DoubleSummon's Avatar

DoubleSummon

Ancestral Recall
Joined 03/25/2019 Achieve Points 1585 Posts 2271

DoubleSummon's Comments

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 10 months ago
    Quote From minami

    Actually there are some stuff that people are not understanding here.

     

    1. Baku and genn  were more about odd/even restriction than about hero power upgrade.

    That restriction is basically what made the cards impossible to tweak in any meaningfull way.

     

    2.We not want those extra stuff on standard forever. The less stuff we have at standard forever the better it is.

    In other words as a player I want basic hero powers to be the only evergreen hero powers.

    If they return is better to be as start of game cards due to this.

    3. Baku and genn was a recent thing. 

    Don't expect to make people be rational about it and understand the points above in the first try.

    While it is important to learn what happened and to tell it. Not insist on it. This is just recent and many people still to salty about it to even think.

    I can understand wanting a card "start of the game: have an alternate hero power" but then you have to make the hero power slightly more powerful of a normal one cause you are then running a vanilla stated minion or worse which was baku's problem. Or having cards like shadowform/dinomancy that do this very effect which again those hero powers are slightly stronger than usual and you are forced to draw and play a card to trigger those effects. 

    But I think that Blizzard could implement a yearly alternate hero power that will rotate every year to spice things up it could make metas harder to solve when there are 18 hero powers.

    The hero powers should still be balanced as I said a 0 mana cost effect. 

     

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 10 months ago

     People are so bad with deck building.. The amount of people who just run arena decks without looking at synergies... Too many.

    People forgot msog is also here c'thun is just inferior to jades most of the time, or run both..

    I think C'thun priest is weak.. it always was.. a lot of C'thun decks are also inferior to other tempo decks.. of course if they happen to actually draw c'thun while not losing too hard..

    been playing master's call hunter + zulj'in had a lot of success

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 10 months ago

    Why do you feel the need to capitalize the mon in pokemon? that's weird..

    Dynamax isn't exciting to me... mega evolutions were the best I have a feeling there will not be new designs ("galar forms") or mega forms this time around.

    Apart from looking at the statss and design and a bit of competitive 6v6 (not VGC) theorycrafting I am kinda retired from that franchise, I used to play a lot of pokemon showdown back in gen 5~6

    I am ok with a smaller roster in the game.. I mean.. you have too many of them anyway it's hard to implement them again and again and again in every game.. finding a way to obtain them.. getting a model it's hard.. and it keeps getting harder..

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 10 months ago
    Quote From wendeCZ

    They could buff Nourish and Wild Growth.. pls?

    Why would blizzard/team 5 buff cards they recently nerfed? 

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    By hero do they mean a boss or the lackeys? 

    Cause I would like the druid one she is funny. 

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago
    Quote From Vaha

    I see your points, but I must disagree with some of them.

     

    • Druid: Both changes would be acceptable, but the real change that druids need is the old Wild Growth (I know it is basic). It was needed a nerf to Ultimate Infestation and the lost was made to the core set.
    • Hunter: I see King Krush fine. About the Gladiator's Longbow may convert it into a 4/3 (not sure about this one).
    • Paladin: They could reduce the cost of Lay on Hands, but not buff the Argent Protector. That card is balanced in effect/stats.
    • Priest: Shadowform is a hard one. May a cost reduction with Vargoth is enough. Sincerely I would like see in new expansions cards that interact with the Shadowform (different effects depending on the form the player is).
    • Rogue: Both cards are really bad. Kidnapper needs a cost reduction. At 6 mana with the effect activate by combo it's clearly overcosted. May copy Vilespine Slayer with the Sap effect.
    • Shaman: Lightning Storm may change the the overload cost to 1. The 2 damage to all enemy minions could cost 3 as AOE, but the probability of damaging by 3 is the reason to overload the card.
    • Warrior: Mortal Strike may do not need a cost reduction. Even the comparison is obvious, mages have the best damage on spells, so it is not enterely equal. May change the requisites to deal 6 damage increasing the lifepoints to 15 (20?). On the other hand Cruel Taskmaster seems like a nice buff. It's different to the case of Argent Protector because in this case even if it's used to push damage or favourable trades, your minion gets more vulnerable.
    • Mage: Icicle do not worth the lost of Ice Block (still an epic card).
    • Warlock: Siphon Soul is good. It kills a target and give health, and the healing in warlocks should have an extra cost included (Lesser Amethyst Spellstone is not a good example, that is just too good).
    • Neutral: Illidan Stormrage could be viable if increase the health, even with a lost of damage (just think about it but as a 5-7). The Arcanite Golem is a good buff, comparable to Millhouse Manastorm

     

     

    Druid: the card was nerfed for a reason it was always too good and polarize match ups, blizzard won't buff cards they nerfed not so long ago..

