DoubleSummon
Ancestral Recall
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Sacrificial Pact
Wait isn't the demon hunter weakness is value generation?
And then next turn they destroy your carpet for "free" and then they AOE you and keep destroying you with the spore.
You can't really buff this card either, if you buff it and transform enemies to this.. then they destroy your buffs as well.
Open the bundle, then see where you are at, I mean.. the answer to this question doesn't change your course of action, hoard gold open 90 packs, see what you are missing, craft what's left of interest to you.
Think you can't run ANY minion in such deck I mean with duplicates you can run a few, cause on average you will get rid of them in your last 10 cards or so.. but ONE minion really ruins your deck and if it's the last card in your deck you have 4 worse cards in your hand (you can still play them but they kinda suck).
You can still run Incanter's Flow in any deck tbh you can have 20 spells and it's around 10 mana of saving to play the card so.. but it's a different deck of course.
Malygos/Alextraza dragon spell heavy mage, maybe also add around 4 more dragons for tempo and value (6 dragons can constantly activate synergies) and run the OTK along with tempo or stall tools. SO that's another deck that you could run.. and if you are Trump make it highlander as well.
In your turn you can control which minions you have, you often have an empty board as control warlock if you are behind, you play this and THEN you play a minion.
If you trade your board, play this and then develop a minion this is great.
1 mana is much more flexible than 2 mana.
As long as you don't need to have a friendly minion (which I assume it's the case) this card is really really good in control warlock..
why not run both? 1 mana deal 3 to a minion is really good most early minions have 3 hp..
Warlock looks good, 2 cards for a twisting nether + 12/12
Demon Hunter looks ok since you don't make a board.
But on shaman you are wasting 2 cards to play deathwing without discarding.
It has a totally different purpose than soulfire, this is a removal card for control warlock, soulfire is a tempo tool for zoo/discard decks.
You guys forgot Power of Creation it's still in rotation
It might work, I really like the idea of the deck, it's the most mage deck ever.
But there aren't enough minion generation in my opinion for this to work yet..
Nope, I think this card is very good anyway.. it's -2 hp doomguard for 1 less mana and 1 less discard and rush instead of charge
I mean if you play it with an empty hand you play it for free and it's a 5/5 rush for 4 which is neat!
Sure charge is much stronger but 5/5 rush is very strong as well.
This is a good result from galakround.
Oh yeah it's 1 mana more expensive with a bad Stateline, but it can clear mechs.
This card is really solid if you play it when you have no minions on board.
At worst it's a neutral Flanking Strike for 1 more mana, so worst case it's at least good, if they have at least 2 minions of the same tribe this is great.
Wonder if it works with treants.
Reminds me of Cairne Bloodhoof seems decent in a midrange deck, If you are looking for dragons.. maybe.. priest would like this.. if not it's a good generated one.
big aggressive push card for stealth rogue.
curves well with both worgen and the spymistress.
3/6 for 3 is quite good, it's easy to make it 1 attack but.. it's still a great taunt! I think it does the best in priest.
You got sact pact too now I know I will be running 2 of those in warlock for the first 2 weeks
Well it needs to attack to target a minion you want to transform, an opponent won't trade into it.
unless you can give it rush and then it's kind of a 2 for 1, and even then you still might need to deal with it on the opponent's side of the board so they don't ruin all your minions as well.
It's like the 2/1 poisonous snake in rogue it's kind of easy to get rid of in constructed.