Wonder which support we will get for 1 hp minions.. we had Steward of Darkshire before.. wonder if they are planning to reprint the card at a different mana cost/statline.
I think it has potential with giving it divine shield constantly.
This card is really strong with any death rattle minion.. Or also any damaged type minion, it's Stateline is worth 1.5 mana (4 stats) if it reses anything that costs 2 or more it's already worth, even cleric or Pyro aren't that bad tbh, it resting itself means 3 3/1 for 4 mana it's not that awful either I think that if you call this card bad you are under rating it.
If res priest is a thing this is an auto include as it's a very potent minion. His worst case scenario is not that bad that's how you know it s a good card.
Well it's the cheapest weapon removal in the game, as well as card draw with Harrison Jones, this is the first rogue card we saw this expansion so maybe there are good death rattle minions or other stuff that are just not worth killing.
I don't think this card is very good but it has it's uses.
Reminds me of Imp-losion just that instead of rng you always deal 4 and you get 4-enemy HP bees (as long as enemy hp is lower than 4) Imp-losion was one of the strongest cards in zoolock in GVG this being favorably comparable to the card is a huge plus, also token druid currently runs kinda MEH cards at 3, as well as this card being powerful in general means it might find it's way into other decks.
as a side note it's not that great against warrior minions and Acolyte of Pain.
Also you can play this on an acolyte of pain to draw 3 cards and then you ask yourself "why I am playing this dumb combo instead of playing Nourish".
Are you guys drunk or what?This is an UNCONDITIONAL removal for 4 mana! And the drawback might never happen.
So many rank 50 reviews here lol.
Are you drunk? The condition is fucking terrible. It’s make your deck much worse to destroy a minion.
Overexaggerating much. This goes in a control shell where you almost always have an a full hand. Even if you draw an imp in the extact next turn which is highly unlikely, you will probably have other plays available and you can always tap. Sure if you draw 3 or 4 imps in a row this card is terrible but that will rarely happen. On average this is 4 mana unconditional removal and that's the end of story.
I'm really not, though. How competitive was Malchezar? It doesn't matter if it's a control shell or an aggro shell, drawing useless cards looses games. If you play two of these, you've added 6 useless cards to your deck.
As I've said repeatedly, if a card is released that makes these useless imps useful, then things change. Rafaam is not a way to make these cards useful, since they are burying your rafaam and making it harder to draw him.
And that's the end of the story. See, I can do it too.
it's not comparable to [Hearthstone Card (prince malchezar) Not Found] cause it just gave you 5 probably useless cards at the start of the game as well as a vanilla 5/6 for 5 taking a deck slot as well as making your draws worse and it's at the start of the game.. if [Hearthstone Card (prince malchezar) Not Found] was a battle cry instead it would be a good card to include into your control deck. basically 6 dead draws most of the time.. the only benefit was it was an anti fatigue strategy in control v control.
how is this card better? you decide when you want to ruin your deck and the deck ruining isn't that bad anyway cause you are playing warlock.. which doesn't have cheap hard removal, people used to play Blastcrystal Potion it was probably the 30th card in the Reno Jackson deck but it wasn't that bad, the ability (back then) to answer a turn 4 fandral was really important.
against decks in the current meta (Which again won't be the SOU meta but might be similar) the ability to answer a giant on turn 4 is important both in the supposed mirror(if warlock is popular which isn't currently the case) and vs mage, and just being a decent "get out of jail" removal for big minions.
As a handlock style deck you normally tap a lot so you have answers in your hand or stuff to develop anyway you can afford to run situational or dead cards as a warlock (note: it's not true in most other classes) having 3 dead draws for eliminating a big threat is totally worth it. tempo is the most important part of the game and the least important one is the value of your remaining deck(which I argue again and again and again how overrated it is).
Besides you might never draw the imps and you just removed a big/medium minion for 4 mana as a warlock. not to mention the imps aren't that bad you can just play them as mana fillers.
