to play around with, and I may have just found the perfect time. Whichever Hero Power you get first depends on which part of the requirement is fulfilled last. Fulfilling the Holy part last will give you Holy Beam first, whereas fulfilling the Shadow part last will give you Shadow Beam first. At the start of your turn, you can choose which of these two Hero Powers you want for that turn.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 10 months ago

    Midway into designing a new card in case Agor wasn't allowed, I actually just then realized that cards had to be minions. So, uh, here's a new card for you guys.

    Will likely nerf the cost reduction to 2.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 10 months ago

    Feedback

    Anchorm4n

    Shadowed Reaper seems like a very solid idea. The amount of minions this hits seems to be pretty big which is the only aspect of the card that I may have some contention with, but this is a good direction to go.

    Acolyte of Frost I don't like quite as much. Ignoring the flavor wording (which itself I've never particularly cared for), it doesn't feel like a Mage card to me.

    Medivh, the Prophet is a cool recreation of Medivh, but I feel like it possibly does too much stuff.

    Wailor
    I'd say both of these cards are pretty solid for the most part. I feel like you could just run Varden Dawngrasp instead of Silvermoon Icecaller and not need to gimp your deck with only Frost spells, but it's still a fine card. Shadow Priestess Shai I think will get you a better "flashy" vote since Shadowform is just something that people like to see supported.

    Lundy
    I personally prefer the first version. The second version seems too out of what Mage does for me.

    Linkblade91
    I did already mention this in Discord, but the fact that you are banking off of both flavor and necessary card designs for an expansion that doesn't exist may be your downfall. I think the card itself seems fine though. A concept that I approve of.

    R
    Lord Ragnaros feels like an alright idea, but I'm not sure on the balance in the slightest. I do really like Combat Dominie and I think it will stand out among the see of big Legendaries and complicated effects that you are likely to see in this prompt.

    Elfinsilver
    I think this is an okay card, but I think this comp more than ever is where proper watermarks should matter. Classic would contain no spell schools, rendering the condition of the card literally impossible to fulfill and breaks Hearthstone continuity.

    BasilAnguis

    In a vacuum, the card concept seems interesting. Scary, but interesting. I can already see some potentially game-breaking situations you can do with the card. Mind Blast in particular becomes 25 face damage for 10 mana and no additional set-up (which in itself can become even more with only a single Radiant Elemental).

    The card also bears the same problem that Elfinsilver's card has. Pre-FitB watermark, where spell schools did not exist yet.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 10 months ago

    Agor can take on multiple different forms, but only if you build your deck with all of your spells being one specific type.

    I'm not entirely sure if this would count given and this was something that the staff and I were talking about before the comp started. If this doesn't count, then hopefully it'll at least inspire someone to come up with some new design. If it does count, then all the better and I can use it!

    There might be some big power discrepancy in the forms. I originally made this card to be designed as proof-of-concept first and then balance second, but still tried.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 10 months ago

    Damn, MathU. You gotta leave some competitions for other people to win (jk, congrats yet again).

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 10 months ago

    You know, I'm fine with the way they've handled this.

    But they've opened the floodgates to a lot of people complaining to ban whatever card they want banned.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 10 months ago

    Further feedback.

    Me0203

    I think you forgot to change the watermark on Gruul because he still has the Classic one meaning he would technically exist in the same set as regular Gruul. Speaking of regular Gruul, I think it is a little bit off-putting that this card is a 1/1 whereas the original card in a 7/7. This is a huge size discrepancy, which is unfortunately just an inherent negative side-effect of the prompt.

    Millhouse is a cute idea, but I feel like it is side-stepping the rules of the prompt a little bit. Greenskin I think is definitely the best of the three, although I think he should have some guaranteed effect if you play him even without another Pirate.

    Your idea for my Sylvanas sounds pretty neat, although copying Durability for one turn is a bit weird and the more inward specifics of how that would work is not so clear.

    Anchorm4n
    This is very fitting of the original Sylvanas card, although having no 6-Cost cards is not a big condition to meet, especially in Hunter of all classes. I think this for this reason, I prefer the Neutral version even though it is definitely fitting as a Hunter card.

    Lundy
    I do believe this card is better than Al'Akir for the comp, although there is an argument to be made that the damage from Life Tap is not supposed to matter if you end up winning the game anyway.

