so basically you spend 10 mana to summon an 8/8 with charge deal 10 damage to random enemy minions duplicate your hand ,and discover an upgraded hero power
AND summon a 4/6 a 5/5 a 2/4, and a 2/3
yeah seems op for 10 mana but really cool concept
either 2 or 3 stars
Although one must remember that it is a treasure card which have much higher power caps than normal cards.
Compared to Wish, it doesn't look too overpowered to me.
Corruption should being with a capital C, as it's part of a proper name (in this case, a card name). Its self-referential aspect also should use different syntax modifiers. It should be 'Emeriss Corruption' instead of Emeriss Corruption. Better yet, it could just be "add a copy of this to your hand".
Could probably also say "give them Deathrattle: X" instead of "when they die", although it seems like text space got in the way of that one.
Mummy Momma - 3 stars - The art is pretty nice! The effect is balanced. But... when you use the Classic watermark on a card that has not 1, but 2 keywords not available in Classic, it's off-putting (to me at least, I know some people don't care about this as much). In addition to Reborn being mainly an Uldum mechanic, the art screams Uldum to me. Also, the name could be better but that's not as bad as the other criticism.
Thanks for the review! I actually feel pretty differently about this. I use the default classic watermark for most cards. Using the Uldum watermark doesn't make sense to me, since this is a custom card and will never be a part of that set. Still, I see your point. Maybe I'll start going with no watermarks.
Ah. Okay, I can actually see that as a reason not to bother with the watermarks. I can see how some may view this as not a huge issue, but all the little details just help make (or break) the card in my opinion. As far as the watermarks go, when they use an existing set, I've always viewed them as meaning along the lines of "if this were a real card, this is the set it would logically make the most sense in". Something to that effect at least.
Cavern Explorer - 4 stars - The artwork is really cute and the effect works for Rogue. It lost 1 star though because the artwork quality scales down a bit as you zoom into the card, as well as the fact that the card is a Rare whereas all of the other Explorers are Common, and I didn't really see a reason this card needed to deviate from that cycle.
Heist Deviser - 5 stars - I debated for a while whether to give this 4 or 5 stars. The effect is really fun, although sometimes I felt that keeping the Lackeys would actually be better than replacing them with random spells (even with the Cost reduction). Maybe not. It's a nice effect that works best with Rogue, who are just lackey-pumping machines.
Archmage Manastorm - 4 stars - Functionally balanced and the art is good. The effect is just a bit underwhelming for the condition.
Forsaken Harbinger - 5 stars - I love this card, and is my pick for whom I want to win this competition. Priest really needed Lackey support, and I don't see why they barely got any.
EVIL Boomshell - 4 stars - I feel like just playing Clockwork Goblin is going to be better than this because it doesn't need setup. That said, if you can get the setup working, it's going to be awesome!
Mummy Momma - 3 stars - The art is pretty nice! The effect is balanced. But... when you use the Classic watermark on a card that has not 1, but 2 keywords not available in Classic, it's off-putting (to me at least, I know some people don't care about this as much). In addition to Reborn being mainly an Uldum mechanic, the art screams Uldum to me. Also, the name could be better but that's not as bad as the other criticism.
Plague of Undeath - 3 stars - The effect is really cool, but the artwork quite jarringly deviates from Hearthstone's normal art style so much.
Dark Resurgence - 5 stars - This is a pretty neat Sidequest, and I like the way the effects are used. Sidequests are not a Warlock mechanic, but I suppose that was the idea.
Its practically is somewhat diminished by the fact that spells use a landscape border for their artwork, and minions use a more portrait-shaped border. This is still fantastic effort on your part, though.
A cool way of doing Dragon effects. Although Wing Commander never took off because it was hard to hold a huge amount of Dragons at once, the scaling here is much more significant. I like it.
The orphan "hand" on the last line alone is a bit of an eyesore for a detail stickler like me, but the card itself seems pretty good all things considered.
This is a spin on the classic "2 mana deal 3 damage". Being limited to this turn only makes it a bit less powerful but the Twinspell gives it more value. Maybe this will make Even mage good? (Lol no)
A bit odd to support Even Mage, don't ya think?
Anyway, this card seems pretty decently balanced. I like it.
Yes, Boom Bot doesn't need to be bold, but as for the watermark... it doesn't have to be RoS. I almost used RoS, but instead I imaginged it as being a card put into the Galakrond's Awakening after Team5 had time to see just how colossal of a failure that was Dr. Boom's Scheme. I think it may have been the one scheme that never really found a home in at least one deck.
That's not true... Lazul's Scheme was also pretty horrible and never really played. Maybe even played less than Boom's.
Lazul's Scheme actually did see a little bit of play. Granted, not much. I suppose you are right about the watermark. I suppose a scheme could've been in Galakrond's Awakening, although then it would make more sense to use the Galakrond's Awakening watermark.
