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DoubleSummon

Ancestral Recall
Joined 03/25/2019 Achieve Points 1585 Posts 2271

DoubleSummon's Comments

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 3 months ago
  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 3 months ago

    Wait isn't the demon hunter weakness is value generation?

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 3 months ago
    Quote From dapperdog

    Its basically an aggro deck counter to res priest. All you need to do is to give this minion rush and your res priest days are over. Just use a Magic Carpet, an already established good enough card for zoo type decks.

    Other than that, this minion gets obviously dangerous as the game progresses since even the biggest card just turns to a 1/2 minion if even so much touched by it. But the difficulties in giving this minion rush (and not saddle yourself with minions like Rocket Augmerchant) balances it out.

    Oh, and embiggen druid can barely interact with this thing without transforming one of its minions, so it counters that too. But obviously if we start seeing too many of this thing then 2 damage dealers will become meta very quickly.

    And then next turn they destroy your carpet for "free" and then they AOE you and keep destroying you with the spore.

    You can't really buff this card either, if you buff it and transform enemies to this.. then they destroy your buffs as well.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 3 months ago

    Open the bundle, then see where you are at, I mean.. the answer to this question doesn't change your course of action, hoard gold open 90 packs, see what you are missing, craft what's left of interest to you.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 3 months ago
    Quote From dapperdog

    If you're ready to keep some cards in your hand you can do 20 with Kael'thas Sunstrider in one turn. Add Sorcerer's Apprentice you can possibly OTK. I've tried some of those decks, desperately trying to make it work, but mage spells are too reactive, and there's very little you can do when the board gets too thick and you run out of freezes.

    Maybe you can afford an Alexstrasza + 1 mana frost nova (courtesy of Incanter's Flow, one the best cards in AoO). But it might just be that mage draws are too weak in a minionless deck to do this consistently enough. Now that Acolyte of Pain is gone, that's another void unfilled in AoO.

    Think you can't run ANY minion in such deck I mean with duplicates you can run a few, cause on average you will get rid of them in your last 10 cards or so.. but ONE minion really ruins your deck and if it's the last card in your deck you have 4 worse cards in your hand (you can still play them but they kinda suck).

    You can still run Incanter's Flow in any deck tbh you can have 20 spells and it's around 10 mana of saving to play the card so.. but it's a different deck of course.

    Malygos/Alextraza dragon spell heavy mage, maybe also add around 4 more dragons for tempo and value (6 dragons can constantly activate synergies) and run the OTK along with tempo or stall tools. SO that's another deck that you could run.. and if you are Trump make it highlander as well.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 3 months ago

    In your turn you can control which minions you have, you often have an empty board as control warlock if you are behind, you play this and THEN you play a minion.

    If you trade your board, play this and then develop a minion this is great.

    1 mana is much more flexible than 2 mana.

     

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 3 months ago
    Quote From dapperdog
    Quote From DoubleSummon
    Quote From dapperdog

    Its not going to replace Soulfire. And that alone dooms this card.

    Aside from that, this hits your minions too so you're not actually building tempo. If you've got a minion, might as well trade into the thing you want dead. 3 damage is not really that big.

    And it cant hit face. Nuff said.

    It has a totally different purpose than soulfire, this is a removal card for control warlock, soulfire is a tempo tool for zoo/discard decks.

    The only other card this can possibly replace is Shadow Bolt in control/handlock. If for some reason you're not playing Nether Breath, then this can be of some use. Unfortunately, even then it comes with a nasty condition that you *might just lose a minion to remove another minion whether you trade or not.

    As a whole, I wouldnt mind paying one extra mana if it doesnt hit your own minions. But it does. So I remain skeptical of its chances.

    As long as you don't need to have a friendly minion (which I assume it's the case) this card is really really good in control warlock..

    why not run both? 1 mana deal 3 to a minion is really good most early minions have 3 hp..

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 3 months ago
    Quote From YourPrivateNightmare

    that sounds pretty nuts. It's basically a 4-mana Deathwing that only requires you to kill 3 1/3s.

    Warlock loves this with Hellfire

    Demon Hunter has Blade Dance multiple ways to proc this fast (especially with the weapon that allows multi attack).

    Shaman can combo this with the Lurker from Below.

    Probably one of the better Dormant minions.

     

    Does have the downside of your opponent also being able to control when it goes off meaning you can't just plop this and just build your board, because then it will backfire horribly.

    Still probably one of the strongest cards in the set as long as you have  a deck that supports it.

    Warlock looks good, 2 cards for a twisting nether + 12/12

    Demon Hunter looks ok since you don't make a board.

    But on shaman you are wasting 2 cards to play deathwing without discarding.

     

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 3 months ago
    Quote From dapperdog

    Its not going to replace Soulfire. And that alone dooms this card.

    Aside from that, this hits your minions too so you're not actually building tempo. If you've got a minion, might as well trade into the thing you want dead. 3 damage is not really that big.

    And it cant hit face. Nuff said.

    It has a totally different purpose than soulfire, this is a removal card for control warlock, soulfire is a tempo tool for zoo/discard decks.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 3 months ago

    You guys forgot Power of Creation it's still in rotation

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 3 months ago

    It might work, I really like the idea of the deck, it's the most mage deck ever.

    But there aren't enough minion generation in my opinion for this to work yet..

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 3 months ago
    Quote From Almaniarra

    This exists because of Hand of Gul'dan. Nothing more to say.

    Nope, I think this card is very good anyway.. it's -2 hp doomguard for 1 less mana and 1 less discard and rush instead of charge

    I mean if you play it with an empty hand you play it for free and it's a 5/5 rush for 4 which is neat!

    Sure charge is much stronger but 5/5 rush is very strong as well.

    This is a good result from galakround.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 3 months ago
    Quote From dapperdog

    neutral dynomatic. Will see some play in control decks. Aside from that, its just too weak.

    Oh yeah it's 1 mana more expensive with a bad Stateline, but it can clear mechs. 

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 3 months ago

    This card is really solid if you play it when you have no minions on board.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 3 months ago

    At worst it's a neutral Flanking Strike for 1 more mana, so worst case it's at least good, if they have at least 2 minions of the same tribe this is great.

    Wonder if it works with treants.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 3 months ago

    Reminds me of Cairne Bloodhoof seems decent in a midrange deck, If you are looking for dragons.. maybe.. priest would like this.. if not it's a good generated one.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 3 months ago

    big aggressive push card for stealth rogue.

    curves well with both worgen and the spymistress.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 3 months ago

    3/6 for 3 is quite good, it's easy to make it 1 attack but.. it's still a great taunt! I think it does the best in priest.

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 3 months ago

    You got sact pact too now I know I will be running 2 of those in warlock for the first 2 weeks

  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 3 months ago
    Quote From Skorpionex
    Quote From DoubleSummon

    Interesting card.. but won't see play cards that need to attack to do anything with such low hp as well just don't see play.

    good in arena for sure, in a scenario where there is only minion combat.

    It says "damages" not "attacks". And it's neutral transform effect.

    Well it needs to attack to target a minion you want to transform, an opponent won't trade into it.

    unless you can give it rush and then it's kind of a 2 for 1, and even then you still might need to deal with it on the opponent's side of the board so they don't ruin all your minions as well.

    It's like the 2/1 poisonous snake in rogue it's kind of easy to get rid of in constructed.