    Alfi
    There are quite a few problems here. Namely that the card isn't actually called King Krush in any way on the card (which will lead people to vote is negatively just on principal). The effect is also missing the Battlecry keyword. One particularly glaring problem to me as well is the fact that it's a Classic card, meaning that it's a strictly better King Krush in the exact same set as King Krush (as well as the fact that this deckbuilding effect did not exist yet). Having no 8-Cost cards in your deck is also a very easy requirement to meet, especially in Hunter.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 10 months ago

    I'm a little bit late for feedback, so it's good to finally get to writing it. I would however like to add a note that I see a lot of people using the Classic watermark for this competition, which I think is a bad look for the card since we're designing cards on characters that appeared in Classic, meaning that two different versions of the same character would be in the same set, which I feel like is just weird. I do realize that Galakrond exists and has 5 versions of himself in the same set, but I think this is chocked up in flavor to different interpretations of what would happen to Galakrond based on 5 different ways to awaken him with different magical powers.

    But, here we go for feedback.

    Wailor
    I am glad you opted not to use the 5-mana version since I do agree that the condition for that one is pretty easy and the rewards seems like it could be very powerful. It's still powerful (arguably more so now that the card is cheaper), but there's now more deckbuilding involved. I'm not a huge fan of the 3 mana version because his size differs so heavily from his Classic 7/5/7 counterpart, so I would prefer the 4 mana version for that reason.

    Linkblade91
    That second version seems super-yikes to me. Druids are perfectly capable of spell-slinging and quickly building a huge board with this thing.

    R
    It seems you've already submitted, so I can't really help you, but I think this is a pretty fair effort. Giving any class a reliable Polymorph seems like it could be problematic, but it is very fitting to the character. It technically shouldn't be a GvG card since effects based on not having a specific Cost of card in your deck didn't exist until KotFT, but it's not that big of a deal here.

    Anchorm4n
    The cards are "cute", but these are tech cards with a deckbuilding condition. It seems like a really bad idea to limit your deckbuilding with a tech card only to go up against an opponent that the effect can't be used with it. Now, you not only have a bad card in your deck, but you also had to gimp your deck to put it in, making your deck even worse as a result.

    DestroyerR
    On face value, this is kinda cool. On a technical standpoint, it does raise one question though. If you interpret the text as strictly as possible, "this will be the 5th card you draw", then what will happen if it happens to be in your opening hand? If it were a card in the actual game, it wouldn't do anything different, and I think that much is intuitive. Strictly speaking though, does that mean that when you draw your 5th card, you'll draw this instead and take up whatever draw you had in the first place? (and effectively deny your draw since you're drawing a card that you already had in your hand to being with)

    Lundy
    In addition to what Link said about not being able to use that many tokens in your submission, having no 8-Cost cards in your deck is barely a requirement. EDIT: Didn't read that you were planning on changing that anyway, my bad. That would make it more of a requirement.

    In regards to your statement about using Shots the same way as Poisons, this I do believe is a valid design space. But unlike Poisons, where a couple of them are similar but roughly do something different (such as making your hero Immune while attacking or drawing cards after you attack), every Shot in the game does roughly the same thing but just on a different scale, which makes it less interesting to work with.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 10 months ago
    Quote From linkblade91

    Show Spoiler

    Demonxz95 - Unfortunate that the two newest Hunter weapons cost 4; guess it would depend on when the Ranger General came out. I think it's okay, but it has *zero* connection with the Classic/banshee Sylvanas beyond the "skin". Some people might frown on that.

    Yeah, that that's kinda the point. It's the same character, but if you were to tell someone with no knowledge of Warcraft that live Sylvanas and banshee Sylvanas are two different characters entirely, I feel like most of them wouldn't bat an eye. This is similarly reflected here. The effect is supposed to be representative of the character in a very different way than the original card since the two cards both focus on a very different version of the character that for all intents and purposes, could basically be two different characters entirely.

    And unfortunately, yeah I feel like there's probably not many good targets for it right now. Team 5, if you're reading this, then print some Hunter weapons that don't cost 4 (please).

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 10 months ago

    Okay, back with something a little bit more applicable for the comp. This is Sylvanas. We all know her as a dark banshee queen who seems hellbent on some sort of destruction. But she wasn't always like this. At one point, she was a regular elf ranger so full of life, and this card depicts this version of her.

    I wanted to emphasize the "ranger" aspect of her character with this version, though I am a bit concerned that the payoff might not justify the deckbuilding required to get it to work. I do also just generally want to see more Hunter weapon synergies.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 10 months ago

    I feel like there hasn't been that many Demon Hunter cards in these competitions recently, so here you go.

    EDIT: OH FUCK! In the midst of stuff I was doing when I made the card yesterday and trying to find a good Demon Hunter character, I completely blanked out on the fact that it's supposed to be a re-imagining of a Classic Legendary. Well uh, I guess Illidan technically is a Classic Legendary.

    I guess, just judge the card by its effect and I will change the artwork to be Illidan??? Or I'll likely just make a different card.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 10 months ago

    Hope you guys enjoy the new thumbnail style. I'll likely be using this as the standard in the future going forward if you guys like it.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 11 months ago

    Forged in the Barrens mini-set is now out!

