too slow.. we are in a game a 4 mana 8/8 was not that great sometimes a 8 mana 12/12 with a downside? hell no.. a needed bad card to get via evolve or generation in the 8 slot.. although it sometimes might be the best card but just not often enough.
This is a tempo suicide.. and there doesn't seem to be some really good deathrattles currently to use this well.. in cube hunter it could've been good I think.
2 damage for 1 just don't see play even with the hero power attached.. the card is probably just not gonna kill most minions.. but maybe you want that for damaged synergies?
5/2 stealth is not really good for 3 mana (we had a worgen card for hunter which did that).
so you really want the 2 damage to kill something..
dunno about this one.. seems almost playable.
probably a good card seem like one of those dump cards that are often overlooked but this has potential, since it makes your board more resilient.
It's neutral removal which leaves a body, can fit warrior since there are some taunt buffs, or maybe priest cause of high hp.
Arena card/pack filler, too weak.
too slow.. we are in a game a 4 mana 8/8 was not that great sometimes a 8 mana 12/12 with a downside? hell no.. a needed bad card to get via evolve or generation in the 8 slot.. although it sometimes might be the best card but just not often enough.
If you can cheat this out then it's great otherwise it's ok to bad.. a 10 drop that doesn't say "win the game"
good for control decks, it's doubles every spell that doesn't hits face, very potent with AOEs.. specially in mage, probably good in highlander mage.
This card would be broken with sn1p sn4p or zilliax, guess that's why it's printed now.
doesn't fit this expansions' theme one bit though.
This is a tempo suicide.. and there doesn't seem to be some really good deathrattles currently to use this well.. in cube hunter it could've been good I think.
Flashy effect but hard to use.. saw footage of trying to play this it's not that great... also can't be played if opponent has 5 or more minions..
too many ifs for this card to be good.
Might get surprised though.
This card surprised me I rated it quite poorly initially but it turns out to be really strong, in wild it's even much more insane.
Edit: NOw we saw all the set I can see a lot more potential in it in druid, hunter, mage and priest.
Terrible, you don't want a delayed weapon even at a 1 mana discount (yes I think FWA should cost 2.. it got butchered..)
2 damage for 1 just don't see play even with the hero power attached.. the card is probably just not gonna kill most minions.. but maybe you want that for damaged synergies?
having a damaged minion by turn 3 is not that easy, but you could try to play an enrage a while damaged deck so it might be possible.
you cna run 3 weapons which are 2/2s for 3 giving them an upgrade is very potent so this card is great.
Mechs are basically powerless now there are no more warrior cards that care about mechs.
we saw such a card before it's Rotten Applebaum, which saw small amounts of play.
with the 1/3 pirate from galakround's awakening this can easily become free, don't underestimate cost reductions!
cool card, really good vs token decks.
Edit( I don't like 1 liners feels like spam): This card seems very interesting and yet not sure which deck it could fit.
reverse defile, instead of needing scaling hp values, you want them equalized.
Attacking with this weapon feels so bad I mean it loses 2 durability for doing so.
don't see where this card fits.. control warrior? I mean.. it's probably a worse shieldblock.