Are you guys drunk or what?This is an UNCONDITIONAL removal for 4 mana! And the drawback might never happen.
So many rank 50 reviews here lol.
People overestimate deck manipulations look at Void Contract that card got a lot of "meta defining" votes deck manipulation is quite a negligible element of the game yet people always go crazy about those effects, who cares if you have bad draws when you just destroyed a 8/8 and shut down a cyclo mage strategy? it's not like warlock currently can deal with big minions.. the earliest hard removal warlock got access to is [Hearthstone Card (syphon soul) Not Found] which is really weak.
Besides warlock having the best hero power for this draw back in drawing more cards, making the Worthless Imp draw not so bad as you can draw another card, if they print more discolock synergy they could just be discard fodder as well.
Also another rating problem with most commenters int he forums is rating for the current meta, that being said I would play this card in the current meta with no problems at all since it's good vs mage and hunter.
Just wondering, a lot of people argued the new classic cards aren't that bad and are worth using.. well 1.5 weeks have passed since their release... any luck using them?
Did any of you got the new cards and included them? I didn't open a single one of them yet and I don't plan to craft them as I think they are weak but I might be proven otherwise.
[Hearthstone Card (high inquisition whitemane) Not Found] is the one that interests me the most if you got her in pack/crafted her ow was your experience playing her in a deck? which deck you think she fits?
One of the strongest damage board clears I saw in a while.. sadly it fails to meet the break point for 8 damage but that's what spell damage totem is for, also you might find ways to ping minions...
shaman has 2 board clears so far and the shaman plague might be another one, with 5 board clears in the format (Lightning Storm, Hagatha's Scheme, Earthquake, the shaman plague, Hagatha the Witch). you won't feel your board is safe against shaman anymore.. that's good since not overextending is an important skill for any aggro/midrange deck.
7 mana deal 2 damage to all divine shield minions. Yeah, no.
Card seems good though. Although expensive board clears aren't exactly the reason control shaman is Inferior to control warrior.
normally divine shield minions have low hp.. so it might be enough, the double damage apply seems really good.
it's also a really good card vs reborn and deathrattle minions (although it kills mechanical whelp in reverse).
I think this card is very good and we didn't even see the plague card for shaman which is also a board clear of sort (my guess it's a symmetrical Devolve).
Another "OMG shuffle stuff into decks is important" card this is basically 4 mana Assassinate for warlock the draw back is sort of ok it's sometimes even a benefit most of the time it won't matter at all and be worth.
it can kill a giant on 4.. something that warlock was unable to do. people used to play Blastcrystal Potion so compared to that card, this card is one of the most powerful warlock cards I have seen in a while..
if it added the imps on the top of your deck it would be atrocious but randomly? unless very unlucky you won't care.. hard removal like this is very powerful.. of course it depends on the meta whenever or not this card will be included (if you want to kill big minions early.. currently this card will be played in a handlock deck)
Now that you mentioned standard.. I don't think you can even build a functional dragon paladin deck using wild as well.. Dragon paladin was never really well supported there are 6 cards ever released for dragon paladin Dragon Consort looks good.. but... no actual dragon to support released in his cycle or at all..
Firetree Witchdoctor is a great card just that in paladin... too many secrets and situational spells make it a MEH card.
Now.. looking at the deck..
Da Undatakah - What is he doing in the deck? you got 2 deathrattles which don't impact the board.. I don't see how he fits the deck.
I see 2 more problems: no answer to falling behind, there are no comeback cards you play nosari for 10 mana and then you get to 10 hp again since you dind't deal with the board.
the other problem is no clear win condition... how does this deck wins.. it does too much of fair stuff..
This deck need pyromancers, get rid of some weird cards like the undatakah, and add more unfair cards to the deck..
Dragon paladin is a joke by how badly supported it is.
I see old deathrattles getting nerfed because of the new mechanic, similarly to how old mechs were nerfed for magnetize. That by itself gets me to not like the mechanic.
how so?
