Demonxz95's Avatar

Demonxz95

Senior Writer
Joined 03/19/2019 Achieve Points 2255 Posts 2706

Demonxz95's Comments

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 9 months ago

    NOOOO!!!!!

    He'll be near useless in Wild where the only thing you can play are Standard decks of variable quality.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 9 months ago
    Quote From Xarkkal

    Thank you all for the feedback! I find myself now wanting to take this idea in 2 different directions. Any thoughts?

    First one.

    The second one is simply a worse Houndmaster Shaw.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 9 months ago
    Quote From Iskar

    Thanks for the feedback guys, seems my idea would be hard to implement the way I thought about it.

    Different idea - mushing it all up Amalgam style - all currently existing tribes referred to (picture author: Evgeny Konyakhin, found here):

    • Totem - it's a totem,
    • Elemental - part of the name,
    • Mech - Magnetic,
    • Dragon - "If you're holding a" mechanic,
    • Murloc, Beast, Pirate, Demon - referred to directly in the card text.

    I think you forgot to put Battlecry in the card text

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 9 months ago
    Quote From LarryMoments

    Bois it F E E D B A C C T I M E

    Show Spoiler
    Iksar: Good card, but a bit tad overdone. Murlocs have more flavor on being Magnetic to Mechs, I'll give you that.

    linkblade: Both look pretty great, but Living Forge does have a more unique effect, you don't see Windfury used much nowadays. It does look balanced in retrospect, specially shines on Mech Hunter decks, which did need a little bit more omph.

    Hordaki: Go with Mechadrake on this one. Curator does seem a bit forced imo, and highrolly in that regard. Say, wonder if 8 mana would be pushing it too much? Just has 2 more attack and 2 less Health in comparision to Mosh'Ogg Enforcer

    Xarkkal:  Stronk, but not dat strong. Looks fine, but the art should be more focused on the Beast instead of 50/50.

    Dermonstatic: Love it!! I'm not sure balance is on-point but its a neaty pretty idea. Goes a little nuts in Wild but I think it's fine, it does not really have much place in lategame but it does in Tempo and mid-game.

    Wailor: Dragonfang Totem is my favorite, Tides is also great, but I feel you should go for the Totem.

    Demonxz95: Looks cute, but other than that its not really impressive, maybe a more Legendary-worthy effect?

    KANSAS: Again, I like it, but effect's been overdone too unfortunately.


    Got a few ideas under my belt for this competition and finally i made them in a healthy amount of time

     

    Really wish you posted that like... 15 minutes earlier than you posted it. :(

    Out of these, I think Astral Spiritbreather is the most "finalized" of the bunch I feel. The other two feel a little bit more awkward in design.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 9 months ago

    Thinking of jumping on the new Demon Hunter hype and do something with this.

    Feedback:

    Show Spoiler

    Iskar: I feel the effect of giving non-Mech tribes Magnetic is a bit overdone and hard to do thematically, although the effect doesn't seem broken. The art doesn't seem Mechy though. It just looks like a Murloc in a suit. Also, the Classic watermark doesn't belong where Magnetic is used.

    Linkblade: I like these cards. Wildfire Dragon has the cooler thematics of the two, although it contradicts the normal Elemental plan of saving them for future turns. As a result, I do think that Living Forge makes more sense as a card overall.

    Hordaki: That Curator is surely an interesting way to go about this prompt. I like it. Bronze Mechadrake is neat, although I'm not sure if it would actually be playable (in Constructed that is, because it's pretty good in Arena).

    Xarkkal: Feels fine. I like the flavor, although it appears to be a non-Legendary card with a specific name.

    Dermostatic: This is simultaneously a hilarious and also very clever way to tackle the prompt. 2 tribes? Nah, ALL THE TRIBES!!! I'm concerned that all of the token spawning Warlocks like to do might make it too powerful since the upgrade is pretty big.

    Wailor: I'd say Guardian of the Tides is my favorite of the three. Dragonfang Totem is cool, but it's a bit weak when it only buffs Dragons. And Magnetite Shard has the whole "non-Mech Magnetic" problem of being overdone and hard to make work flavor-wise (although it's actually handled better here than most other cases of this).

