No, you should not be guaranteed to not draw the same card as long as you have another copy.. that's how card games work, and that's a risk you take when you mulligan.
In HS it's the same, and also in shadowverse I used to play 2 years ago.
You do not draw the same card but a copy if you have it.
Totally agree, but I think they should rework him into a classic hero card, give him the standard 5 armor hero cards get and reword him to "Equip a 3/8 weapon, and heal up to 15 if below"
That way you kind of keep the card the same purpose, a powerful heal/value generator.
Also I agree remove the sact pact meme it's really really dumb at this point.
So Galakround cards were unable to be randomly generate through ANY effect..
As of now you can I played highlander priest and generated Scion of Ruin off Dragonqueen Alexstrasza as well as other galakround cards (got also other cards from the priest galakround cards).
If it's intended it mainly buffs priest's Galakround.
I think it's not intended though..
Also you can play wild cards in standard via Whizbang the Wonderful a friend of mine played whizbang and played Northshire Cleric.. I mean if you play whizbang so be it I guess.
New no duplicate rule doesn't change the maximum amount card packs needed to complete the collection because it is calculated for Legendaries which is the most rare card of sets. So the maximum amount of card pacs needed to complete sets are still same. Nothing changed
New duplication rule only gives players a simple boost that they can collect less rare cards quicker which also means you will get lesser amount of dust after you opened your packs. So that also gives some disadvantages to players to craft some legendaries with the dust from duplicated cards.
Practically, If we consider it like all of your packs are simple 4 common and 1 rare packs; 26 packs would be enough for completing common cards 70 packs would be enough for completing rare cards.
Nothing ever changes except players who buys lesser packs now can complete all common + rares quicker.
Also no more duplicate epics (which happened me a lot-> never lucky)
It saves you dust if you didn't open 100+ packs.. every expansion I craft about 10 rares.. that's another legendary or 2 epics I could craft.
and since I stopped preordering I sometimes craft a few commons...
It saves you enough dust to actually be more competitive, at least you don't have to worry about crafting rares or commons.
I still have sets which I don't have all rares.. and I will open around 3 packs of those as a completionist..
Not necessarily I don't see the pair themes of regions being restrictive..
For example, Spiders, it's true Noxus has spider cards but you don't HAVE to play spider decks with Noxus, nor you have to play the Noxus spiders with SI, House Spider is seeing play in decks that don't even use spiders as a tribe.
As more cards and regions get introduced those pairing might be less of an issue as you could even run mono decks of some regions or essentially mono + 3/6/9 cards (known as splash) of another region decks.
So although some cards look to "force synergize" some combos they actually don't..
You need some common sense for deck building too I mean currently there are 15 region combos you add one region and you then get 21 combos, they plan to add at least 3, or maybe even more (they might start adding regions into regions for example P&Z, so shadow isles might be shadow isles + void or shadow isles + demons).
So there will be much more variety in the game and more open ended deck building..
Just from mixing 2 regions you could try to mix and match 2 champions from each region sure a lot of combos don't make sense.. you might also want 2 champions of the same region in a deck.. rarely 3, or even 1..
There are tonnes of options even with just the 15 available combination of regions
@alfi
Still applies to LoR.
No, you should not be guaranteed to not draw the same card as long as you have another copy.. that's how card games work, and that's a risk you take when you mulligan.
In HS it's the same, and also in shadowverse I used to play 2 years ago.
You do not draw the same card but a copy if you have it.
It's not the problem.. there were no 50g quests since november..
I overuse parentheses (a lot) too, don't worry.
This is a bug you were guaranteed to get a 60 gold quest when you re rolled a 60 gold quest you will always get a 50 one:
https://hearthstone.gamepedia.com/Patch_15.6.0.35747
I can't find the patch where it was introduced but I strictly remember this change being made!
Since last patch.. You were guaranteed a 60 gold quest per day and only got 50 if you re rolled..
Edit: the title have a typo, I am aware..
Might have 2/4 copies of every card in the initiate set.
This is a bug, like in the living roots, I am not going to exploit it..
Totally agree, but I think they should rework him into a classic hero card, give him the standard 5 armor hero cards get and reword him to "Equip a 3/8 weapon, and heal up to 15 if below"
That way you kind of keep the card the same purpose, a powerful heal/value generator.
Also I agree remove the sact pact meme it's really really dumb at this point.
If they trade with the spores into your spore, your spore should lose all buffs according to the text so buffing the card isn't worth it.
This card is a Trolden card that's it.
Oh I misread it I was sure it was cloning..
It's still quite good though for a first expansion card..
Oh so it's intentional? That's great news for galakround decks specially priest!
Shaman got nerfed enough this is ok I think.
And Warrior doesn't have that many discover/random generation.
Rogue can get more insane now..
Warlock doesn't have many discover a card outside of lackeys or Twisted Knowledge
I guess also Sir Finley of the Sands can generate the upgraded version then
So Galakround cards were unable to be randomly generate through ANY effect..
As of now you can I played highlander priest and generated Scion of Ruin off Dragonqueen Alexstrasza as well as other galakround cards (got also other cards from the priest galakround cards).
If it's intended it mainly buffs priest's Galakround.
I think it's not intended though..
Also you can play wild cards in standard via Whizbang the Wonderful a friend of mine played whizbang and played Northshire Cleric.. I mean if you play whizbang so be it I guess.
yes, people run loot hoarder in any combo deck.
I could see Burrowing Scorpid in hunter just as much as rogue tbh, replaces Lifedrinker in face hunter.
@Almaniarra:
Oh I see themes is it? and wekanesses?
I think the regions has some of them but they are not entirely defined yet..
Also no more duplicate epics (which happened me a lot-> never lucky)
It saves you dust if you didn't open 100+ packs.. every expansion I craft about 10 rares.. that's another legendary or 2 epics I could craft.
and since I stopped preordering I sometimes craft a few commons...
It saves you enough dust to actually be more competitive, at least you don't have to worry about crafting rares or commons.
I still have sets which I don't have all rares.. and I will open around 3 packs of those as a completionist..
Not necessarily I don't see the pair themes of regions being restrictive..
For example, Spiders, it's true Noxus has spider cards but you don't HAVE to play spider decks with Noxus, nor you have to play the Noxus spiders with SI, House Spider is seeing play in decks that don't even use spiders as a tribe.
As more cards and regions get introduced those pairing might be less of an issue as you could even run mono decks of some regions or essentially mono + 3/6/9 cards (known as splash) of another region decks.
So although some cards look to "force synergize" some combos they actually don't..
You need some common sense for deck building too I mean currently there are 15 region combos you add one region and you then get 21 combos, they plan to add at least 3, or maybe even more (they might start adding regions into regions for example P&Z, so shadow isles might be shadow isles + void or shadow isles + demons).
So there will be much more variety in the game and more open ended deck building..
Just from mixing 2 regions you could try to mix and match 2 champions from each region sure a lot of combos don't make sense.. you might also want 2 champions of the same region in a deck.. rarely 3, or even 1..
There are tonnes of options even with just the 15 available combination of regions
You are right, but that's about it (the preorder is your only time based decision)
You need to blame Malygos for it if it were to hit face then
8+8+6+6 that's 28 damage for 5 cards