Honestly at this point I have no idea. This is T5 we're talking about, that nerfs memes (Raging Worgen Warrior/Shadowboxer & actual tier decks alike). There is no actual predicting how they wreck cards/decks anymore. All they need to do is fabricate a reason to justify a nerf and it will be done. New mechanics are the perfect time to do this (again look at what they did when magnetize became a thing)
I forgot... what did they nerf cause of magnetize?
I see old deathrattles getting nerfed because of the new mechanic, similarly to how old mechs were nerfed for magnetize. That by itself gets me to not like the mechanic.
Wonder which support we will get for 1 hp minions.. we had Steward of Darkshire before.. wonder if they are planning to reprint the card at a different mana cost/statline.
I think it has potential with giving it divine shield constantly.
They have been printing a lot of tutoring in paladin lately.. a lot of cards in the latest sets of paladin are tutoring cards.. it's interesting
This card is really strong with any death rattle minion.. Or also any damaged type minion, it's Stateline is worth 1.5 mana (4 stats) if it reses anything that costs 2 or more it's already worth, even cleric or Pyro aren't that bad tbh, it resting itself means 3 3/1 for 4 mana it's not that awful either I think that if you call this card bad you are under rating it.
If res priest is a thing this is an auto include as it's a very potent minion. His worst case scenario is not that bad that's how you know it s a good card.
It is seen in the meta though control warrior runs it currently.
Well it's the cheapest weapon removal in the game, as well as card draw with Harrison Jones, this is the first rogue card we saw this expansion so maybe there are good death rattle minions or other stuff that are just not worth killing.
I don't think this card is very good but it has it's uses.
alright my chance of winning right now is 0.3% it's something I guess..
Reminds me of Imp-losion just that instead of rng you always deal 4 and you get 4-enemy HP bees (as long as enemy hp is lower than 4) Imp-losion was one of the strongest cards in zoolock in GVG this being favorably comparable to the card is a huge plus, also token druid currently runs kinda MEH cards at 3, as well as this card being powerful in general means it might find it's way into other decks.
as a side note it's not that great against warrior minions and Acolyte of Pain.
Also you can play this on an acolyte of pain to draw 3 cards and then you ask yourself "why I am playing this dumb combo instead of playing Nourish".
it's not comparable to [Hearthstone Card (prince malchezar) Not Found] cause it just gave you 5 probably useless cards at the start of the game as well as a vanilla 5/6 for 5 taking a deck slot as well as making your draws worse and it's at the start of the game.. if [Hearthstone Card (prince malchezar) Not Found] was a battle cry instead it would be a good card to include into your control deck. basically 6 dead draws most of the time.. the only benefit was it was an anti fatigue strategy in control v control.
how is this card better? you decide when you want to ruin your deck and the deck ruining isn't that bad anyway cause you are playing warlock.. which doesn't have cheap hard removal, people used to play Blastcrystal Potion it was probably the 30th card in the Reno Jackson deck but it wasn't that bad, the ability (back then) to answer a turn 4 fandral was really important.
against decks in the current meta (Which again won't be the SOU meta but might be similar) the ability to answer a giant on turn 4 is important both in the supposed mirror(if warlock is popular which isn't currently the case) and vs mage, and just being a decent "get out of jail" removal for big minions.
As a handlock style deck you normally tap a lot so you have answers in your hand or stuff to develop anyway you can afford to run situational or dead cards as a warlock (note: it's not true in most other classes) having 3 dead draws for eliminating a big threat is totally worth it. tempo is the most important part of the game and the least important one is the value of your remaining deck(which I argue again and again and again how overrated it is).
Besides you might never draw the imps and you just removed a big/medium minion for 4 mana as a warlock. not to mention the imps aren't that bad you can just play them as mana fillers.