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 9 months ago

    I like it.

    A 1-mana Hero Power is something I (as well as literally the entire community of this game, and I am not exaggerating) thought would never happen. It gives them an advantage with Inspire, which is not entirely that relevant but it's neat. Other cards that affect Hero Powers can have a stronger or a weaker effect on this Hero Power due to design. Speaking of the Hero Power, the effect of "after your hero attacks" is basically better Inspire since it triggers off of the Hero Power and several class cards.

    One dynamic of the mechanic is that the class doesn't appear to have access to healing (at least, not at the moment), so watching your Health as you attack will be more important here, much like Rogue.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 9 months ago

    There is quite a fair amount of tokens and swarming for this to be useful.

    Particularly in use with Coordinated Strike and Command the Illidari.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 9 months ago

    The new Demon Hunter Outcast mechanic kinda throws a bit of a wrench at this.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 9 months ago

    If an Outcast card is the left or right-most card in your hand when play it, you get the Outcast effect.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 9 months ago

    Let's see if Kibler burns another new card this time.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 9 months ago
    Quote From BasilAnguis

    My first idea. Strong minion that can't really go face that easily. You can use it to counter taunts too, giving taunt to untaunted minions, letting you bypass enemy taunts to kill dangerous stuff like Kel'Thuzad. Would be a neat Battlegrounds card too.

    I like it, although I'd agree with anchorm4n and maybe make it 4. Its ability to give the enemy hero Taunt can come in quite useful in certain situations.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 9 months ago

    Tortollan Pilgrim

    Secondhand spellcasting effect.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 9 months ago

    Loot Hoarder

    Meme-ish summoning quote.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 9 months ago

    I've been here for nearly the whole time since I joined March 19th of last year (which happens to be one day before my third anniversary of joining HearthPwn),

    It's been an absolute pleasure working with the content squad for the half-year I've been there, providing content for the site. It's exciting to me how much the site is growing. This site is better than HearthPwn could've ever been, and it's all thanks to you guys.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 9 months ago
    Quote From Fedrion

    Let's see... I've always hated when my best cards are at the bottom and my opponent draws a perfect curve, so let's try to change that.

     

     

    What do you guys think? Maybe put it as Deathrattle?

    The effect seems cool, but without any ways of knowing what the top cards of your deck are, the effect basically does nothing. You only find out what the top card of your deck is when you draw it.

    Think of it this way: Assuming you have no idea what the deck order is, the top 3 cards of your opponent's deck are just as likely to be the bottom 3 cards of their deck or any other position. Whatever cards you're planning on moving to the bottom of the deck may already be there without anyone knowing (in which case, the effect would actually help them draw those). You could say that "they would've drawn X next turn", but that wasn't information known to anyone until they actually draw it. Until then, they're equally as likely to draw any of their other cards.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 9 months ago

    Cooked one up right here. Could serve to be a good advantage if you can get it positioning right.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 9 months ago

    Congratulations Shaveyou!

    Next one is my theme from the treasure one. I think you guys will like this one better.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 9 months ago

    I think it depends on which card was played first.

    If you played Manasaber first, its effect would trigger first, then Freezing Trap would activate. And then the other way for vice-versa.

    Although if you did play Manasaber first, then this seems strange.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 9 months ago

    They actually fixed the card maker. Now I can download the cards properly and it shows up the way it should.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 9 months ago

    I think the problem with Elusive isn't so much the mechanic itself is overpowered, but rather it's not that easily accessible.

    The reason Flying works in MTG is because every color has access to some of them. It's a very neutral and accessible keyword, and even though Green has the fewest Flying creatures, they make up for it by being the best color at dealing with them.

    Elusive though? Elusive is pretty much only in Ionia and P&Z (with Silverwing ScoutBADCARDNAME being the only exception). If you're not running one of those regions, your only hope is Challenger. Every region has a little bit of Challenger, but some regions have substantially more than others.

    I think the best way to fix Elusive is to make Elusive a much more neutral keyword found in every region. That way, everyone can play them, and everyone can counter them to some degree.