Aw man, I actually think Hearthstone could do an MMO. There's a lot of really cool characters in Hearthstone and their lore would be a pleasure to experience. There's a lot of interesting ways you could experience the universe. You could play as one of the Hearthstone classes, and maybe the spells in Hearthstone could be used as abilities for the classes in the game. Since its a game based in the world of Warcraft, you could even call it World of Warcraft and give it WoW as an acronym. It's great because then you could say "wow, that's a great game". There's so much potential here.
Are multi-tribe cards allowed, as long as it is a demon as well? Was thinking of making a Demon/Beast.
edit: something like this for example
sry for scuffed photoshop, hearthcards made two rows out of that
I'd stay away from double tribes. In the context of the competition, it kinda defeats the purpose of the prompt.
Even outside of the competition though, double tribes are too impractical to design. If you look at an Elemental, just that one tribe alone already takes up nearly the entire space that the tribal tag has, so what happens if an Elemental happens to get a second tribe? You also end up setting a huge precedent for all hypothetical future cards to follow.
Once Team 5 actually does find a way to introduce dual-tribal minions into the game, then we can discuss the specifics of its design. Until then, it's an idea best left on the shelf.
As for the card itself, its secondary aura effect seems nearly useless as far as I can tell. It doesn't have Charge or Rush, so there's no practical way for it to be able to take damage on the turn you summon it anyway.
I’ve got 3 initial ideas. Art and feedback for others pending.
The art will be a Wrathguard, a Satyr, and a Shivara Priestess, respectively
I feel like Wrathlord is too similar to Axe Flinger.
Felwood Corruptor is a cool Treant synergy card, and Burning Subjugator is a cool spin on mind control effects that we don't typically see. My favorite of the two is Felwood Corruptor, but honestly both of those two seem pretty good.
If you do decide to go with Felwood Corruptor, just remember to change the watermark to Boomsday or later when Treant synergy was made a proper mechanic.
@linkblade91: I'm not sure about it being a Battlecry. It seems like just having "Enemies are 'judged' and take double damage" would flow better and wouldn't have to deal with Brewmasters or silences making the effect permanent.
@Demonxz95: Looks like a good card to me, although it's not very "Demon-y" if that makes sense.
Anyway, two ideas I came up with. Both are meant to fit their respective class while having more destructive abilities.
It might make more sense if you think of the name Shivaleera as a portmanteau of "Shivarra" and "Valeera", Shivarra being the type of Demon she appears as in the card.
I love the choice of a Satyr as a Demon for Druid, although I agree with Link that Arcane Observer well probably get you more votes. Not because the card is necessarily better, but because it is a bit flashier.
I wonder how many different versions of Lothraxion we'll see:
One of his moves in WoW is "Judgment Gaze", which increases the damage enemies take for a time. I tried to recreate that in Hearthstone. He costs 6 so you can combo it with Consecration, and I wanted him to have Divine Shield, so I took a heavy amount of his Health away. If he survives a turn, Avenging Wrath becomes very appealing.
I imagine we'll see quite a few Lothraxions, and probably Dreadlord Jainas as well.
My main concern with the card is that damage (or specifically mentioning it as a gameplay mechanic) is not really a Paladin thing as they only have about 5 cards in the entire game that actually deal damage (Hammer of Wrath, Consecration, Holy Wrath, Avenging Wrath, and Scarlet Purifier).
It can also end the game quickly if you happen to have a decent sized board. Not sure if that's a concern or not.
For context, in my Consume Magic review where I describe something as "kinda eerily similar to Quick-Time", Quick-Time is a custom keyword in my Time Traveler class. It's a bonus that activates if you play the card on the same turn you get it. Think Keli'dan the Breaker, although this is in a class with the tools able to use it a lot easier.
Magician of Patience and Riftjumper Vexion is also added to the Battlegrounds
These are interesting, but i think they need to be in a higher tavern tier. This is waaaaaaaay too easy to give you early triples. Honestly id even say as far as tier5.
So, just put each card one tier higher? I can do that
By the way wouldnt Vexion became a golden copy of a card, if you played it? Kinda loses the point of it being golden. I guess you can say it wouldnt work like that, but ... and it seems like Magician of Patience would be more powerful, since it would a) give you back 1 gold once you sell it b) could trigger multiple times off Brann. I guess Vexion does not need extra space on the board and can keep the effect till next round (i assume), but from the two, it seems like it is a weaker one. It being a legendary is fine, just that maybe he should be in the lower tier :p
Magician of Patience and Riftjumper Vexion is also added to the Battlegrounds
These are interesting, but i think they need to be in a higher tavern tier. This is waaaaaaaay too easy to give you early triples. Honestly id even say as far as tier5.
So, just put each card one tier higher? I can do that
In the Outlands as Time Traveler, you'll come across strange creatures and a whole bunch of weird things of the present and future around every corner, all trying to summon something it seems. Time Traveler in this set is more generic than most classes in most sets, but it sets up a plan for later sets.
