Demonxz95's Avatar

Demonxz95

Senior Writer
Joined 03/19/2019 Achieve Points 2255 Posts 2706

Demonxz95's Comments

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 9 months ago
    Quote From DescentOfDragonsOp
    Quote From Hordaki

     

    so basically you spend 10 mana to summon an 8/8 with charge deal 10 damage to random enemy minions duplicate your hand ,and discover an upgraded hero power 

    AND summon a 4/6 a 5/5 a 2/4, and a 2/3 

    yeah seems op for 10 mana but really cool concept 

    either 2 or 3 stars

    Although one must remember that it is a treasure card which have much higher power caps than normal cards.

    Compared to Wish, it doesn't look too overpowered to me.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 9 months ago
    Quote From mantiax

    Good luck to everyone

    Corruption should being with a capital C, as it's part of a proper name (in this case, a card name). Its self-referential aspect also should use different syntax modifiers. It should be 'Emeriss Corruption' instead of Emeriss Corruption. Better yet, it could just be "add a copy of this to your hand".

    Could probably also say "give them Deathrattle: X" instead of "when they die", although it seems like text space got in the way of that one.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 9 months ago
    Quote From ArngrimUndying

    Is this too strong? I used the "cast on draw" to blunt the power a little bit since you wont necessarily be able to control the buff timing

    I love it. I don't think it's too strong as it is reliant on a good topdeck, but it's a fun option.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 9 months ago

    This is an awesome idea for a series. I look forward to more.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 9 months ago
    Quote From linkblade91

    I transplanted a Hunter Epic card I created into a Treasure for Monster Hunt. Not sure if it's "OP enough" to be a Treasure:

    Probably not. I feel like is could be printed as a collectible card and it wouldn't be unbalanced.

    As someone who loves deck manipulation though, I love the design.

    One other thing I will mentions: Pristine Compass. Not sure how much the "used art" criticism applies here compared to collectible cards.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 9 months ago
    Quote From h0lysatan

    I can't seem to put an Uldum Watermark on free spells.

    Anyway, here it is.

    To add a watermark to a card without a rarity, click this button.

    Then scroll down to "Custom".

    That will open this menu:

    Click "Force Apply Emblem (for basic cards)" to force your most recently chosen watermark onto the card.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 9 months ago

    (I'm actually using 250 instead of 200, which is kinda weird)

    It took me about 2 hours to get this idea, but in the end, it actually kinda works.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 9 months ago
    Quote From Koetti

    Standard without Ziliax? But...But what else am I supposed to play on t5?!?

    Big Ol' Whelp

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 9 months ago

    Only 2 more of these and we'll have reached 26 Meta Reports. At that point, you'd have already done half a year worth of weekly meta reports.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 9 months ago
    Quote From ZardozSpeakz
    Quote From Demonxz95
    • Mummy Momma - 3 stars - The art is pretty nice! The effect is balanced. But... when you use the Classic watermark on a card that has not 1, but 2 keywords not available in Classic, it's off-putting (to me at least, I know some people don't care about this as much). In addition to Reborn being mainly an Uldum mechanic, the art screams Uldum to me. Also, the name could be better but that's not as bad as the other criticism.

    Thanks for the review! I actually feel pretty differently about this. I use the default classic watermark for most cards. Using the Uldum watermark doesn't make sense to me, since this is a custom card and will never be a part of that set. Still, I see your point. Maybe I'll start going with no watermarks.

    Ah. Okay, I can actually see that as a reason not to bother with the watermarks. I can see how some may view this as not a huge issue, but all the little details just help make (or break) the card in my opinion. As far as the watermarks go, when they use an existing set, I've always viewed them as meaning along the lines of "if this were a real card, this is the set it would logically make the most sense in". Something to that effect at least.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 9 months ago

    Here are what scores I gave the finalists:

    • Cavern Explorer - 4 stars - The artwork is really cute and the effect works for Rogue. It lost 1 star though because the artwork quality scales down a bit as you zoom into the card, as well as the fact that the card is a Rare whereas all of the other Explorers are Common, and I didn't really see a reason this card needed to deviate from that cycle.
    • Heist Deviser - 5 stars - I debated for a while whether to give this 4 or 5 stars. The effect is really fun, although sometimes I felt that keeping the Lackeys would actually be better than replacing them with random spells (even with the Cost reduction). Maybe not. It's a nice effect that works best with Rogue, who are just lackey-pumping machines.
    • Archmage Manastorm - 4 stars - Functionally balanced and the art is good. The effect is just a bit underwhelming for the condition.
    • Forsaken Harbinger - 5 stars - I love this card, and is my pick for whom I want to win this competition. Priest really needed Lackey support, and I don't see why they barely got any.
    • EVIL Boomshell - 4 stars - I feel like just playing Clockwork Goblin is going to be better than this because it doesn't need setup. That said, if you can get the setup working, it's going to be awesome!
    • Mummy Momma - 3 stars - The art is pretty nice! The effect is balanced. But... when you use the Classic watermark on a card that has not 1, but 2 keywords not available in Classic, it's off-putting (to me at least, I know some people don't care about this as much). In addition to Reborn being mainly an Uldum mechanic, the art screams Uldum to me. Also, the name could be better but that's not as bad as the other criticism.
    • Plague of Undeath - 3 stars - The effect is really cool, but the artwork quite jarringly deviates from Hearthstone's normal art style so much.
    • Dark Resurgence - 5 stars - This is a pretty neat Sidequest, and I like the way the effects are used. Sidequests are not a Warlock mechanic, but I suppose that was the idea.
  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 10 months ago

    An amazing idea.