@H0lysatan: I don't like it. It is either a (almost) guaranteed win against half of your opponents, or just straight up horrible against the other half. It is not interactive and it is not fun. Being able to interact with the opponent's quest is an interesting idea, but it should not be as brutal as this.
If Blizzard can create a tech card like Platebreaker & Living Dragonbreath, I think card like this needs to be there too. If quest is meta, then this will see play, if quest is not meta, then this won't see play.
At least with Platebreaker, your opponent needs to gather a large amount of Armor first for the effect to be valuable, and few classes are capable of doing that.
EVERY class has the ability to run a Quest and play it on turn 1, which basically guarantees a kill every single time. Every Quest suddenly becomes unplayable when you can kill it instantly.
@Demonxz95 Thanks for the feedback. I agree that temporary health buffs are not the best design, with my card I wanted you to be able to build a board with lackeys, not just utilize their effect. Here's the changed version: (I also consider +2 attack instead of +1/+1.)
These are the two cards I've made so far; the Scheme existed already from a similar theme in the past:
I think the Priest could have badly used more Lackey synergy to make it viable, while Sylvanas' Scheme might be too late to help Deathrattle Hunter make a comeback, but damn if it isn't gonna try.
To repeat what I said on Discord, I loveForsaken Harbinger. Sylvanas' Scheme might be a bit scary, although Hunters usually like to play fast and not hold their cards very long, so that might balance it.
No, the scheme is superbroken, for 6 mana you can Bomb Toss for 2 damage face and then Scheme the created Goblin Bomb for 10-30 face damage. This card would create the Expdia Hunter decks
Most Hunter decks typically don't hold their cards for very long unless they need to.
Although one must remember that it is a treasure card which have much higher power caps than normal cards.
Compared to Wish, it doesn't look too overpowered to me.
Corruption should being with a capital C, as it's part of a proper name (in this case, a card name). Its self-referential aspect also should use different syntax modifiers. It should be 'Emeriss Corruption' instead of Emeriss Corruption. Better yet, it could just be "add a copy of this to your hand".
Could probably also say "give them Deathrattle: X" instead of "when they die", although it seems like text space got in the way of that one.
I love it. I don't think it's too strong as it is reliant on a good topdeck, but it's a fun option.
This is an awesome idea for a series. I look forward to more.
Probably not. I feel like is could be printed as a collectible card and it wouldn't be unbalanced.
As someone who loves deck manipulation though, I love the design.
One other thing I will mentions: Pristine Compass. Not sure how much the "used art" criticism applies here compared to collectible cards.
To add a watermark to a card without a rarity, click this button.
Then scroll down to "Custom".
That will open this menu:
Click "Force Apply Emblem (for basic cards)" to force your most recently chosen watermark onto the card.
(I'm actually using 250 instead of 200, which is kinda weird)
It took me about 2 hours to get this idea, but in the end, it actually kinda works.
Big Ol' Whelp
Only 2 more of these and we'll have reached 26 Meta Reports. At that point, you'd have already done half a year worth of weekly meta reports.
Ah. Okay, I can actually see that as a reason not to bother with the watermarks. I can see how some may view this as not a huge issue, but all the little details just help make (or break) the card in my opinion. As far as the watermarks go, when they use an existing set, I've always viewed them as meaning along the lines of "if this were a real card, this is the set it would logically make the most sense in". Something to that effect at least.
Here are what scores I gave the finalists:
An amazing idea.
Its practically is somewhat diminished by the fact that spells use a landscape border for their artwork, and minions use a more portrait-shaped border. This is still fantastic effort on your part, though.
Standard players can rejoice at the fact that Myra's Unstable Element will be leaving Standard when the next set comes.
It doesn't really make a lot of sense for a Scheme card to use a watermark from a set before it existed, but the card is otherwise fine
A cool way of doing Dragon effects. Although Wing Commander never took off because it was hard to hold a huge amount of Dragons at once, the scaling here is much more significant. I like it.
The orphan "hand" on the last line alone is a bit of an eyesore for a detail stickler like me, but the card itself seems pretty good all things considered.
A bit odd to support Even Mage, don't ya think?
Anyway, this card seems pretty decently balanced. I like it.
Lazul's Scheme actually did see a little bit of play. Granted, not much. I suppose you are right about the watermark. I suppose a scheme could've been in Galakrond's Awakening, although then it would make more sense to use the Galakrond's Awakening watermark.
At least with Platebreaker, your opponent needs to gather a large amount of Armor first for the effect to be valuable, and few classes are capable of doing that.
EVERY class has the ability to run a Quest and play it on turn 1, which basically guarantees a kill every single time. Every Quest suddenly becomes unplayable when you can kill it instantly.
It appears on [Hearthstone Card (THE… Candles?) Not Found] An adventure treasure.
Each use consumes 1 Twinspell, so it would go down to 2 Twinspells, then 1, then 0.
Yep, this is much better
Most Hunter decks typically don't hold their cards for very long unless they need to.