    Hunter: what's wrong with a 5/3 weapon for 7 it's +4 attack on weapon for 6 mana over Candleshot.. still weak to weapon removal, small taunts, and hp gain , aswell as stillb eing slow for an aggro hunter, that card never saw any play it could really use a serious buff.

    Paladin: look at the paladin cards.. there's nothing to buff there that isn't already ok or would be too toxic to buff.. my other option was blessed champion to 4 mana, but do you REALLY want a 3 card combo for 18 damage in paladin? (leeroy + 4 mana blessed champion + blessing of might), it was mostly to not keep paladin without a second buff argent protector saw only play in even paladin and that's cause it's an even card the deck could play.. won't be too broken as a 2/3 in my opinion.

    Rogue: I didn't want kidnapper to be too viable the card is annoying.. just that when you DO want to play it the statline is  a bit less awful it's a decent arena card.. wanted to make it a 5/5 at first but arena exists.

    Shaman: it's mostly cause of my restriction that I did not suggest lowering the overload cost, that's the logical buff to that feelsbad aoe card in shaman.. although maybe it's better to just buff something else.. since it's a decent card in shaman at least.. just feels bad to run.

    Warrior: mortal strike is probably a bad candidate.. cause the card was played in aggressive warrior decks before.. but didn't find anythign else to really buff without affecting control warrior.

    Warlock: siphon soul is a weakish card it's run a lot of times for a lack of better option.. it won't be broken at 5.. assassinate is not comparable since assassinate is balanced around a 3 cost reduction prep.

    Mage: icicle is in the top 20 worst cards for sure..

    Quote From AliRadicali

    I don't really like the idea of buffing classic precisely because these cards are supposed to be evergreen. Having good cards that are always available restricts the design space for new cards, EG Fireball&Frostbolt mean that new mage burn spells generally suck. It also means that new cards see less play because these older cards do the job better.

    Classic and basic have been a recurring problem for blizzard (hence the hall of fame), and I wish they'd just bite the bullet on having them rotate out as well. Heck, you could have a rotating roster of old cards that are featured in classic to replace the current system.

    I see your point that why I restricted myself to only nt so usable cards (those that don't see play currently.. or ever..) and only really small buffs to them to not push them over the top but to a point they suck.. less. this is a follow up to both boomsday buffs (hence the restriction I imposed to the buffs of being only small stat adjustment) and ayala's comment on the posibility of buffing classic cards in the future.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago
    Quote From Gerix55

    IMO Siphon Soul should be changed otherwise, somehow, or make it cost 4 mana, and heal less: Even warlock really need that removal, but again, IMO.

    The other suggeestions are OK, maybe the Lightning Storm should get 1dmg (3-4dmg), instead of cost reducing: It's problem is making the minions at 1 hp, not that you can't play early because of the cost.

    I didn't even run that card in even lock spellstone is just so much better, and I was not thinking about wild at all in those buffs since wild is so much powerful than the classic set..

    yeah I agree the damage values are what feels bad but I restricted myself to the current buff rules to I would lower the overload by 1, or change as you said, lowering the cost makes it more likely you could totem before you storm so you have that..

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago
    Quote From AliRadicali

    ^The pertinent thing about Killer Queen is that it's not just shuffling a bomb in, it's *replacing* a card in the deck with a bomb. Obviously a high roll scenario, but imagine hitting the opponent's Shirvallah in OTF paladin, that's just game right there. The potential to kill key cards in the opponent's deck is definitely worth more than just the generic 5 damage bomb, so it justifies the statline. Heck, I'd say the card is generous with its stats/mana considering what it does. It's a combo-killer in a class that naturally wants to play control and thus is vulnerable to comboes. Oh and let's not forget that the effect repeats itself if the Queen sticks, so there's that as well.

