So because I've gotten a few criticisms for my card being too similar to Cobalt Sky Serpent (unluckily, as I didn't even see that card before), I got something new. Something I've made a few times, but not for any official purpose.
Nearly everything in a CCG like this is a "Simpsons did it!" situation.
Many ideas have already been taken before, and if you're using Magic as an inspiration for your game as many of them do, it's inevitable that you will run into situations like that. This doesn't mean that one card game is "stealing" one idea from another game. It's like saying Hearthstone stole Pot of Greed from Yu-Gi-Oh when they made Arcane Intellect.
And for what it's worth, LoR still manages to be pretty unique in several other regards, like just the turn structure for example. I certainly wouldn't have thought of that.
The three "Forbidden Friendship" cards are actually kinda cute. A stranded human and a dinosaur being able to bond together. It's almost heartwarming actually.
The drawback is the interesting part of this week’s contest, and I’m trying to go about it a different way. Gurtogg here (a missing boss from the Black Temple, like Illidan, Reliquary, and Gorefiend) just can’t wait to fight. But he’s gonna have to. You can’t mulligan for him, and even if you shuffle your deck, he’ll be at the bottom. Maybe you’ll get lucky and Recruit him. Otherwise, he’s a great, cheap play in a long game, but you better have a deck that can make it that far
I foresee an argument ahead.
I've seen people mention that a 10 mana 1/1 with the same effect would still be OP as it basically allows you to run a 29 card deck.
I have two old ideas I'm editing and reusing for this comp, one a Common and the other a Legendary:
Icy Guardian has +1/+1 over Sen'jin Shieldmasta, but it takes longer for him to thaw out and ready his attack. Being a KFT card, there's obvious synergy with Moorabi.
I got it!
...and then it turns out that I actually missed one the whole time.
I'm in the same boat right now.
I'm missing #5 and that's it.
No problem, my dude.
I feel like people will stay play Skull of Gul'dan. Even at 6 mana, it still seems super good.
I guess the take they're going for is to intentionally make overpowered cards, and then adjust them accordingly. If so, then that's a very bold idea.
As it's also a new class (and the first in the game's lifespan), there's obviously going to be a lot of fine tuning involved.
Exactly.
Thank you for the information.
I don't see why IGN couldn't have credited him somewhere though.
And he wasn't being one at all. He was just pointing out a weird experience he had with an opponent in the brawl.
So because I've gotten a few criticisms for my card being too similar to Cobalt Sky Serpent (unluckily, as I didn't even see that card before), I got something new. Something I've made a few times, but not for any official purpose.
Nearly everything in a CCG like this is a "Simpsons did it!" situation.
Many ideas have already been taken before, and if you're using Magic as an inspiration for your game as many of them do, it's inevitable that you will run into situations like that. This doesn't mean that one card game is "stealing" one idea from another game. It's like saying Hearthstone stole Pot of Greed from Yu-Gi-Oh when they made Arcane Intellect.
And for what it's worth, LoR still manages to be pretty unique in several other regards, like just the turn structure for example. I certainly wouldn't have thought of that.
It's extremely arguable whether this counts as a downside or not. Theoretically, it could give you better cards than what you already have.
Also, it has 5 lines of text in which it is an unwritten rule that a card in English does not have that many lines.
Completely didn't even realize Cobalt Sky Serpent was a thing, lol.
The three "Forbidden Friendship" cards are actually kinda cute. A stranded human and a dinosaur being able to bond together. It's almost heartwarming actually.
I kinda figured not everyone would like Z'kral.
Which is why I thought of something less stupid and more realistic.
Balance still being tweaked a bit, but I think the flavor is there.
I foresee an argument ahead.
I've seen people mention that a 10 mana 1/1 with the same effect would still be OP as it basically allows you to run a 29 card deck.
I feel like Sinestra should be worded "At the start of your turn, deal 1 damage to your other characters.
Hey, congrats Linky.
If my card last time was "love it or hate it", then my card this time takes that up to 11.
Exactly. No... more... cards...
I will also try to design something less extreme.
Because the article was originally written before the HoF rotation and just now got up.
Which is not a Demon