    Forged in the Barrens Mini-Set

    Our adventurer's find ourselves in the Wailing Caverns. Contrary to Hamuul's warning not to go in, Infinis goes in. The caverns is full of several mysteries and dangers that lie ahead (and Screeching Horrors). What is undiscovered about the caverns though is the aura of Arcane energy to allow reality itself to be altered by whomever however they wish. Having been in the business of time magic after discovering Eternos from his Un'Goro trip with Elise, Infinis is of course intrigued by this possibility and heads in to claim it himself.

    I have yet to remake all the old cards with spell schools, but from the counting I've done, Arcanic Dungeoneer has easily more than enough targets to be able to use well. There are about the same amount of Arcane spells for Time Traveler as there are Nature spells for Shaman to use with Primal Dungeoneer.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 11 months ago

    I feel the need to point this out since this is the second competition in a row to feature a card called Scale Up! and use the artwork from Anyfin Can Happen.

    Now, I get it. Not everyone has an encyclopedic knowledge of every artwork in the game that is used, but do avoid using artwork for your cards that is already featured on cards accessible via collectable cards. The general rule of thumb is that artwork found on cards that can only be seen outside of Ranked mode is fair game, but artwork that can be found on cards accessible in Ranked mode isn't.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 11 months ago

    Time for more feedback.

    Grumpymonk

    Nathanos is a very creative way to interpret "scaling" to say the least. If it were up to me, I would say that it would count. But it's not up to me, and I'm not sure what the official judgement is. I think the effect is pretty interesting though.

    Shadow Illusions is cool in theory, but it can become extremely powerful fairly easily.

    BasilAnguis
    I agree with everyone in that it should just be named Counterintilligence. I think the card is really flavorful, but I am concerned on the fact that it borders on the line of being a class tech card.

    Linkblade91
    I definitely prefer the second one because it's a lot easier to judge in terms of general balance and is a lot easier to figure out what it's going to do in gameplay. I do believe it could cost 3 mana though.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 11 months ago

    Having 2 out of 8 cards so far being hard disruption cards seems a little bit worrying. I am hoping that this mini-set won't turn into just a big pile of disruption cards.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 11 months ago

    Took a while to think of something I liked, but I've finally got it. Specifics can still be tweaked, but I'm quite fond of the scaling condition.

    Feedback

    Nirast

    Get Ready for the Boom! is a bit strange with Dr. Boom's Scheme in the same set, although the latter is one of the worst cards ever made, so I wouldn't necessarily blame you for refusing to acknowledge its existence, though quite a few people will. I feel like announcing that you're using used art is also a bit counterproductive.

    Exponential Explosion is flavorful, though you are right that it doesn't fit Warrior. Not to mention potentially too strong. You can deal 32 damage with this card if your opponent has 6 Bombs in their deck (or 5 Bombs and use both copies of this). You also seem to be forgetting the watermark and rarity, although I can let it slide here given that the card feels more like a proof of concept.

    Wailor

    Spell Damage is absolutely still a thing in Shaman. There are lots of Shaman cards that are related to Spell Damage in some way. The reason Wrath of Air Totem was removed was to allow them to make Spell Damage synergies in Shaman without making it a highroll and because according to Blizzard, it's by far the worst Totem in some Shaman decks, and by far the best Totem in some other Shaman decks. Though I argue that since Searing Totem is always the worst Totem in every circumstance, we should remove that too and keep Wrath of Air Totem.

    While specific stat balancing might use some tweaking (as I agree with HuntardHuntard that both of these cards are fairly weak), the concept behind them is quite solid. I personally prefer Maelstorm Harbinger myself.

    Anchorm4n

    I quite like Pyrotechnician! I don't particularly mind which version you go with myself since they are both pretty solid cards. The version able to hit face might be a bit too powerful if you're playing against a Control deck with a large hand and an empty board, though such situation may be niche enough to balance the card.

    C'Thun, the Insatiable is actually C'Thun 4.0 (Mecha'thun cries in the corner). I think the proper wording of the card is "For each card you've played this game, deal 1 damage randomly split among all enemies.". Certain decks do have the potential to scale this up pretty high and pretty quickly, although I don't think that'll be a problem.

    I personally prefer Pyrotechnician myself.

  • Demonxz95's Avatar
    Senior Writer 2245 2630 Posts Joined 03/19/2019
    Posted 2 years, 11 months ago
    Quote From NebuchadnezzarHS

    Just checking to be sure, there is no penalty for using a well-known anime image and perhaps even the name for my card right? Or does it have to be Hearthstone or WoW specific? As long as I manage to follow this weeks competition theme, it should be okay I think?

    Some people might penalize you for blatantly using a non WoW-IP in a place where it doesn't belong, but your card won't be disqualified for it

  • ODYN
    0 Users Here