     

    Of the bunch I think it's the most well-designed card in that it compliments Warrior's natural game plan. 

    Oh I am dumb I didn't read the card didn't read it's an end of turn effect.. it's probably too good then..

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    What if Blizzard were to buff the classic set cards the same way they buffed boomsday? I think such thing would be great and freshen up the game for a while longer than buffing an expansion that rotates in a year..

    anyway I will suggest the buffs, they are either -1 mana +1 attack or +1 hp, if the card is so bad then -2 mana(like boomsday buffs)

    I will choose cards that see no play at all and have space to open up a new archtype.

    Druid (technically could buff almost ANY card, but I decided feral druid needs some love)

    Savagery 1->0 mana  this card is really bad as is.. at least it should cost less.. also goes well with the next bufff.

    Bite  4-> 3 mana this card never saw play (after it got nerfed in beta) druid has worse ramp right now it can be buffed.

    Hunter - hunters got a strong classic set so..

    King Krush 9-> 8 mana this card was ONLY good cause of [Hearthstone Card (katrena winterwisp) Not Found] otherwise it's terrible, with this buff it's a decent finisher if you can get there.. another suggestion could be +1 attack or even more minor +1 hp. it IS a legendary after all and the worst classic class legendary in that...

    Gladiator's Longbow 2->3 durability, this card costs 7 mana! you are overpaying 2 mana over arcanite reaper for being immune which is a 0.5 mana effect looking at Candleshot this weapon has too little durability for how much it costs..

    Paladin - not too much to buff here either, some card buffs might be too toxic for the game if buffed.

    Lay on Hands - 8->7 mana at least lets you do something else the turn you play it..

    Argent Protector 2/2->2/3 can't buff anything else there.. holy wrath is pointless and blessed champion would be too oppressive as a combo piece this card has a 0.5 mana cost effect attached to it.. could be a 2/3 really, great in arena.

    Priest - his classic set SUCKS but can't be easily buffed in long term, but I did find 2 cards worthy low risk buffs.

    Shadowform 3-> 2 mana hero power change cards cost 2 in other sets this card is fun to use but costs too much also you lose the healing for using it so.. yeah 2 mana.. still probably not playable but it's a fun card.

    Holy Fire 6->5 mana could help priest since this card is played sometimes mostly cause of lack of other alternatives.. value wise 5 damage= 3.5 mana, 5 healing =1 mana bundling cost =0.5 good enough.

    Rogue - just got nerfed but I got some unrelated archtype buffs.

    Kidnapper - 5/3-> 5/4  this card is badly stated for it's cost

    Patient Assassin - 1/1-> 1/2 it's a small buff but this guy is never played at all I am not sure though since arena exists.. and rogue is strong there..

    Shaman the overload mechanic was underestimated as a drawback back in classic

    Lightning Storm 3->2 mana, this card is not even played in shaman control decks, and is mostly a feelsbad when it is.. would rather lower the overload by 1, but I already stated that I would not change the card text.

    Forked Lightning 1->0 mana this card is too weak atm

    Warlock

    Felguard 3->2 mana, if you are destroying one of you mana crystals.. it's better be worth it.. 1 mana "Cheat" for -1 mana the whole game? hell no..

    Siphon Soul 6->5 mana overcosted removal, when it was played it was one of the worst cards in warlock..

     

    Warrior

    Mortal Strike 4->3 mana it's a fireball if you are meeting the requirement otherwise it's just an ok card

    Cruel Taskmaster 2/2-> 3/2 more aggressively stated minion.

    Mage

    Icicle 2->1 mana worst card in mage, should not cost 2..

    [Hearthstone Card (Etheral arcanist) Not Found] 3/3-> 3/4  never played card, easi'ish to counter.

    Neutral

    Illidan Stormrage 7/5-> 7/6 should be buffed.. I think his text should be more impactful but I can't change it by my own rules.

    Arcane Golem 3-> 2 mana if you are giving your opponent a huge upside at least make it worth... was nerfed too hard..

     

     

     

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    I like killer queen, but the stat line is horrendously bad, bomb cards have been mostly vanilla stated -1~-0.5 mana card of vanilla value, killer queen is a legendary so it's power budget is a bit higher.. so I would say either 5 mana, or up +2 hp.