Full AoO Set
Tokens
Magician of Patience and Riftjumper Vexion is also added to the Battlegrounds
One thing of note is that a card could only complete one square. So, while Overconfident Orc could've also counted for "Silverback Family Reunion", we chose this space instead. This way, you get another Bingo.
The only other square to follow this trait is "So Much For This Rotating" where Kayn Sunfury could've counted there.
So that Hearthstone MMO was an April Fools joke?
Aw man, I actually think Hearthstone could do an MMO. There's a lot of really cool characters in Hearthstone and their lore would be a pleasure to experience. There's a lot of interesting ways you could experience the universe. You could play as one of the Hearthstone classes, and maybe the spells in Hearthstone could be used as abilities for the classes in the game. Since its a game based in the world of Warcraft, you could even call it World of Warcraft and give it WoW as an acronym. It's great because then you could say "wow, that's a great game". There's so much potential here.
I'd stay away from double tribes. In the context of the competition, it kinda defeats the purpose of the prompt.
Even outside of the competition though, double tribes are too impractical to design. If you look at an Elemental, just that one tribe alone already takes up nearly the entire space that the tribal tag has, so what happens if an Elemental happens to get a second tribe? You also end up setting a huge precedent for all hypothetical future cards to follow.
Once Team 5 actually does find a way to introduce dual-tribal minions into the game, then we can discuss the specifics of its design. Until then, it's an idea best left on the shelf.
As for the card itself, its secondary aura effect seems nearly useless as far as I can tell. It doesn't have Charge or Rush, so there's no practical way for it to be able to take damage on the turn you summon it anyway.
I feel like Wrathlord is too similar to Axe Flinger.
Felwood Corruptor is a cool Treant synergy card, and Burning Subjugator is a cool spin on mind control effects that we don't typically see. My favorite of the two is Felwood Corruptor, but honestly both of those two seem pretty good.
If you do decide to go with Felwood Corruptor, just remember to change the watermark to Boomsday or later when Treant synergy was made a proper mechanic.
Just a friendly reminder because we already have someone who has already done this...
NO NEUTRAL CARDS ARE ALLOWED!
Your card needs to be a class card. It's simply not allowed to be a Warlock or Demon Hunter card, but it needs to be one of the other 8.
It might make more sense if you think of the name Shivaleera as a portmanteau of "Shivarra" and "Valeera", Shivarra being the type of Demon she appears as in the card.
I love the choice of a Satyr as a Demon for Druid, although I agree with Link that Arcane Observer well probably get you more votes. Not because the card is necessarily better, but because it is a bit flashier.
I imagine we'll see quite a few Lothraxions, and probably Dreadlord Jainas as well.
My main concern with the card is that damage (or specifically mentioning it as a gameplay mechanic) is not really a Paladin thing as they only have about 5 cards in the entire game that actually deal damage (Hammer of Wrath, Consecration, Holy Wrath, Avenging Wrath, and Scarlet Purifier).
It can also end the game quickly if you happen to have a decent sized board. Not sure if that's a concern or not.
This competition actually gives me a reason to use a perfect card idea I had about a month ago.
And it actually happens to fit the set extremely well.
Yeah, I've used this art and name before, but it's just so great.
For context, in my Consume Magic review where I describe something as "kinda eerily similar to Quick-Time", Quick-Time is a custom keyword in my Time Traveler class. It's a bonus that activates if you play the card on the same turn you get it. Think Keli'dan the Breaker, although this is in a class with the tools able to use it a lot easier.
No, these are not all going to be just Shadows. The rest of the team will show up in the future reviews.
No words needed.
Eh, fair. I can just take it out
So, just put each card one tier higher? I can do that
So, here's Ashes of Outland
Ashes of Outland
In the Outlands as Time Traveler, you'll come across strange creatures and a whole bunch of weird things of the present and future around every corner, all trying to summon something it seems. Time Traveler in this set is more generic than most classes in most sets, but it sets up a plan for later sets.
Tokens
Magician of Patience and Riftjumper Vexion is also added to the Battlegrounds
Totally Not Enrage is relegated specifically to "while damaged", as that was the Enrage mechanic
Our Bingo card is now complete.
One thing of note is that a card could only complete one square. So, while Overconfident Orc could've also counted for "Silverback Family Reunion", we chose this space instead. This way, you get another Bingo.
The only other square to follow this trait is "So Much For This Rotating" where Kayn Sunfury could've counted there.
They appear to represent an idea for the class cut during development that Beat wanted to show off.
Heh, Blizzard.
Don't forget that you also get to decide the theme for 1.07
I'm pretty sure this is the first Common card in the game with a permanent effect.
That's at least some type of milestone.
What Blizzard thinks players are going to do: Use the weapon on the Silver Hand Recruits to finish the minions.
What players are actually doing to do: Wild Pyromancer.