Now I understand, Demon Hunter is supposed to be a card that uses Health as a ressource, draws a lot of cards and utilizes demons, and to compensate they get a bunch of efficient healing.
NOW WHY THE FUCK DOES WARLOCK ALWAYS HAVE TO BEG FOR SCRAPS?
"oh no, we can't give Warlock healing, that would completely offset their intended weakness and allow for abusive strategies"
so yeah, let's completely ignore that and give a tempo oriented sm0rc class with almost infinite card draw also supreme defensive tools, what could possibly go wrong?
The intended weakness of demon hunter is card generation, not healing, and demon hunter is going to take way more damage.. are you really mad at a senjin with lifesteal?
Yes this is my point, I predict mainly warrior is going to use this card, it's not essentially a warrior card, but the whole enrage mechanic is what warriors are good at.
You know what I take it back, Maybe priest will like this card too to heal their minions.
They keep printing those totem buffs and copy, but no new totem makes this a total joke.
If this can be played on empty board it's amazing, otherwise it's quite bad..
Holy Smite though.
Weapons should be fast, and this make them slow.. I would prefer to just pay 2 more mana to not have to wait.. or 2 more mana to get lackeys.
It's anti synergistic with the effect it gives.. when you give something rush you want it to be healthy, this is worse Goblin Lackey
but I could maybe see it in an enrage warrior type of deck, as you can have up to 8 cheap deal 1 to a minion + effect.
Interesting card.. but won't see play cards that need to attack to do anything with such low hp as well just don't see play.
good in arena for sure, in a scenario where there is only minion combat.
This minion is not good, cause spell power is something you want immediatelly and this is delayed..
3/3 stats for 2 in arena so there's that.
I can see this card seeing play in token druid or buff paladin.
Echoing Ooze was quite good, this repeats so the opponent has to deal with it.
You need to combo this with another card for this to make sense.. so it can't really be played on curve.. this is a bad arena card.
This is a scary arena card, 9/1 is no joke when your resources are not as consistent.
in constructed it's bad probably.
First glance: battlegrounds card
Second glance: actually very good in murloc decks as they are sswarmish decks and most murlocs don't rotate in shaman..
I can see shaman or paladin playing this.
DO you gain 2 Excess Mana if cast at 10 mana? otherwise it's unplayable.
The intended weakness of demon hunter is card generation, not healing, and demon hunter is going to take way more damage.. are you really mad at a senjin with lifesteal?
Reminds me of Kobold Librarian
Yes this is my point, I predict mainly warrior is going to use this card, it's not essentially a warrior card, but the whole enrage mechanic is what warriors are good at.
You know what I take it back, Maybe priest will like this card too to heal their minions.
The card doesn't makes sense otherwise.. Hs is known for simple effects so.. It is what you see.
Class card in disguise, check!
(this is a warrior card)
The legendary is good 2/1 ds murloc for 2 is fair.. Tip the scale decks played a 2 mana 2/3 murloc (Findley) so...
The rare is unplayable, it's total trash.
Kael'thas Sunstrider + 2 Twin Slice + 2 of these
6 mana 20 damage you add the new "face" legendary and it's 10 mana 23 unblockable dmg.
nerf to Marsh Hydra, 12/12 do nothing for 8 is not that good.. maybe decent in arena.. but can easily be ignored since it posses no threat by itself.
Rip arena.