People overestimate deck manipulations look at Void Contract that card got a lot of "meta defining" votes deck manipulation is quite a negligible element of the game yet people always go crazy about those effects, who cares if you have bad draws when you just destroyed a 8/8 and shut down a cyclo mage strategy? it's not like warlock currently can deal with big minions.. the earliest hard removal warlock got access to is [Hearthstone Card (syphon soul) Not Found] which is really weak.
Besides warlock having the best hero power for this draw back in drawing more cards, making the Worthless Imp draw not so bad as you can draw another card, if they print more discolock synergy they could just be discard fodder as well.
Also another rating problem with most commenters int he forums is rating for the current meta, that being said I would play this card in the current meta with no problems at all since it's good vs mage and hunter.
Just wondering, a lot of people argued the new classic cards aren't that bad and are worth using.. well 1.5 weeks have passed since their release... any luck using them?
Did any of you got the new cards and included them? I didn't open a single one of them yet and I don't plan to craft them as I think they are weak but I might be proven otherwise.
[Hearthstone Card (high inquisition whitemane) Not Found] is the one that interests me the most if you got her in pack/crafted her ow was your experience playing her in a deck? which deck you think she fits?
One of the strongest damage board clears I saw in a while.. sadly it fails to meet the break point for 8 damage but that's what spell damage totem is for, also you might find ways to ping minions...
shaman has 2 board clears so far and the shaman plague might be another one, with 5 board clears in the format (Lightning Storm, Hagatha's Scheme, Earthquake, the shaman plague, Hagatha the Witch). you won't feel your board is safe against shaman anymore.. that's good since not overextending is an important skill for any aggro/midrange deck.
normally divine shield minions have low hp.. so it might be enough, the double damage apply seems really good.
it's also a really good card vs reborn and deathrattle minions (although it kills mechanical whelp in reverse).
I think this card is very good and we didn't even see the plague card for shaman which is also a board clear of sort (my guess it's a symmetrical Devolve).
Another "OMG shuffle stuff into decks is important" card this is basically 4 mana Assassinate for warlock the draw back is sort of ok it's sometimes even a benefit most of the time it won't matter at all and be worth.
it can kill a giant on 4.. something that warlock was unable to do. people used to play Blastcrystal Potion so compared to that card, this card is one of the most powerful warlock cards I have seen in a while..
if it added the imps on the top of your deck it would be atrocious but randomly? unless very unlucky you won't care.. hard removal like this is very powerful.. of course it depends on the meta whenever or not this card will be included (if you want to kill big minions early.. currently this card will be played in a handlock deck)
Yes, brawl is now open 7/24 except one hour before the new brawl. They have the technology now.
Now that you mentioned standard.. I don't think you can even build a functional dragon paladin deck using wild as well.. Dragon paladin was never really well supported there are 6 cards ever released for dragon paladin Dragon Consort looks good.. but... no actual dragon to support released in his cycle or at all..
Cathedral Gargoyle ? yeah this card is good only if there was a reason to play dragon paladin other than a Shielded Minibot with taunt.
I just don't see why go dragons in paladin..
Firetree Witchdoctor is a great card just that in paladin... too many secrets and situational spells make it a MEH card.
Now.. looking at the deck..
Da Undatakah - What is he doing in the deck? you got 2 deathrattles which don't impact the board.. I don't see how he fits the deck.
I see 2 more problems: no answer to falling behind, there are no comeback cards you play nosari for 10 mana and then you get to 10 hp again since you dind't deal with the board.
the other problem is no clear win condition... how does this deck wins.. it does too much of fair stuff..
This deck need pyromancers, get rid of some weird cards like the undatakah, and add more unfair cards to the deck..
Dragon paladin is a joke by how badly supported it is.
They crashed Dalaran into black rock mountain lol.
the video is awesome if you didn't watch it yet.. why didn't you?
Probably won't preorder... I can't really afford it atm I am a student and I think it's waaay too expensive for me right now..
Maybe when I get a job.. not right now.
From where is it?
I forgot... what did they nerf cause of magnetize?
why would they nerf deathrattle minions?
how so?