    Its practically is somewhat diminished by the fact that spells use a landscape border for their artwork, and minions use a more portrait-shaped border. This is still fantastic effort on your part, though.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 10 months ago

    Standard players can rejoice at the fact that Myra's Unstable Element will be leaving Standard when the next set comes.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 10 months ago
    Quote From CableKnight

    Already submitted this, but I would still be interested in some feedback for future competitions.

    It doesn't really make a lot of sense for a Scheme card to use a watermark from a set before it existed, but the card is otherwise fine

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 10 months ago
    Quote From YJHS2000

    Thoughts on this one?

    A cool way of doing Dragon effects. Although Wing Commander never took off because it was hard to hold a huge amount of Dragons at once, the scaling here is much more significant. I like it.

    The orphan "hand" on the last line alone is a bit of an eyesore for a detail stickler like me, but the card itself seems pretty good all things considered.

    Quote From BasilAnguis

    This is a spin on the classic "2 mana deal 3 damage". Being limited to this turn only makes it a bit less powerful but the Twinspell gives it more value. Maybe this will make Even mage good? (Lol no)

    A bit odd to support Even Mage, don't ya think?

    Anyway, this card seems pretty decently balanced. I like it.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 10 months ago
    Quote From Thonson

    Yes, Boom Bot doesn't need to be bold, but as for the watermark... it doesn't have to be RoS.  I almost used RoS, but instead I imaginged it as being a card put into the Galakrond's Awakening after Team5 had time to see just how colossal of a failure that was Dr. Boom's Scheme.  I think it may have been the one scheme that never really found a home in at least one deck.

    That's not true... Lazul's Scheme was also pretty horrible and never really played.  Maybe even played less than Boom's.

    Lazul's Scheme actually did see a little bit of play. Granted, not much. I suppose you are right about the watermark. I suppose a scheme could've been in Galakrond's Awakening, although then it would make more sense to use the Galakrond's Awakening watermark.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 10 months ago
    Quote From h0lysatan
    Quote From KANSAS

    @H0lysatan: I don't like it. It is either a (almost) guaranteed win against half of your opponents, or just straight up horrible against the other half. It is not interactive and it is not fun. Being able to interact with the opponent's quest is an interesting idea, but it should not be as brutal as this.

    If Blizzard can create a tech card like Platebreaker & Living Dragonbreath, I think card like this needs to be there too. If quest is meta, then this will see play, if quest is not meta, then this won't see play.

    At least with Platebreaker, your opponent needs to gather a large amount of Armor first for the effect to be valuable, and few classes are capable of doing that.

    EVERY class has the ability to run a Quest and play it on turn 1, which basically guarantees a kill every single time. Every Quest suddenly becomes unplayable when you can kill it instantly.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 10 months ago
    Quote From Xarkkal
    Quote From Cheese

    Glad it's back. I won't put as much time as before into WCDCs though.

    Here's what I'm going with:

    Heal Druid was vaguely an archetype during RoS but it didn't take hold.

    What's Triple Twinspell

    It appears on [Hearthstone Card (THE… Candles?) Not Found] An adventure treasure.

    Each use consumes 1 Twinspell, so it would go down to 2 Twinspells, then 1, then 0.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 10 months ago
    Quote From Orrien

    @Demonxz95 Thanks for the feedback. I agree that temporary health buffs are not the best design, with my card I wanted you to be able to build a board with lackeys, not just utilize their effect. Here's the changed version: (I also consider +2 attack instead of +1/+1.)

    Yep, this is much better

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 10 months ago
    Quote From Alfi
    Show Spoiler
    Quote From Demonxz95
    Quote From linkblade91

    These are the two cards I've made so far; the Scheme existed already from a similar theme in the past:

    I think the Priest could have badly used more Lackey synergy to make it viable, while Sylvanas' Scheme might be too late to help Deathrattle Hunter make a comeback, but damn if it isn't gonna try.

    To repeat what I said on Discord, I love Forsaken Harbinger. Sylvanas' Scheme might be a bit scary, although Hunters usually like to play fast and not hold their cards very long, so that might balance it.

    No, the scheme is superbroken, for 6 mana you can Bomb Toss for 2 damage face and then Scheme the created Goblin Bomb for 10-30 face damage. This card would create the Expdia Hunter decks

    Most Hunter decks typically don't hold their cards for very long unless they need to.