    Sticky Fingers doesn't make sense really he can tear apart a person not make a person into little functional parts.. hmm dunno how would you go about it to implement in HS but the ability doesn't match.

    Hierograph green is just bad, too much price for an ok effect.. I mean you start from 1 mana again.. that's a BIG downside... it should be able to hit the enemy hero but only spend the remaining crystals and not all of them.. or dunno.. this card is very toxic in design, it doesnt' fit kakyoin too much though.. I mean his emerald splash doesn't really makes him that much weaker after use should do some AOE random damage that much I agree.

    Metalica, I mean.. would warlock really use such card.. it's a 4 mana hero power upgrade... is it thematic as well to deal damage you would have take.. that's more of the lovers ability rather than metalica, metalica is a straight damage stand rather than "self damage= your damage"

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago
    Quote From FrostyFeet

    Some other stuff that we didn't clip (at least not yet):

    • Around 2:53:30 Mike shared a story about Ben Brode being a professional Rock-Paper-Scissors player long time ago. He insisted it's true.
    • Heist boss Kara Stamper is also getting slightly nerfed (about 3:13.20)
    • Right at the end Mike gave some card desing insight: They want to push the limits of cards rather than always playing it safe with balance

    Kara Stamper is really easy unless she just keeps discarding jeklik which happened to me in the last 3 times I faced her but not before if she doesn't draw jeklik she runs out of steam quickly.. is the slight nerf a removal of jeklik?

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    Classic card buffs are a weird thing.. I mean many classic cards are garbage forever but buffing classic cards lower the impact of new expansions.. that being said I think only synergistic classic cards need to be buffed.. or those whose archtypes have been always weak.. I could see the -1 mana cost +1 attack or +1 hp being implemented in some classic cards.. I will theoricraft about it latter..

    will try and do one from each class for basic

    and 2 from each class in classic + 2 neutrals.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    Haro indeed is one of the more frustrating bosses to face, unless you can ruin his ress pool somehow (and they did indeed add a few cards he play to ruin his ress pool)

    you were a gonner, it was a big priest list with no way to really react since your minions were much weaker due to a -2 attack aura.. now the other boss that is too insane is vasno.. depending on how many snowfury giants are in his hand.. sometimes even the best runs fall against him...

    I would like it if they communicate that some encounteres were tweaked.. we don't need to get this information from a stream. communication is still lacking I see..

    I think infinite would be boring.. I would rather start a new run.. infinite rogue likes are boring after a loop, and with the system in place instead of refining the deck you would get a garbage deck unless you can somehow put a lot of impactful cards in the opening hand. (since you can't skip card selections)

    I hope next rogue like adventure have a "skip card selection" option sometimes.. the rewards just make your deck much worse...

    What does a random hero means? queuing a random deck out of your 18? cause otherwise there's zayle and whizbang.

    I hate no duplicate decks they are full of legendaries and are not fun to play or play against cause you relay on drawing certain cards on certain situations.. makes deck building annoying.

    why not make all the lackeys as gif heroes? I mean they are already implemented have voice acting just need golden animations and unlocking methods..

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    I was avoiding that treasure cause I thought it was bugged.. good to know it's still probably one of the weaker ones though..

    it only cheats 4 mana and that mana cheated is spent on 2 mediocre cards.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    Wild is too powerful for that gimmick card to work, you could try to play it in quest mage.. but there are better, easier to set up mage OTKs.

    if you have 1600 spare dust go ahead.

    In reply to Mimiron's Head?
  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    Credit where credit is due, great performance so far on my end as well.

    In reply to Great job, Flux
  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    'seems easy to you? Just staying awake 24 hours is hellish for most people now add stress of hs and the fact that you need to stream too, as well as actually think for 40 hours... That's much harder than you think.. 

    In reply to World Record?
  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    This about times when YOU had the nuts, the best curve, the perfect answer, the best outcome. That way you won't get as much demoralized since every coin has 2 sides. 

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    The card is ok as is.. No buffs needed it has a clear niche. 

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    They want to keep users there but when hpwn was about to close people were asking "what's next" well ooc is what next.

    There is no need to further advertise the forums, the active fanbase is aware that if it wants to stay with the community ooc is the place, but if you care about the platform you stay at hpwn.

    There isn't much to be desired about the platform so the decision is easy for me.. Just that I need to stop this habit of pressing h + enter every day. 

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