Demonxz95
LV.19Senior Writer
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2,558 totalI've been MIA for a few days because a hectic moving expedition that had to happen on extremely short notice, and not having wifi for my computer during that time, but here I am again.





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Alright, let's push through this!
I've updated my card, although now I feeling that it's a bit OP if I compare it to [card]Nightcloak Sanctum[/card]. The great thing about this design is that I don't need a new Treant …




If I seem like I'm slow in this comp at responding to anything, that's because I got Covid! (or so I think) I can't say that exactly having fun by any means.
I am already aware that Haunted …
I still haven't changed all the old spells to use spell schools, but I did document what they would all be.
Here is the spell schools of all spells from the original Basic set all the way up to …
Ladies and gentlemen, I present to you... Murder at Castle Nathria for Time Traveler!
Tellni has been invited to Sire Denathrius's dinner party. While the dinner party seemed to be going by smoothly, everyone is a suspect when Denathrius …
I quite like this card idea in general.
[spoiler text="Linkblade91"]I do think that Paladin is not the best class for the effect flavorwise, but it might be gameplay wise. I don't know. I think the card is okay.[/spoiler]
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Wait until you read its flavor text, lol.
Not gonna lie, I forget all the time that Gwent is even still being supported since I very rarely hear anyone talk about it.
Quote From R Yes, a legendary. By the way, if you open the cards database on this site, then there is a hero power in the filter for choosing the cards type. But anyway... does my card meet …
Early feedback
[spoiler text="Linkblade91"]I think this is a good effect. A nice use of Infuse with the prompt requirement (because I think it wouldn't count if you did it in most other ways) and reuse of an existing token. …



Let's get shifty! (no no, not like that)
Millhouse the Great can give you some longer lasting board impact from your spells by making them into minions, though something you'll have to watch out for is that sometimes …
At least it's not all bad. If you Shadowstep the Sack, then your opponent can no longer grab that minion. Even if you can't free it from the Sack, neither can they if you play the Sack.
Quote From AngryShuckie You could also argue any spell which scales with combo (e.g. [card]Eviscerate[/card], [card]Cold Blood[/card] and maybe something like [card]Swindle[/card]) is exactly the same thing.
And I use this exact argument in HS …
Fun fact: [card]Private Eye[/card] and [card]Perdition's Blade[/card] are the only two cards in the entire game that have Battlecry and Combo on the same card.
How they went nearly 10 years without printing a second one is beyond me …
I feel like all they needed to do was just give the Gargon Companions +1/+1 or something and nobody would've had a major problem with it. Some people might've had little disgruntles, but I think most people would've seen it …
The reason Paladin actually has Secrets and Rogue originally didn't was because during initial development, they found that Rogue already had a strong identity and found Paladin to be lacking in one, so they added Secrets to Paladin.
At this point, they should just make Rogue Secrets a core mechanic so they don't have to keep printing sets of 3 Secrets every time they want to revisit them. Limits possibly Rogue design in sets that have them.
Yeah, it's not great.
If they can figure out some type of visual indicator to put onto cards to specify what counts as an Imp, then that would be great. While they're at it, they can do the same …
Remember when [card]Thunder Bluff Valiant[/card] was a good card? Oh, how much the game has changed.
My own feedback time.
[spoiler text="BasilAnguis"]I love the flexibility this card provides, but the destruction effect is quite strong. It can destroy an enemy minion for 3 mana, and also give one of your own guys +1/+1. Everything is …